Djinn_in_Tonic
2009-06-30, 01:27 AM
RESTLESS TROUBADOUR
http://fc02.deviantart.com/fs38/f/2008/313/c/f/Wanderer_by_SiNaFay_Aeternis.jpg
“Those who say dead men tell no tales know nothing of those who have heard the words of the restless…and lost themselves.”
Restless Troubadours were once bards…until their untimely demise. But some souls are to full of zeal, vengeance, or wanderlust to rest eternally, and such spirits are the Restless Troubadours of the world; minstrels caught between life and death, carried along by a song and a tale, unable or unwilling to pass on into the gray expanses of the afterlife.
BECOMING A RESTLESS TROUBADOUR
All Restless Troubadours were once bards of at least some skill, although a single bard level is sufficient to quality for the class. Many have additional levels of rogue, swashbuckler, or some similarly class prone to wanderlust.
ENTRY REQUIREMENTS
Class Abilities: Bardic Music
Feats: Song of the Heart
Skills: Perform 10 ranks
Special: Must have died at the hands of another sentient being, and been resurrected.
Class Skills
The Restless Troubadour's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (arcane) (Int), Knowledge (history) (Int), Knowledge (the planes) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Tumble (Dex), and Use Magic Device (Cha).
Skills Points at Each Level: 6 + Intelligence modifier
Hit Dice: d6
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+2|
+2|Twilight of Life, Bardic Music
2nd|
+1|
+0|
+3|
+3|Beyond the Veil
3rd|
+2|
+1|
+3|
+3|Dawn’s Prelude
4th|
+3|
+1|
+4|
+4|Walk with Death
5th|
+3|
+1|
+4|
+4|Zenith’s Revelry
6th|
+4|
+2|
+5|
+5|Twilight of Death
7th|
+5|
+2|
+5|
+5|Eventide’s Fugue
8th|
+6|
+2|
+6|
+6|Far Beyond the Veil
9th|
+6|
+3|
+6|
+6|Midnight’s Requiem
10th|
+7|
+3|
+7|
+7|Twilight of Eternity[/table]
Weapon Proficiencies: A Restless Troubadour gains no proficiencies with either weapons or armor.
Twilight of Life (Ex): A Restless Troubadour floats between the concepts of life and death, never truly resting in either state. A Restless Troubadour is healed by both positive and negative energy. Additionally, she becomes effectively immortal: she takes no penalties for aging (although bonuses still accrue), and she no longer has a maximum life span.
Bardic Music (Su): A Restless Troubadour gains one additional use of Bardic Music per day for each class level she possesses. She does not count her Restless Troubadour level for any other purposes concerning Bardic Music, with the exception of Inspire Courage. Her Restless Troubadour level stacks with her Bard level for the purposes of determining the bonus granted by Inspire Courage.
Beyond the Veil (Ex): Living on the edge of the afterlife gives a Restless Troubadour an unparalleled glimpse of the beyond. She may see ethereal creatures normally, and may also see and interact verbally with spirits of creatures who have been dead no longer than one minute per class level (provided she is near the deceased’s place of death). At her discretion, a Restless Troubadour may try to force a silent spirit to talk as if using the speak with dead spell (DC of 10 + the Restless Troubadour’s class level + the Restless Troubadour’s Charisma modifier), although she may only attempt this once per spirit.
Dawn’s Prelude (Su): Drawing life into death with the gentle notes of a quiet, flowing melody, a Restless Troubadour manipulates the energies of the living world to instill life into the dying, or stay a departing spirit for a while longer. By expending a single use of Bardic Music as a standard action, a Restless Troubadour can heal the wounds of others and prevent dead souls from passing to the afterlife. For as long as the Restless Troubadour performs, each ally that can hear the Restless Troubadour gains Fast Healing equal to the Restless Troubadour’s class level. This fast healing can never raise their hit point total above half their normal hit point total.
Additionally, no ally within hearing distance of the Restless Troubadour can die of hit point loss during the performance.
