Nero24200
2009-07-17, 06:04 AM
Hello all
I was tryign to think oa few ideas for a sci-fi campaign I was planning, but I'm a big fan of the D20 Modern or D20 Future classes.
I then had an idea, but I'm not too sure if it will work.
The idea is this, every character will pick 3 or 4 "Paths" and allocate them so that each character has one "master", "major", "moderate" and "minor" path. All the paths will have a mastery rating which increases with levels, starting at Mastery 0 (except for master). AS the masteyr increases, the paths grant more abilites.
For instance...say we had someone with marksmen path as their primary path - as they gain levels they'll gain more abilities associated with that path, whilst their "minor" path, lets say...somthing like piloting, will only grant 1 or two abilities over the entire level range.
A few things spring to mind for this - Firstly, it's very versitile, and I won't need to worry about pidgeon-holing each path into a specific role, since no character is restricted to a single path anyway. Though I think I might be failing to see any problems.
Is there any pit-falls I should watch for when adopting a system like this?
I was tryign to think oa few ideas for a sci-fi campaign I was planning, but I'm a big fan of the D20 Modern or D20 Future classes.
I then had an idea, but I'm not too sure if it will work.
The idea is this, every character will pick 3 or 4 "Paths" and allocate them so that each character has one "master", "major", "moderate" and "minor" path. All the paths will have a mastery rating which increases with levels, starting at Mastery 0 (except for master). AS the masteyr increases, the paths grant more abilites.
For instance...say we had someone with marksmen path as their primary path - as they gain levels they'll gain more abilities associated with that path, whilst their "minor" path, lets say...somthing like piloting, will only grant 1 or two abilities over the entire level range.
A few things spring to mind for this - Firstly, it's very versitile, and I won't need to worry about pidgeon-holing each path into a specific role, since no character is restricted to a single path anyway. Though I think I might be failing to see any problems.
Is there any pit-falls I should watch for when adopting a system like this?