Perducci
2009-07-29, 11:11 AM
This is just an idea I've been kicking around for years in my head ever since I first played Harvest Moon 64(which I loved!). I used to have a notebook filled with stuff about it, but it has escaped my possession, ie...thrown away.
Ok here's what I have so far. Almost playable.
Gameplay
Gameplay is simple. Everyday you have a set number of actions available to you. Every action can be divided into three categories. Job, special and other.
Job-working on your farm, running your store. These actions earn you a set amount of money. Success is guaranteed, barring natural disasters. Example-clearing a field, tending your chickens, watering crops, working in the town bakery.
Special- these actions are based on skills that earn you money. Success is very variable. Failure happens as well. Examples-hunting, foraging, mining, fishing, etc.
Other-these actions do not earn you money. They include things like travelling to other areas, attending festivals, the skills-Riding, Duelling, Brawling and Medicine.
In addition, you may use Job actions to perform special actions and special actions to perform other actions, but not the other way around.
The default number of actions a player may take in one day is 3 Job, 2 special, 2 other.
Interaction with other players or NPCs is always considered a free action.
Each Season lasts two weeks.
Character Creation
This is simple. Have an idea of what sort of character you would like to play. Give him/her a name, age, location, assign skills, write a short background and pick a starting package.
Assigning skills-You have 100 points to distribute among 10 skills. No skill may be higher than 40. Use of skills is resolved with a %d roll-anything under your skill level is a success. Skill contests are resolved by rolling a %die and adding your skill level. Highest roll wins. The skills are:
Riding-how well you are able to ride a horse. Used in horse racing and a successful check allows a free travel action.
Hunting-your ability to track animals and successfully harvest them. Hunting equipment is needed to perform this skill.
Foraging-your ability to find valuable items in the wilderness.
Fishing-your ability to catch fish. Fishing equipment needed.
Duelling-ranged combat skill. Can be used PvP to settle disputes. Ranged weapon needed.
Brawling-physical prowess. Can be used PvP to settle disputes...not as dangerous as Duelling.
Mining-your ability to dig into the mountain and find valuables. Mining equipment needed.
Cooking-your ability to cook up to 5 items at once. Successful check doubles value of goods.
Brewing-your ability to brew up to 5 items at once into alcohol. Successful check doubles value of goods.
Medicine-your ability to heal. Successful check reduces injury time by 1 day. Can be used to brew healing potions.
Note-every successful use of a skill raises that skill by 1.
Starting Packages:
Rancher Package- 1 Plot of land, Cabin, Chicken Coop w/5 chickens, 5 bags Chicken feed, Horse
Farmer Package-1 Plot of land, Cabin, farm tools, Horse, X Seeds.
Woodsman-1 Plot of land, cabin, fishing rod, hunting rifle.
Shop owner- House/Store in town. 1000g in debt.
Miner-1 Plot of land, cabin, Excellent Mining Equipment.
Sample Character-
Name:Mayor Patrick O'Donelly
Age:45
Region:Town
Possessions:House, hunting rifle, pistol, fishing rod(modified woodsman package)
Money:0g
Skills-
Riding:10
Hunting:40
Foraging:10
Fishing:30
Duelling:40
Brawling:10
Mining:10
Cooking:10
Brewing:10
Medicine:30
Background: Avid outdoorsman Patrick O'Donelly is a very sociable man who spends most of his time making friends and helping others. Whenever he's not in the Forest or Mountains. He was recently appointed Mayor after successfully ridding the area of a rampant coyote problem. He enjoys dropping in on people unannounced for dinner. Most folks don't mind the visits from the salt and pepper haired friendly man. His daughter delivers mail and writes the town's newsletter.
Regions
There are 5 different areas in which the characters may live and interact.
Town-This is where all the stores are located. The Town Square, which hosts most of the festivals, is also here. No hunting, foraging, fishing, mining, ranching or farming happens in this area.
Plains-This is the best area for ranching and farming. No restrictions. Anyone attempting to hunt or forage in this area suffers a -10 to their skill check. There is no mining or fishing in this area.
Forest- Good area for outdoor activity. No restrictions apply to foraging, hunting or fishing. Ranchers may not raise cattle here. Farmers may only grow certain crops here. No mining in this area.
Mountains-No restrictions to foraging, hunting, fishing or mining. Ranchers may only raise chickens here. The rocky soil prevents crops from being raised here.
Beach-Great area for fishing and foraging. To prevent damage to the environment, no hunting, ranching, or farming here. Some festivals are held here.
