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Douglas
2009-09-13, 11:36 PM
A95 correction

No, ray spells are not affected. Despite having a single target, ray spells are not considered targeted spells. For a spell to get that distinction, it must have a "Target:" line. All ray spells instead have a line that says "Effect: Ray", and effect spells are specifically not reflected by Spell Turning.

Reach Spell states that "The spell effectively becomes a ray", so the same logic applies and the spell is not reflected.

powerdemon
2009-09-13, 11:38 PM
A95 correction

No, ray spells are not affected. Despite having a single target, ray spells are not considered targeted spells. For a spell to get that distinction, it must have a "Target:" line. All ray spells instead have a line that says "Effect: Ray", and effect spells are specifically not reflected by Spell Turning.

Reach Spell states that "The spell effectively becomes a ray", so the same logic applies and the spell is not reflected.

I was just looking through alternate class features earlier today and one of the pictures depicts Lidda the rogue using a class feature, that mimics Spell Turning, to reflect a Scorching Ray spell. It also says in the description for it that it works on rays. This is a different ability yes, but it says it functions like the spell.

And if you want to get technical, can't you say that it says that it does not work on "touch" spells, but rays being "ranged touch" is more specific, and thus does not apply?

Douglas
2009-09-14, 12:15 AM
I was just looking through alternate class features earlier today and one of the pictures depicts Lidda the rogue using a class feature, that mimics Spell Turning, to reflect a Scorching Ray spell. It also says in the description for it that it works on rays. This is a different ability yes, but it says it functions like the spell.
If you are referring to the Spell Reflection alternate class feature on page 35 of Complete Mage, the description of that ability makes no reference to Spell Turning at all and specifically as its only criterion affects spells that require an attack roll.


And if you want to get technical, can't you say that it says that it does not work on "touch" spells, but rays being "ranged touch" is more specific, and thus does not apply?
There is a technical distinction involved, but that is not it. "Touch" refers to the range of a spell, not whether it requires an attack roll or what kind of attack roll it might be. The relevant distinction for rays is that they a) do not have a "Target:" line and are therefore not targeted spells, and b) they do have an "Effect: Ray" line and are therefore effect spells. Either one of these conditions would be sufficient to make a ray not be affected by Spell Turning.

IthilanorStPete
2009-09-14, 11:19 AM
Q97
Can you target yourself with White Raven Tactics?

Keld Denar
2009-09-14, 11:29 AM
A 97

The rules are unclear. Technically, you are always considered to by your own "ally" for the purpose of targetting spells and effects.

The FAQ and about 99% of the community here agree that this is absurd in the case of WRT. WRT and IHS are nearly universally cited as the least clear and most abusive things about that book and the main reason its considered "overpowered" by a lot of DMs.

Consult your DM, but he'll probably say no.

IthilanorStPete
2009-09-14, 11:33 AM
Ok, that makes perfect sense. Thanks.

Sande
2009-09-14, 12:08 PM
Q98
If a Fallen Paladin and a Blackguard gets atonement, can he keep feats from both classes?
(Charisma addition to saves applies only once. But fiendish servant, sneak attacks, smite and detect good. Spells?)

Q99
Could you attack with a lance (spirited charge and every feat before that) when attacking on a dragon mount? Or only dragon can make attacks?

Q100
If you drop an opponent on a charge, can you use your cleave action to hit another opponent if he is close enough?

Q101
If you're a medium character, shrink a gargantuan spear for your size and use it to attack someone, what happens?
(How much damage does it do? Does it penetrate first and then de-shrink or does it de-shrink on impact? If the later one, does it deal damage as a small spear and then fall on the ground as a gargantuan spear or does it deal damage as a gargantuan spear and leave the target with a HUEG tree sticking out of it's body?)

Yeah, I'm a DM and my players think up all kinds of interesting new weapons. I can't figure some of them out on my own. (this is the tip of the iceberg...)

Curmudgeon
2009-09-14, 03:13 PM
A 100 Yes.

Cleave provides an extra melee attack against a new foe within reach, once per round.

sofawall
2009-09-14, 03:18 PM
Q101
If you're a medium character, shrink a gargantuan spear for your size and use it to attack someone, what happens?
(How much damage does it do? Does it penetrate first and then de-shrink or does it de-shrink on impact? If the later one, does it deal damage as a small spear and then fall on the ground as a gargantuan spear or does it deal damage as a gargantuan spear and leave the target with a HUEG tree sticking out of it's body?)

This one I don't quite understand. How are you shrinking it? How are you unshrinking it?

Curmudgeon
2009-09-14, 03:23 PM
A 101

Shrink Item reduces a nonmagical item to 1/16 its size in all dimensions. Gargantuan items are 3 size steps above Medium, and each step represents a doubling of extent. Thus shrinking a Gargantuan spear would make it approximately the same as a Small spear. A Medium creature using this as a weapon would suffer a -2 inappropriate size penalty on their attack roll, and do the usual 1d6 damage for a Small spear.
Objects changed by a shrink item spell can be returned to normal composition and size merely by tossing them onto any solid surface or by a word of command from the original caster. As attacking with a shrunken item is not "tossing it" onto a solid surface, and precludes using a (standard action) command word, the shrunken spear would remain shrunken.

Curmudgeon
2009-09-14, 03:42 PM
A 98

Your question mentioned feats, but you referred to class features instead, so that's what I'll assume you're actually asking about. An ex-Paladin with Blackguard levels has Blackguard class features, which are not lost if the Blackguard suffers an alignment change. An ex-Paladin/Blackguard who undergoes an Atonement spell to restore their Paladin class continues to have the Blackguard's Aura of Evil class feature. Use of this (always active) class feature constitutes an evil act, and thus the atoned Paladin/Blackguard immediately falls again. Once an ex-Paladin also has Blackguard levels, a simple Atonement spell will be incapable of restoring their Paladin status.

Stegyre
2009-09-14, 03:55 PM
Q 102
Can the Divine Metamagic Feat be used to metamagic a spell to a higher level than the character can cast, or even a higher level than is otherwise possible?

