Renloth
2005-12-30, 10:46 PM
I don't think anyone ever attempted this, and thought I might take up the challenge.
So here, inspired by the other drunken classes on these boards and a couple of comments on the need for one, is the Drunken Berserker.
(Keep in mind that this is one of my first trys at this sort of thing.)
Drunken Berserker
Hit Dice: d10
Requirements:
BAB: +5
Feats: Great Fortitude, Power Attack
Skills: Intimidate 6 ranks
Special: Must have been utterly drunk and involved in a bar fight causing more than 1000 Gp woth of damage. (Regardless if he escaped or not)
Class Skills: The Drunken Berserker's Class skills are: Climb (Str), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Survival (Wis), Swim (Str)
Skill Points per Level: 2 + Int. Modifier
BAB: As Fighter (1:1)
Saves: Fort: Good Ref: Poor Will: Poor
Levels:
1- Drink Like a Demon, Stagger
2- Drunken Berserker (+2), Tipping the Tables
3- Drunken Rage (1/day)
4- How Can He Do That? (-1), To Numb the Pain (*1)
5- Moment of Clarity, Inebriated Mind
6- Drunken Rage (2/day), Drunken Berserker (+4)
7- How Can He Do That? (-3)
8- To Numb the Pain (*2)
9- Drunken Rage (3/day)
10- Drunken Berserker (+6), How Can He Do That? (-5)
Class Abilities:
Drink Like a Demon- As Drunken Master (p.28 Complete Warrior), except that a Drunken Berserker may take the -2 penalty to Dexterity and either Intellegence or Wisdom.
Stagger- As Drunken Master (p.28 Complete Warrior)
Drunken Berserker- When under the influence of more than half the total bottles of alcohol granted by the Drink Like a Demon ability (rounded up), the Drunken Berserker may add an additional +2 to his Strength or Constitution in any way they see fit. This increases to +4 at sixth level, +6 at tenth.
Drunken Rage- Starting at third level, a Drunken Berserker may rage 1/day (As Barbarian) by burning one bottle from his Drink Like a Demon ability. This increases to 2/day at sixth level, and 3/day at ninth. (This in addition to any rages granted by previous classes.
Tipping the Tables- When the Drunken Berserker is near a movable object that is one size catagory larger or equal to himself, he may tip it or otherwise cause a distraction. This forces a DC 15 will check for everyone within 6 squares. (DC 20 if the object is large, DC 10 if it is small.) If failed, they are stunned for one round.
Moment of Clarity- At fifth level, a Drunken Berserker gains the ability to surpress his drunkeness. Once per a Day, he may suspend all effects (both positive and negetive) of his Drink Like a Demon ability for a number of consecutive rounds equal to 2 + his base will save. After this time, he returns to exactly the same state he was in before using Moment of Clarity, including bonuses and penalties to stats and remaining durations under the effects of alcohol.
Inebriated Mind- After a time, the Drunken Berserker develops an almost magical immunity to enchantments due to his detachment under drink. This confers a +6 bonus to saves vs. enchantments. He also suffers a -2 to saves vs. illusions while under the influence.
How Can He Do That?- At fourth level, the Drunken Berserker gains the abilty to use objects one size larger than himself without taking the -2 penalty for fighting with an over sized weapon. (He still suffers the -4 to attack for being non-nonproficient.) He leaves himself open while doing this however, and recives a -1 AC while doing so.
At seventh level, the Drunken Berserker can use an object his size or one size larger to deal damage as though the object was one size larger than it really is. While doing so, the AC penalty increases to -3.
At tenth level, the Drunken Berserker becomes proficient in the use of over-sized objects, and no longer takes the -4 on attack rolls while using them. When doing so, the AC penalty increases to -5.
To Numb the Pain- At fourth level, when under his Drink Like a Demon ability, the Drunken Berserker gains a number of temporary HP equal to the number of drinks he has consumned. At sixth level this increases to 1.5 times the number of drinks, and at eighth level this temporary HP increases to two times the number of drinks consumed.
So, what do you think? Good, bad? Should I crawl back under a rock and lurk?
