SilveryCord
2009-07-12, 07:11 PM
3.5 | Complete Urban
I'm currently on a big Cityscape kick with my DMing, so I had thought of a lot of different PrCs and feats I'd put together for my ideal 'Complete Urbanite' setting. It's probably the least city-focused of all of them, but I also thought it was the most fun. The Inspired Scholar: a PrC for factotums who wish to go from gish to nearly-full-caster. Factotum is my favorite class, so I hope you all like this prestige option for it.
---
Some factotums still seek adventure and danger in their later years, but many go on to seek knowledge for the sake of knowledge. They become Inspired Scholars. The Inspired Scholar spends most of his time in cities studying archives and libraries, learning anything and everything. They may be roused to adventure, however, if they are convinced by the lure of rare materials needed for their latest arcane craft or perhaps one of a kind manuscripts containing long forgotten knowledge.
Inspired Scholar
d6
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Inspiration Points|Special
1st|
+0|
+0|
+2|
+2|1|Inspiration
2nd|
+1|
+0|
+3|
+3|1|Research
3rd|
+1|
+1|
+3|
+3|2|Intuition
4th|
+2|
+1|
+4|
+4|2|Research
5th|
+2|
+1|
+4|
+4|3|Psionic Insight
6th|
+3|
+2|
+5|
+5|3|Research
7th|
+3|
+2|
+5|
+5|4|Improvised Counterspelling
8th|
+4|
+2|
+6|
+6|4|Research
9th|
+4|
+3|
+6|
+6|5|Meta-inspiration
10th|
+5|
+3|
+7|
+7|5|Research[/table]
Spells per Day
{table=head]Level|0|1|2|3|4|5|6|7|8
1st|4|4|3|2|1|-|-|-|-
2nd|4|4|3|3|2|-|-|-|-
3rd|4|4|4|3|2|1|-|-|-
4th|4|4|4|3|3|2|-|-|-
5th|4|4|4|4|3|2|1|-|-
6th|4|4|4|4|3|3|2|-|-
7th|4|4|4|4|4|3|2|1|-
8th|4|4|4|4|4|3|3|2|-
9th|4|4|4|4|4|4|3|2|1
10th|4|4|4|4|4|4|3|3|2
[/table]
Requirements:
Inspiration
At least five inspiration points.
Skills
At least 13 ranks in three different Knowledge skills.
Class Skills
All.
Skill Points at Each level.
6 + Int modifier
Class Features
All of the following are class features of the Inspired Scholar.
Weapon and Armor proficiency
Inspired Scholars gain no proficiency with any weapon or armor.
Spells:Inspired Scholars have furthered their study of arcana from their factotum past. Instead of using the Arcane Dilettante ability, they may now prepare spells as a wizard does. An Inspired Scholar casts spells drawn from the bard and sorceror/wizard spell list. To learn, prepare, or cast a spell, the Inspired Scholar must have an Intelligence score equal to at least 10 + the spell level. To cast a spell, in addition to expending a spell slot, an Inspired Scholar must spend an inspiration point. The Difficulty Class for a saving throw against a Scholar’s spell is 10 + the spell level + the wizard’s Intelligence modifier.
Like other spellcasters, an Inspired Scholar can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on the above table. In addition, she receives bonus spells per day if she has a high Intelligence score.
An Inspired Scholar prepares spells from a spellbook as a wizard does. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the Scholar decides which spells to prepare.
Research:Inspired Scholars might adventure if roused, but most of their time is spent learning from the archives and libraries of large cities. As an Inspired Scholar studies, he finds new ways to apply his knowledge. At 2nd level and every two levels higher (4th, 6th, 8th, 10th), choose an option from the list below.
{table]Scholarly Knowledge|Gain the ability to know legends or information regarding various topics, just as a bard can with bardic knowledge. The Inspired Scholar adds her level and her Intelligence modifier to the lore check, which functions otherwise exactly like a bardic knowledge check.
Extra Contacts|Increase your maximum number of contacts by 4.
Skill Mastery|8 ranks of a skill in which the character has no ranks
Expert Appraisal|+5 on Appraise checks, gain the ability to understand magic items as with the Identify spell.
