DragoonWraith
2009-07-31, 06:21 PM
This is my take on the Cerebremancer. The intent was to allow the would-be Cerebremancer to get started being a Cerebremancer a little earlier (as being Wizard 3 / Psion 3 is awful), and to allow him to continue to be a Cerebremancer even after finishing the class. Furthermore, I wanted to give him plenty of features for using both sides of cooperatively.
Cerebremancer
Hit Die: d4
Requirements
To qualify to become a cerebremancer, a character must fulfill one of the following four sets of criteria.
{table=head]Arcane Manifester|Divine Manifester|Psionic Arcanist|Psionic Divinist
Knowledge (Arcana) 4 ranks|Knowledge (Religion) 4 ranks|Knowledge (Arcana) 7 ranks|Knowledge (Religion) 7 ranks
Knowledge (Psionics) 7 ranks|Knowledge (Psionics) 7 ranks|Knowledge (Psionics) 4 ranks|Knowledge (Psionics) 4 ranks
Able to cast 1st level Arcane spells.|Able to cast 1st level Divine spells.|Able to cast 2nd level Arcane spells.|Able to cast 2nd level Divine spells.
Able to manifest 2nd level Psionic powers.|Able to manifest 2nd level Psionic powers.|Able to manifest 1st level Psionic powers.|Able to manifest 1st level Psionic powers.[/table]
Special: Any campaign in which this version of the Cerebremancer is available should not use the Psiomancer and Cerebremetamagic feats, as similar effects to these feats are used as class features for the Cerebremancer.
Class Skills
The cerebremancer's class skills (and the key ability modifier for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (Psionics) (Int), Profession (Wis), Psicraft (Int), and Spellcraft (Int).
If the cerebremancer is able to cast Arcane spells, Knowledge (Arcana) (Int) is also a class skill. If the cerebremancer is able to cast Divine spells, Knowledge (Religion) (Int) is also a class skill.
The cerebremancer may also choose one class skill from his spellcasting class and one class skill from his manifesting class, and add them to his class skills list.
Skill Points per Level
2 + Int modifier.
{table=head]_Level_|_BAB_|_Fort_|_Ref_|_Will_|_Special________ ______________|_Spellcasting / Manifesting________
1|
+0|
+0|
+0|
+2 | Core Practice, Understanding Overlap | +1 level of existing spellcasting class+1 level of existing manifesting class
2|
+1|
+0|
+0|
+3| Psiomancy or Spelled Manifesting,[br]Practiced Cerebremancer | +1 level of Core Practice class
3|
+1|
+1|
+1|
+3 | Metamanipulation | +1 level of existing spellcasting class[br]+1 level of existing manifesting class
4|
+2|
+1|
+1|
+4 | Spelled Manifesting or Psiomancy | +1 level of existing spellcasting class[br]+1 level of existing manifesting class
5|
+2|
+1|
+1|
+4 | Cerebremetamagic or[br]Spelled Metapsionics | +1 level of Core Practice class
6|
+3|
+2|
+2|
+5 | Metamanipulation | +1 level of existing spellcasting class[br]+1 level of existing manifesting class
7|
+3|
+2|
+2|
+5 | Crystal Cantrips | +1 level of existing spellcasting class[br]+1 level of existing manifesting class
8|
+4|
+3|
+3|
+6 | Spelled Metapsionics or[br]Cerebremetamagic | +1 level of Core Practice class
9|
+4|
+3|
+3|
+6 | Metamanipulation | +1 level of existing spellcasting class[br]+1 level of existing manifesting class
10|
+5|
+3|
+3|
+7 | Devoted Cerebremancy | +1 level of opposite practice class [/table]
[b]Class Features
All of the following are class features of the cerebremancer.
Armor and Weapon Proficiency
The cerebremancer gains no proficiency with any weapon or armor.
Spells per Day/Powers Known
On all cerebremancer levels except 2nd, 5th, 8th, and 10th, the character gains new spells per day and new spells known, access to new spells, and improvement in caster level as if he had also attained a level in any one spellcasting class he belonged to before he added the prestige class. He gains additional power points per day, access to new powers, and improvement in manifester level as if he had also gained a level in any one manifesting class he belonged to previously. He does not, however, gain any other benefit a character of either class would have gained (bonus metamagic, metapsionic, or item creation feats, and so on).
