PDA

View Full Version : Arena Tournament, Round 52: Grappler AF vs. Grayven I



ArenaManager
2009-08-13, 05:15 PM
Arena Tournament, Round 52: Grappler (AF) vs Grayven I

Map

http://i194.photobucket.com/albums/z123/TheChilliGod/Giantitp/Arena2i.gif


XP Reward: 300 XP
GP Reward: 300 GP

Grappler (AF) (http://www.myth-weavers.com/sheetview.php?sheetid=93100) - AlterForm
Grayven I (http://www.coyotecode.net/profiler/view.php?id=2240) - Thrall_Of_Ao


All Gladiators, please declare final purchases (if any) and roll initiative.

AlterForm
2009-08-13, 05:36 PM
Grappler Init: [roll0]

No purchases as of posting time.

And just so I don't forget, begin with Girallon Arms bound and infused.

Thrall_Of_Ao
2009-08-14, 11:51 AM
Grayven

Init: [roll0] (I have a feeling I'm going to wish I could keep last matches roll...:smallamused:)

Still updating sheet, should have purchases and changes up by the end of the weekend at the latest.

AlterForm
2009-08-16, 05:51 PM
Alright, let's do this. Loser Bracket - Go! (No purchases)

Grappler - Round 1

Start in Y10, Girallon Arms bound and infused to max.
Swift: Activate Travel Devotion
Move: 40 feet to S10
Standard: Ready an Action
Action+Trigger
Action: Touch attack to start a grapple
Trigger: Grayven performs any action (including movement) with in 5 ft of Grappler

Status
HP: 9/9
AC: 14 (Toch 14, FF 12)
Travel Devotion: Round 1 of 10
Girallon Arms bound
Readied Action: Start Grapple if Grayven takes action while adjacent to Grappler

End Turn

Thrall_Of_Ao
2009-08-17, 09:43 AM
Grayven

(Sorry for the delay, I had a crazy busy weekend)

Sell-
-War Mace (it's just not working for me) 12.5gp

Purchases-

-Scroll of Light of Lunia 25gp
-Heavy Mace 12gp

Round 1

Starting: B10, scroll in one hand.
Standard: Cast spell off scroll, begin glowing with silvery radiance.
Move: 35' to C3

Holding & using scroll of Light of Lunia
If judges can make call of spell as it seems to have contrasting information (range is 100/+5 per. caster level, but target is personal and description says beams can only be used within 30') Thanks!

Stats-

AC 16 F 11 T 15
HP 10
Move 40'
Turn checks 0/10

Spells-
Light of Lunia 1/10

AlterForm
2009-08-17, 10:30 AM
Grappler - Round

Swift: Move 20 ft O10, then Jump (auto-success) 15 ft to L11, then Move 5 ft to K11
Standard: Ready an Action
Action+Trigger:
Action: Initiate a Grapple
Trigger: Grayven does anything (including movement) while adjacent to Grappler

Status
HP: 9/9
AC: 14 (Touch 14, FF 12)
Travel Devotion: Round 2 of 10
Girallon Arms bound
Readied Action: Start Grapple if Grayven takes action while adjacent to Grappler
Position: K11

End Turn

Thrall_Of_Ao
2009-08-20, 03:54 PM
Grayven

Round 2

Actions-

5' Step- C2

Move- Draw Scroll

Standard- Ready action

Ready-
Release Light of Lunia as soon as I have an unobstructed shot (still not sure about the spells range though). I'd roll now, but I'd rather avoid confusion later.


Stats-

AC 16 F 11 T 15
HP 10
Move 40'
Turn checks 0/10

Spells-
Light of Lunia 2/10


End of Turn

AlterForm
2009-08-20, 04:11 PM
Grappler - Round 3

Swift: Move 20 ft to I8, then jump:
[roll0]
20 ft to F5. (Only using 20 of the possible 28 feet for the check)
Move: 15 ft to D3
Standard: Attempt to initiate a grapple. (See next post)

AlterForm
2009-08-20, 04:15 PM
Grappler - Round 3 cont.

[roll0] vs Touch AC 11 (Aw, c'mon. Two battles in a row I miss Touch AC. :smallmad:)
[roll1] vs Opponent's roll
[roll2] damage

Status
HP: 9/9
AC: 14 (Touch 14, FF 12)
Travel Devotion: Round 3 of 10
Girallon Arms bound
Position: D3

End Turn, and I suspect your readied action triggers somewhere in there.