Newfound Inspiration|Increase your Inspiration points per encounter by 1.
Opportunistic Piety--Commune|You may prepare Commune as one of your spells, but to cast it you must expend 3 uses of Opportunistic Piety and 2 additional inspiration points.
Wise Manuevering|Add your Wisdom bonus to your Initiative roll instead of your Dexterity bonus.
Wise Countermagic|Add your Wisdom bonus to Dispel checks you make while using Improvised Counterspelling.[/table]
Intuition:With a huge array of knowledge at his disposal, the Inspired Scholar needs some perception to put it all together. Starting at third level, the Inspired Scholar adds his wisdom bonus to the number of inspiration points she gets at the beginning of each encounter.
Psionic Insight: At fifth level, the Scholar's learnings lead him to unlocking the secrets of psychic power. An Inspired Scholar can make a Concentration check to gain psionic focus as if she had a power point reserve. He may make his spells cause ability burn instead of ability damage by expending psionic focus and an additional inspiration point to cast it.
Primal Insight: At fifth level, the Scholar realizes the potential of the earth's powers, and learns some natural magic. You may make a Knowledge (Nature) check against a DC of 20+the spell's level to prepare a single spell from the druid spell list as one of your spells.
Improvised Counterspelling (Su): An Inspired Scholar lacks the longevity of a classically trained wizard, and they will much sooner run out of spells. However, their vast expanses of knowledge allow them to break another spellcaster's magic without using a Dispel Magic spell or counterspelling normally. At 7th level, an Inspired Scholar may spend five inspiration points and an immediate action to try to counterspell an opponent. To do so, they must suceed on a Spellcraft check (DC 15 + the target spell's level). This check is a free action. If the check succeeds, you correctly identify the opponent's spell and can attempt to counter it. If the check fails, you can't do either of these things. Then you must make a Dispel check (1d20 + your caster level) against the spell. The DC for this dispel check is 11 + the spell's caster level.
Meta-Inspiration: You may apply the effects of a metamagic feat you know to a spell you are casting by spending 1 inspiration point, and then an additional inspiration point for each level the metamagic feat would normally require the spell to be increased by. Adding meta-inspiration is a free action.
I'm currently on a big Cityscape kick with my DMing, so I had thought of a lot of different PrCs and feats I'd put together for my ideal 'Complete Urbanite' setting. It's probably the least city-focused of all of them, but I also thought it was the most fun. The Inspired Scholar: a PrC for factotums who wish to go from gish to nearly-full-caster. Factotum is my favorite class, so I hope you all like this prestige option for it.
---
Some factotums still seek adventure and danger in their later years, but many go on to seek knowledge for the sake of knowledge. They become Inspired Scholars. The Inspired Scholar spends most of his time in cities studying archives and libraries, learning anything and everything. They may be roused to adventure, however, if they are convinced by the lure of rare materials needed for their latest arcane craft or perhaps one of a kind manuscripts containing long forgotten knowledge.
Inspired Scholar
d6
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Inspiration Points|Special
1st|
+0|
+0|
+2|
+2|1|Inspiration
2nd|
+1|
+0|
+3|
+3|1|Research
3rd|
+1|
+1|
+3|
+3|2|Intuition
4th|
+2|
+1|
+4|
+4|2|Research
5th|
+2|
+1|
+4|
+4|3|Psionic Insight
6th|
+3|
+2|
+5|
+5|3|Research
7th|
+3|
+2|
+5|
+5|4|Improvised Counterspelling
8th|
+4|
+2|
+6|
+6|4|Research
9th|
+4|
+3|
+6|
+6|5|Meta-inspiration
10th|
+5|
+3|
+7|
+7|5|Research[/table]
Spells per Day
{table=head]Level|0|1|2|3|4|5|6|7|8
1st|4|4|3|2|1|-|-|-|-
2nd|4|4|3|3|2|-|-|-|-
3rd|4|4|4|3|2|1|-|-|-
4th|4|4|4|3|3|2|-|-|-
5th|4|4|4|4|3|2|1|-|-
6th|4|4|4|4|3|3|2|-|-
7th|4|4|4|4|4|3|2|1|-
8th|4|4|4|4|4|3|3|2|-
9th|4|4|4|4|4|4|3|2|1
10th|4|4|4|4|4|4|3|3|2
[/table]
Requirements:
Inspiration
At least five inspiration points.
