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Thrawn183
2009-07-03, 02:19 PM
We've got humans, crazy humans, evolving biologicals, magical biologicals, and death droids, but there has to be more.

If you could design a new race to add to the Warhammer 40k world what would it be?

chiasaur11
2009-07-03, 02:22 PM
T-Rexes with shotguns.

Jamin
2009-07-03, 02:22 PM
Space elves... wait already there.
Space Orks DANG IT

Gwyn chan 'r Gwyll
2009-07-03, 02:26 PM
T-Rexes with shotguns.

This might work. A race of dino-people? That sounds a bit close to 'nids though.

thorgrim29
2009-07-03, 02:30 PM
bring the squats back! Or an ogrin army!
Also, for fantasy, I'd like to see the other humans get their army lists, would be cool.

Gwyn chan 'r Gwyll
2009-07-03, 02:32 PM
Ogrins, maybe. Except I can't see them being as dangerous as the Orks, or the Eldar, or the 'nids.

SurlySeraph
2009-07-03, 02:47 PM
Space-squid with chainsaws on their tentacles. Grim, black, rusty chainsaws that are powered by tormented souls.

Mr.Silver
2009-07-03, 02:53 PM
bring the squats back!
They're called Demiurg (sp?) now I think. Whether they'll ever have an army I don't know. There are a few other races that also have potential in 40k, like the Hrudd and Enslavers but I'm not sure how you'd go around putting them in. The most important consideration is going to be the fluff though, and how these things fit into the galaxy.


Also, for fantasy, I'd like to see the other humans get their army lists, would be cool.
Fantasy is tricky, as there's already something of an over-abundance of armies as it is (even after the Dogs of War and Chaos Dwarfs got dropped in 6th edition). The problem this generates with human armies is that, while fun fluff-wise, it's very difficult to create a distinct and effect playstyle for them that doesn't encroach on another race's niche. Particularly given the versatility of Empire armies.
On a tangent, I do remember seeing one really impressively converted army where the guy had created a Cathayan army using Brettonian rules. Don't know if it's online anywhere these days.

Mad Mask
2009-07-03, 02:56 PM
Artificial intelligences.

Really. I'm not talking about the smart as dogs Tau ones, or the souls-in-machines Necrons, but autonomous solar-powered AIs who continue to improve battle technology and manufacture unmanned combat vehicles. The Imperium previously eliminated all "Abominable intelligences" during the Dark Age of Technology; what if one artificial intelligence, before the crusade, was lost in the depth of space in a freak warp accident ?

Left to itself, it continued to improve its weapons, building similar AIs and regarding every lifeform as an enemy. The new fully robotic faction finally encountered the Imperium again in the 41th millennia, and unsuccessfully hunted down by the Imperial Guard. Now seeing the Imperium as enemy, it is conquering planets after planets, heading (of course) for Terra itself.

EDIT: Although they are not really over-the-top enough...

Hannes
2009-07-03, 02:58 PM
What about hobbits?

Or rather, unicorns. With chainsaw horns. And shotguns. And lots of dakka.

chiasaur11
2009-07-03, 03:01 PM
Artificial intelligences.

Really. I'm not talking about the smart as dogs Tau ones, or the souls-in-machines Necrons, but autonomous solar-powered AIs who continue to improve battle technology and manufacture unmanned combat vehicles. The Imperium previously eliminated all "Abominable intelligences" during the Dark Age of Technology; what if one artificial intelligence, before the crusade, was lost in the depth of space in a freak warp accident ?

Left to itself, it continued to improve its weapons, building similar AIs and regarding every lifeform as an enemy. The new fully robotic faction finally encountered the Imperium again in the 41th millennia, and unsuccessfully hunted down by the Imperial Guard. Now seeing the Imperium as enemy, it is conquering planets after planets, heading (of course) for Terra itself.

EDIT: Although they are not really over-the-top enough...

Still, robots are good.

Hmm. They won't have souls, of course, so no real Warp presence, which means most long range sensors won't spot them at all. And AIs tend to, in theory, understand tactics.

Now, the AI in charge pretty much determines the fraction. I mean, just taking the first 2 AIs to come to mind, Durandal's tactics would differ greatly from AM's.

Edit: Hey, they'd have Golden Age era tech, and even the modern day has active camo type prototypes. Between that and Warp transparency, these guys could be invisible to pretty much everyone. The "they're so much better than everyone else" scene could be a battle between IG and Eldar, with both sides suddenly falling over dead with no visible cause. Both sides desperately ally, random bursts of fire drop one hunter-killer looking nasty before the last outpost is slaughtered, one guardsman left, one of the bots materializes and gives a message "Tell your corpse-god that all flesh will fall as easily as this. The bastard Oedipus has come for his throne." At the debriefing, said guardsman incinerates after delivering the message.

