Lappy9000
2009-07-30, 12:54 PM
Ed. Note: My stuff rarely tends to get critiqued within the actual campaign setting, so I'm moving some of it here! Please evaluate and critique honestly!
The Axiom Mage
http://th04.deviantart.net/fs11/300W/i/2006/194/1/3/Gear_Mage_by_arcanemachinist.jpg
-Image by arcanemachinist (http://arcanemachinist.deviantart.com).
Known most famously among the ranks of the powerful wizards, axiom mages follow the supreme ideals of law incarnate. Some of these wizards themselves were (and are) axiom mages, although their apprentices made up most of the lawful mages. Channeling energies from a higher power, these spellcasters seek to bring order to a world they see as full of entropy and anarchy. Some are valiant, others are ruthless, yet all are methodic, efficient, and powerful.
Hit Die: d4
Requirements: To qualify to become an axiom mage, a character must fulfill all the following criteria.
Alignment: Any Lawful
Skill: Knowledge (Arcana) 9 Ranks, Knowledge (The Planes) 9 ranks
Spells: Ability to cast 3rd-level arcane spells.
Table: Axiom Mage
{table=head]Level|BAB|Fort|Ref|Will|Special|Spells
1st|
+0|
+0|
+0|
+2|Axiom Magic 1/encounter, Detect Chaos|+1 level of existing arcane spellcasting class
2nd|
+1|
+0|
+0|
+3|Axiom Magic 2/encounter, Decorum|+1 level of existing arcane spellcasting class
3rd|
+1|
+1|
+1|
+3|Axiom Magic 3/encounter, Safeguard of Order|+1 level of existing arcane spellcasting class
4th|
+2|
+1|
+1|
+4|Axiom Magic 4/encounter, Impenetrable Edict|+1 level of existing arcane spellcasting class
5th|
+2|
+1|
+1|
+4|Axiom Magic 5/encounter, Power of Law|+1 level of existing arcane spellcasting class[/table]
Class Skills
The axiom mage’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points at Each Level: 2 + Int Modifier
Class Features
All the following are class features of the axiom mage prestige class.
Weapon and Armor Proficiency: Axiom mages gain no proficiency with any weapon or armor.
Spells per Day: When a new axiom mage level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class in which he could cast 3rd-level spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one arcane spellcasting class in which he could cast 3rd-level spells before he became an axiom mage, he must decide to which class he adds each level of axiom mage for the purpose of determining spells per day.
Axiom Magic (Su): An axiom mage gains the opportunity to use the special abilities from among those described below a certain number of times per encounter as shown on Table: The Axiom Mage.
Certainty: You force the power of order over an individual's fate. By touching the target, damage dice change progression to a more orderly fashion as shown on Table: Dice Progression for a number of rounds equal to your Intelligence modifier. Alternatively, as a touch attack, you can force damage dice used against the target to change progression.
Table: Dice Progression
{table=head]Old Damage Dice|New Damage Dice
d4|1d2+2
d6|1d4+2
d8|1d4+4
d10|1d6+4
d12|1d6+6[/table]
Conformity: As a touch attack, you partly release an individual from the constrains of identity. For a number of minutes equal to your Intelligence modifier, the creature becomes immune to spells or abilities that affect certain types or alignments, although they still retain all effects of their alignment and types. For example, an evil outsider targeted by Conformity would become immune to the effects of a paladin's smite evil and a ranger's favored enemy ability.
Efficiency: You maximize the potential of an individual. Upon a successful touch attack, beneficial magical effects upon the subject last for an additional number of rounds equal to your Intelligence modifier. A subject under the effects of Efficiency cannot gain the benefits of Efficiency again until all beneficial magical effects upon them have run out.
Inevitability: You reinstate the impending destiny ordained by fate. Upon a successful touch attack, beneficial magical effects currently in use upon the target halve their current duration.
Mandate: You channel knowledge of supreme law through your being and impart it upon another, weakening their defenses to an agent of higher powers. Upon a successful touch attack, the subject takes a penalty equal to 3 + your axiom mage level on all spells and spell-like effects cast by Lawful beings. This ability lasts a number of rounds equal to your Intelligence modifier.
Detect Chaos (Sp): At 1st level, an axiom mage can use Detect Chaos (http://www.d20srd.org/srd/spells/detectchaos.htm), at-will as if you had concentrated for 3 rounds.
Decorum (Ex): Knowledge of appropiate behavior and civility have allowed you to make use of your mind in the social arena. At 2nd level, you may add your Intelligence modifier to your Charisma modifier for all Charisma-based skill checks.
Safeguard of Order (Su): Upon reaching 3rd level, an axiom mage gains a +2 deflection bonus to AC and a +2 resistance bonus on saves against attacks made by Chaotic creatures. This ability functions as a permanent Protection from Chaos (http://www.d20srd.org/srd/spells/protectionfromChaos.htm) spell.
Impenetrable Edict (Su): At 4th level, the methodic principles that drive an axiom mage allow them to bend reality around themselves, keeping lies apart from the truth. An axiom mage is continually surrounded by a Zone of Truth (http://www.d20srd.org/srd/spells/zoneOfTruth.htm).
Power of Law (Su): At 5th level, an axiom mage gains a +4 deflection bonus to AC and a +4 resistance bonus on saves against attacks made by Chaotic creatures. Additionally, you gain Spell Resistance 25 Chaotic spells and spells cast by Chaotic creatures.