Example 1: Innate Spell requires sacrificing a spell slot 8 levels higher than the spell now used as an SLA. Suppose a character turned a 3rd level spell into an SLA and -- using DMM -- permanently sacrificed 8+1 turnings (plus, presumably, a 3rd level spell slot).

Example 2: Quicken Spell requires a 4-level increase in spell level. Suppose a character quickened an 8th-level spell, paying 4+1 turnings.

Are either or both of these RAW-legal?

Douglas
2009-09-14, 04:20 PM
A102

Yes, Divine Metamagic can be used to apply metamagics beyond the normal spell slot level limits. You could, for example, make a 9th level spell Persistent.

Your first example is not legal, as Innate Spell is not a metamagic feat.

Your second example is legal.

OverWilliam
2009-09-14, 04:36 PM
Q 103 Part A

How do Magic Traps/Spell Traps work? I have read about this in the SRD and DMG (same thing), but it is rather ambiguous and is not explained very well. Can any wizard make a Magic Trap, and if so, would it cost anything since I'm doing the casting myself?

Q 103 Part B

Based on the above, could the same be done with a Psionic character using powers instead of spells?

Curmudgeon
2009-09-14, 04:58 PM
A 103 A No.

"Any Wizard" cannot make a magical trap; you need the appropriate feat.
Creating a magic device trap requires the Craft Wondrous Item feat (see Designing a Trap (http://www.d20srd.org/srd/traps.htm#designingATrap) and the feat description).
Magic Device Trap Cost

Building a magic device trap involves the expenditure of experience points as well as gold pieces, and requires the services of a spellcaster. The minimum costs for each spell used in any trap are: 50 gp × caster level × spell level
4 XP × caster level × spell level
A 103 B

You can create a psionic trap with the Craft Universal Item feat.

Sande
2009-09-15, 05:03 AM
Q104
Is using the aura of evil considered a "willfully committed evil act" if the Paladin can not control the aura?

Q105
What happens to a spear that has penetrated a creature when it is commanded to de-shrink? Extra damage? How much?

powerdemon
2009-09-15, 07:06 AM
Q104
Is using the aura of evil considered a "willfully committed evil act" if the Paladin can not control the aura?


A 104
That depends on who you ask. RAW, probably. Rules as intended; I would hope not. Ask you DM or if you are the DM, make the decision. Whatever makes more sense to you.

Curmudgeon
2009-09-15, 07:45 AM
A 104

That question isn't particularly relevant, because taking Blackguard levels is by itself a willfully committed evil act as it requires that alignment, and attempting to benefit from those levels as a Paladin is also an evil act. I just mentioned the first thing that would cause the Paladin/Blackguard to fall again.

A 105

Nothing happens. Except in special cases such as harpoons, D&D weapons do not stay lodged in their targets. They make a wound and either fall out or are withdrawn.

Obahai
2009-09-15, 08:50 AM
Q106
Does the fast movement monk/barbarian class ability stack with a raptoran's fly speed?


Q107
Does a monk's unarmed strike stack with the Raptoran Skytalons improved talon class ability?

Stegyre
2009-09-15, 09:33 AM
Q 108
A quickie: where do I find the rules on devotion feats?

Epinephrine
2009-09-15, 10:22 AM
A 108 Google? (http://lmgtfy.com/?q=D%26D+%22domain+devotion+feats%22)

Complete Champion

Epinephrine
2009-09-15, 10:26 AM
A106 No.

A barbarian’s land speed is faster than the norm for his race by +10 feet.

and yes.

At 3rd level, a monk gains an enhancement bonus to her speed, as shown on Table: The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed.

A107 No. Talons are a natural weapon, not an unarmed strike. Unarmed strikes are defined in the SRD, and the damage is based on your size.

Demons_eye
2009-09-15, 04:23 PM
Q:109
What book is warlock found in?

Claudius Maximus
2009-09-15, 05:02 PM
A 109

Warlocks are in Complete Arcane.

Q 110

What LA 0 races and templates have +con?

powerdemon
2009-09-15, 05:41 PM
Q 110

What LA 0 races and templates have +con?

A 110

Here (http://boards1.wizards.com/showthread.php?t=697653) is a list of all LA 0 races.

sofawall
2009-09-15, 05:42 PM
A110:
Gnomes, Dwarves and Mongrelfolk come to mind.

Dragonborn on the template side.

Dragonborn Mongrelfolk loves his +6 con at +0 LA.

Stegyre
2009-09-15, 09:46 PM
Q 111
Both the Creation Domain and the Craft Domain offer a +1 CL to conjuration (creation) spells. Nominally, these are untyped bonuses, so do they stack, or is the fact that they are both domain bonuses (although from different domains) mean that they do not stack?

Douglas
2009-09-15, 10:18 PM
A111

They are untyped bonuses from different sources and therefore stack.

Keld Denar
2009-09-15, 10:27 PM
A 111

There is no such thing as a "domain" bonus. Sacred yes, profane yes...but no domain bonus. If the bonus had a type, it would be clearly stated. It doesn't. They are untyped, and therefore stack.

EDIT: Curse ye slow internetz! Ninja'd again!

Paulus
2009-09-15, 11:32 PM
Q112

These new spells can be common spells chosen from
the sorcerer/wizard spell list (page 192), or they can be unusual
spells that the sorcerer has gained some understanding of by study.
For example, a sorcerer with a scroll or spellbook detailing an
unusual sorcerer/wizard spell (one not on the sorcerer/wizard spell
list in this book) could select that spell as one of his new spells for
attaining a new level, provided that it is of the right spell level.

Upon reading this in the PHB (3.5) the question arose, does this mean one may choose a spell from another spell list such as bard? Druid? Cleric? Ranger? Paladin? As long as it is of the required level?

and if so, does this mean one can take a bard version of a spell AND the Sorc/wiz version of a spell? Such as Dispel Magic, Greater?

Thanks in advance.