Or some such. Tossing out ideas at random.

Catch
2009-07-03, 03:13 PM
Brain parasites. I imagine 500 trillion subservient beings of varying stock, held together by one common goal: total domination. They would exist under a central, mindless entity, dictating the actions of its sycophantic thralls and directing their hysterical fanaticism into infecting the galaxy and destroying the unworthy.

Oh, wait.

Prime32
2009-07-03, 03:17 PM
An aquatic race, their tanks having goldfish-bowl-like sections. This would probably give them low defences.

Mad Mask
2009-07-03, 03:37 PM
Still, robots are good.

Hmm. They won't have souls, of course, so no real Warp presence, which means most long range sensors won't spot them at all. And AIs tend to, in theory, understand tactics.

Now, the AI in charge pretty much determines the fraction. I mean, just taking the first 2 AIs to come to mind, Durandal's tactics would differ greatly from AM's.

Since the AI doesn't feel emotion or anything for that matter, it would probably adapt itself to the current situation. Generally however, since everything is either wheeled or aerial, and there's no need for passenger capacity in its vehicles, an army would be incredibly mobile, with lots of big guns, but low numbers compared to the Imperial Guard (no expandable infantry). Essentially, the AI favours fast skirmishes and heavy bombardments.


Edit: Hey, they'd have Golden Age era tech, and even the modern day has active camo type prototypes. Between that and Warp transparency, these guys could be invisible to pretty much everyone. The "they're so much better than everyone else" scene could be a battle between IG and Eldar, with both sides suddenly falling over dead with no visible cause. Both sides desperately ally, random bursts of fire drop one hunter-killer looking nasty before the last outpost is slaughtered, one guardsman left, one of the bots materializes and gives a message "Tell your corpse-god that all flesh will fall as easily as this. The bastard Oedipus has come for his throne." At the debriefing, said guardsman incinerates after delivering the message.

Or some such. Tossing out ideas at random.

That's very interesting. Reminds me of Protoss Arbiters and their cloaking fields. :smallbiggrin:

chiasaur11
2009-07-03, 03:46 PM
Since the AI doesn't feel emotion or anything for that matter, it would probably adapt itself to the current situation. Generally however, since everything is either wheeled or aerial, and there's no need for passenger capacity in its vehicles, an army would be incredibly mobile, with lots of big guns, but low numbers compared to the Imperial Guard (no expandable infantry). Essentially, the AI favours fast skirmishes and heavy bombardments.


Generally, that sounds good. Not sure about the emotionless bit, though. Always seems to go poorly, with emotions slipping in and all that. I mean, look at Data.

And a mildly amusing component? If there was total warp transparency, a Chaos army's demons and these guys would completely ignore each other.

Eldan
2009-07-03, 03:51 PM
Hmm. Maybe warp entities, like demons and avatars couldn't even sense them... they would just stand around ignoring htem, and then fall over dead.

chiasaur11
2009-07-03, 03:54 PM
Hmm. Maybe warp entities, like demons and avatars couldn't even sense them... they would just stand around ignoring htem, and then fall over dead.

Total warp transparency, though. They wouldn't even kill the things. They would go right through them and totally ignore what, for other races, would be the biggest issue on the field.

Ravens_cry
2009-07-03, 03:57 PM
What about hobbits?

After The County Green was destroyed to make room for yet another war factory/strip mine, the dispersed halflings survived initially on the utter margins of Imperial society. Using their already legendary hiding skills, they stowed away in small groups on various ships, eventually dispersing across the galaxy. The general consensus among those who are even aware of the halflings to shoot the vermin on sight. Still, with at least a small infestation of them on almost every major ship of every major faction, they have unparalleled intelligence of all sides movements. Due to the varying environments aboard the different factions ships, varying breeds have sprung up, adapted to each factions favoured conditions. Still, all consider themselves to be Hobbits', whatever other races call them, and whatever they have become. Rumours say that they have subtly shifted the turn of many of the most famous battles by either making the ships they call home more or less efficient, with guns jamming or damage repaired more rapidly then would be expected. Some claim they see a master plan in it all.

Eldan
2009-07-03, 04:00 PM
They want to destroy the ring and rebuild the shire?

