Cpt. Soup
2009-07-09, 11:08 PM
Hello, for a while I've been thinking of an idea for a game. It's a game I'll describe vaguely as thats roughly how it is for me at this time. A particular prolem I have with this sort of thing is names, I really suck at coming up with names for things.. My absolute inability at naming things depresses me greatly...
Well enough of that! The game itself is a sort of strategy game, in another reality that has the technological and some political approximations of that time between WW 1 and 2. It has elements of WW2's gritty urban and guerrilla warfare, the grueling trench warfare of WW1 and the cheerful colour coded considerations of Napoleonic (18th century? colonial?) warfare!
I've come up with eight vague factions of vaguely equal capabilities and power as well as vague dubious motives for why they're joining this grand war.
My first faction with my favorite name is called Dominion, Which vaguely resembles the British Empire at it's tip top height of colonial power. Dominion's various.... dominions.. are "sovereign" nations in their own right that just happen to answer to the supreme authority of of the resident monarchy of Dominion.
The second faction I lovingly call the Confederacy, it's basically the European Union minus Britain and several eastern nations. all of these little powers have gotten together to guard their interests against Dominion's own obscene march to world domination. The Confederate nations are each ruled over by their own little dictators, all of which popped up around the same time. The premier power within it is a imperial/nazi germanish country that all the other leaders toady to, it's absolute power is reflected by it's influence in the standard Confederate uniform (Stahlhelm's for everyone!).
The third faction you will be unimpressed to learn I call it the Union. If you really can't guess what it is then get the hell out of this thread! Yes it's those rascally soviets, the Union is more then just a russianish nation, it has the beginnings of it's soviet block between itself and the Conferderacy, and has already started to stick it's fingers in a Mongolish place. Naturally Union members all answer to the main party in a kremlinish place, you can't have communism without leaders! Dominion would be the default ally of the Union as of all the other nations, the Union appears to be the most distant from their territories and thus not a priority for invasion.
The Empire would be the next world power within this game. The Empire highly similar to the Japanese Empire during it's expansion in WW2, and is a budding colonial power already. It would have control of an Indonesianish area and other surrounding islands, also Hawaii (que to the surf ninja (http://www.youtube.com/watch?v=9tAZUQwKa0A)!). The Empire would also be encroaching on territories of a very large asianish Continent. The Empire would be a default ally of the Confederacy as like the previous alliance, they are far to far aware from each other for a decent invasion.
The next four powers are alittle undecided in the naming department.
The first of these four (the fifth) I currently call the Coalition. The Coalition is an alliance of various nations and warlords in the near and middle east, pseudo-northern Africa and certain territories bordering on European(ish). The Coalition would be quite the garble of nationalities, creeds, and faiths. The main goal holding them all together is to get the sticky fingered empires and powers to the north the hell out of their lands! Yes, colonial powers for some reason have yet to manipulate various sects into attacking each other to ad their lands to their bloated holdings, and so such a bizarre and surreal alliance holds itself together. The soldiers themselves would be decked put in uniforms reminiscent of the Turkish Janissary, and with a very good reason. A certain Turkish(ish) kingdom would have slotted itself quite snugly into the Coalition, becoming a leading member and would naturally hold alot of sway as one of the most developed powers within it.
I have yet to come up with a good name for this Faction and so I currently call it kingdom. Kingdom is an odd name for it as it has no emperor or king or central figure at all. It's composed of various warlords and princlings hailing from all over a vague china-and-surrounding-nations area, and ruled by a sluggish council of such warlords. Kingdom would desretly be trying to survive between the ruthless conquering Empire and the equally unpleasant Union. The Kingdom is the default ally of the Coalition. The two have alot in common as they are both fading powers of older times and and being bent over backwards by every other faction named so far. Our versions of these regions had been turned into freaking playgrounds between allied and axis forces in WW2, and so I'd like to see them in a game where they have a chance a put up something of a fight for themselves then as base pawns for the titans that roamed above them.
Now we come to the americas to what I unoriginally call the Republic. The Republic can be compared very much to the U.S. a major difference is the war for independence was far more recent, and the decedents of Dominion settlers manage to be outnumbered by various indigenous peoples. Naturally The ruling party of the republic is composed primarily of the colonists (as if it could be any other way!). As you'd expect, they are extremely at war with Dominion, especially as the power still has territories on that Continent.
The final faction is one I also have yet to make a name for. With a lack of anything good to call it, I refer to it as the Trust *cringes.* The Trust is a former Colony of certain Confederate nations, and is primarily within an area resembling South America. Much like the republic, the Trust has cast off it's ties to it's overseas master. The Trust is made up of descended Confederate settlers as well as various allied minor empires. The name Trust comes from the odd agreement made between them all of mutual taxation and investment to fund their war for independence. The settled members of this alliance are of course at the fore front of things making sure their can squeeze out every dollop of gold they can get at out this arrangement. With similar goals and situations it's only natural that the Republic and Trust are default allies until they're no filthy colonials left to butcher.
