Skeppio
2009-07-29, 04:51 AM
Hi, I'm Skeppio and this is my first homebrew monster, the Beastflesh Golem. Critique and tips appreciated. Please feel free to point out any game rule errors I've made.
Beastflesh Golem
Size/Type: Large Construct
Hit Dice: 20d10+30 (140 hp)
Initiative: -1
Speed: 40 ft. (8 squares).
Armor Class: 18 (-1 size, -1 Dex, +10 natural), touch 6, flat-footed 18
Base Attack/Grapple: +15/+27
Attack: Bite +22 melee (1d10+8)
Full Attack: Bite +22 melee (1d10+8) and 2 claws +17 melee (1d8+4)
Space/Reach: 10 ft./10 ft.
Special Attacks: Pounce.
Special Qualities: Construct traits, damage reduction 5/adamantine, darkvision 60 ft., immunity to magic, scent, frightful presence.
Saves: Fort +6, Ref +5, Will +2
Abilities: Str 27, Dex 9, Con -, Int -, Wis 2, Cha 1
Skills: -
Feats: -
Environment: Any
Organization: Solitary or pair
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Advancement: 21-23 (Large), 24-46 (Huge)
Level Adjustment: —
http://images4.wikia.nocookie.net/wowwiki/images/4/44/Gluth.jpg
Image (c) Blizzard Entertainment
A beastflesh golem is a large four-legged creature made from the flesh of dead animals. A beastflesh golem vaguely resembles a giant patchwork dog-like creature. A beastflesh golem is about 10 feet long and weighs about 900 pounds.
Pounce (Ex)
If a beastflesh golem charges, it can make a full attack.
Immunity to Magic (Ex)
A beastflesh golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A magical attack that deals cold or fire damage slows a beastflesh golem (as the slow spell) for 2d6 rounds, with no saving throw.
A magical attack that deals electricity damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, a beastflesh golem hit by a lightning bolt heals 3 points of damage if the attack would have dealt 11 points of damage. A beastflesh golem gets no saving throw against attacks that deal electricity damage.
Frightful Presence (Ex)
When a beastflesh golem roars or rushes forward, it inspires terror in all creatures within 30ft that have fewer Hit Dice or levels than it has. Each potentially affected opponent must succeed at a Will save (DC 20 (10 + 1/2 HD of the golem)) or become shaken for 5d6 rounds. A successful save leaves that opponent immune to that golem's frightful presence for 24 hours.
Skills
A beastflesh golem gains a +12 bonus to Jump checks.
Construction
The pieces of a beastflesh golem must come from normal animal corpses (Medium or larger) that have not decayed significantly. Assembly requires a minimum of eight different bodies — one for each limb, three for the torso (including head), and the brain. In some cases, more bodies may be necessary. Special unguents and bindings worth 500 gp are also required. Note that creating a beastflesh golem requires casting a spell with the evil descriptor.
Assembling the body requires a DC 25 Craft (leatherworking) check or a DC 25 Heal check. CL 14th; Craft Construct, animate dead, bear's endurance, bull’s strength, geas/quest, limited wish, caster must be at least 14th level; Price 150,000 gp; Cost 98,000 gp + 3100 XP.
Beastflesh Golem
Size/Type: Large Construct
Hit Dice: 20d10+30 (140 hp)
Initiative: -1
Speed: 40 ft. (8 squares).
Armor Class: 18 (-1 size, -1 Dex, +10 natural), touch 6, flat-footed 18
Base Attack/Grapple: +15/+27
Attack: Bite +22 melee (1d10+8)
Full Attack: Bite +22 melee (1d10+8) and 2 claws +17 melee (1d8+4)
Space/Reach: 10 ft./10 ft.
Special Attacks: Pounce.
Special Qualities: Construct traits, damage reduction 5/adamantine, darkvision 60 ft., immunity to magic, scent, frightful presence.
Saves: Fort +6, Ref +5, Will +2
Abilities: Str 27, Dex 9, Con -, Int -, Wis 2, Cha 1
Skills: -
Feats: -
Environment: Any
Organization: Solitary or pair
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Advancement: 21-23 (Large), 24-46 (Huge)
Level Adjustment: —
http://images4.wikia.nocookie.net/wowwiki/images/4/44/Gluth.jpg
Image (c) Blizzard Entertainment
A beastflesh golem is a large four-legged creature made from the flesh of dead animals. A beastflesh golem vaguely resembles a giant patchwork dog-like creature. A beastflesh golem is about 10 feet long and weighs about 900 pounds.
Pounce (Ex)
If a beastflesh golem charges, it can make a full attack.
Immunity to Magic (Ex)
A beastflesh golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A magical attack that deals cold or fire damage slows a beastflesh golem (as the slow spell) for 2d6 rounds, with no saving throw.
A magical attack that deals electricity damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, a beastflesh golem hit by a lightning bolt heals 3 points of damage if the attack would have dealt 11 points of damage. A beastflesh golem gets no saving throw against attacks that deal electricity damage.
Frightful Presence (Ex)
When a beastflesh golem roars or rushes forward, it inspires terror in all creatures within 30ft that have fewer Hit Dice or levels than it has. Each potentially affected opponent must succeed at a Will save (DC 20 (10 + 1/2 HD of the golem)) or become shaken for 5d6 rounds. A successful save leaves that opponent immune to that golem's frightful presence for 24 hours.
Skills
A beastflesh golem gains a +12 bonus to Jump checks.
Construction
The pieces of a beastflesh golem must come from normal animal corpses (Medium or larger) that have not decayed significantly. Assembly requires a minimum of eight different bodies — one for each limb, three for the torso (including head), and the brain. In some cases, more bodies may be necessary. Special unguents and bindings worth 500 gp are also required. Note that creating a beastflesh golem requires casting a spell with the evil descriptor.
Assembling the body requires a DC 25 Craft (leatherworking) check or a DC 25 Heal check. CL 14th; Craft Construct, animate dead, bear's endurance, bull’s strength, geas/quest, limited wish, caster must be at least 14th level; Price 150,000 gp; Cost 98,000 gp + 3100 XP.