Mad Mask
2009-07-03, 04:03 PM
What if the Hobbits encountered Ratlings ? :smalltongue:


Total warp transparency, though. They wouldn't even kill the things. They would go right through them and totally ignore what, for other races, would be the biggest issue on the field.

Imagine if they were actually an army in W40k... :smalleek:

Ravens_cry
2009-07-03, 04:06 PM
They want to destroy the ring and rebuild the shire?
That is an old story from the Red Book of Westmarch.
Hobots, Grem, Halflings and the other breeds have bigger plans. Or at least that's the gossip anyway.

What if the Hobbits encountered Ratlings ? :smalltongue: There would be a sharp squeal, then a Ratling would join his stewpot.

Ganurath
2009-07-03, 04:13 PM
40K: Space Slaads. The skinks aren't fielded as soldiers any more save when piloting vehicles, the Kroxigors and other dinosaurs are extinct, so that means all the soldier work is covered by Saurians. There'd be limited genetic variety: a breed of gorilla-armed speedy chargers with arm blades, a breed with keen eyes and steady nerves for gunners, but nowhere near as crazy as Tyranids. They're vehicles would vary between two extremes: Small, swift scouting vessels that fire disruptive weapons like gas grenades or nets, and virtually immobile hovering platforms bearing either a Wave Motion Gun or a Slaad. They travel the stars by means of temporary miniature webway gates created by the sheer awesome that is the Slaad Psyker.

Why wait until now to reveal themselves? Everything was going according to the plans of the Old Ones to correct the Chaos problem and the C'tan issue until the Tyranids threw a monkey wrench in the mix.

Hannes
2009-07-03, 04:14 PM
Hobots, Grem, Halflings and the other breeds have bigger plans. Or at least that's the gossip anyway.


The word "hobot" brings into mind an abomination...

A hobo robot...


"Will work for oil"

Ravens_cry
2009-07-03, 04:20 PM
The word "hobot" brings into mind an abomination...

A hobo robot...


"Will work for oil"
That is the common name for the breed that stows away aboard Necron ships. More metal then meat, they are still Hobbits, if only in spirit. But that spirit is what holds them together.

chiasaur11
2009-07-03, 04:34 PM
What if the Hobbits encountered Ratlings ? :smalltongue:



Imagine if they were actually an army in W40k... :smalleek:

That's the fun. Even if they were a totally balanced force, heck, even if they didn't have the firepower to drop the Tau, they'd still have the required "worse than ever before" fun that comes with every new race. Everybody'd hate them extra!

Imperium: Man's old sins come home to roost.
Adaptus Mechanus (Heh. AM, high tech and they oppress mankind.): Huh. Looks like the golden age had some issues. Oops.
Tau: Ah. Might want to reconsider those AIs.
Eldar: Crap! We did not see this one coming. At all. Our whole predicting the future game is not working here.
Dark Eldar: No souls, no pain sensors, no nothing to give the slightest relief from she-who-thirsts. Every second we're fighting them is a second closer to eternal torment.
'Nids: These guys taste awful.
Chaos: These metal boxes fear not the might of the chaos gods! This might be bad for us.
Necrons: They aren't life. No warp presence, no souls to feed to the C'tan... but still we want to kill each other because, you know, 40k.
Orks: Oy! This looks like a zoggin good place for a scrap!

Okay, maybe not the Orks. Everyone else though, the point stands.

hamishspence
2009-07-03, 04:47 PM
AI's have been possessed by Chaos before- the Caban Machine in the Horus Heresy series.

Before that, there was the Iron Men- robots out to destroy mankind, more like terminators than necrons.

Gaunts Ghosts encounter chaos corrupted versions of these in the first book.

So AI's aren't invulnerable to Chaos.

Eldan
2009-07-03, 04:52 PM
So, that's a real challenge... make a race the orks wouldn't like to fight. :smalltongue:

chiasaur11
2009-07-03, 04:54 PM
So, that's a real challenge... make a race the orks wouldn't like to fight. :smalltongue:

Already written up.

Look up the Reasonable marines.

hamishspence
2009-07-03, 04:54 PM
One with mastery of transmutation- every time Orcs attack them, they get showered in perfume and flower petals, and pink pixie dust.

Given enough of it, the Orks will be decidedly unkeen.

Indon
2009-07-03, 05:21 PM
Intelligent, sensible technologically advanced humans - who diverged from the portion that would become the Imperium long ago and knew to stay hidden.

They have strong defensive and tactical technologies, but their raw unit power is lacking. Their units instead have special abilities targeted towards specific weaknesses - anti-bio weaponry that specifically does good damage against the likes of the tyrnids, retrovirii that work against genetically enhanced humans, EMP, nanobots, that sort of thing.

