lvl 1 fighter
2009-08-02, 01:56 AM
I'm staring a 3.5 PbP game in Eberron called Agents of S.H.I.E.L.D. (http://www.giantitp.com/forums/showthread.php?t=120124) As part of the Spy genre I want to incorporate gadgets that resemble modern day technological doodads. I've got a few ideas and I'd like feedback on those, but primarily I'm looking for new ideas for gadgets.
*Potential players may read this thread but it may ruin the surprise factor of encountering new gadgets.*
The items below don't have any price listed as they are not going to be created, bought or sold like normal magic items. They are treated as a class of magic items below minor artifacts, if that makes sense. In other words they are still very experimental and costly to develop and make, and are not available in large quantities.
Here's what I've got so far.
Holocube: This small quartz crystal has been shaped into the form of a cube. Thin silver wires run across the surface creating a lattice frame. Upon activation (Manipulation - Standard) a three dimensional image is projected from the cube. The image is a miniaturized replica of an area no larger than four 10ft cubes. The projected image is roughly the size of a 3ft cube.
The character activating the Holocube can rotate the image on any axis and increase the level of detail by changing the scale of the representation.
A Holocube may hold only one image in it at a time. To store an image the character must empty the Holocube (Manipulation - Swift), then activate it while in the area that is to be recorded. The character activating the Holocube is not recorded.
Explanation: The Holocube uses the Silent Image spell to recreate an area for reconnaisance and teleportation. It allows an advance team to mark the area and bring the cube back to let a spellcaster view the area prior to teleportation. Furthermore it allows for an in depth examination of an area, such as a crime scene. The image can be magnified by changing the scale to allow for close examination of details.
Teleportation Tracker: This device detects any recent lingering auras of teleportation magic and discerns information concerning who used the spell. The Detect Magic spell is usable at will. Once a Conjuration(Teleportation) Aura has been found, the character using the tracker may activate the Locate Teleport function of the device. With a successful DC 20 Spellcraft check the character learns the number of creatures that teleported, what size they were, what direction they went, and how far they teleported.
The tracker does not give an exact location, just a distance and direction. The Locate Teleport function may by used 3/day.
Explanation: The Tracker detects the lingering Aura of any Conjuration(Teleportation) Spell. According to the Detect Magic spell description Teleport has a Moderate Aura that will last 1d6 Minutes after casting. The spells used are Detect Magic, Locate Creature, and Anticipate Teleportation.
I don't have a good idea for what this device looks like yet. I've thought about some kind of wand, also maybe a bracer of some type.
Soarsled Jetpack: The Sharn skymages have experimented on the soarsled and streamlined the design as well as changed the function. The crystalline disk has been shrunk to an oval shape about 2ft in length by 1ft wide. The soarpack is then strapped into a body harness that the character wears. It weighs 15lbs and takes up the Shoulder magic item slot.
While in Sharn's manifest zone a character may fly at a speed of of 90 feet with good maneuverability. Outside a manifest zone the character flies at a speed of 60 feet, 3/day for 6 minutes each use.
Explanation: It's a jetpack. :smallsmile:
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That's what I've got so far. I have some ideas for other items that aren't fully fleshed out. These include using Rarys as some type of subdermal comm system and having an energy crystal that records conversations.
*Potential players may read this thread but it may ruin the surprise factor of encountering new gadgets.*
The items below don't have any price listed as they are not going to be created, bought or sold like normal magic items. They are treated as a class of magic items below minor artifacts, if that makes sense. In other words they are still very experimental and costly to develop and make, and are not available in large quantities.
Here's what I've got so far.
Holocube: This small quartz crystal has been shaped into the form of a cube. Thin silver wires run across the surface creating a lattice frame. Upon activation (Manipulation - Standard) a three dimensional image is projected from the cube. The image is a miniaturized replica of an area no larger than four 10ft cubes. The projected image is roughly the size of a 3ft cube.
The character activating the Holocube can rotate the image on any axis and increase the level of detail by changing the scale of the representation.
A Holocube may hold only one image in it at a time. To store an image the character must empty the Holocube (Manipulation - Swift), then activate it while in the area that is to be recorded. The character activating the Holocube is not recorded.
Explanation: The Holocube uses the Silent Image spell to recreate an area for reconnaisance and teleportation. It allows an advance team to mark the area and bring the cube back to let a spellcaster view the area prior to teleportation. Furthermore it allows for an in depth examination of an area, such as a crime scene. The image can be magnified by changing the scale to allow for close examination of details.
Teleportation Tracker: This device detects any recent lingering auras of teleportation magic and discerns information concerning who used the spell. The Detect Magic spell is usable at will. Once a Conjuration(Teleportation) Aura has been found, the character using the tracker may activate the Locate Teleport function of the device. With a successful DC 20 Spellcraft check the character learns the number of creatures that teleported, what size they were, what direction they went, and how far they teleported.
The tracker does not give an exact location, just a distance and direction. The Locate Teleport function may by used 3/day.
Explanation: The Tracker detects the lingering Aura of any Conjuration(Teleportation) Spell. According to the Detect Magic spell description Teleport has a Moderate Aura that will last 1d6 Minutes after casting. The spells used are Detect Magic, Locate Creature, and Anticipate Teleportation.
I don't have a good idea for what this device looks like yet. I've thought about some kind of wand, also maybe a bracer of some type.
Soarsled Jetpack: The Sharn skymages have experimented on the soarsled and streamlined the design as well as changed the function. The crystalline disk has been shrunk to an oval shape about 2ft in length by 1ft wide. The soarpack is then strapped into a body harness that the character wears. It weighs 15lbs and takes up the Shoulder magic item slot.
While in Sharn's manifest zone a character may fly at a speed of of 90 feet with good maneuverability. Outside a manifest zone the character flies at a speed of 60 feet, 3/day for 6 minutes each use.
Explanation: It's a jetpack. :smallsmile:
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That's what I've got so far. I have some ideas for other items that aren't fully fleshed out. These include using Rarys as some type of subdermal comm system and having an energy crystal that records conversations.