The Axiom Mage
http://th04.deviantart.net/fs11/300W/i/2006/194/1/3/Gear_Mage_by_arcanemachinist.jpg
-Image by arcanemachinist (http://arcanemachinist.deviantart.com).
Known most famously among the ranks of the powerful wizards, axiom mages follow the supreme ideals of law incarnate. Some of these wizards themselves were (and are) axiom mages, although their apprentices made up most of the lawful mages. Channeling energies from a higher power, these spellcasters seek to bring order to a world they see as full of entropy and anarchy. Some are valiant, others are ruthless, yet all are methodic, efficient, and powerful.
Hit Die: d4
Requirements: To qualify to become an axiom mage, a character must fulfill all the following criteria.
Alignment: Any Lawful
Skill: Knowledge (Arcana) 9 Ranks, Knowledge (The Planes) 9 ranks
Spells: Ability to cast 3rd-level arcane spells.
Table: Axiom Mage
{table=head]Level|BAB|Fort|Ref|Will|Special|Spells
1st|
+0|
+0|
+0|
+2|Axiom Magic 1/encounter, Detect Chaos|+1 level of existing arcane spellcasting class
2nd|
+1|
+0|
+0|
+3|Axiom Magic 2/encounter, Decorum|+1 level of existing arcane spellcasting class
3rd|
+1|
+1|
+1|
+3|Axiom Magic 3/encounter, Safeguard of Order|+1 level of existing arcane spellcasting class
4th|
+2|
+1|
+1|
+4|Axiom Magic 4/encounter, Impenetrable Edict|+1 level of existing arcane spellcasting class
5th|
+2|
+1|
+1|
+4|Axiom Magic 5/encounter, Power of Law|+1 level of existing arcane spellcasting class[/table]
Class Skills
The axiom mage’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (arcana) (Int), Knowledge (the planes) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points at Each Level: 2 + Int Modifier
Class Features
All the following are class features of the axiom mage prestige class.
Weapon and Armor Proficiency: Axiom mages gain no proficiency with any weapon or armor.
Spells per Day: When a new axiom mage level is gained, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in whatever arcane spellcasting class in which he could cast 3rd-level spells before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one arcane spellcasting class in which he could cast 3rd-level spells before he became an axiom mage, he must decide to which class he adds each level of axiom mage for the purpose of determining spells per day.
Axiom Magic (Su): An axiom mage gains the opportunity to use the special abilities from among those described below a certain number of times per encounter as shown on Table: The Axiom Mage.
Certainty: You force the power of order over an individual's fate. By touching the target, damage dice change progression to a more orderly fashion as shown on Table: Dice Progression for a number of rounds equal to your Intelligence modifier. Alternatively, as a touch attack, you can force damage dice used against the target to change progression.
Table: Dice Progression
{table=head]Old Damage Dice|New Damage Dice
d4|1d2+2
d6|1d4+2
d8|1d4+4
d10|1d6+4
d12|1d6+6[/table]
Conformity: As a touch attack, you partly release an individual from the constrains of identity. For a number of minutes equal to your Intelligence modifier, the creature becomes immune to spells or abilities that affect certain types or alignments, although they still retain all effects of their alignment and types. For example, an evil outsider targeted by Conformity would become immune to the effects of a paladin's smite evil and a ranger's favored enemy ability.
Efficiency: You maximize the potential of an individual. Upon a successful touch attack, beneficial magical effects upon the subject last for an additional number of rounds equal to your Intelligence modifier. A subject under the effects of Efficiency cannot gain the benefits of Efficiency again until all beneficial magical effects upon them have run out.
Inevitability: You reinstate the impending destiny ordained by fate. Upon a successful touch attack, beneficial magical effects currently in use upon the target halve their current duration.
Mandate: You channel knowledge of supreme law through your being and impart it upon another, weakening their defenses to an agent of higher powers. Upon a successful touch attack, the subject takes a penalty equal to 3 + your axiom mage level on all spells and spell-like effects cast by Lawful beings. This ability lasts a number of rounds equal to your Intelligence modifier.
Detect Chaos (Sp): At 1st level, an axiom mage can use Detect Chaos (http://www.d20srd.org/srd/spells/detectchaos.htm), at-will as if you had concentrated for 3 rounds.
Decorum (Ex): Knowledge of appropiate behavior and civility have allowed you to make use of your mind in the social arena. At 2nd level, you may add your Intelligence modifier to your Charisma modifier for all Charisma-based skill checks.
Safeguard of Order (Su): Upon reaching 3rd level, an axiom mage gains a +2 deflection bonus to AC and a +2 resistance bonus on saves against attacks made by Chaotic creatures. This ability functions as a permanent Protection from Chaos (http://www.d20srd.org/srd/spells/protectionfromChaos.htm) spell.
Impenetrable Edict (Su): At 4th level, the methodic principles that drive an axiom mage allow them to bend reality around themselves, keeping lies apart from the truth. An axiom mage is continually surrounded by a Zone of Truth (http://www.d20srd.org/srd/spells/zoneOfTruth.htm).
Power of Law (Su): At 5th level, an axiom mage gains a +4 deflection bonus to AC and a +4 resistance bonus on saves against attacks made by Chaotic creatures. Additionally, you gain Spell Resistance 25 Chaotic spells and spells cast by Chaotic creatures.