Skills
At least 13 ranks in three different Knowledge skills.
Class Skills
All.
Skill Points at Each level.
6 + Int modifier
Class Features
All of the following are class features of the Inspired Scholar.
Weapon and Armor proficiency
Inspired Scholars gain no proficiency with any weapon or armor.
Spells:Inspired Scholars have furthered their study of arcana from their factotum past. Instead of using the Arcane Dilettante ability, they may now prepare spells as a wizard does. An Inspired Scholar casts spells drawn from the bard and sorceror/wizard spell list. To learn, prepare, or cast a spell, the Inspired Scholar must have an Intelligence score equal to at least 10 + the spell level. To cast a spell, in addition to expending a spell slot, an Inspired Scholar must spend an inspiration point. The Difficulty Class for a saving throw against a Scholar’s spell is 10 + the spell level + the wizard’s Intelligence modifier.
Like other spellcasters, an Inspired Scholar can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on the above table. In addition, she receives bonus spells per day if she has a high Intelligence score.
An Inspired Scholar prepares spells from a spellbook as a wizard does. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the Scholar decides which spells to prepare.
Research:Inspired Scholars might adventure if roused, but most of their time is spent learning from the archives and libraries of large cities. As an Inspired Scholar studies, he finds new ways to apply his knowledge. At 2nd level and every two levels higher (4th, 6th, 8th, 10th), choose an option from the list below.
{table]Scholarly Knowledge|Gain the ability to know legends or information regarding various topics, just as a bard can with bardic knowledge. The Inspired Scholar adds her level and her Intelligence modifier to the lore check, which functions otherwise exactly like a bardic knowledge check.
Extra Contacts|Increase your maximum number of contacts by 4.
Skill Mastery|8 ranks of a skill in which the character has no ranks
Expert Appraisal|+5 on Appraise checks, gain the ability to understand magic items as with the Identify spell.
Newfound Inspiration|Increase your Inspiration points per encounter by 1.
Opportunistic Piety--Commune|You may prepare Commune as one of your spells, but to cast it you must expend 3 uses of Opportunistic Piety and 2 additional inspiration points.
Wise Manuevering|Add your Wisdom bonus to your Initiative roll instead of your Dexterity bonus.
Wise Countermagic|Add your Wisdom bonus to Dispel checks you make while using Improvised Counterspelling.[/table]
Intuition:With a huge array of knowledge at his disposal, the Inspired Scholar needs some perception to put it all together. Starting at third level, the Inspired Scholar adds his wisdom bonus to the number of inspiration points she gets at the beginning of each encounter.
Psionic Insight: At fifth level, the Scholar's learnings lead him to unlocking the secrets of psychic power. An Inspired Scholar can make a Concentration check to gain psionic focus as if she had a power point reserve. He may make his spells cause ability burn instead of ability damage by expending psionic focus and an additional inspiration point to cast it.
Primal Insight: At fifth level, the Scholar realizes the potential of the earth's powers, and learns some natural magic. You may make a Knowledge (Nature) check against a DC of 20+the spell's level to prepare a single spell from the druid spell list as one of your spells.
Improvised Counterspelling (Su): An Inspired Scholar lacks the longevity of a classically trained wizard, and they will much sooner run out of spells. However, their vast expanses of knowledge allow them to break another spellcaster's magic without using a Dispel Magic spell or counterspelling normally. At 7th level, an Inspired Scholar may spend five inspiration points and an immediate action to try to counterspell an opponent. To do so, they must suceed on a Spellcraft check (DC 15 + the target spell's level). This check is a free action. If the check succeeds, you correctly identify the opponent's spell and can attempt to counter it. If the check fails, you can't do either of these things. Then you must make a Dispel check (1d20 + your caster level) against the spell. The DC for this dispel check is 11 + the spell's caster level.
Meta-Inspiration: You may apply the effects of a metamagic feat you know to a spell you are casting by spending 1 inspiration point, and then an additional inspiration point for each level the metamagic feat would normally require the spell to be increased by. Adding meta-inspiration is a free action.