Advice and comments are welcomed.
~Renloth
So here, inspired by the other drunken classes on these boards and a couple of comments on the need for one, is the Drunken Berserker.
(Keep in mind that this is one of my first trys at this sort of thing.)
Drunken Berserker
Hit Dice: d10
Requirements:
BAB: +5
Feats: Great Fortitude, Power Attack
Skills: Intimidate 6 ranks
Special: Must have been utterly drunk and involved in a bar fight causing more than 1000 Gp woth of damage. (Regardless if he escaped or not)
Class Skills: The Drunken Berserker's Class skills are: Climb (Str), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Survival (Wis), Swim (Str)
Skill Points per Level: 2 + Int. Modifier
BAB: As Fighter (1:1)
Saves: Fort: Good Ref: Poor Will: Poor
Levels:
1- Drink Like a Demon, Stagger
2- Drunken Berserker (+2), Tipping the Tables
3- Drunken Rage (1/day)
4- How Can He Do That? (-1), To Numb the Pain (*1)
5- Moment of Clarity, Inebriated Mind
6- Drunken Rage (2/day), Drunken Berserker (+4)
7- How Can He Do That? (-3)
8- To Numb the Pain (*2)
9- Drunken Rage (3/day)
10- Drunken Berserker (+6), How Can He Do That? (-5)
Class Abilities:
Drink Like a Demon- As Drunken Master (p.28 Complete Warrior), except that a Drunken Berserker may take the -2 penalty to Dexterity and either Intellegence or Wisdom.
Stagger- As Drunken Master (p.28 Complete Warrior)
Drunken Berserker- When under the influence of more than half the total bottles of alcohol granted by the Drink Like a Demon ability (rounded up), the Drunken Berserker may add an additional +2 to his Strength or Constitution in any way they see fit. This increases to +4 at sixth level, +6 at tenth.
Drunken Rage- Starting at third level, a Drunken Berserker may rage 1/day (As Barbarian) by burning one bottle from his Drink Like a Demon ability. This increases to 2/day at sixth level, and 3/day at ninth. (This in addition to any rages granted by previous classes.
Tipping the Tables- When the Drunken Berserker is near a movable object that is one size catagory larger or equal to himself, he may tip it or otherwise cause a distraction. This forces a DC 15 will check for everyone within 6 squares. (DC 20 if the object is large, DC 10 if it is small.) If failed, they are stunned for one round.
Moment of Clarity- At fifth level, a Drunken Berserker gains the ability to surpress his drunkeness. Once per a Day, he may suspend all effects (both positive and negetive) of his Drink Like a Demon ability for a number of consecutive rounds equal to 2 + his base will save. After this time, he returns to exactly the same state he was in before using Moment of Clarity, including bonuses and penalties to stats and remaining durations under the effects of alcohol.
Inebriated Mind- After a time, the Drunken Berserker develops an almost magical immunity to enchantments due to his detachment under drink. This confers a +6 bonus to saves vs. enchantments. He also suffers a -2 to saves vs. illusions while under the influence.
How Can He Do That?- At fourth level, the Drunken Berserker gains the abilty to use objects one size larger than himself without taking the -2 penalty for fighting with an over sized weapon. (He still suffers the -4 to attack for being non-nonproficient.) He leaves himself open while doing this however, and recives a -1 AC while doing so.
At seventh level, the Drunken Berserker can use an object his size or one size larger to deal damage as though the object was one size larger than it really is. While doing so, the AC penalty increases to -3.
At tenth level, the Drunken Berserker becomes proficient in the use of over-sized objects, and no longer takes the -4 on attack rolls while using them. When doing so, the AC penalty increases to -5.
To Numb the Pain- At fourth level, when under his Drink Like a Demon ability, the Drunken Berserker gains a number of temporary HP equal to the number of drinks he has consumned. At sixth level this increases to 1.5 times the number of drinks, and at eighth level this temporary HP increases to two times the number of drinks consumed.
So, what do you think? Good, bad? Should I crawl back under a rock and lurk?
Advice and comments are welcomed.
~Renloth