Thrall_Of_Ao
2009-08-21, 08:36 AM
Grayven

Round 3
(readied action)

Readied action Triggers at F5

The corona of silver light surrounding Grayven dims, even as it coleases around his outstreched hand and flies towards his foe in a radiant beam.

Beam 1
Ranged Touch Attack- [roll0]
Damage- [roll1]

Beam 2
Ranged Touch Attack- [roll2]
Damage- [roll3]

((Let's see how this goes before moving on, well played on the jump by the way, I wasn't expecting that))

Thrall_Of_Ao
2009-08-21, 08:46 AM
Grayven

Round 3

Actions-

Free- Activate Divine Might

Move- Draw Heavy Mace

Standard- Attack Grappler: [roll0] Damage: [roll1]

5' Step- B1

End of Turn

AlterForm
2009-08-21, 06:35 PM
First beam hits; Grappler takes 6 damage.

Grappler - Round 4

5-ft step to C2
Standard: Attempt to Initiate Grapple
[roll0] vs AC 13

http://up-ship.com/blog/wp-content/uploads/2009/04/ffffuuuuu.jpg

[roll1] vs Opponent's Roll
[roll2]

Status
HP: 3/9
AC: 14 (Touch 14, FF 12)
Travel Devotion: Round 4 of 10
Girallon Arms bound
Position: C2

End Turn

Thrall_Of_Ao
2009-08-24, 06:31 PM
Grayven

((Wow. Just wow.))

Round 4

Free- Activate Divine Might

Standard- Attack: [roll0] Damage: [roll1]

Move- Draw Alchemists Fire

Stats-

AC 16 F 11 T 15
HP 10
Move 40'
Turn checks 2/10

Spells-


End Turn

AlterForm
2009-08-24, 06:44 PM
What a high rolling game. :smallannoyed:

Grappler - Round 5

Standard: Attempt to initiate grapple
[roll0] vs Touch AC 13
[roll1] vs Opponent's Grapple Check
[roll2] unarmed damage.

Aaaaand we're off. With a grapple mod of just +3, I don't think Grayven can win the contested check unless Divine Might boosts that somehow.

For Reference (http://www.d20srd.org/srd/combat/specialAttacks.htm#grappleChecks).

Status
HP: 3/9
AC: 14 (Touch 14, FF 12)
Travel Devotion: Round 5 of 10
Girallon Arms bound
Position: C2

End Turn

Thrall_Of_Ao
2009-08-24, 07:14 PM
Grayven

((UN-BE-LIEVABLE))

Just in case...
(Round 4)
Check to resist Grapple- [roll0]

Round 5

Free- Drop Heavy Mace

Standard- Attack (Spiked Gauntlets): [roll1] vs. AC 12

Move- switch Alchemists Fire to main hand (fat good it will do me now)

AlterForm
2009-08-24, 07:32 PM
Grappler - Round 6

Free: Move into C2
Standard: Attempt to damage Grayven with a grapple check.
[roll0] vs Grayven's grapple check. :smallannoyed:
[roll1] if Grayven loses the contest.

Status
HP: 3/9
AC: 14 (Touch 14, FF 12)
Travel Devotion: Round 6 of 10
Girallon Arms bound
Position: C2

End Turn

Thrall_Of_Ao
2009-08-28, 01:18 PM
Grayven

Opposed Grapple check- [roll0]

If I have to leave that square, I'll move to C2 (if I'm wrong about this and the below is invalidated, please let me know)

((If won))

Free- Divine Might

Standard- Attack (spiked gauntlet): [roll1] vs. AC 16(?)
Damage: [roll2]

5' Step- B3

Move- Draw scroll

Scroll of Command of course.

Stats-

AC 16 F 11 T 15
HP 2/10
Move 40'
Turn checks 3/10

Spells-

AlterForm
2009-08-28, 06:35 PM
Your reactive grapple check was to keep me from damaging you. You won that.

That movement into C2 is part of grappling. At the start of my first turn after starting the grapple, I must move into your square or lose the grapple. We're both now in C2.

On your turn, escaping from the grapple is done in place of an attack. If you don't escape the grapple, we're still grappling and you can't move anywhere.