The effect lasts for as long as the Restless Troubadour continues to perform (up to a maximum number of rounds equal to her class level), and for 5 rounds after the performance ends. One a Restless Troubadour has ceased this performance she may not play the Dawn’s Prelude for 10 rounds.
Walk with Death (Ex): Exposure to the energies of the afterlife have left their marks. Non-sentient Undead do not register the presence of a Restless Troubadour unless she takes aggressive action against them. She may resume or suppress this ability as a swift action.
Zenith’s Revelry (Su): Evocative and full of vigor, this energetic tune sears through the air, overflowing with the energy of life itself. By expending a single use of Bardic Music as a standard action, a Restless Troubadour can infuse her allies with an excess of life while tearing apart those for whom it is an anathema. For the duration of the effect all allies who can hear the performance gain one extra move action per round, and any undead within the same range take 2d4 points of Charisma damage. A successful Will save (DC 10 + the Restless Troubadour’s class level + the Restless Troubadour’s Charisma modifier) halves the Charisma damage.
The effect lasts for as long as the Restless Troubadour continues to perform, up to a maximum of 1 round per 2 class levels (rounded down). Once a Restless Troubadour has ceased this performance she may not play the Zenith’s Revelry for 5 rounds.
Twilight of Death (Ex): A Restless Troubadour is a paradox to reality, neither living nor departed, somehow existing between the only two certainties in the world. A Restless Troubadour is treated as being an Undead whenever it would be beneficial for her to be so.
Eventide’s Fugue (Su): This mournful tune strikes deeply at the heart, conjuring up images of the endless gray expanse of the afterlife and driving creatures to despair. By expending a single use of Bardic Music as a standard action, a Restless Troubadour may play a forlorn and wistful air that leaves those around her helpless. Each round, any living foe that can hear the Restless Troubadour play must make a Will save (DC 10 + the Restless Troubadour’s class level + the Restless Troubadour’s Charisma modifier) or lose both their move action and their swift action during their next turn.
The effect lasts for as long as the Restless Troubadour continues to perform (up to a maximum number of rounds equal to her class level), and for 5 rounds after the performance ends. One a Restless Troubadour has ceased this performance she may not play the Eventide’s Fugue for 10 rounds.
Far Beyond the Veil (Ex): As a Restless Troubadour grows in power, so to does her connection with the Beyond. She may now see and interact with spirits that have been deceased for no longer than one hour per class level. At her discretion, a Restless Troubadour may try to force a spirit to serve her. As a full-round action, she may force a departed spirit within 60 feet to make a Will save (DC of 10 + the Restless Troubadour’s class level + the Restless Troubadour’s Charisma modifier). If the spirit fails, it manifests as a Dread Wraith and must serve the Restless Troubadour until its destruction. A Restless Troubadour may have only one such servant in existence at a time, and thus any spawn created in this manner are free-willed undead.
Upon the Dread Wraith’s destruction, or upon a successful saving throw against this ability, the animating spirit is immediately banished to the afterlife.
Midnight’s Requiem (Su): The haunting melodies of a Restless Troubadour pull at the soul and steal away life itself. By expending a single use of Bardic Music as a standard action, a Restless Troubadour may craft a melody so resonant with the overtones of the afterlife that it subtly draws creatures towards that desolate place. Each round, any living foe that can hear the Restless Troubadour play must make a Will save (DC 10 + the Restless Troubadour’s class level + the Restless Troubadour’s Charisma modifier) or gain 1 negative level. Undead within this area gain Fast Healing 10.
The effect lasts for as long as the Restless Troubadour continues to perform, up to a maximum of 1 round per 2 class levels (rounded down). Once a Restless Troubadour has ceased this performance she may not play the Midnight’s Requiem for 5 rounds.