Their most powerful technologies would be superweapons (classed as vehicles) capable of changing the laws of the universe (read: game rules) within proximity to the artifacts. Throw in an engineer unit that can hijack enemy vehicles under specific circumstances and you've pretty much got the whole package.

Culturally, they are essentially an order-worshipping race. They spent much of history running and hiding from other races (particularly the Imperium, who they have strived to hide from to avoid a war they would almost certainly be overwhelmed in) as they grew progressively more advanced, but upon discovering the nature of the Warp, and being collectively horrified, they set out with an expansionistic agenda designed to ultimately give them the power and resources to reshape reality itself to eradicate the warp (or at least, the undesirable aspects of such). They don't feel particularly remorseful about killing most races out there on the way if need be (and need probably will be).

I know this is 40K and nobody can even be close to being good guys, I've got something there too: Because of their fear and loathing over much of what they see around them, and their incredible mental capacities and latent human attachment to the Warp (these humans, however, do not manifest psykers - since they practice genetic engineering on their offspring, they preemptively cull potential psykers from their population, though they have not achieved success at purging their connection to the warp), the members of this faction are increasingly responsible for fueling the daemons of the warp - and not unwittingly.

They realize that as they increase in power and knowledge so too do their most hated adversaries, which is why they are so intent on obtaining resources with which to continue their development - they seek to defeat the Wyld not merely by outpacing them in growth, but by gaining such control over the universe that they can fundamentally rewrite its' principles and create a 'better' universe in its' place: one with humans, without daemons, and if anyone else survives too, well that's fine by them.


There we go. Dunno what to call them. Maybe simply "Humanity", reflecting their schism with and ultimate views of the Imperium. I'm not really up on the Warhammer 40K story or mechanics, so either the story or game mechanics niche might already be filled.

(Yes, I am trying to innovate Warhammer by putting a normal supertech race into it. What of it?)

Thrawn183
2009-07-03, 06:22 PM
I was thinking of Mechites. Essentially, self-replicating nanomachines that have decided that the purest forms of existence are mecha. Whether they're breaking all biological material on a planet down to from new hybrid control systems or simply converting the entire mass of the planet into a giant mothermech, all of their tech is based on this principle.

Somehow they have even accomplished the impossible: designing vacuum cleaner mecha.

puppyavenger
2009-07-03, 06:26 PM
40K: Space Slaads. The skinks aren't fielded as soldiers any more save when piloting vehicles, the Kroxigors and other dinosaurs are extinct, so that means all the soldier work is covered by Saurians. There'd be limited genetic variety: a breed of gorilla-armed speedy chargers with arm blades, a breed with keen eyes and steady nerves for gunners, but nowhere near as crazy as Tyranids. They're vehicles would vary between two extremes: Small, swift scouting vessels that fire disruptive weapons like gas grenades or nets, and virtually immobile hovering platforms bearing either a Wave Motion Gun or a Slaad. They travel the stars by means of temporary miniature webway gates created by the sheer awesome that is the Slaad Psyker.

Why wait until now to reveal themselves? Everything was going according to the plans of the Old Ones to correct the Chaos problem and the C'tan issue until the Tyranids threw a monkey wrench in the mix.

didn't the old Necron codex mention that the decayed old-ones who stayed in the galaxy left descendants who are basically Lizard-men?

Mr.Silver
2009-07-03, 06:36 PM
(Yes, I am trying to innovate Warhammer by putting a normal supertech race into it. What of it?)
Tau are fairly normal supertech. Pushing things too far that way risks losing one of things that sets 40k apart from the more typical sci-fi verses. You wouldn't be so much innovating it as banalising it.
Besides, this is missing the point that any nomadic civ fighting what is essentially a guerrilla war is going to struggle to develop super-advanced tech.

Emperor Ing
2009-07-03, 06:47 PM
So, that's a real challenge... make a race the orks wouldn't like to fight. :smalltongue:


Already written up.

Look up the Reasonable marines.
I always thought those were the Pretty Marines (http://fc00.deviantart.com/fs15/f/2007/102/a/0/Pretty_Marines_III_by_Jaekyu.jpg)

chiasaur11
2009-07-03, 06:50 PM
I always thought those were the Pretty Marines (http://fc00.deviantart.com/fs15/f/2007/102/a/0/Pretty_Marines_III_by_Jaekyu.jpg)

Pretty Marines make fun noises when you hit them.