And that vaguely sums up all my factions, the Trust and the Kingdom are the only ones that I'm seriously looking for help in the naming of. I also crave opinions and advise about what I've already laid out and changes you'd suggest about about my collection of vicious and greedy powers.
Well enough of that! The game itself is a sort of strategy game, in another reality that has the technological and some political approximations of that time between WW 1 and 2. It has elements of WW2's gritty urban and guerrilla warfare, the grueling trench warfare of WW1 and the cheerful colour coded considerations of Napoleonic (18th century? colonial?) warfare!
I've come up with eight vague factions of vaguely equal capabilities and power as well as vague dubious motives for why they're joining this grand war.
My first faction with my favorite name is called Dominion, Which vaguely resembles the British Empire at it's tip top height of colonial power. Dominion's various.... dominions.. are "sovereign" nations in their own right that just happen to answer to the supreme authority of of the resident monarchy of Dominion.
The second faction I lovingly call the Confederacy, it's basically the European Union minus Britain and several eastern nations. all of these little powers have gotten together to guard their interests against Dominion's own obscene march to world domination. The Confederate nations are each ruled over by their own little dictators, all of which popped up around the same time. The premier power within it is a imperial/nazi germanish country that all the other leaders toady to, it's absolute power is reflected by it's influence in the standard Confederate uniform (Stahlhelm's for everyone!).
The third faction you will be unimpressed to learn I call it the Union. If you really can't guess what it is then get the hell out of this thread! Yes it's those rascally soviets, the Union is more then just a russianish nation, it has the beginnings of it's soviet block between itself and the Conferderacy, and has already started to stick it's fingers in a Mongolish place. Naturally Union members all answer to the main party in a kremlinish place, you can't have communism without leaders! Dominion would be the default ally of the Union as of all the other nations, the Union appears to be the most distant from their territories and thus not a priority for invasion.
The Empire would be the next world power within this game. The Empire highly similar to the Japanese Empire during it's expansion in WW2, and is a budding colonial power already. It would have control of an Indonesianish area and other surrounding islands, also Hawaii (que to the surf ninja (http://www.youtube.com/watch?v=9tAZUQwKa0A)!). The Empire would also be encroaching on territories of a very large asianish Continent. The Empire would be a default ally of the Confederacy as like the previous alliance, they are far to far aware from each other for a decent invasion.
The next four powers are alittle undecided in the naming department.
The first of these four (the fifth) I currently call the Coalition. The Coalition is an alliance of various nations and warlords in the near and middle east, pseudo-northern Africa and certain territories bordering on European(ish). The Coalition would be quite the garble of nationalities, creeds, and faiths. The main goal holding them all together is to get the sticky fingered empires and powers to the north the hell out of their lands! Yes, colonial powers for some reason have yet to manipulate various sects into attacking each other to ad their lands to their bloated holdings, and so such a bizarre and surreal alliance holds itself together. The soldiers themselves would be decked put in uniforms reminiscent of the Turkish Janissary, and with a very good reason. A certain Turkish(ish) kingdom would have slotted itself quite snugly into the Coalition, becoming a leading member and would naturally hold alot of sway as one of the most developed powers within it.
I have yet to come up with a good name for this Faction and so I currently call it kingdom. Kingdom is an odd name for it as it has no emperor or king or central figure at all. It's composed of various warlords and princlings hailing from all over a vague china-and-surrounding-nations area, and ruled by a sluggish council of such warlords. Kingdom would desretly be trying to survive between the ruthless conquering Empire and the equally unpleasant Union. The Kingdom is the default ally of the Coalition. The two have alot in common as they are both fading powers of older times and and being bent over backwards by every other faction named so far. Our versions of these regions had been turned into freaking playgrounds between allied and axis forces in WW2, and so I'd like to see them in a game where they have a chance a put up something of a fight for themselves then as base pawns for the titans that roamed above them.
Now we come to the americas to what I unoriginally call the Republic. The Republic can be compared very much to the U.S. a major difference is the war for independence was far more recent, and the decedents of Dominion settlers manage to be outnumbered by various indigenous peoples. Naturally The ruling party of the republic is composed primarily of the colonists (as if it could be any other way!). As you'd expect, they are extremely at war with Dominion, especially as the power still has territories on that Continent.
The final faction is one I also have yet to make a name for. With a lack of anything good to call it, I refer to it as the Trust *cringes.* The Trust is a former Colony of certain Confederate nations, and is primarily within an area resembling South America. Much like the republic, the Trust has cast off it's ties to it's overseas master. The Trust is made up of descended Confederate settlers as well as various allied minor empires. The name Trust comes from the odd agreement made between them all of mutual taxation and investment to fund their war for independence. The settled members of this alliance are of course at the fore front of things making sure their can squeeze out every dollop of gold they can get at out this arrangement. With similar goals and situations it's only natural that the Republic and Trust are default allies until they're no filthy colonials left to butcher.
And that vaguely sums up all my factions, the Trust and the Kingdom are the only ones that I'm seriously looking for help in the naming of. I also crave opinions and advise about what I've already laid out and changes you'd suggest about about my collection of vicious and greedy powers.