View Full Version : Arena Tournament, Round 53: Revel Redmane Vs Krung
ArenaManager
2009-08-01, 08:19 AM
Arena Tournament, Round 53: Revel Redmane vs. Krung
Map:
http://img.photobucket.com/albums/v299/pawnoffate/ruins2.jpg
XP Award: 300 XP
GP Award: 300 GP
Revel Redmane (http://www.myth-weavers.com/sheetview.php?sheetid=124752) - Kyeudo
Krung (http://www.coyotecode.net/profiler/view.php?id=6213)- RandomAction
All Gladiators, please declare final purchases (if any) and roll for initiative.
Kyeudo
2009-08-01, 11:15 AM
I don't have any purchases, but you're going to need to change your purchase of an amber amulet of vermin. We banned the whole collection a while ago, after someone figured out that you could get once a day over-strength vermin out of it. Since you couldn't buy it in the first place, you should get the full purchase price back.
Initive:[roll0]
RandomAction
2009-08-01, 12:51 PM
Ok, I didn't know about the amulet, sorry. Swapped it out for 2 potions of invisibility.
Krung Ini: [roll0]
Kyeudo
2009-08-02, 12:44 AM
Revel - Round 1
I hate invisibility matches. :smallannoyed: Oh well. Let's get this show on the road.
Start in N2 with my glaive. Open the door and move to Q9.
Stats:
HP: 11/11
AC: 16 (+4 Armor, +2 Dex)
Location:
Manuvers Readied
Steely Strike
Shadow Blade Technique
Soulmelds
Rageclaws
Your turn.
RandomAction
2009-08-02, 06:51 PM
Krung, R-1:
Ref/LoS:
Starting in N-25, with shield ready and invisibility potion in other hand.
Swift action - Enter Punishing Stance.
Move action - open the doors.
Move action - move to N-21.
End turn.
Stats:
Current position: N-21
Hp: 14/14
AC: 17 (15 while in stance), T-12(10), F-15(13)
Saves: F-+4, R-+2, W-+0
Attacks: Melee +6 with waraxe, 1d10, x3, Slashing
Manuevers readied:
3/3
Stone Bones, Charging Minotaur, Wind stride
1/1
Punishing Stance
Mavian
2009-08-03, 01:14 AM
High Ref Mav:
@Revel
No LoS
@Krung
No LoS
Kyeudo
2009-08-03, 01:46 AM
Revel - Round 2
Double move to N22 unless I get LoS.
Refs: Is the door open?
Stats:
HP: 11/11
AC: 16 (+4 Armor, +2 Dex)
Location: N22
Manuvers Readied
Steely Strike
Shadow Blade Technique
Soulmelds
Rageclaws
Your turn, barring LoS.
RandomAction
2009-08-03, 02:26 AM
Shouldn't that be labeled as Round 2? And I am waiting for LoS before I take my turn.
Psionic Dog
2009-08-03, 06:20 AM
High Ref PsiDog
LoS established when Revel reaches Q-14.
Krung is in N-21.
If it matters, both sets of doors are standing open, Revel is holding a glave, and Krung is holding a shield and a potion.
Rewinding back to the point where LoS was established at. Still Revel's turn.
Kyeudo
2009-08-03, 11:16 AM
Revel - Round 2
Alright! I was worried you'd actually use those potions.
Move to Q17, activate my Death Devotion, and ready an action:
Attack using Shadow Blade Technique if he comes within my melee reach.
Stats:
HP: 11/11
AC: 16 (+4 Armor, +2 Dex)
Location: Q17
Buffs
Death Devotion 10/10
Manuvers Readied
Steely Strike
Shadow Blade Technique
Soulmelds
Rageclaws
Your turn, barring LoS.
RandomAction
2009-08-03, 03:01 PM
I was hoping to save the potions, but since I have read your character sheet(very nice abilitiies btw), I can't leave much up to chance.
Krung, R-2:
Turn invisible by drinking the potion in hand - Move Action.
Ref/Los:
Move to P-21, drawing waraxe as part of move.
End turn.
Stats:
Current position: N-21(Invisible 30/30 rounds remaining.)
Hp: 14/14
AC: 17 (15 while in stance), T-12(10), F-15(13)
Saves: F-+4, R-+2, W-+0
Attacks: Melee +6 with waraxe, 1d10, x3, Slashing
Manuevers readied:
3/3
Stone Bones, Charging Minotaur, Wind stride
1/1
Punishing Stance
RandomAction
2009-08-03, 03:02 PM
Ignore the LoS part of my post, I just got into a habbit of typing it, LOL.