Reasonable Marines are negotiating when it's safe to do so, and bombing from orbit when it isn't. Neither of which qualifies as a scrap, zoggin' good or otherwise.

Emperor Ing
2009-07-03, 06:56 PM
You could also argue that it's Angry Marines, because the warboss will have a Power Boot stuck [Censored by the Inquisition] before he can say that it is a scrap zogg-*SPLORTCH*

And if you lose to the Pretty Marines, the sheer irredeemable humiliation will make da boyz never wanna fight again. :smallbiggrin:

comicshorse
2009-07-03, 08:15 PM
SKAVEN. Given their technological bent these creatures deserve to be a power in the 40K universe.
Species targeted diseases from Clan Pestilens, genetically enginered war machines from Clan Moulder and god knows what from Clan Skyre. ( The thought of what they'd do when they get access to the Warp doesn't bear thinking about).
Lead by the immortal genius of the Council of 12 and with the personal aid of their actual god ( not some cannbialistic, corpse being), they have hid in the holes of the Warp for ages planning their final move aginst the galaxy, now the Warp rat-holes will open and the hordes will pour forth to bring the age of the Skaven top be.

Indon
2009-07-03, 09:32 PM
Tau are fairly normal supertech. Pushing things too far that way risks losing one of things that sets 40k apart from the more typical sci-fi verses. You wouldn't be so much innovating it as banalising it.
Besides, this is missing the point that any nomadic civ fighting what is essentially a guerrilla war is going to struggle to develop super-advanced tech.

I guess I should've specified what I meant by 'supertech'.

I consider the Tau pretty tech-light, compared to what you can see in science-fiction environments. Spaceships and lasers are all well and good, but that was sci-fi bread and butter 50 years ago. Most WH40K factions are like that - their tech is awfully big and fancy and impressive, but it's not particularly good. The Tau trade big for impressive, but that doesn't make it less... pulpy? I get my WH40K info secondhand, so it's hard to really find accurate words for my thoughts along those lines.

This faction would be one with both big tech and effective tech. Their vehicles would probably tend to be expensive things that you build large forces around because they would have synergistic effects with other units, and their infantry would be relatively inexpensive and weak baseline but have a wide array of upgrade options.

Ganurath
2009-07-03, 09:49 PM
That's the fun. Even if they were a totally balanced force, heck, even if they didn't have the firepower to drop the Tau, they'd still have the required "worse than ever before" fun that comes with every new race. Everybody'd hate them extra!

Imperium: Man's old sins come home to roost.
Adaptus Mechanus (Heh. AM, high tech and they oppress mankind.): Huh. Looks like the golden age had some issues. Oops.
Tau: Ah. Might want to reconsider those AIs.
Eldar: Crap! We did not see this one coming. At all. Our whole predicting the future game is not working here.
Dark Eldar: No souls, no pain sensors, no nothing to give the slightest relief from she-who-thirsts. Every second we're fighting them is a second closer to eternal torment.
'Nids: These guys taste awful.
Chaos: These metal boxes fear not the might of the chaos gods! This might be bad for us.
Necrons: They aren't life. No warp presence, no souls to feed to the C'tan... but still we want to kill each other because, you know, 40k.
Orks: Oy! This looks like a zoggin good place for a scrap!

Okay, maybe not the Orks. Everyone else though, the point stands.Let's see how the Space Slaad do:

Imperium: They claim that humanity are the failed creations of foul xenos, and that they are the superior species? Blasphemy!
Tau: These schemers believe that the Greater Good is their plaything, and they must be enlightened.
Eldar: They taunt us with our past failures, mock our foresight by claiming credit for our successes... They should be accounted for.
Dark Eldar: The only ones with Warp sensitivity either blow themselves up before we can use it or are too well defended to be worth the effort. We can't waste time on these serpents!
Tyranids: Hey! Stop jamming our genestealer beacons with your fat frogs!
Chaos: Hey! Stop introducing order to the essence of our pantheon!
Necrons: Such potent beacons of the Warp... So much living energy... The custodians of our ancient enemy... They must DIE!
Orks: Oi! Dey's greener den us! Get 'em!

Finn Solomon
2009-07-03, 10:33 PM
Giant psychic cannibalistic space hamsters.

Mordar
2009-07-03, 11:03 PM
Hi all -

I like the Saurans (dinoSaurans, anyway) as distinct from the Slann/Lizard folk...or at least not guided by omniscent big fat toads...for 40K.

I also really like the idea of Skaven hitting the big warp.