Twilight of Eternity (Ex): A Restless Troubadour is an enigma to even the gods themselves. An existence on the edge of the afterlife has given her a strange, otherworldly quality not shared by any mortal or immortal being. A Restless Troubadour is treated as being Incorporeal whenever it would be beneficial for her to be so.
http://fc02.deviantart.com/fs38/f/2008/313/c/f/Wanderer_by_SiNaFay_Aeternis.jpg
“Those who say dead men tell no tales know nothing of those who have heard the words of the restless…and lost themselves.”
Restless Troubadours were once bards…until their untimely demise. But some souls are to full of zeal, vengeance, or wanderlust to rest eternally, and such spirits are the Restless Troubadours of the world; minstrels caught between life and death, carried along by a song and a tale, unable or unwilling to pass on into the gray expanses of the afterlife.
BECOMING A RESTLESS TROUBADOUR
All Restless Troubadours were once bards of at least some skill, although a single bard level is sufficient to quality for the class. Many have additional levels of rogue, swashbuckler, or some similarly class prone to wanderlust.
ENTRY REQUIREMENTS
Class Abilities: Bardic Music
Feats: Song of the Heart
Skills: Perform 10 ranks
Special: Must have died at the hands of another sentient being, and been resurrected.
Class Skills
The Restless Troubadour's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (arcane) (Int), Knowledge (history) (Int), Knowledge (the planes) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Tumble (Dex), and Use Magic Device (Cha).
Skills Points at Each Level: 6 + Intelligence modifier
Hit Dice: d6
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+2|
+2|Twilight of Life, Bardic Music
2nd|
+1|
+0|
+3|
+3|Beyond the Veil
3rd|
+2|
+1|
+3|
+3|Dawn’s Prelude
4th|
+3|
+1|
+4|
+4|Walk with Death
5th|
+3|
+1|
+4|
+4|Zenith’s Revelry
6th|
+4|
+2|
+5|
+5|Twilight of Death
7th|
+5|
+2|
+5|
+5|Eventide’s Fugue
8th|
+6|
+2|
+6|
+6|Far Beyond the Veil
9th|
+6|
+3|
+6|
+6|Midnight’s Requiem
10th|
+7|
+3|
+7|
+7|Twilight of Eternity[/table]
Weapon Proficiencies: A Restless Troubadour gains no proficiencies with either weapons or armor.
Twilight of Life (Ex): A Restless Troubadour floats between the concepts of life and death, never truly resting in either state. A Restless Troubadour is healed by both positive and negative energy. Additionally, she becomes effectively immortal: she takes no penalties for aging (although bonuses still accrue), and she no longer has a maximum life span.
Bardic Music (Su): A Restless Troubadour gains one additional use of Bardic Music per day for each class level she possesses. She does not count her Restless Troubadour level for any other purposes concerning Bardic Music, with the exception of Inspire Courage. Her Restless Troubadour level stacks with her Bard level for the purposes of determining the bonus granted by Inspire Courage.
Beyond the Veil (Ex): Living on the edge of the afterlife gives a Restless Troubadour an unparalleled glimpse of the beyond. She may see ethereal creatures normally, and may also see and interact verbally with spirits of creatures who have been dead no longer than one minute per class level (provided she is near the deceased’s place of death). At her discretion, a Restless Troubadour may try to force a silent spirit to talk as if using the speak with dead spell (DC of 10 + the Restless Troubadour’s class level + the Restless Troubadour’s Charisma modifier), although she may only attempt this once per spirit.
Dawn’s Prelude (Su): Drawing life into death with the gentle notes of a quiet, flowing melody, a Restless Troubadour manipulates the energies of the living world to instill life into the dying, or stay a departing spirit for a while longer. By expending a single use of Bardic Music as a standard action, a Restless Troubadour can heal the wounds of others and prevent dead souls from passing to the afterlife. For as long as the Restless Troubadour performs, each ally that can hear the Restless Troubadour gains Fast Healing equal to the Restless Troubadour’s class level. This fast healing can never raise their hit point total above half their normal hit point total.
Additionally, no ally within hearing distance of the Restless Troubadour can die of hit point loss during the performance.