Thurbane
2009-09-15, 11:39 PM
Q 113

Can a Karsite use the SLAs of the Warlock or Dragonfire Adept classes as normal, or does his spellcasting inability interfere? I assume it would be OK, as the restriction seems to be only on actual casting...

powerdemon
2009-09-15, 11:40 PM
Q112
Upon reading this in the PHB (3.5) the question arose, does this mean one may choose a spell from another spell list such as bard? Druid? Cleric? Ranger? Paladin? As long as it is of the required level?

and if so, does this mean one can take a bard version of a spell AND the Sorc/wiz version of a spell? Such as Dispel Magic, Greater?

Thanks in advance.

A 112

No you cannot learn spells of other classes (unless you could learn them normally). The meaning of the referenced text is that you can learn spells from other sources such as the spell compendium (which is not listed on the standard list of spells in the PHB) or spells from other books such as Frostborn or Stormwrack.

Curmudgeon
2009-09-16, 01:13 AM
A 113 Yes.

The answer's on page 86 of Tome of Magic:
Spellcasting Inability: Karsites cannot cast arcane or divine spells, even if they take levels in a class that grants spellcasting ability. They can use spell-like abilities, psionic powers, and magic items normally.

JeenLeen
2009-09-16, 10:27 AM
Q 114

The Chameleon PrC in Races of Destiny as an [Ex] ability that lets them choose their focus. These include 'Arcane focus' and 'Divine focus', which enable spellcasting. Is their ability to cast spells then extraordinary? Even if so, are the spells they cast still spellcasting (and thus cancelled out by an Antimagic Field)? In other words, is it an Extraordinary (Ex) ability giving Spellcasting (Sp) and thus subject to things that inhibit (Sp) and (Su) abilities?

Crow
2009-09-16, 10:33 AM
Q 115

In the epic Dispel seed, it states that the dispel check is 1d20+10, +1 for each additional +1 to the Spellcraft DC. Does this mean that the caster level of the dispeller isn't an issue, so long as they can make the spellcraft dc?

Eloel
2009-09-16, 11:57 AM
A114
Yes.

Q116
Can Wildshape be used to qualify for Quick Change feat in Savage Species?
Why/Why not?

Curmudgeon
2009-09-16, 12:05 PM
A 116 Yes.

The Druid's wild shape ability has been modified by an erratum to be an instance of the alternate form special ability, and thus qualifies for the Quick Change feat. The feat would allow the Druid to wild shape as a move action instead of as a standard action.

Stegyre
2009-09-16, 01:00 PM
Q 117
Is there anything anywhere in RAW (and if so, what?) about whether or not spells/effects/items/etc. that boost caster level also boost a psionic manifester level?

powerdemon
2009-09-16, 01:04 PM
Q 117
Is there anything anywhere in RAW (and if so, what?) about whether or not spells/effects/items/etc. that boost caster level also boost a psionic manifester level?

A 117

By RAW they don't because Caster Level and Manifester Level are two different things by definition. But one of the options for adding Psionics into your campaing is to run it like magic. In that case it would affect cross discipline but not otherwise without DM approval.

Faleldir
2009-09-16, 01:54 PM
Q 118
Can a Barbarian/Warblade recover maneuvers while Raging?

Curmudgeon
2009-09-16, 02:23 PM
A 118 Yes.
While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function.While a martial adept requires meditation to learn new maneuvers, and someone without martial adept class levels requires meditation to recover spent maneuvers, no special concentration is required for the Warblade to recover all expended maneuvers; it's just an ordinary swift action.

Lord of Syntax
2009-09-16, 03:42 PM
Q 119:

Are there any Classes that give Cha to AC?

Douglas
2009-09-16, 03:53 PM
A119

Yes. For a fairly comprehensive list, google "X stat to Y bonus" (including the quotes). The compilation's formatting was sadly broken by the recent change of WotC's forums, but it's still an impressive and useful resource.

blazinghand
2009-09-16, 03:54 PM
More A 119

You can find that thread here: http://community.wizards.com/go/thread/view/75882/19871590/X_stat_to_Y_bonus

Random832
2009-09-16, 03:59 PM
And finally, to actually answer A 119 in case he doesn't want to access the wizards forums or figure out with the broken formatting
{TABLE]Class|Level|Source|
Arcane Duellist|2|Online (http://www.wizards.com/default.asp?x=dnd/re/20030224a)|
Battle Dancer||DragMag#159/DragComp p26|
Dread Pirate|9|Complete Adv. p39 3.5|AC, Self and Allies, 1/Day
Knight o.t. Sacred Seal|2|Tome of Magic 3.5|AC and Reflex 1 round in 5
Mystic Wonderer||Magic of Faerun p35 3.0|
Paladin|2|sub lvl Champions of Valour p48|AC (Replaces bonus to Saves)
Risen Martyr|2|BoED p68 3.5|
Warmage|1/3/5|Dragonlance 5th p?|AC for 1/2/3 allies within 30'
Wilder||XPH p29 3.5|Touch AC (cannot exceed normal AC)|[/TABLE]

Claudius Maximus
2009-09-17, 10:10 AM
Q 220

Are there any printed items that give a passive bonus to spellcraft? Preferably not an expendable or epic item.

Q 221

When power attacking with a two handed weapon and while using the Leap Attack feat, is the extra damage calculated at a 1:3 or 1:4 ratio?

powerdemon
2009-09-17, 10:47 AM
Q 221

When power attacking with a two handed weapon and while using the Leap Attack feat, is the extra damage calculated at a 1:3 or 1:4 ratio?

A 221
Errata cleared up that matter. It should increase the damage from power attack by 100%.

When using a 1 handed weapon and leap attack, you do damage at 1:2 ratio, the same as if you used power attack with a 2 handed weapon without leap attack.

A 2 handed weapon is 1:4 when using power and leap attack.

Mushroom Ninja
2009-09-17, 02:46 PM
Q 222 Does a spell enhanced by Fell Drain give a negative level each time it deals damage to the target or only once?

Fitz10019
2009-09-17, 06:22 PM
Q123

If a character is supposed to be an excellent vocal mimic of other people, even 'people' of monster races, what skill would that be?

powerdemon
2009-09-17, 06:25 PM
Q223

If a character is supposed to be an excellent vocal mimic of other people, even 'people' of monster races, what skill would that be?

