Voldecanter
2009-07-17, 09:37 AM
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Serpent of Ice and Flame
Serpent of Fire and Ice
Small Elemental (Fire,Water Extraplanar)
HD 2d8(9)
Speed 50 ft. (10 squares)
Init: +5
AC 15; touch 12; flat-footed 14
BAB +1; Grp +3
Attack Slam +2 melee (1d4 + 1d4 Cold Damage + 1d4 Fire Damage)
Space 5 ft.; Reach 5 ft.
Special Attacks : Burn , Freeze
Special Qualities : Darkvision 60ft , immunity to cold , immunity to fire
Saves Fort +0 Ref +4 Will +0
Abilities Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11
Skills Listen +2 , Spot +3
Feats Dodge , Improved Initiative .
Environment The Elemental Chaos
Organization Solitary
Challenge Rating 1
Treasure none.
Alignment Neutral
Advancement 3 HD (Small)
Burn (Ex): A serpent of fire and ice’s slam attack deals bludgeoning damage plus fire damage. Those hit by a serpent of fire and ice's slam attack must succeed on a Reflex save (DC 11) or else they catch fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame. The save is Constituion-based.
Freeze (Ex): A serpent of fire and ice's slam attack deals bludgeoning damage plus cold damage. Those hit by a fire and ice's slam attack must succeed on a Reflex Save (DC 11) or be unable to take any movement actions for 1 round.
Level Adjustment –
Conjure Serpent of Ice and Flame
Conjuration(Summoning) [Water and Fire]
Level: Brd 1 Wiz/Sor 1
Components: V, S, F/DF
Casting Time: 1 round
Range: Close (25ft + 5ft/2 level)
Effect: One Summoned Creature
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
“Having Fire Opal , and Aquamarine in hand , the energies of the elemental planes begin to combine . Pleading Words to the Elements of Fire and Water are uttered under one’s breath; The Air freezes initially , followed by a blast of Flame . A Twisting flux of energy comes into existence and in a flash, a snake born of both Ice and Flame appears , willing to serve the one that summoned it . “
This spell summons a snake of Ice and Flame. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. For instance, a celestial porpoise may only be summoned in an aquatic Environment. . Therefore , The Serpent Cannot be summoned in water alone , or fire alone , but on a neutral ground , such as a damp service of earth , the creature can be conjured .
Arcane Focus : Fire Opal and Aquamarine that costs 60 gp .
Serpent of Ice and Flame
Serpent of Fire and Ice
Small Elemental (Fire,Water Extraplanar)
HD 2d8(9)
Speed 50 ft. (10 squares)
Init: +5
AC 15; touch 12; flat-footed 14
BAB +1; Grp +3
Attack Slam +2 melee (1d4 + 1d4 Cold Damage + 1d4 Fire Damage)
Space 5 ft.; Reach 5 ft.
Special Attacks : Burn , Freeze
Special Qualities : Darkvision 60ft , immunity to cold , immunity to fire
Saves Fort +0 Ref +4 Will +0
Abilities Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11
Skills Listen +2 , Spot +3
Feats Dodge , Improved Initiative .
Environment The Elemental Chaos
Organization Solitary
Challenge Rating 1
Treasure none.
Alignment Neutral
Advancement 3 HD (Small)
Burn (Ex): A serpent of fire and ice’s slam attack deals bludgeoning damage plus fire damage. Those hit by a serpent of fire and ice's slam attack must succeed on a Reflex save (DC 11) or else they catch fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame. The save is Constituion-based.
Freeze (Ex): A serpent of fire and ice's slam attack deals bludgeoning damage plus cold damage. Those hit by a fire and ice's slam attack must succeed on a Reflex Save (DC 11) or be unable to take any movement actions for 1 round.
Level Adjustment –
Conjure Serpent of Ice and Flame
Conjuration(Summoning) [Water and Fire]
Level: Brd 1 Wiz/Sor 1
Components: V, S, F/DF
Casting Time: 1 round
Range: Close (25ft + 5ft/2 level)
Effect: One Summoned Creature
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
“Having Fire Opal , and Aquamarine in hand , the energies of the elemental planes begin to combine . Pleading Words to the Elements of Fire and Water are uttered under one’s breath; The Air freezes initially , followed by a blast of Flame . A Twisting flux of energy comes into existence and in a flash, a snake born of both Ice and Flame appears , willing to serve the one that summoned it . “
This spell summons a snake of Ice and Flame. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. For instance, a celestial porpoise may only be summoned in an aquatic Environment. . Therefore , The Serpent Cannot be summoned in water alone , or fire alone , but on a neutral ground , such as a damp service of earth , the creature can be conjured .
Arcane Focus : Fire Opal and Aquamarine that costs 60 gp .