oxinabox
2009-08-08, 10:09 PM
Ok this is wip thread.
I'm asking from some help balancing part of a system.
It's based on steven erikson's Malazan book ofthe fallen:
]now this doesn't directly affect tyhios question, but it's not d20, (though it may end up using d20s), it's skill system is vaguely d20...
It's magic system is what i'm working on now.
Multiclassing is without penalty,
a player reaches max power at lvl 20 (currently) when they will ascend, (it's also possible to ascend at a lower lvl, haven't worked out ).
After lvl 20 you will continue gaining power, but you won't be mortal anymore.
You'll play be the Ascendent roule book maybe (sounds d20 so far right?)
But this important part is: Multiclassing without penatly.
Most classes won't have a full progression up to lvl 20.
MAges definitly Won't.
There are two classes which you may learn magic through:
Priest and mage (also Denul Healer, but they're using a differn't system)
Priest and mage lvls will stack to determine the highest lvl spell you can cast.;
Each mage or priest select a warren (read elemental school of magic)
Any you can select a differnet warren each time you lvl (i'm still working on how this will affect you class feature progression)
Or (more normally) you can choose to continue advancing in your current warren.
Now your spell lvl ranges from 1-10.
also zero but that will be free with one
currently considering you roll 2 d2's* the spell lvl.
and 1 for lvl 0 spells
If the d2 rolls heads take that as 1, if it rolls tails take that as 0.
then subtract that from your Mental Fatigue. which will start having physical effects when it gets too low.
Now with lvl x spells won't be preset spells as such.
It will be more like
you can control xd6 worth of that element.
So for example using Telas (warren of fire) a lvl 7 spell you could create 7 1d6 fireballs.
or 1 7d6 fireball.
or create a firesheild agaist nonmagical fire 7d6 radius, (that lasts 1 round, sustain standard cast againg).
A warren reaches max power at warren lvl 10.
when they are consider'd a High mage of their warren.
Mages of High X, are incrediable.
A empire might have 6 casters of High Denul (including both High Denul Healers, and Mages of High Denul - both exist seperatly: differnt class features and skill list).
Now using High Denul you can regrow limbs as a standard action.
bring someone back from the brink of death in so many rounds.
and If you play you feats (or merits) right heal you self faster than any one person can damage you.
Some other clases other than mage grant wartren casting, i forgot.
Claw, (assaisins) get to chose between, getting a free warren lvl every couple of lvls. (in Measnis (illusion) or rashan (Darkness -> shadow -> Hiding) )or getting some really great combat feature (possibly sneak attack (or maybe brutal attack) with d8's, that would balance quit well I think)
OK I think that's enoguh backgropund info.
Now Human's have subraces (only humans can use warren magic),
Include
Napan: Blue skin, bonus the Strength.
Wikian: Large bonus to Ride.
But more relevant to my post:
Seven Cities:
People of the Seven cities can't tell menis (illusion) from rashan (darkness=hiding), so they can cast both as the same warren.
Because historically they have always thought of them as the same thing (well, ever since minis appeared)
Now that is an awesome power, doubling you magic potential.
Two problems:
Everyone who is an Illusionist will want to be Seven Cities.
Esp Claw, but really very few Claw were from the Seven Cities.
Maybe i could counter by requireing them to take there first lvl in Priest (Priests are muchmore common in the seen cities than mages).
But then for balance reasons i'ld also have to make priest much less powerfull at lvl 1 than mage (maybe even denying them first lvl spells, which would screw over people alternating priest and mage lvls)
or i can counter with a feat available at first lvl: seven cities upbringing: you may consider menis and rashan as the same warren, as you were educated by a tutor/priest from seven cities from a very young age.
But the other problem is that everyone will consider Seven Cities to be a race only for Illusionists.
which isn't right, thet also had great rider's and warriors.
And probably the only place where Spirtwalkers are trained.
Spirtwalkers use an different form of magic again (there are 4 or 5 other the magic systems other than Warrens)
That involves singing, and at high lvls can cause people to ascend at lower lvl than 20 (not easily).
I could divide seven cities in to civilized and Tribal.
Giving civilised a the meanis/rashan feature, and trible, the rider warrior features.
Still creates balance problems.
