LordFluffy
2009-07-24, 09:30 AM
I'm in a D&D game that got rapidly accelerated (a player left and we skipped to the end of an arc) and as part of the acceleration, I got a really spiffy masterwork quarterstaff. My GM would rilly like me to magic it up, I think. I was given a pretty generous budget to work with and after buying other items I got down to about 7.5K gold to work with. I can rearrange things to go up to 10K or so.
I'm playing a wizard who started out an alchemist/hedge mage and kind of got thrust into being a "chosen one" type character. I'm Sor2/Wiz7/Fatespinner3/HombrewPrestigeClass1. I can cast up to 4th level spells and have permanent arcane sight.
What should I put into my staff? The 4000 for the +1/+1 is a given, but any suggestions as to how to make it more effective than just a minor magic beater?
Using WotC produced materials mostly.
Any advice appreciated.
I'm playing a wizard who started out an alchemist/hedge mage and kind of got thrust into being a "chosen one" type character. I'm Sor2/Wiz7/Fatespinner3/HombrewPrestigeClass1. I can cast up to 4th level spells and have permanent arcane sight.
What should I put into my staff? The 4000 for the +1/+1 is a given, but any suggestions as to how to make it more effective than just a minor magic beater?
Using WotC produced materials mostly.
Any advice appreciated.