If a character had more than one arcane spellcasting class or more than one manifesting class before he became a cerebremancer, he must decide to which class he adds each level of cerebremancer for purpose of determining spells per day, caster level, power points per day, powers known, and manifester level. However, the class that represents his Core Practice (see below) must be one of those chosen for improvement.
On the 2nd, 5th, and 8th levels, the cerebremancer gains new spells per day and spells known, access to new spells, and improvement to caster level, or new power points per day, access to new powers, and improvement to manifester level, as if having gained a level in the class that represents his Core Practice (see below). No other spellcasting or manifesting classes see improvement on 2nd, 5th, or 8th level.
On the 10th level, the cerebremancer gains new spells per day and spells known, access to new spells, and improvement to caster level, or new power points per day, access to new powers, and improvement to manifester level, as if having gained a level in any opposite practice class (see below). No other spellcasting or manifesting classes see improvement on 10th level.
Core Practice
Upon reaching the 1st level of cerebremancer, a character must recognize either his spellcasting or his manifesting as his Core Practice. His Core Practice is the class has the highest caster or manifester level. If more than one class shares the highest caster or manifester level, the character must choose one as his Core Practice, and this choice cannot be changed. If his highest caster or manifester level is due to Practiced Spellcaster or Practiced Manifester, the cerebremancer may, at his option, choose the class with the highest caster or manifester level without the bonus from those feats.
If his Core Practice is a spellcasting class, then any manifesting class in which he has levels may be referred to as an "opposite practice". If his Core Practice is a manifesting class, then any spellcasting class in which he has levels may be referred to as an "opposite practice".
Understanding Overlap (Ex)
A cerebremancer's unique blending of supernatural practices gives him special insights. A cerebremancer whose Core Practice is in a spellcasting class gains half his ranks in Spellcraft as an Insight bonus to Psicraft checks. A cerebremancer whose Core Practice is in a manifesting class gains half his ranks in Psicraft as an Insight bonus to Spellcraft checks.
Psiomancy (Ex)
On reaching 2nd level, a cerebremancer whose Core Practice is in a spellcasting class gains the ability to use his psionic powers to fuel his spells. A prepared spellcaster may prepare additional spells by expending a number of power points equal to (2 x spell level) + 1. A spontaneous spellcaster may cast additional spells by expending Psionic Focus and expending a number of power points equal to (2 x spell level) + 1. The number of additional spells prepared or cast may not exceed half the cerebremancer's class level, and no more than one of his highest spell level, two of his second highest spell level, three of his third highest spell level, so on and so forth, may be gained. The cerebremancer may, however, always gain as many of his lowest level slots as he wishes, up to the total limit of half his class level, even if its distance from the highest would not be enough to allow this.
A cerebremancer whose Core Practice is in a manifesting class gains Psiomancy upon reaching 4th level.
Spelled Manifesting (Ex)
On reaching 2nd level, a cerebremancer whose Core Practice is in a manifesting class gains the ability to use his magic spells to fuel his powers. At any point, a spell slot may be lost in order to gain a number of power points equal to (2 x spell level) + 1. The number of spells used in this way may not exceed half the cerebremancer's class level, and no more than one of his highest spell level, two of his second highest spell level, three of his third highest spell level, et cetera, may be used. The cerebremancer may, however, always use as many of his lowest level slots as he wishes, up to the total limit of half his class level, even if its distance from the highest would not be enough to allow this.
A cerebremancer whose Core Practice is in a spellcasting class gains Spelled Manifesting upon reaching 4th level.
Practiced Cerebremancer
Upon reaching 2nd level, a cerebremancer's caster level and manifester level each increase by +2. If the cerebremancer has more than one spellcasting class or more than one manifesting class, this bonus may be applied to any one of them, but the cerebremancer's Core Practice must receive the bonus. This cannot increase either caster level or manifester level above his HD, but even if the cerebremancer cannot apply the full benefit immediately, future levels without caster level or manifester level advancement may allow the cerebremancer to use the full bonus.
This class feature does stack with Practiced Manifester or Practiced Spellcaster.
Metamanipulation (Ex)
Upon reaching 3rd level, and again upon reaching 6th level and 9th level, a cerebremancer may gain any Metamagic feat whose Metapsionic counterpart he already has, or he may gain any Metapsionic feat whose Metamagic counterpart he already has. If he has neither Metamagic nor Metapsionic feats whose counterparts he does not already have, he may select any single Metamagic or Metapsionic feat as a bonus feat, instead.