BTW i apologise for my inconsistent spelling of minas, i can't remember how it's meant to be spelled
I'm asking from some help balancing part of a system.
It's based on steven erikson's Malazan book ofthe fallen:
]now this doesn't directly affect tyhios question, but it's not d20, (though it may end up using d20s), it's skill system is vaguely d20...
It's magic system is what i'm working on now.
Multiclassing is without penalty,
a player reaches max power at lvl 20 (currently) when they will ascend, (it's also possible to ascend at a lower lvl, haven't worked out ).
After lvl 20 you will continue gaining power, but you won't be mortal anymore.
You'll play be the Ascendent roule book maybe (sounds d20 so far right?)
But this important part is: Multiclassing without penatly.
Most classes won't have a full progression up to lvl 20.
MAges definitly Won't.
There are two classes which you may learn magic through:
Priest and mage (also Denul Healer, but they're using a differn't system)
Priest and mage lvls will stack to determine the highest lvl spell you can cast.;
Each mage or priest select a warren (read elemental school of magic)
Any you can select a differnet warren each time you lvl (i'm still working on how this will affect you class feature progression)
Or (more normally) you can choose to continue advancing in your current warren.
Now your spell lvl ranges from 1-10.
also zero but that will be free with one
currently considering you roll 2 d2's* the spell lvl.
and 1 for lvl 0 spells
If the d2 rolls heads take that as 1, if it rolls tails take that as 0.
then subtract that from your Mental Fatigue. which will start having physical effects when it gets too low.
Now with lvl x spells won't be preset spells as such.
It will be more like
you can control xd6 worth of that element.
So for example using Telas (warren of fire) a lvl 7 spell you could create 7 1d6 fireballs.
or 1 7d6 fireball.
or create a firesheild agaist nonmagical fire 7d6 radius, (that lasts 1 round, sustain standard cast againg).
A warren reaches max power at warren lvl 10.
when they are consider'd a High mage of their warren.
Mages of High X, are incrediable.
A empire might have 6 casters of High Denul (including both High Denul Healers, and Mages of High Denul - both exist seperatly: differnt class features and skill list).
Now using High Denul you can regrow limbs as a standard action.
bring someone back from the brink of death in so many rounds.
and If you play you feats (or merits) right heal you self faster than any one person can damage you.
Some other clases other than mage grant wartren casting, i forgot.
Claw, (assaisins) get to chose between, getting a free warren lvl every couple of lvls. (in Measnis (illusion) or rashan (Darkness -> shadow -> Hiding) )or getting some really great combat feature (possibly sneak attack (or maybe brutal attack) with d8's, that would balance quit well I think)
OK I think that's enoguh backgropund info.
Now Human's have subraces (only humans can use warren magic),
Include
Napan: Blue skin, bonus the Strength.
Wikian: Large bonus to Ride.
But more relevant to my post:
Seven Cities:
People of the Seven cities can't tell menis (illusion) from rashan (darkness=hiding), so they can cast both as the same warren.
Because historically they have always thought of them as the same thing (well, ever since minis appeared)
Now that is an awesome power, doubling you magic potential.
Two problems:
Everyone who is an Illusionist will want to be Seven Cities.
Esp Claw, but really very few Claw were from the Seven Cities.
Maybe i could counter by requireing them to take there first lvl in Priest (Priests are muchmore common in the seen cities than mages).
But then for balance reasons i'ld also have to make priest much less powerfull at lvl 1 than mage (maybe even denying them first lvl spells, which would screw over people alternating priest and mage lvls)
or i can counter with a feat available at first lvl: seven cities upbringing: you may consider menis and rashan as the same warren, as you were educated by a tutor/priest from seven cities from a very young age.
But the other problem is that everyone will consider Seven Cities to be a race only for Illusionists.
which isn't right, thet also had great rider's and warriors.
And probably the only place where Spirtwalkers are trained.
Spirtwalkers use an different form of magic again (there are 4 or 5 other the magic systems other than Warrens)
That involves singing, and at high lvls can cause people to ascend at lower lvl than 20 (not easily).
I could divide seven cities in to civilized and Tribal.
Giving civilised a the meanis/rashan feature, and trible, the rider warrior features.
Still creates balance problems.
BTW i apologise for my inconsistent spelling of minas, i can't remember how it's meant to be spelled