The effect lasts for as long as the Restless Troubadour continues to perform (up to a maximum number of rounds equal to her class level), and for 5 rounds after the performance ends. One a Restless Troubadour has ceased this performance she may not play the Dawn’s Prelude for 10 rounds.
Walk with Death (Ex): Exposure to the energies of the afterlife have left their marks. Non-sentient Undead do not register the presence of a Restless Troubadour unless she takes aggressive action against them. She may resume or suppress this ability as a swift action.
Zenith’s Revelry (Su): Evocative and full of vigor, this energetic tune sears through the air, overflowing with the energy of life itself. By expending a single use of Bardic Music as a standard action, a Restless Troubadour can infuse her allies with an excess of life while tearing apart those for whom it is an anathema. For the duration of the effect all allies who can hear the performance gain one extra move action per round, and any undead within the same range take 2d4 points of Charisma damage. A successful Will save (DC 10 + the Restless Troubadour’s class level + the Restless Troubadour’s Charisma modifier) halves the Charisma damage.
The effect lasts for as long as the Restless Troubadour continues to perform, up to a maximum of 1 round per 2 class levels (rounded down). Once a Restless Troubadour has ceased this performance she may not play the Zenith’s Revelry for 5 rounds.
Twilight of Death (Ex): A Restless Troubadour is a paradox to reality, neither living nor departed, somehow existing between the only two certainties in the world. A Restless Troubadour is treated as being an Undead whenever it would be beneficial for her to be so.
Eventide’s Fugue (Su): This mournful tune strikes deeply at the heart, conjuring up images of the endless gray expanse of the afterlife and driving creatures to despair. By expending a single use of Bardic Music as a standard action, a Restless Troubadour may play a forlorn and wistful air that leaves those around her helpless. Each round, any living foe that can hear the Restless Troubadour play must make a Will save (DC 10 + the Restless Troubadour’s class level + the Restless Troubadour’s Charisma modifier) or lose both their move action and their swift action during their next turn.
The effect lasts for as long as the Restless Troubadour continues to perform (up to a maximum number of rounds equal to her class level), and for 5 rounds after the performance ends. One a Restless Troubadour has ceased this performance she may not play the Eventide’s Fugue for 10 rounds.
Far Beyond the Veil (Ex): As a Restless Troubadour grows in power, so to does her connection with the Beyond. She may now see and interact with spirits that have been deceased for no longer than one hour per class level. At her discretion, a Restless Troubadour may try to force a spirit to serve her. As a full-round action, she may force a departed spirit within 60 feet to make a Will save (DC of 10 + the Restless Troubadour’s class level + the Restless Troubadour’s Charisma modifier). If the spirit fails, it manifests as a Dread Wraith and must serve the Restless Troubadour until its destruction. A Restless Troubadour may have only one such servant in existence at a time, and thus any spawn created in this manner are free-willed undead.
Upon the Dread Wraith’s destruction, or upon a successful saving throw against this ability, the animating spirit is immediately banished to the afterlife.
Midnight’s Requiem (Su): The haunting melodies of a Restless Troubadour pull at the soul and steal away life itself. By expending a single use of Bardic Music as a standard action, a Restless Troubadour may craft a melody so resonant with the overtones of the afterlife that it subtly draws creatures towards that desolate place. Each round, any living foe that can hear the Restless Troubadour play must make a Will save (DC 10 + the Restless Troubadour’s class level + the Restless Troubadour’s Charisma modifier) or gain 1 negative level. Undead within this area gain Fast Healing 10.
The effect lasts for as long as the Restless Troubadour continues to perform, up to a maximum of 1 round per 2 class levels (rounded down). Once a Restless Troubadour has ceased this performance she may not play the Midnight’s Requiem for 5 rounds.
Twilight of Eternity (Ex): A Restless Troubadour is an enigma to even the gods themselves. An existence on the edge of the afterlife has given her a strange, otherworldly quality not shared by any mortal or immortal being. A Restless Troubadour is treated as being Incorporeal whenever it would be beneficial for her to be so.