Skill Charts
Fishing-roll 4d6 for every successful check. Chart reveals what you catch.
1:Tiny fish-5g
2:Small fish-20g
3:Small fish-20g
4:Medium fish-30g
5:Medium fish-30g
6:Big fish-40g
Fishing at the Beach uses this chart. -10 to skill level if not using Ocean Fishing Pole.
1:Small fish-20g
2:Medium fish-30g
3:Medium fish-30g
4:Medium fish-30g
5:Big fish-40g
6:Huge fish-50g
Hunting
Roll 1d6 for every successful check
1:Squirrel-10g
2:Squirrel-10g
3:Rabbit-20g
4:Turkey-50g
5:Deer-100g
6:Bear-300g
Foraging
Roll 3d6 for every successful check
1:Herbs-20g
2:Medical Herbs-25g
3:Berries-30g
4:Mushroom-35g
5:Mushroom-35g
6:Poison Mushroom-40g
Mining
Roll 2d6 for every successful check. Note-any roll between 85-100 on your skill check results in an injury-2 days without job or special actions.
1:Coal-75g
2:Coal-75g
3:Ore-150g
4:Ore-150g
5:Gem-250g
6:Gem-250g
Festivals
Spring 3: Flower Festival
Spring 7: Horse Race
Spring 11: Planting Festival
Summer 1: Fireworks
Summer 5: Vegetable/Livestock Festival
Summer 9: Firefly Festival
Summer 13: Ocean Festival
Fall 4: Horce Race
Fall 8: Harvest Festival
Fall 12: Egg Festival
Winter 2: The Feast
Winter 6: Another Race!
Winter 9: Archery Competition
Winter 11: Spirit Festival
Winter 14: New Years Eve
Equipment list and cost
Fishing:
Bamboo Rod-100g All fish Medium or bigger are treated as small
Fishing Rod-500g
Ocean Fishing Rod-1500g +10 to Fishing skill
Hunting/Weapons:
Knife 250g +10 to Brawling skill
Bow 250g -20 to Duelling skill
Pistol 500g -10 to Hunting skill
Hunting Rifle 2000g +10 to Hunting -10 Duelling
Mining Gear:
Simple Pick 500g -10 Mining skill
Mining Gear 1500g
Excellent Mining gear 2000g +10 Mining
Other:
EZ Ride Saddle 1500g +10 Riding
Oven 2000g +10 cooking
Brewing equipment 2000g +10 Brewing
First Aid Supplies 1000g +10 Medicine
(Not an extensive list)
Ranching
Horse 1000g
Pet 500g(can be anything within reason)
Chicken 100g produces 1 egg/day worth 10g
Cow 1500g produces 100g milk
Sheep 1000g produces 400g wool every week
Chicken feed 10g-feeds 1 chicken for a week
Feed 10g- feeds 1 cow/sheep for a day
Coup 1000g- holds 10 chickens
Barn 2500g-holds 8 animals
Milker 1000g- required to milk cows
Shears-500g required to shear wool
Note: Animals may graze outside, so long as 2 fields are left grassy.
Farming
Farming tools 1000g-required to dig up, tend, and water fields
1 Plot of Land 25000g- contains 4 fields and 3 building lots
Green House 30000g- takes up a building slot contains 4 fields all tasks inside only cost 1 action.
Crop List-
Crops are grown in 3x3 fields that yield 9 sellable units.
*Plains*
Spring:
Cabbage- Seeds 200g, grow time 6 days, 90g sell price
Potatoes- Seeds 200g, grow time 5 days, 80g sell price
Turnips-Seeds 200g, grow time 3 days, 60g sell price
Summer:
Tomatos-seeds 300g, grow time 7 days/2 days, 90g sell price
Corn- seeds 300g, grow time 9 days/2 days, 120g sell price
Fall:
Eggplant-seeds 300g, grow time 6 days, 60g sell price
Fall/Winter:(Greenhouse only)
Strawberries-seeds 500g, grow time 5 days, 150g sell price
*Forest*
Spring:Onions-seeds 200g, grow time 5 days, 70g sell price
Summer:Peppers- seeds 250g, grow time 5 days, 80g sell price
Fall:Veryberries-seeds 300g, grow time 5 days, 90g sell price
*Mountains*
Spring-Fall: Herbs-seeds 100g, grow time 7 days, 20g sell price
Medicinal Herbs 150g, grow time 7 days, 25g sell price
Action uses for farming
Planting- Plant 2 fields per action
Watering- Water any number of fields on one plot of land for 1 action
Harvesting- Harvest any number of fields on one plot of land for 1 action
Ok here's what I have so far. Almost playable.