Kyeudo
2009-08-03, 07:42 PM
Revel - Round 3+
Well, there's no use in me stumbling around trying to hit you by accident, so let's do this: Until I next get LoS, I stand where I am and reready the same action over and over again.
If I can see him and he is within 15 ft of me, I take a 5ft step and attack him with Shadow Blade Technique.
Let me know when you're done being invisible.
Stats:
HP: 11/11
AC: 16 (+4 Armor, +2 Dex)
Location: Q17
Buffs
Death Devotion 9/10
Manuvers Readied
Steely Strike
Shadow Blade Technique
Soulmelds
Rageclaws
RandomAction
2009-08-04, 12:45 AM
A little iffy here.
Krung, R-3:
Ref/LoS:
Ok, going by the rules I am invisible until I attack. So this means, if I charge do I become visible before or after my attack? If after then here is my actions for the round. If not then I reserve the right to change my actions as to keep my invisibility.
Full round action - Initiate Charging Minotaur, make charge attack with bullrush attempt, without provoking an AoO.
The layout:
Start by moving to P-18.
Make an attack: [roll0] vs AC:14
Cri check: [roll1]
Weapon damage: [roll2]
Stance Damage: [roll3]
Str check: [roll4]
If I beat his check, extra damage: [roll5]
If successful move him as far away as I can.
End turn.
Stats:
Current position: P-18(Invisible 29/30 rounds remaining.)
Hp: 14/14
AC: 17 (15 while in stance(13 from charge)), T-12(10), F-15(13)
Saves: F-+4, R-+2, W-+0
Attacks: Melee +6 with waraxe, 1d10, x3, Slashing
Manuevers readied:
2/3
Stone Bones, Charging Minotaur, Wind stride
1/1
Punishing Stance
Mavian
2009-08-04, 01:25 AM
@Krung
Charging minotaur does not work like that.
You do not get an attack, you just deal the damage from the manuever if your bull rush hits.
RandomAction
2009-08-04, 09:07 PM
@ Refs:
Ok, I misunderstood how that maneuver works. Subtract a +1 from the roll and there is my bull-rush attack. +4str+2charge+2invisibility+1bab=+9. Now all we need is a str check from Revel.
Or do I need to reroll?
May I just take my turn over?
chilepepper
2009-08-06, 04:07 AM
High Ref chilepepper
Krung
No, in keeping with precedent, we rewind to the first illegal thing.
Using Charging Minotaur was legal, all the extra rolls weren't. You charge and make a bull rush attempt. The result of your strength check was 24, and the damage roll if successful is 6. I didn't look up your stance, so I don't know if it applies to the damage.
Revel needs to make a strength check against a bull rush.
Kyeudo
2009-08-06, 10:54 AM
Strength Check:[roll0]
RandomAction
2009-08-07, 06:55 PM
Since I am visible now, I 'shove' Revel back to Q-14, 5' +5' for every 5 points I beat his check by. Also my stance adds in the damage to all attacks I make.
So that is a total of 9 points.
Also with the maneuver, I stay in P-18.
Your turn Revel.
Kyeudo
2009-08-07, 11:47 PM
Revel - Round 4
Well, that invalidated my readied action. You knocked me five feet too far back.
First, I use my Hexblade's Curse as a free action. Make a Will Save, DC 13, or take a -2 on attacks, damage, saves, and skill checks for the rest of the day.
Then, I move to Q16 and attack using Shadow Blade Technique. Your AC should be 15 from charging and using Punishing Stance at the same time.
Attack1:[roll0]
Attack2:[roll1]
Damage:[roll2] + [roll3] cold if both hit
If I hit, you need to make a Fort Save, DC 13, or gain a negative level.
Stats:
HP: 2/11
AC: 16 (+4 Armor, +2 Dex)
Location: Q17
Buffs
Death Devotion 8/10
Soulmelds
Rageclaws
EDIT: Save or no save, I think that's game right there. 18 damage :smalleek:
RandomAction
2009-08-08, 05:33 PM
Yeah, 18 does do it. But here are the saves just for fun.
Wil:
[roll0]
Fort:
[roll1]
Mavian
2009-08-08, 09:29 PM
High Ref Mav:
Revel gets the win and the loot
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