A 123 EDIT: These should still be numbered in the 100's

Bluff? Or perform (Impressions)?

Epinephrine
2009-09-17, 07:59 PM
Q124 Does a Sword Archon (BoED, p.160) wield longswords (as the text says) or have natural weapons (as the stat block suggests).

Shademan
2009-09-18, 05:38 AM
Q125

I hear alot about TIER classes lately, like tier1 and tier 2 classes... anyone wanna tell me what that is all about?

Yora
2009-09-18, 05:57 AM
A125
Someone once made a list of (almost) all classes and categorized them into different groups of "quality", ranging from 1 (can do everything perfectly) to 6 (can do nothing even remotely good). Though it's quoted very often, I could always only find a list of what the tiers mean, but not what classes they include.
Tier 6 is the really really bad classes, that can do nothing very well and not even those things they are supposed to be specialists in.
Tier 5 is quite bad and tier 4 can only do very few things right, often "one trick ponies".
Tier 2 and 3 are rather balanced and have ways to at least contribute something to the group, even if it is not their usual field of specialization.
Tier 1 is almost too good, as those classes can have solutions for effectively any possible problem and they can usually do them even better than classes, that are specialists in them. Here you have the usual suspects like Cleric, Druid, Wizard, and Artificer.

Thurbane
2009-09-18, 06:10 AM
A 124

Sword Archons attack with their armblades, a natural attack.


When angered or in combat, the forearms of a sword archon shift form to take on the quality of holy flaming longswords.

Armblades (Ex): As a free action, a sword archon can mold the flesh of its forearms, hardening and sharpening organic matter into the form of powerful magic blades. The archon wields the blades like longswords, and they gain the properties of +2 holy flaming longswords.

Sliver
2009-09-18, 06:34 AM
Q125

I hear alot about TIER classes lately, like tier1 and tier 2 classes... anyone wanna tell me what that is all about?

A125 extra

Here, you might use this (http://brilliantgameologists.com/boards/index.php?topic=1002.0) one

Myou
2009-09-18, 08:41 AM
Q 126

Are there any methods for a vampire to protect himself from sunlight?

Q 127

Are there any methods for a wizard to prevent enemies from attacking his familiar without having to leave it behind at home?

vollmond
2009-09-18, 09:16 AM
Q 128
Does elvencraft allow a magic bow's enhancements to apply to quarterstaff usage?

IE, if I have a +1 flaming elvencraft bow, is the melee usage +1 flaming, too?

Q 129
If the above is not automatic, is it possible? And would I pay as if two separate weapons (one weapon at +2, one double weapon at +2) or would it count as a single weapon at +4?

Many thanks.

Vangor
2009-09-18, 09:30 AM
Q 126

Are there any methods for a vampire to protect himself from sunlight?

A 126

Vampire Lord Template from the WotC site makes them weakened by but not destroyed by sunlight.

Libris Mortis has a feat Endure Sunlight to allow you to resist Sunlight for...1 or 3+Cha rounds.

Lords of Darkness contains a 4th level Cleric spell Night Mantle which does this.

Darkoil from the adventuring gear section of Underdark...could as this protects Drowcraft equipment for being destroyed by the Sunlight.

I sword Underdark had a spell for this as well, but this may be in Drow of the Underdark which I don't have on hand.

Curmudgeon
2009-09-18, 10:34 AM
A 127

The spell Familiar Pocket (Spell Compendium) provides protection for your familiar while keeping it close.

Curmudgeon
2009-09-18, 10:41 AM
A 128 No.
Magical enhancements to an elvencraft bow only affect its use as a bow. Enhancements to the melee capabilities of the weapon must be added separately.
A 129

It's possible. You would need to pay for the enhancements separately, as noted above. Basically except for the base cost of the weapon, everything is bought independently as if for two different weapons.

Divinech
2009-09-18, 10:49 AM
Q130
Is it possible to initiate a grapple with an Attack of Opportunity?

Q131
Let's assume a changeling changes shape into a human. Does he still need to roll Disguise vs. Spot to pass as a human? His body physically changed into a human, so I am not sure if it is really necessary...

Edit: Thanks, Curmudgeon :smallsmile:

Curmudgeon
2009-09-18, 10:59 AM
A 130 Yes.

Initiating a grapple requires a successful melee touch attack, which you can perform as an attack of opportunity.

Curmudgeon
2009-09-18, 11:04 AM
A 131 Yes.

Assuming you're talking about the changeling's Minor Change Shape racial ability, yes.
Skills: *When using its minor change shape ability, a changeling gets a +10 circumstance bonus on Disguise checks.

JeenLeen
2009-09-18, 02:01 PM
Q 132

Does the Chamelon Prc (RoD) qualify as a spellcaster for other PrC that require spellcasting, even if the character is not using a focus that enables them to cast spells?

Curmudgeon
2009-09-18, 02:37 PM
A 132 No.

The Chameleon qualifies as a spellcaster only on those days on which they have either Arcane Focus or Divine Focus. It's probably best to never use Chameleon as a way into Complete Arcane prestige classes, because the rule in that book has you forever losing your prestige class features if you don't constantly maintain your entry requirements.

Myatar_Panwar
2009-09-18, 09:24 PM
Q133

Does a bard's inspire courage bonus apply to himself as well? It says allies, not sure if it includes himself.

Douglas
2009-09-18, 09:28 PM
A133

Yes, it does. In D&D 3.5e, "allies" generally does include yourself.

ericgrau
2009-09-19, 09:14 AM
Q130
Is it possible to initiate a grapple with an Attack of Opportunity?

Q131
Let's assume a changeling changes shape into a human. Does he still need to roll Disguise vs. Spot to pass as a human? His body physically changed into a human, so I am not sure if it is really necessary...