Gameplay
Gameplay is simple. Everyday you have a set number of actions available to you. Every action can be divided into three categories. Job, special and other.
Job-working on your farm, running your store. These actions earn you a set amount of money. Success is guaranteed, barring natural disasters. Example-clearing a field, tending your chickens, watering crops, working in the town bakery.
Special- these actions are based on skills that earn you money. Success is very variable. Failure happens as well. Examples-hunting, foraging, mining, fishing, etc.
Other-these actions do not earn you money. They include things like travelling to other areas, attending festivals, the skills-Riding, Duelling, Brawling and Medicine.
In addition, you may use Job actions to perform special actions and special actions to perform other actions, but not the other way around.
The default number of actions a player may take in one day is 3 Job, 2 special, 2 other.
Interaction with other players or NPCs is always considered a free action.
Each Season lasts two weeks.
Character Creation
This is simple. Have an idea of what sort of character you would like to play. Give him/her a name, age, location, assign skills, write a short background and pick a starting package.
Assigning skills-You have 100 points to distribute among 10 skills. No skill may be higher than 40. Use of skills is resolved with a %d roll-anything under your skill level is a success. Skill contests are resolved by rolling a %die and adding your skill level. Highest roll wins. The skills are:
Riding-how well you are able to ride a horse. Used in horse racing and a successful check allows a free travel action.
Hunting-your ability to track animals and successfully harvest them. Hunting equipment is needed to perform this skill.
Foraging-your ability to find valuable items in the wilderness.
Fishing-your ability to catch fish. Fishing equipment needed.
Duelling-ranged combat skill. Can be used PvP to settle disputes. Ranged weapon needed.
Brawling-physical prowess. Can be used PvP to settle disputes...not as dangerous as Duelling.
Mining-your ability to dig into the mountain and find valuables. Mining equipment needed.
Cooking-your ability to cook up to 5 items at once. Successful check doubles value of goods.
Brewing-your ability to brew up to 5 items at once into alcohol. Successful check doubles value of goods.
Medicine-your ability to heal. Successful check reduces injury time by 1 day. Can be used to brew healing potions.
Note-every successful use of a skill raises that skill by 1.
Starting Packages:
Rancher Package- 1 Plot of land, Cabin, Chicken Coop w/5 chickens, 5 bags Chicken feed, Horse
Farmer Package-1 Plot of land, Cabin, farm tools, Horse, X Seeds.
Woodsman-1 Plot of land, cabin, fishing rod, hunting rifle.
Shop owner- House/Store in town. 1000g in debt.
Miner-1 Plot of land, cabin, Excellent Mining Equipment.
Sample Character-
Name:Mayor Patrick O'Donelly
Age:45
Region:Town
Possessions:House, hunting rifle, pistol, fishing rod(modified woodsman package)
Money:0g
Skills-
Riding:10
Hunting:40
Foraging:10
Fishing:30
Duelling:40
Brawling:10
Mining:10
Cooking:10
Brewing:10
Medicine:30
Background: Avid outdoorsman Patrick O'Donelly is a very sociable man who spends most of his time making friends and helping others. Whenever he's not in the Forest or Mountains. He was recently appointed Mayor after successfully ridding the area of a rampant coyote problem. He enjoys dropping in on people unannounced for dinner. Most folks don't mind the visits from the salt and pepper haired friendly man. His daughter delivers mail and writes the town's newsletter.
Regions
There are 5 different areas in which the characters may live and interact.
Town-This is where all the stores are located. The Town Square, which hosts most of the festivals, is also here. No hunting, foraging, fishing, mining, ranching or farming happens in this area.
Plains-This is the best area for ranching and farming. No restrictions. Anyone attempting to hunt or forage in this area suffers a -10 to their skill check. There is no mining or fishing in this area.
Forest- Good area for outdoor activity. No restrictions apply to foraging, hunting or fishing. Ranchers may not raise cattle here. Farmers may only grow certain crops here. No mining in this area.
Mountains-No restrictions to foraging, hunting, fishing or mining. Ranchers may only raise chickens here. The rocky soil prevents crops from being raised here.
Beach-Great area for fishing and foraging. To prevent damage to the environment, no hunting, ranching, or farming here. Some festivals are held here.
Skill Charts
Fishing-roll 4d6 for every successful check. Chart reveals what you catch.
