imp_fireball
2009-08-30, 09:17 PM
Improved Called Shot
You now may only take a -2 penalty to called shots instead of -6.
Size Up
Your size bonus to attacks with a ranged weapon, if it applies at all in a given situation, is now double.
Heavy Rapid Shot
Prerequisite(s): Strength 13, Rapid Shot, Weapon Focus (chosen weapon), BAB +3
Individual attack rolls that ordinarily require a full action to perform are now treated as regular attacks in standard actions. This only applies to ranged weapons that do not impose armor check or movement penalties.
Clear Shot
Prerequisite(s): Alertness
If both you and your target have partial cover, you may spend a move action to make a spot check against the opponent's total AC. If successful, then you may ignore the target's partial cover to all additional ranged attacks against that target.
Guestimator
Prerequisite(s): Blind Fight
When firing at a target you have total cover too, your miss chance is halved and you receive a +4 bonus to hit them, assuming you fire at the right space.
Penetrating Shot
Prerequisite(s): Point Blank Shot
If an obstacle is disturbing line of effect towards your target, you may still damage the target, assuming you deal enough damage to the obstacle to allow your ranged munition to pass through it in a way that your line of effect will ultimately reach the target. The opponent is denied their DEX bonus to avoid this attack and the attack itself receives a +4 conditional modifier, assuming it succeeds. This attack can apply against multiple obstacles blocking LoE towards a target, however the modifiers do not change.
Blind Fire
Prerequisite(s): Sure Shot
Assuming you predict the correct space that the enemy is standing in, you may ignore all miss chance associated with concealment at a -4 penalty to your attacks for the rest of the round. If the first attack hits, then all other attacks during that round ignore concealment as well.
You now may only take a -2 penalty to called shots instead of -6.
Size Up
Your size bonus to attacks with a ranged weapon, if it applies at all in a given situation, is now double.
Heavy Rapid Shot
Prerequisite(s): Strength 13, Rapid Shot, Weapon Focus (chosen weapon), BAB +3
Individual attack rolls that ordinarily require a full action to perform are now treated as regular attacks in standard actions. This only applies to ranged weapons that do not impose armor check or movement penalties.
Clear Shot
Prerequisite(s): Alertness
If both you and your target have partial cover, you may spend a move action to make a spot check against the opponent's total AC. If successful, then you may ignore the target's partial cover to all additional ranged attacks against that target.
Guestimator
Prerequisite(s): Blind Fight
When firing at a target you have total cover too, your miss chance is halved and you receive a +4 bonus to hit them, assuming you fire at the right space.
Penetrating Shot
Prerequisite(s): Point Blank Shot
If an obstacle is disturbing line of effect towards your target, you may still damage the target, assuming you deal enough damage to the obstacle to allow your ranged munition to pass through it in a way that your line of effect will ultimately reach the target. The opponent is denied their DEX bonus to avoid this attack and the attack itself receives a +4 conditional modifier, assuming it succeeds. This attack can apply against multiple obstacles blocking LoE towards a target, however the modifiers do not change.
Blind Fire
Prerequisite(s): Sure Shot
Assuming you predict the correct space that the enemy is standing in, you may ignore all miss chance associated with concealment at a -4 penalty to your attacks for the rest of the round. If the first attack hits, then all other attacks during that round ignore concealment as well.