Edit: Thanks, Curmudgeon :smallsmile:

A131 (correction/addition): If you look at the description of disguise self, alter self, etc., you need to make a disguise vs. spot to pass as a particular human. You've still changed into a human either way. The text is not 100% clear, but creating a disguise is optional which seems to imply that you still look like a human whether you disguise yourself or not. And even mundane disguises don't allow checks unless someone is actually trying to examine you. Typically that means guards, the real person's friends, etc.

Curmudgeon
2009-09-19, 09:28 AM
A131 (correction/addition): If you look at the description of disguise self, alter self, etc., you need to make a disguise vs. spot to pass as a particular human. You've still changed into a human either way. The text is not 100% clear, but creating a disguise is optional which seems to imply that you still look like a human whether you disguise yourself or not. And even mundane disguises don't allow checks unless someone is actually trying to examine you. Typically that means guards, the real person's friends, etc.
After you use Minor Change Shape you do still need to make the Disguise check if it's required, though that will only happen if your behavior makes someone doubt you.
Your Disguise check result determines how good the disguise is, and it is opposed by others’ Spot check results. If you don’t draw any attention to yourself, others do not get to make Spot checks.

Rhiannon87
2009-09-19, 12:40 PM
Q134

How exactly does having a paladin's special mount as a cohort work? Do they continue to gain bonuses from being a mount, as well as being able to gain levels in a class? Do the hit die apply against the level limit?

The Dark Fiddler
2009-09-20, 06:07 AM
Q135

On the Psion's entry in the SRD, Psicrystals are described, which implies that Psions can create them for themselves, but on the table describing a Psion's class features, it does not show the Psycrystal Affinity feat as a bonus feat, or anything similar. Is this missing from the SRD's version (I don't have the book myself, only the SRD), or is it just there for being there, and a Psion must take the Psicrystal Affinity feat to receive a Psicrystal?

Rhiannon87
2009-09-20, 11:23 AM
Q135

On the Psion's entry in the SRD, Psicrystals are described, which implies that Psions can create them for themselves, but on the table describing a Psion's class features, it does not show the Psycrystal Affinity feat as a bonus feat, or anything similar. Is this missing from the SRD's version (I don't have the book myself, only the SRD), or is it just there for being there, and a Psion must take the Psicrystal Affinity feat to receive a Psicrystal?

A 135

Psions do not automatically get psicrystals the way wizards/sorcerers get familiars. They have to take that feat on their own, so it is completely possible to play a psion without a psicrystal.

IthilanorStPete
2009-09-20, 01:49 PM
Q 136
Boots of the Battle Charger (MiC 76) allow making a charge as a standard instead of a full-round action; if I have the Pounce ability from Lion Totem Barbarian, can I still make a full attack on this charge?

Mauril Everleaf
2009-09-20, 02:30 PM
Q 137
What book are Legacy Weapons in and (in case I don't have the book) what are the basic rules for how they work?

Vangor
2009-09-20, 02:31 PM
Q 136
Boots of the Battle Charger (MiC 76) allow making a charge as a standard instead of a full-round action; if I have the Pounce ability from Lion Totem Barbarian, can I still make a full attack on this charge?

A 136

This appears to have no conflict with Pounce which only requires a Charge attack be made, not a Charge attack be made as a full-round action. However, I have seen a few variations of Pounce in the RAW, but the SRD does not include any modifiers to how the Charge is made. Thus, should be acceptable.

Claudius Maximus
2009-09-20, 03:12 PM
A 137

Rules for Legacy Items can be found in the book Weapons of Legacy. A limited overview can also be found in the Nine Swords chapter of the Tome of Battle.

Basically, Legacy Items are priceless and nearly indestructible items that grow in power as their owner gains levels, so long as the owner completes certain rituals and makes sacrifices (such as suffering an attack penalty or permanently losing HP).

Q 138

Does a spellbook have to have 100 pages? Can I have a spellbook that just happens to be 400 pages long? Basically, is a spellbook a specific 100 page item, or will any book suffice?

Kylarra
2009-09-20, 03:18 PM
A 138 - No. That is just the typical spellbook, the generic model so to speak. C. Arcane (p140) lists the formula for creating/purchasing custom spellbooks. A 400 page one would be 45gp, 5gp for the cover + 4*10gp per each 100 pages. and weigh 9 lbs (1lb cover + 2lbs*4 for pages). It's not "just a book" because it needs to be treated with special precautions so you can go adventuring with it.

IthilanorStPete
2009-09-20, 03:43 PM
Q139

Is there a way to be able to score critical hits on things that are normally immune to them?

Godskook
2009-09-20, 04:00 PM
Q140

Is there a way to gain skill points from an int bonus that you have now, but didn't have on previous level ups? Such as a wizard with 17 starting int, he'll eventually have 22 int base at L20. At L1, he's gaining 2 + 3 skill points per level, but at L20, he's gaining 2 + 6. Can he 'retcon' his earlier gains, somehow, to make it as if he was gaining 2 + 6 all along?

The Witch-King
2009-09-20, 04:53 PM
Q. 141

Do coup de grace's have to be lethal? Can I knock some body out with a non-lethal one? Is there any way (such as with a bow) to deliver a lethal coup de grace at range?

Vangor
2009-09-20, 05:24 PM
Q. 141

Do coup de grace's have to be lethal? Can I knock some body out with a non-lethal one? Is there any way (such as with a bow) to deliver a lethal coup de grace at range?

A 141

To deliver a coup de grace with a bow or similar the character must be adjacent.

As to nonlethal, nothing appears to restrict dealing nonlethal damage as a coup de grace except the fact the person struck must make a fortitude save or die. As nonlethal damage does not kill...seems yes you can but you may still kill a foe.

Starbuck_II
2009-09-20, 05:34 PM
Q139

Is there a way to be able to score critical hits on things that are normally immune to them?

A 139
There are magic items and spells that allow this. Do you need specifics?

IthilanorStPete
2009-09-20, 05:35 PM
A 139
There are magic items and spells that allow this. Do you need specifics?

Yes, please. If there's an index on WotC or something with the info, just pointing me there'd be fine.