This bonus may also apply to non-meta feats that improve casting or manifesting:
Spell Focus :: Discipline Specialization
Greater Spell Focus :: Greater Discipline Specialization
Must already have the appropriate regular Focus/Specialization.
Spell Penetration :: Power Penetration
Greater Spell Penetration :: Greater Power Penetration
Must already have the appropriate regular Penetration.These, however, may not be chosen without the counterpart, even if the cerebremancer lacks any counterparts to take. In that case, only a metamagic or metapsionic feat may be taken.
Cerebremetamagic (Ex)
Upon reaching 5th level, a cerebremancer whose Core Practice is in a spellcasting class gains the ability to power his metamagic feats with his psionic power. When preparing or casting a metamagic spell, he may expend a number of Power Points equal to three times the difference in spell level between the original and the Metamagic versions of the spell. Count any spell levels above the highest level the cerebremancer could normally cast as costing twice as much to remove. A spontaneous spellcaster also gains the ability to expend his Psionic Focus in order to avoid increasing the casting time of his spells when using metamagic; he may do so regardless of whether he decides to pay for the metamagic with his power points or not.
A cerebremancer whose Core Practice is in a manifesting class gains Cerebremetamagic upon reaching 8th level.
Spelled Metapsionics (Ex)
Upon reaching 5th level, a cerebremancer whose Core Practice is in a manifesting class gains the ability to power his metapsionic feats with his spellcasting. When manifesting a power with metapsionics, he may eliminate the power point increase by using a spell slot of a level equal to one third the power point cost of using the metapsionic feat (rounding up). The cerebremancer may use a spell slot of one level higher in order to avoid expending his Psionic Focus. If another metapsionic feat is to be added to the spell, calculate the spell level as one third of the total power point increase, plus one for each time Psionic Focus is not expended when it otherwise would be. Only one spell may be expended in this fashion, and it must account for all of the power points used by the metapsionic feat(s). All power points above the cerebremancer's manifester level count double for the purposes of calculating the spell slot required.
A cerebremancer whose Core Practice is in a spellcasting class gains Spelled Metapsionics upon reaching 8th level.
Crystal Cantrips
Upon reaching 7th level, a cerebremancer may choose to transfer some of his spellcasting to his psicrystal, if he has one. As a full round action, he may transfer any unused (and unprepared, if applicable) spell slot of a level no greater than 6 less than his highest spell level (minimum 0). The spell to be cast with this slot must be chosen at the time of transfer, regardless of whether or not the cerebremancer casts magic spontaneously. While the cerebremancer can use metamagic on these spells, and can use Cerebremetamagic to reduce the metamagic cost, the total level before using Cerebremetamagic or any other factors that reduce metamagic costs must still be less than 6 lower than his highest spell level. The transfer costs a number of power points equal to the level of the spell transferred.
The psicrystal can cast any spells transferred to it as normal, excepting that it treats them as Stilled and Silenced (even if not prepared with these feats, and even if these feats would have increased the level of the spell above the limit on the spell), and any material or experience components of the spell must be used by the cerebremancer at the moment of transfer. These transferred spells are lost if not cast within 24 hours of the transfer.
Devoted Cerebremancy (Ex)
Upon reaching the 10th level, a cerebremancer's devotion to advancing both his spellcasting and manifesting becomes such that even in his future studies, he continues to train both. At any level after gaining this ability in which his Core Practice class's spells or powers are progressed, he may also progress any class from the opposite practice in the same way.
For example, if a cerebremancer whose Core Practice was in a spellcasting class gained a level in a prestige class that advanced his existing spellcasting, or took another level of the original Core Practice class, he could also advance his manifesting in the same way.
If he gains new spells per day as a result of advancing his existing Core Practice class, he will also gain new power points per day as if advancing an existing manifesting class.
If he gains access to new spells or additional spells known as a result of advancing his existing spellcasting class, he gains access to new powers and additional powers known as if advancing in his existing manifesting class.
If his caster level increases as a result of advancing in his existing spellcasting class, then his manifester level increases also, as if gaining a level in his existing manifesting class.