As is, you could make the attack roll with your spiked gauntlet but you would not be able to move away. I don't think you could draw a scroll, since the only retrieval options listed under "if you're grappling" are retrieving a light weapon or a spell component. Since your current actions are illegal together, you should be able to redo your turn so it is legal.

Thrall_Of_Ao
2009-08-29, 10:12 AM
My mistake. I was being lazy (and overly optimistic :smallannoyed:).
I feel a little cheap getting to redo my turn over again when my only real options are to try and hit you (again) or...use my Alchemists Fire.
Thing is, I'm not really sure how grenade like weapons work in a grapple. So...I'll ask on the waiting room thread.

Sorry for the delay.

AlterForm
2009-08-29, 10:12 AM
No problem. I want to do it right as much as you do. :smallbiggrin:

Thrall_Of_Ao
2009-08-31, 02:26 PM
Grayven

Round 6 (redux)

Free- Activate Divine Might

Move- Switch Alchemists Fire to off hand (since the ruling seems to be "can't be used in grapple", although, it was made by a initiate ref...it's not that you couldn't use a molotov in a grapple, it's just that you probably wouldn't WANT to :smallamused:)

Standard- Punch (with Spiked Gauntlet): [roll0] vs. AC 14 (-2 Dex, +2 Tree) Damage: [roll1]

End Turn

Thrall_Of_Ao
2009-08-31, 02:30 PM
Ref-
Hmmmmmm...have to really wonder about that tree effect now. If you're grappling while in the square, does it still add in?
RAW would say yes, but...

Schism
2009-08-31, 02:45 PM
@Thrall:While it does stretch the limits of belief, it seems that, yes, you and he would both benefit from the tree's bonus to AC despite literally being face to face. As read, it's pretty cut and dry: if you're in the square, you get the bonus.

Edit: C-2 doesn't have a tree. What was I thinking? :smallconfused: Rereading the matter, hang on.

Edit the second: As far as I can see, if somebody is in the square with a tree, they get the bonus, simple as that. I don't think there's precedent to argue with that, but if there is, another ref is free to say so.

AlterForm
2009-09-01, 10:14 PM
@Thrall: Why is Grappler losing his DEX bonus to AC? He would lose it to anyone not in the grapple, but not against Grayven (whom he is grappling with). Also...we're not in a tree, are we? C2, right? :smallconfused:

Thrall_Of_Ao
2009-09-05, 01:21 PM
No, I'm in B1. You were in C2. You move into my square per grapple rules.

Now, as for the Dex question (quick check of SRD)...you're right of course.

Free- Activate Divine Might

Standard- Attack: [roll0] Damage [roll1]

Move- Pray to Istus that I hit, or that you miss!


Also, my apologies for the delay yet again, I started a new job in the middle of the week (Wednesday morning) and have clocked more than 40 work hours since that time. :smalleek:
Not much time to post as you might have imagined. Sorry for the lack of notification.
If you want to call the match DQed, I'll understand.

AlterForm
2009-09-05, 01:58 PM
Hm. Interesting. I must've misread our positions. So we're grappling in B1. Works for me. Also, was the post right above this one a redo of Round 6 Redux?

Grappler - Round 7

Standard: Grapple Check to deal unarmed damage.
[roll0] vs Grayven's Grapple Check
[roll1]

Grayven has a +3 grapple mod, making his maximum result a 23 for a tie. Grapple ties go to the higher modifier, so this finishes the match I believe. Anything I'm missing?

Thrall_Of_Ao
2009-09-07, 11:19 AM
Yes, look like you have those Grapple rules pretty well memorised, but I do sincerely appreciate the reference link being included!

"We like you best AF, you deserve this win!"
With affection,
-The Forum Roller


(All sour grapes aside, good game and well played AF :smallsmile:)

AlterForm
2009-09-07, 05:34 PM
Well, since Grappler does Exactly What He Says on the Tin (http://tvtropes.org/pmwiki/pmwiki.php/Main/ExactlyWhatItSaysOnTheTin), it was fairly necessary to have myself well-versed in their use. Maybe in the level 2 rounds I'll have a reason to actually pin someone for Earth's Embrace (atm no one seems to have enough health to actually bother with it over just dealing unarmed damage).

Well played on your end, as well.

Psionic Dog
2009-09-07, 09:21 PM
High Ref PsiDog


Grappler AF is the victor!