Thieves
2009-09-20, 06:41 PM
A140: DMG quote, "Creating PCs above level 1": "It is important to note if Intelligence gets modified, because a raised Intelligence score might gain the character more skill points, but only at that level and beyond. (That is, extra skill points are not retroactive.)" Meaning no, and personally I've never seen any ability / item allowing this - but artifacts can be created for anything, you know.

Q140 expansion: Just to make sure: Is the case with the Constitution bonus affecting hit points the same as with Intelligence affecting skill points? Or are the bonus HPs always counted off the current Constitution modifier?

Q142: Here (http://www.giantitp.com/comics/oots0603.html) we can see someone getting shot by Haley twice, and in the following strip, three people getting a Sneak Attack each. A) Is it legal under Core rules to apply Sneak Attack to one attack only or to all attacks for which SA conditions are met? and B) Is there a limit on how widespread the targets of a full-attack with a ranged weapon are? Like the spell limitation "one creature/level, no two of which can be more than 30 ft. apart"?

KillianHawkeye
2009-09-20, 07:01 PM
A. 140b

Your hit points are always based on your current Constitution score, even when it undergoes temporary fluctuations such as ability score damage or a boost from a Barbarian's rage.

KillianHawkeye
2009-09-20, 07:05 PM
Q142[/B]: Here (http://www.giantitp.com/comics/oots0603.html) we can see someone getting shot by Haley twice, and in the following strip, three people getting a Sneak Attack each. A) Is it legal under Core rules to apply Sneak Attack to one attack only or to all attacks for which SA conditions are met? and B) Is there a limit on how widespread the targets of a full-attack with a ranged weapon are? Like the spell limitation "one creature/level, no two of which can be more than 30 ft. apart"?

A. 142a

Sneak Attack applies to all attacks that qualify for it (although I suppose you could choose not to use it if you wanted). However, note that in the strip you linked to, Haley appears to be shooting both arrows at the same time using her Manyshot feat, which specifically only allows you to apply precision-based damage to the target once regardless of how many arrows you shoot.


A. 142b

There is no limitation. The targets can be anywhere in range.

Godskook
2009-09-20, 07:12 PM
A140: DMG quote, "Creating PCs above level 1": "It is important to note if Intelligence gets modified, because a raised Intelligence score might gain the character more skill points, but only at that level and beyond. (That is, extra skill points are not retroactive.)" Meaning no, and personally I've never seen any ability / item allowing this - but artifacts can be created for anything, you know.

You seem to have not understood the question. I understand how the rules normally work, I'm wondering about a way to circumvent this that I as a PC can do.

Q140, still running, if anyone has an answer.

Douglas
2009-09-20, 07:42 PM
A140

No. Skill points are never retroactive. Permanent increases in intelligence, such as from levels or inherent bonuses, increase skill points gained for future levels but not for past levels. There is no RAW way to change this.

Thurbane
2009-09-20, 09:41 PM
Q 143

What's the UMD DC for a Beguiler to activate a Runestaff (to cast spells not on his list) so that he can power it with his own spell slots?

Curmudgeon
2009-09-20, 10:31 PM
A 142a additional info

While it's supposition that Haley is getting sneak attack twice with her two arrows in the surprise round, that's legal with the Greater Manyshot (http://www.d20srd.org/srd/psionic/psionicFeats.htm#greaterManyshot) feat.

Curmudgeon
2009-09-20, 10:41 PM
A 143

Assuming you're referring to a runestaff with spells that aren't on the Beguiler list, the Beguiler would need to make an Emulate a Class Feature check, DC 20 + level at which the spell appears on the emulated arcane spellcaster class's list. All the other activation requirements for each spell must still be met: verbal, somatic, material, XP, and anything else. And of course the Beguiler must sacrifice a spell slot of at least the required level.

Stegyre
2009-09-20, 10:47 PM
Q 144
Where may I find a formal definition of "effect," as in "For all effects related to race, a half-elf is considered an elf."

Curmudgeon
2009-09-20, 10:57 PM
A 139 partial

A Greater Demolition weapon augment crystal (Magic Item Compendium, page 65) allows a weapon to make critical hits against constructs. A Greater Truedeath weapon augment crystal (Magic Item Compendium, page 66) allows a weapon to make critical hits against undead. Deathstrike Bracers (Magic Item Compendium, page 93) allow you to use melee weapons to deal critical hits to constructs, elementals, oozes, plants, and undead.

Curmudgeon
2009-09-20, 11:28 PM
A 144

You can't. This isn't in the D&D Glossary (http://www.wizards.com/default.asp?x=dnd/glossary&term=&alpha=E) or otherwise defined in the rules. It's just an English word, with all the usual ambiguity associated with the like.

Stegyre
2009-09-21, 12:29 AM
A 144

You can't. This isn't in the D&D Glossary (http://www.wizards.com/default.asp?x=dnd/glossary&term=&alpha=E) or otherwise defined in the rules. It's just an English word, with all the usual ambiguity associated with the like.
Thanks for the link. I note that another, at least as significant term is also missing from the glossary: "encounter." :smallannoyed:

Thurbane
2009-09-21, 03:39 AM
A 143

Assuming you're referring to a runestaff with spells that aren't on the Beguiler list, the Beguiler would need to make an Emulate a Class Feature check, DC 20 + level at which the spell appears on the emulated arcane spellcaster class's list. All the other activation requirements for each spell must still be met: verbal, somatic, material, XP, and anything else. And of course the Beguiler must sacrifice a spell slot of at least the required level.
So, as an example - if the Beguiler wanted to cast a Fireball from a Runestaff of Fire, the DC would be DC 25, as well as sacrificing a 3rd level spell slot?

Curmudgeon
2009-09-21, 05:10 AM
So, as an example - if the Beguiler wanted to cast a Fireball from a Runestaff of Fire, the DC would be DC 25, as well as sacrificing a 3rd level spell slot?
That's correct.

vollmond
2009-09-21, 09:03 AM
Q 145
Is the pseudo-treant created by a Liveoak spell able to follow you on your adventure? IE, can I select myself or another party member (or even "The Party") as "something you wish to guard or protect" for this purpose?