As far as additional armies for WHFB, I have always wanted to see an African/Zulu army...Zebra cavalry, lions and rhinos as heavy hitters and totem magic. Alas, it will likely never be...

- M

Oslecamo
2009-07-04, 07:09 AM
Some nice atempts, but the new WH40K race has already been decided.

CATGIRLS!

Here we have footage of one locked in combat with a space marine.

http://fc00.deviantart.com/fs43/f/2009/144/a/f/Cheer_Up_Space_Marine_by_yuikami_da.jpg

As you can observe, catgirls will be unique in the way that they're seeking to crush the other factions with love and friendship. They are born out of rainbows and leap into melee bradishing their power flowers.

Emperor Ing
2009-07-04, 07:25 AM
Let's see how the Space Slaad do:

Imperium: They claim that humanity are the failed creations of foul xenos, and that they are the superior species? Blasphemy!
Tau: These schemers believe that the Greater Good is their plaything, and they must be enlightened.
Eldar: They taunt us with our past failures, mock our foresight by claiming credit for our successes... They should be accounted for.
Dark Eldar: The only ones with Warp sensitivity either blow themselves up before we can use it or are too well defended to be worth the effort. We can't waste time on these serpents!
Tyranids: Hey! Stop jamming our genestealer beacons with your fat frogs!
Chaos: Hey! Stop introducing order to the essence of our pantheon!
Necrons: Such potent beacons of the Warp... So much living energy... The custodians of our ancient enemy... They must DIE!
Orks: Oi! Dey's greener den us! Get 'em!

For the Catgirls:

Imperium: Foul mutant abominations!
Astartes: [Censored by the Inquisition]
Tau: Foul mutant abominations! Enemies of the Greater Good!
Eldar: They are the embodiment of our past, and now they seek to finish us. We shall rend them into the place where our past shall remain!
Dark Eldar: Whowadawheretodawhatnow?
Tyranids: Ugh, they taste TERRIBLE!!! Who the warp brought these things to life?!
Chaos: Slaanesh is currently pending his attitude towards them. Though I do hear that Khorne is not pleased. Expect a continent-sized axe sometime soon.
Necrons: Souls for the C'Tan, oh wait, crap, they don't have souls. Well, they're slowing our Harvest down, so kill 'em anyway.
Orks: Deyz look like da hoomies! Deyz gots no dakka. WAAAAAAGH!!!!

TSED
2009-07-04, 01:13 PM
SKAVEN. Given their technological bent these creatures deserve to be a power in the 40K universe.
Species targeted diseases from Clan Pestilens, genetically enginered war machines from Clan Moulder and god knows what from Clan Skyre. ( The thought of what they'd do when they get access to the Warp doesn't bear thinking about).
Lead by the immortal genius of the Council of 12 and with the personal aid of their actual god ( not some cannbialistic, corpse being), they have hid in the holes of the Warp for ages planning their final move aginst the galaxy, now the Warp rat-holes will open and the hordes will pour forth to bring the age of the Skaven top be.

This!

Although it'd be hard to do since they impeach on the Imperial Guard (what do you MEAN you got 700 units in a 500 point game?!) AND the orks (my supercannon explodes and demolishes everything within 60", str10 AP2. Oops?). The plague thing I'm not so sure about but I never liked that in fantasy anyways, and MAGIC CANNONS IN SPACE sounds like it would be very, very fun.

chiasaur11
2009-07-04, 01:15 PM
I hear they get written out in the first combined assault of Angry and Reasonable Marines.

It turns out every time the Reasonable Marines use tactics or physics it kills catgirls.

Bullets work too. It makes the genocide quick.

Piedmon_Sama
2009-07-04, 01:29 PM
T-Rexes with shotguns.

When I saw this post first, I figured it would be the best suggestion in the thread. I haven't seen anything to make me change my mind yet!

Seriously, a draconic race with advanced tech would be awesome. Make them hulking, armored figures with heads like this (http://myanimalblog.files.wordpress.com/2008/03/green-iguana.jpg). You could make a cool species by emphasizing their lack of humanity--each is directed by a "reptilian mind" which has none of mankind's socializing instincts but relentless, calculating logic. This species acts in a semblence of a society because it's in their best interest, but really none of them has any fear of isolation or could develop any emotional attachment to comrades. It's both their strength and downfall. Their patience is limitless and individually they're tough bastards with hard hides, jaws strong enough to snap a log, and huge bore guns that any human would need a tripod to fire. The closest thing they have towards emotion is a self-preservation instinct, though it's not quite like the human emotion of "fear" in that it in no way deprives them of reason.