This feature does not apply to any other class features, feats, or other bonuses that improve the same things, nor does it retroactively affect levels gained before it. If for any reason he gains both a level in his Core Practice class and stands to gain in any opposite practice class, he does not gain two levels in any opposite practice class, nor can he advance any two opposite practice classes, even if he has two that would qualify.
Cerebremancer
Hit Die: d4
Requirements
To qualify to become a cerebremancer, a character must fulfill one of the following four sets of criteria.
{table=head]Arcane Manifester|Divine Manifester|Psionic Arcanist|Psionic Divinist
Knowledge (Arcana) 4 ranks|Knowledge (Religion) 4 ranks|Knowledge (Arcana) 7 ranks|Knowledge (Religion) 7 ranks
Knowledge (Psionics) 7 ranks|Knowledge (Psionics) 7 ranks|Knowledge (Psionics) 4 ranks|Knowledge (Psionics) 4 ranks
Able to cast 1st level Arcane spells.|Able to cast 1st level Divine spells.|Able to cast 2nd level Arcane spells.|Able to cast 2nd level Divine spells.
Able to manifest 2nd level Psionic powers.|Able to manifest 2nd level Psionic powers.|Able to manifest 1st level Psionic powers.|Able to manifest 1st level Psionic powers.[/table]
Special: Any campaign in which this version of the Cerebremancer is available should not use the Psiomancer and Cerebremetamagic feats, as similar effects to these feats are used as class features for the Cerebremancer.
Class Skills
The cerebremancer's class skills (and the key ability modifier for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (Psionics) (Int), Profession (Wis), Psicraft (Int), and Spellcraft (Int).
If the cerebremancer is able to cast Arcane spells, Knowledge (Arcana) (Int) is also a class skill. If the cerebremancer is able to cast Divine spells, Knowledge (Religion) (Int) is also a class skill.
The cerebremancer may also choose one class skill from his spellcasting class and one class skill from his manifesting class, and add them to his class skills list.
Skill Points per Level
2 + Int modifier.
{table=head]_Level_|_BAB_|_Fort_|_Ref_|_Will_|_Special________ ______________|_Spellcasting / Manifesting________
1|
+0|
+0|
+0|
+2 | Core Practice, Understanding Overlap | +1 level of existing spellcasting class+1 level of existing manifesting class
2|
+1|
+0|
+0|
+3| Psiomancy or Spelled Manifesting,[br]Practiced Cerebremancer | +1 level of Core Practice class
3|
+1|
+1|
+1|
+3 | Metamanipulation | +1 level of existing spellcasting class[br]+1 level of existing manifesting class
4|
+2|
+1|
+1|
+4 | Spelled Manifesting or Psiomancy | +1 level of existing spellcasting class[br]+1 level of existing manifesting class
5|
+2|
+1|
+1|
+4 | Cerebremetamagic or[br]Spelled Metapsionics | +1 level of Core Practice class
6|
+3|
+2|
+2|
+5 | Metamanipulation | +1 level of existing spellcasting class[br]+1 level of existing manifesting class
7|
+3|
+2|
+2|
+5 | Crystal Cantrips | +1 level of existing spellcasting class[br]+1 level of existing manifesting class
8|
+4|
+3|
+3|
+6 | Spelled Metapsionics or[br]Cerebremetamagic | +1 level of Core Practice class
9|
+4|
+3|
+3|
+6 | Metamanipulation | +1 level of existing spellcasting class[br]+1 level of existing manifesting class
10|
+5|
+3|
+3|
+7 | Devoted Cerebremancy | +1 level of opposite practice class [/table]
[b]Class Features
All of the following are class features of the cerebremancer.
Armor and Weapon Proficiency
The cerebremancer gains no proficiency with any weapon or armor.
Spells per Day/Powers Known
On all cerebremancer levels except 2nd, 5th, 8th, and 10th, the character gains new spells per day and new spells known, access to new spells, and improvement in caster level as if he had also attained a level in any one spellcasting class he belonged to before he added the prestige class. He gains additional power points per day, access to new powers, and improvement in manifester level as if he had also gained a level in any one manifesting class he belonged to previously. He does not, however, gain any other benefit a character of either class would have gained (bonus metamagic, metapsionic, or item creation feats, and so on).
If a character had more than one arcane spellcasting class or more than one manifesting class before he became a cerebremancer, he must decide to which class he adds each level of cerebremancer for purpose of determining spells per day, caster level, power points per day, powers known, and manifester level. However, the class that represents his Core Practice (see below) must be one of those chosen for improvement.