Human Paragon 3
2009-09-21, 09:12 AM
Q146 What are the rules or augmenting psionic tattoos? For example, is it possible to scribe or purchase a psionic tattoo of compression with a manifester level of 9 that is augmented to last minutes/level and decreases your size category twice? How much would it cost?

146.b What about just a ML9 psionic tattoo of compression that lasts 9 rounds?

Curmudgeon
2009-09-21, 09:19 AM
A 145 No.
The tree on which the spell is cast must be within 10 feet of your dwelling place, within a place sacred to you, or within 300 feet of something that you wish to guard or protect.
You cannot set the animated oak tree to protect a creature.

vollmond
2009-09-21, 09:34 AM
Q 145.b
To extend the question a bit, does the protected item need to remain stationary? Can it be something the party carries, such as a weapon or bedroll? Will the guardian follow the thing around or stay behind in the area you animated it?

@Curmudgeon
That's what I was afraid of. Thanks!

Curmudgeon
2009-09-21, 10:00 AM
A 145 b

While you could make the thing to be guarded moveable, the spell doesn't cause the animated oak to follow that item. It will move as necessary to protect the thing while in combat. If combat ends, the spell makes no provision for further movement.

Claudius Maximus
2009-09-21, 08:15 PM
Q 147

Are there any rules for riding atop and directing an allied intelligent creature in combat? Would the ride skill be involved?

Q 148

Would a familiar under the effects of a spell from the Polymorph subschool lose its familiar abilities, like Empathic Link and Share Spells? If so, would any previously shared spells still function on the former familiar? Does the master suffer the effects of losing a familiar?

Q 149

Are the two bonus skill points from an Apprentice feat multiplied like other skill points at 1st level?

Deth Muncher
2009-09-22, 01:05 PM
Q150

Do druid's animal companions advance to larger sizes (and thus, dire versions) by gaining HD from the druid's "Animal Companion Bonus Table"?

powerdemon
2009-09-22, 01:11 PM
Q150

Do druid's animal companions advance to larger sizes (and thus, dire versions) by gaining HD from the druid's "Animal Companion Bonus Table"?

A150
No they do not. Size increase is only from Natural HD increasing. The same goes for paladin mounts.

Curmudgeon
2009-09-22, 01:26 PM
A 147

You don't get to direct intelligent creatures; they make their own decisions and act on their own turn, whereas mounts of only animal intelligence act on your turn. However, you still need to make Ride checks.
If you attempt to ride a creature that is ill suited as a mount, you take a -5 penalty on your Ride checks.

You can react instantly to try to avoid falling when your mount rears or bolts unexpectedly or when you take damage. This usage does not take an action. DC: 5.

If you are riding bareback, you take a -5 penalty on Ride checks.

Curmudgeon
2009-09-22, 01:31 PM
A 149 No.
Upon becoming an apprentice, a character immediately gains two new class skills and two bonus skill points to spend on these class skills. There's no mention of multiplying those skill points, so you get 2, total.

Claudius Maximus
2009-09-22, 02:49 PM
Q 151

Can psionic powers be shared via the share spells special ability of familiars? I'm unclear on the psionics-magic transparency in this case.

powerdemon
2009-09-22, 02:51 PM
Q 150

Can psionic powers be shared via the share spells special ability of familiars? I'm unclear on the psionics-magic transparency in this case.

That should be Q 151

A 151 Partial

This depends heavily on how your DM runs Psionics.


The default rule for the interaction of psionics and magic is simple: Powers interact with spells and spells interact with powers in the same way a spell or normal spell-like ability interacts with another spell or spell-like ability. This is known as psionics-magic transparency.

So in this case, yes it would. However, some DMs choose to run Psionics and Magic separately so make sure you ask him/her.

Stegyre
2009-09-22, 03:43 PM
Q 150

Can psionic powers be shared via the share spells special ability of familiars? I'm unclear on the psionics-magic transparency in this case.
A 151 Disagreement

"Powers interact with spells and spells interact with powers in the same way a spell or normal spell-like ability interacts with another spell or spell-like ability. This is known as psionics-magic transparency. " This means that Detect Magic will detect psionic items, and Detect Psionics will detect magic items; likewise, the Dispell spells and powers will affect powers and spells, respectively.

The share spell ability of a familiar is not a spell or spell-like ability. (Curiously, by RAW, it does not even have an Ex or Su designation.) It has no relation to powers whatsoever (although the spell that was shared would have the spell:power transparency).

Psionics have a similar relationsihp with their psicrystals: Share Power (Su). Again, this, by RAW, is not a power, spell, SLA, or PLA. You may share a spell with your arcane familiar; you may share a power with your psicrystal; but the transparency rule gets you nowhere with trying to share a power with your familiar or a spell with your psicrystal. You would need to house-rule that.

SurlySeraph
2009-09-22, 09:54 PM
Can you use a Tome of Battle strike as part of a Spring Attack?

Claudius Maximus
2009-09-22, 10:05 PM
A 152 (Please number your questions)

No. Spring attack lets you make an attack. Most strikes are standard actions, and while they might involve making an attack, they themselves are not attacks.

Stegyre
2009-09-22, 10:39 PM
Q 153
The description for Psionic Artificer (Magic of Eberron) is one of the exceptionally poor ones. Is there any RAW errata, clarification, or heck I'd even be interested in hearing of any custom, addressing the following:

(a) Does the PA get a +2 ML for psionic item creation, parallel to the Artificer's +2 CL for magic item creation?

(b) Does the PA get Craft Homonculous?

(c) Does the PA get Retain Essence (presumably for use on psionic items)?

It is not clear from the description in MoE whether the table (page 42) is supposed to represent all of the PA's class feats or simply which Artificer feats are replaced for PAs. I lean toward the latter, but I'm looking for confirmation.

Obahai
2009-09-23, 09:56 AM
Q154

are there any other mounted combat feats besides the ones listed in the phb and what books are they in?

The White Knight
2009-09-23, 01:50 PM
Q155

I thought I recalled reading that wielding a weapon with more than two hands gives you further increases in strength based damage (3 => 2x, 4 => 2.5x, etc.). I am at a total loss as to where I may have read this (and perhaps I am mistaken altogether). Can anyone confirm or deny this, and provide a source for me if applicable?