Oh, and they spawn hundreds of young in every female's clutch, most of which get eaten by the hungry mother in the first few minutes. The rest whittle themselves by ruthless competition to a half-dozen or so that survive to adulthood. That would get them in the right mindset straightaway.

The Glyphstone
2009-07-04, 01:29 PM
I vote for the aquatic race, considering I already (a long, long time ago) tried to write said faction as a personal homebrew project....it never really went anywhere though.

Oslecamo
2009-07-04, 01:39 PM
I hear they get written out in the first combined assault of Angry and Reasonable Marines.

It turns out every time the Reasonable Marines use tactics or physics it kills catgirls.

Bullets work too. It makes the genocide quick.

They tried that and this is what hapened:

http://i247.photobucket.com/albums/gg138/oslecamo/1218822363498-1.gif

As you can see, not even the adeptus astartes stood a chance against the power of love and friendship of the xeno-kitties. They now fight ferociously to do their new mistresses biddings, forever lost to the emperium.

And the angry marines got the least horrible fate of both chapters.:smalltongue:

What hapened to the reasonable marines strike force, it's best remain untold. :smallcool:
(the forum rules won't allow me to post the evidence)

chiasaur11
2009-07-04, 02:15 PM
Nuking from orbit, actually.

Science and reason pretty much destroyed the 40k universe.

Also, we need to apply some physics to DnD, stat.

Commoner railgun!
Anti-osmium!

Oslecamo
2009-07-04, 02:30 PM
Commoner railgun!


Inertia doesn't worck that way in D&D. The stone will just fall at the feets of the last commoner.



Anti-osmium!

Doesn't worck at all. Even if you could create anti-matter with fabricate or PoA(wich you can't, because it isn't matter), anti-osmium has such an high value that you can't create it anyway due to the "can't create valuable materials" clause.

Your D&Dfu is weack.

SurlySeraph
2009-07-04, 05:35 PM
They tried that and this is what hapened:

http://i247.photobucket.com/albums/gg138/oslecamo/1218822363498-1.gif

As you can see, not even the adeptus astartes stood a chance against the power of love and friendship of the xeno-kitties. They now fight ferociously to do their new mistresses biddings, forever lost to the emperium.

And the angry marines got the least horrible fate of both chapters.:smalltongue:

What hapened to the reasonable marines strike force, it's best remain untold. :smallcool:
(the forum rules won't allow me to post the evidence)

http://1d4chan.org/images/4/43/Heresy_meter.jpg

Berserk Monk
2009-07-04, 06:06 PM
Man-Bear-Pigs

Cheesegear
2009-07-04, 06:16 PM
Bears with Lasers?

Eldan
2009-07-04, 06:16 PM
So, since Skaven hiding out in sewer tunnels and digging mines under the atlantic isn't really something that would work in 40k, what about them infesting the webway? It would already set them up as enemies of the eldar, especially harlequin, and give them some of the stealth aspect they always had. Instead of tunnel teams, they could have webway teams.


Oh, and how would you translate the warpcannon? I mean, S10 is pretty monstrous in fantasy, but every race has that in 40k.

The bells would be fun too. Gigantic psionic artefacts that destroy morale. Useless against space marines, though.

KjeldorMage
2009-07-04, 06:26 PM
Um....

Predators. A small hunting cadre of Predators.


Maybe you can have big-cat humans. Like Face and body hair like a big cat but a human body.

Eh eh?

Talwar
2009-07-04, 06:41 PM
Zombies. Human, Eldar, Ork, Tau, Tyranid, Daemons, and whatever other undead critters shambled aboard the spaceship when it left the last planet, all cooperating in the slow pursuit of future brains.

Talwar
2009-07-04, 06:43 PM
Zombies. Human, Eldar, Ork, Tau, Tyranid, Daemons, and whatever other undead critters shambled aboard the spaceship when it left the last planet, in one enormous horde.

In the grim darkness of the future, there are lots of brains.

JellyPooga
2009-07-04, 06:49 PM
Whenever I think of Skaven in a 40k setting, I always imagine them being a flipside of what they are in Fantasy. Allow me to expand...

In Fantasy they are one of the most mago-technologically advanced races going; Elves have got magic down pat, Dwarves have got Tech, but Skaven bring the two together better than anyone else. Skaven are also extremely numerous.