1:Tiny fish-5g
2:Small fish-20g
3:Small fish-20g
4:Medium fish-30g
5:Medium fish-30g
6:Big fish-40g
Fishing at the Beach uses this chart. -10 to skill level if not using Ocean Fishing Pole.
1:Small fish-20g
2:Medium fish-30g
3:Medium fish-30g
4:Medium fish-30g
5:Big fish-40g
6:Huge fish-50g
Hunting
Roll 1d6 for every successful check
1:Squirrel-10g
2:Squirrel-10g
3:Rabbit-20g
4:Turkey-50g
5:Deer-100g
6:Bear-300g
Foraging
Roll 3d6 for every successful check
1:Herbs-20g
2:Medical Herbs-25g
3:Berries-30g
4:Mushroom-35g
5:Mushroom-35g
6:Poison Mushroom-40g
Mining
Roll 2d6 for every successful check. Note-any roll between 85-100 on your skill check results in an injury-2 days without job or special actions.
1:Coal-75g
2:Coal-75g
3:Ore-150g
4:Ore-150g
5:Gem-250g
6:Gem-250g
Festivals
Spring 3: Flower Festival
Spring 7: Horse Race
Spring 11: Planting Festival
Summer 1: Fireworks
Summer 5: Vegetable/Livestock Festival
Summer 9: Firefly Festival
Summer 13: Ocean Festival
Fall 4: Horce Race
Fall 8: Harvest Festival
Fall 12: Egg Festival
Winter 2: The Feast
Winter 6: Another Race!
Winter 9: Archery Competition
Winter 11: Spirit Festival
Winter 14: New Years Eve
Equipment list and cost
Fishing:
Bamboo Rod-100g All fish Medium or bigger are treated as small
Fishing Rod-500g
Ocean Fishing Rod-1500g +10 to Fishing skill
Hunting/Weapons:
Knife 250g +10 to Brawling skill
Bow 250g -20 to Duelling skill
Pistol 500g -10 to Hunting skill
Hunting Rifle 2000g +10 to Hunting -10 Duelling
Mining Gear:
Simple Pick 500g -10 Mining skill
Mining Gear 1500g
Excellent Mining gear 2000g +10 Mining
Other:
EZ Ride Saddle 1500g +10 Riding
Oven 2000g +10 cooking
Brewing equipment 2000g +10 Brewing
First Aid Supplies 1000g +10 Medicine
(Not an extensive list)
Ranching
Horse 1000g
Pet 500g(can be anything within reason)
Chicken 100g produces 1 egg/day worth 10g
Cow 1500g produces 100g milk
Sheep 1000g produces 400g wool every week
Chicken feed 10g-feeds 1 chicken for a week
Feed 10g- feeds 1 cow/sheep for a day
Coup 1000g- holds 10 chickens
Barn 2500g-holds 8 animals
Milker 1000g- required to milk cows
Shears-500g required to shear wool
Note: Animals may graze outside, so long as 2 fields are left grassy.
Farming
Farming tools 1000g-required to dig up, tend, and water fields
1 Plot of Land 25000g- contains 4 fields and 3 building lots
Green House 30000g- takes up a building slot contains 4 fields all tasks inside only cost 1 action.
Crop List-
Crops are grown in 3x3 fields that yield 9 sellable units.
*Plains*
Spring:
Cabbage- Seeds 200g, grow time 6 days, 90g sell price
Potatoes- Seeds 200g, grow time 5 days, 80g sell price
Turnips-Seeds 200g, grow time 3 days, 60g sell price
Summer:
Tomatos-seeds 300g, grow time 7 days/2 days, 90g sell price
Corn- seeds 300g, grow time 9 days/2 days, 120g sell price
Fall:
Eggplant-seeds 300g, grow time 6 days, 60g sell price
Fall/Winter:(Greenhouse only)
Strawberries-seeds 500g, grow time 5 days, 150g sell price
*Forest*
Spring:Onions-seeds 200g, grow time 5 days, 70g sell price
Summer:Peppers- seeds 250g, grow time 5 days, 80g sell price
Fall:Veryberries-seeds 300g, grow time 5 days, 90g sell price
*Mountains*
Spring-Fall: Herbs-seeds 100g, grow time 7 days, 20g sell price
Medicinal Herbs 150g, grow time 7 days, 25g sell price
Action uses for farming
Planting- Plant 2 fields per action
Watering- Water any number of fields on one plot of land for 1 action
Harvesting- Harvest any number of fields on one plot of land for 1 action