On the 2nd, 5th, and 8th levels, the cerebremancer gains new spells per day and spells known, access to new spells, and improvement to caster level, or new power points per day, access to new powers, and improvement to manifester level, as if having gained a level in the class that represents his Core Practice (see below). No other spellcasting or manifesting classes see improvement on 2nd, 5th, or 8th level.
On the 10th level, the cerebremancer gains new spells per day and spells known, access to new spells, and improvement to caster level, or new power points per day, access to new powers, and improvement to manifester level, as if having gained a level in any opposite practice class (see below). No other spellcasting or manifesting classes see improvement on 10th level.
Core Practice
Upon reaching the 1st level of cerebremancer, a character must recognize either his spellcasting or his manifesting as his Core Practice. His Core Practice is the class has the highest caster or manifester level. If more than one class shares the highest caster or manifester level, the character must choose one as his Core Practice, and this choice cannot be changed. If his highest caster or manifester level is due to Practiced Spellcaster or Practiced Manifester, the cerebremancer may, at his option, choose the class with the highest caster or manifester level without the bonus from those feats.
If his Core Practice is a spellcasting class, then any manifesting class in which he has levels may be referred to as an "opposite practice". If his Core Practice is a manifesting class, then any spellcasting class in which he has levels may be referred to as an "opposite practice".
Understanding Overlap (Ex)
A cerebremancer's unique blending of supernatural practices gives him special insights. A cerebremancer whose Core Practice is in a spellcasting class gains half his ranks in Spellcraft as an Insight bonus to Psicraft checks. A cerebremancer whose Core Practice is in a manifesting class gains half his ranks in Psicraft as an Insight bonus to Spellcraft checks.
Psiomancy (Ex)
On reaching 2nd level, a cerebremancer whose Core Practice is in a spellcasting class gains the ability to use his psionic powers to fuel his spells. A prepared spellcaster may prepare additional spells by expending a number of power points equal to (2 x spell level) + 1. A spontaneous spellcaster may cast additional spells by expending Psionic Focus and expending a number of power points equal to (2 x spell level) + 1. The number of additional spells prepared or cast may not exceed half the cerebremancer's class level, and no more than one of his highest spell level, two of his second highest spell level, three of his third highest spell level, so on and so forth, may be gained. The cerebremancer may, however, always gain as many of his lowest level slots as he wishes, up to the total limit of half his class level, even if its distance from the highest would not be enough to allow this.
A cerebremancer whose Core Practice is in a manifesting class gains Psiomancy upon reaching 4th level.
Spelled Manifesting (Ex)
On reaching 2nd level, a cerebremancer whose Core Practice is in a manifesting class gains the ability to use his magic spells to fuel his powers. At any point, a spell slot may be lost in order to gain a number of power points equal to (2 x spell level) + 1. The number of spells used in this way may not exceed half the cerebremancer's class level, and no more than one of his highest spell level, two of his second highest spell level, three of his third highest spell level, et cetera, may be used. The cerebremancer may, however, always use as many of his lowest level slots as he wishes, up to the total limit of half his class level, even if its distance from the highest would not be enough to allow this.
A cerebremancer whose Core Practice is in a spellcasting class gains Spelled Manifesting upon reaching 4th level.
Practiced Cerebremancer
Upon reaching 2nd level, a cerebremancer's caster level and manifester level each increase by +2. If the cerebremancer has more than one spellcasting class or more than one manifesting class, this bonus may be applied to any one of them, but the cerebremancer's Core Practice must receive the bonus. This cannot increase either caster level or manifester level above his HD, but even if the cerebremancer cannot apply the full benefit immediately, future levels without caster level or manifester level advancement may allow the cerebremancer to use the full bonus.
This class feature does stack with Practiced Manifester or Practiced Spellcaster.
Metamanipulation (Ex)
Upon reaching 3rd level, and again upon reaching 6th level and 9th level, a cerebremancer may gain any Metamagic feat whose Metapsionic counterpart he already has, or he may gain any Metapsionic feat whose Metamagic counterpart he already has. If he has neither Metamagic nor Metapsionic feats whose counterparts he does not already have, he may select any single Metamagic or Metapsionic feat as a bonus feat, instead.