In 40k I see them being a dying race that use archaic but highly arcane technology which draws heavily on the Warp for it's source of power. They are few and far between but highly specialised, and though their weapons suffer from a tendency towards the random and/or unreliable, they can be very powerful...think Ork-Tek meets Eldar Aspect Warriors. As a play style I see them being very maneuverable (teleport technology like that of an Eldar Warp Spider definitely being available), but somewhat fragile. They'd still suffer from their extreme narcissism and megalomania and think they deserve to rule the galaxy, except something has happened to drive them almost to the point of extinction; perhaps the encroachment of the Imperium of man.

Matar
2009-07-04, 11:23 PM
One word.

Tentacles.

More then one word.

Sorta like in Gin'iro no Kami no Agito, with the whole living forest and stuff. Alien plants and lots of tentacles. See, all these living and bleeding things are really gross, so they want to kill them all and turn the whole universe into one huge "forest".

Vines extremly thick, reaching from infected planet to infected planet. In a huge spider web of warp hungry vines.

There roots reach deep inside a the planets core, and somehow they leach dirrectly off the warp itself, making warp powers or whatever extremly hard to use because of them draining so much from the area. Or something.

I dunno, it just needs tentacles. That is all.

Bhu
2009-07-05, 04:12 AM
I'd bring back the weird orangutan race mentioned only briefly in one of the books several editions ago.

Smiling Knight
2009-07-05, 07:51 AM
Elder Gods. With chainsaws. Maybe not GRIMDARK enough though...

J.Gellert
2009-07-05, 08:31 AM
Space Ninja Turtles.
Space Owlbears.
Daleks.
Martians.

+1 for Zombies, as well.

Emperor Ing
2009-07-05, 09:02 AM
Necrons: Hey HEY!! Stop stealing our thunder!

Black Orc 2k8
2009-07-05, 09:10 AM
For 40k: A race of mercenaries, who like money alot
For fantasy: A celt like army from Albion

Oslecamo
2009-07-05, 09:26 AM
Space Ninja Turtles.


They're already in there:smallwink:



http://suptg.thisisnotatrueending.com/archive/4898994/images/1245169609348.jpg

Teenage xeno fire warriors
Teenage xeno fire warriors
Teenage xeno fire warriors
Heroes with pulse rifles
GREATER GOOD

They're the Tau's most fearsome fighting team (Shi'mont'ka!)
They're a real Hunter Cadre and they're green (For Tau'va!)
When humanity's Empire attacks
These greenskinned boys don't cut them no slack

Teenage xeno fire warriors
Teenage xeno fire warriors
Teenage xeno fire warriors
Heroes with pulse rifles
GREATER GOOD

O'Shovah taught them to work as a team (He's a farsighted guy!)
El'O'Nar'Do leads, Do'Nah'T'Llo does machines (Don't be Shi!)
R'pha'El is cool but crude (Gimme a Ka!)
Mak'El'N'Gi'lo is a party dude (Cowa'bungah!)

Teenage xeno fire warriors
Teenage xeno fire warriors
Teenage xeno fire warriors
Heroes with pulse rifles
GREATER GOOD

SurlySeraph
2009-07-05, 10:24 AM
I'd bring back the weird orangutan race mentioned only briefly in one of the books several editions ago.

The Jokaero? They're canon. They're just small, unimportant, and mostly controlled by the Imperium.

Mr.Silver
2009-07-05, 11:05 AM
The Jokaero? They're canon. They're just small, unimportant, and mostly controlled by the Imperium.

According to the Necron Codex they got pretty much anhilitated before the Enslaver plague.

Dragonus45
2009-07-05, 12:55 PM
They're already in there:smallwink:



http://suptg.thisisnotatrueending.com/archive/4898994/images/1245169609348.jpg

Teenage xeno fire warriors
Teenage xeno fire warriors
Teenage xeno fire warriors
Heroes with pulse rifles
GREATER GOOD

They're the Tau's most fearsome fighting team (Shi'mont'ka!)
They're a real Hunter Cadre and they're green (For Tau'va!)
When humanity's Empire attacks
These greenskinned boys don't cut them no slack

Teenage xeno fire warriors
Teenage xeno fire warriors
Teenage xeno fire warriors
Heroes with pulse rifles
GREATER GOOD

O'Shovah taught them to work as a team (He's a farsighted guy!)
El'O'Nar'Do leads, Do'Nah'T'Llo does machines (Don't be Shi!)
R'pha'El is cool but crude (Gimme a Ka!)
Mak'El'N'Gi'lo is a party dude (Cowa'bungah!)

Teenage xeno fire warriors
Teenage xeno fire warriors
Teenage xeno fire warriors
Heroes with pulse rifles
GREATER GOOD


Thats Epic, where did you get it?