Crafty Cultist
2009-08-04, 02:01 PM
Tell me what you think:
En-zula
the En-zula are a human subrace who, due to a necromantic ritual, draw life from negative energy
Physical descripion: En-zula appear mostly human, though pale and wiry.
Their hair is blood red, bright green, electric blue, or a similarly vibrant colour. The "whites" of their eyes are pitch black and their pupils are pure white, with a purple or yellow iris. They often tattoo paterns onto their skin
Personality: En-zula beleive others see them as abominations and are thus highly suspicious of others. they are very determined- once they set their sights on a goal, they will stop at nothing to acomplish it, even if it takes years
En-zula traits
*Humanoid(human subtype)
*Medium size
*Void soul: En-zula are healed by negative energy and damaged by positive energy
*Drain resistance: anyone targeting an En-zula with an energy drain effect must make a caster level(or hit dice) check DC11+the En-zula's character level to succeed. An En-zula automatical succeeds their fortitude save to remove a negative level after 24 hours
*+2 racial bonus on intimidate checks: En-zula are naturaly unsettling
*Darkened spirit: En-zula gain a +2 bonus on charisma based checks made against undead and an En-zula who becomes undead gains +2 turn resistance
*Favoured class: cleric. En-zula clerics usually draw power from the negative energy plane itself(destruction, death and evil domains)
level adjustment:+0
En-zula
the En-zula are a human subrace who, due to a necromantic ritual, draw life from negative energy
Physical descripion: En-zula appear mostly human, though pale and wiry.
Their hair is blood red, bright green, electric blue, or a similarly vibrant colour. The "whites" of their eyes are pitch black and their pupils are pure white, with a purple or yellow iris. They often tattoo paterns onto their skin
Personality: En-zula beleive others see them as abominations and are thus highly suspicious of others. they are very determined- once they set their sights on a goal, they will stop at nothing to acomplish it, even if it takes years
En-zula traits
*Humanoid(human subtype)
*Medium size
*Void soul: En-zula are healed by negative energy and damaged by positive energy
*Drain resistance: anyone targeting an En-zula with an energy drain effect must make a caster level(or hit dice) check DC11+the En-zula's character level to succeed. An En-zula automatical succeeds their fortitude save to remove a negative level after 24 hours
*+2 racial bonus on intimidate checks: En-zula are naturaly unsettling
*Darkened spirit: En-zula gain a +2 bonus on charisma based checks made against undead and an En-zula who becomes undead gains +2 turn resistance
*Favoured class: cleric. En-zula clerics usually draw power from the negative energy plane itself(destruction, death and evil domains)
level adjustment:+0