This bonus may also apply to non-meta feats that improve casting or manifesting:
Spell Focus :: Discipline Specialization
Greater Spell Focus :: Greater Discipline Specialization
Must already have the appropriate regular Focus/Specialization.
Spell Penetration :: Power Penetration
Greater Spell Penetration :: Greater Power Penetration
Must already have the appropriate regular Penetration.These, however, may not be chosen without the counterpart, even if the cerebremancer lacks any counterparts to take. In that case, only a metamagic or metapsionic feat may be taken.
Cerebremetamagic (Ex)
Upon reaching 5th level, a cerebremancer whose Core Practice is in a spellcasting class gains the ability to power his metamagic feats with his psionic power. When preparing or casting a metamagic spell, he may expend a number of Power Points equal to three times the difference in spell level between the original and the Metamagic versions of the spell. Count any spell levels above the highest level the cerebremancer could normally cast as costing twice as much to remove. A spontaneous spellcaster also gains the ability to expend his Psionic Focus in order to avoid increasing the casting time of his spells when using metamagic; he may do so regardless of whether he decides to pay for the metamagic with his power points or not.
A cerebremancer whose Core Practice is in a manifesting class gains Cerebremetamagic upon reaching 8th level.
Spelled Metapsionics (Ex)
Upon reaching 5th level, a cerebremancer whose Core Practice is in a manifesting class gains the ability to power his metapsionic feats with his spellcasting. When manifesting a power with metapsionics, he may eliminate the power point increase by using a spell slot of a level equal to one third the power point cost of using the metapsionic feat (rounding up). The cerebremancer may use a spell slot of one level higher in order to avoid expending his Psionic Focus. If another metapsionic feat is to be added to the spell, calculate the spell level as one third of the total power point increase, plus one for each time Psionic Focus is not expended when it otherwise would be. Only one spell may be expended in this fashion, and it must account for all of the power points used by the metapsionic feat(s). All power points above the cerebremancer's manifester level count double for the purposes of calculating the spell slot required.
A cerebremancer whose Core Practice is in a spellcasting class gains Spelled Metapsionics upon reaching 8th level.
Crystal Cantrips
Upon reaching 7th level, a cerebremancer may choose to transfer some of his spellcasting to his psicrystal, if he has one. As a full round action, he may transfer any unused (and unprepared, if applicable) spell slot of a level no greater than 6 less than his highest spell level (minimum 0). The spell to be cast with this slot must be chosen at the time of transfer, regardless of whether or not the cerebremancer casts magic spontaneously. While the cerebremancer can use metamagic on these spells, and can use Cerebremetamagic to reduce the metamagic cost, the total level before using Cerebremetamagic or any other factors that reduce metamagic costs must still be less than 6 lower than his highest spell level. The transfer costs a number of power points equal to the level of the spell transferred.
The psicrystal can cast any spells transferred to it as normal, excepting that it treats them as Stilled and Silenced (even if not prepared with these feats, and even if these feats would have increased the level of the spell above the limit on the spell), and any material or experience components of the spell must be used by the cerebremancer at the moment of transfer. These transferred spells are lost if not cast within 24 hours of the transfer.
Devoted Cerebremancy (Ex)
Upon reaching the 10th level, a cerebremancer's devotion to advancing both his spellcasting and manifesting becomes such that even in his future studies, he continues to train both. At any level after gaining this ability in which his Core Practice class's spells or powers are progressed, he may also progress any class from the opposite practice in the same way.
For example, if a cerebremancer whose Core Practice was in a spellcasting class gained a level in a prestige class that advanced his existing spellcasting, or took another level of the original Core Practice class, he could also advance his manifesting in the same way.
If he gains new spells per day as a result of advancing his existing Core Practice class, he will also gain new power points per day as if advancing an existing manifesting class.
If he gains access to new spells or additional spells known as a result of advancing his existing spellcasting class, he gains access to new powers and additional powers known as if advancing in his existing manifesting class.
If his caster level increases as a result of advancing in his existing spellcasting class, then his manifester level increases also, as if gaining a level in his existing manifesting class.
This feature does not apply to any other class features, feats, or other bonuses that improve the same things, nor does it retroactively affect levels gained before it. If for any reason he gains both a level in his Core Practice class and stands to gain in any opposite practice class, he does not gain two levels in any opposite practice class, nor can he advance any two opposite practice classes, even if he has two that would qualify.