Curmudgeon
2009-09-23, 02:21 PM
A 155

From Savage Species on page 42:
Provided that a weapon is designed for more than two hands, each additional hand used increases the damage dealt with that weapon. Each hand used beyond the first adds 1/2 the wielder’s Strength bonus to the damage. A creature wielding a Medium-size longsword with two hands adds 1 1/2 times its Strength bonus to the damage roll. A girallon wielding a Huge club with all four hands adds 2 1/2 times its Strength bonus to the damage roll.

Xefas
2009-09-23, 03:42 PM
Q156

A Dread Necromancer gains the ability Fear Aura at level 5 that says "Enemies in the area must succeed on a Will save or become shaken."

However, it never states a duration for the shaken status. Is there errata or something I'm missing in the Dread Necromancer class description that states how long this is?

Tanaric
2009-09-23, 04:01 PM
Q157

Does the effective increase to Sorcerer levels from Loredrake increase things such as saves and BAB?

Curmudgeon
2009-09-23, 04:24 PM
A 156
Fear Aura (Su): Beginning at 5th level, a dread necromancer radiates a 5-foot-radius fear aura as a free action. Enemies in the area must succeed on a Will save (DC 10 + 1/2 her class level + her Cha modifier) or become shaken. A creature who successfully saves cannot be affected by that dread necromancer’s fear aura for 24 hours. The effect is continuous as long as the target remains inside the area of the Fear Aura, and ends as soon as they are no longer in the area.

AngelOmnipotent
2009-09-23, 04:47 PM
Q 158

Can Dragonborn take the Dragon Disciple PrC? Or any other dragon-blooded race/etc?

Animefunkmaster
2009-09-23, 04:54 PM
A 158 You may not enter the Dragon disciple class if you have the type dragon, meaning you are a true dragon or half dragon or somehow acquired the type by some other means.

Dragonborn keep your original type and gains the dragonborn subtype. Dragon blooded races can enter this class unless they are of the dragon type.

Claudius Maximus
2009-09-23, 06:33 PM
Q 159

Could a spontaneous caster with Versatile Spellcaster use two lower level slots to activate a Runestaff?

Curmudgeon
2009-09-24, 01:06 AM
A 159 No.

While Versatile Spellcaster allows you to cast a higher-level spell, it does not give you a higher-level spell slot, which is what is required to activate a runestaff.

weenie
2009-09-24, 03:12 AM
Q 160

Can a familiar be used to deliver ranged touch spells?

Altair_the_Vexed
2009-09-24, 07:48 AM
Funny you should ask that...

Q 160

Can a familiar be used to deliver ranged touch spells?
A 160
Once you are 3rd level in the class that got you your familiar, yes.
Oops, sorry, misread your question. No, you can't.

Cause I was just going to ask this:

Q 161
Can a familiar deliver touch spells triggered from a wand you are using?

Curmudgeon
2009-09-24, 08:13 AM
A 160 No.
Deliver Touch Spells (Su)

If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the "toucher." The familiar can then deliver the touch spell just as the master could.
touch spell

A spell that delivers its effect when the caster touches a target creature or object. Touch spells are delivered to unwilling targets by touch attacks. While they both include the word "touch", touch and ranged touch are different spell descriptors. Touch and ranged touch spells both use touch attacks, but a familiar can only deliver touch spells. This is more restrictive than delivering spells that use touch attacks. Touch spells require actually touching the target; ranged touch attacks do not.

Curmudgeon
2009-09-24, 08:22 AM
A 161 No.

The RAW requires the spell be cast, not triggered, for the familiar's Deliver Touch Spells ability to function. (You would be able to use a scroll rather than a wand for this purpose, since spell completion actually finishes the casting.)

crazedloon
2009-09-24, 05:48 PM
Q 162
Can a temporary ability or bonus qualify you for a class/feat. For example can a character wearing a stat boosting item qualify for a feat with a stat requirement? Can a binder (ToM) qualify for Tenebrous Apostate by having Tenebrous bound (as he gives you the ability to turn/rubuke which is the prerequisite)

Weezer
2009-09-24, 06:06 PM
Q 163:

If a Totemist uses the feat Double Chakra (totem) to bind both Girallon Arms and Sphinx Claws to his totem chakra would he gain claw attacks from both binds? So would he have a total of 6 claw attacks, 4 from Girallon arms and 2 from Sphinx Claws?

Curmudgeon
2009-09-24, 11:44 PM
A 162 Yes.

Temporary boosts can indeed satisfy requirements, but there are risks associated. For feats, the rules are simple:
A character can’t use a feat if he or she has lost a prerequisite. For prestige classes, the rules depend on which books those classes are from. Complete Warrior and Complete Arcane each have rules that are slightly different, but basically state that if you at any time lose the entry requirements for one of their PrCs, you lose all class abilities -- and there's no way to regain them. See Complete Warrior page 16 and Complete Arcane page 17 for the specifics. For prestige classes in other books you follow the basic PrC rules in Dungeon Master's Guide, which has no such maintenance requirements.

The Dark Fiddler
2009-09-25, 05:00 AM
Q164

Is there a way to decrease Arcane Spell Failure rate, other than the Feycraft armor template from the DMGII?

Sliver
2009-09-25, 05:10 AM
A164

Like armor made of mithral? (DMG, p284)

Sande
2009-09-25, 10:02 AM
Q165

If a monk lets his magical hands be enchanced with frost/+1 bonus and it uses shurikens, does the bonus add to shurikens too? (As in, it's hands are like magically enchanced ranged weapons?)

Curmudgeon
2009-09-25, 11:39 AM
A 165 No.

Monks can't normally have their "magical hands" enhanced, but assuming you're talking about a Monk/Kensai, then the enhancement would only apply to the character's unarmed strike (which would affect all body weapons -- kicks, head butts, and so on -- and not just hands). There are four things preventing unarmed strike enhancements from propagating to shuriken: There is no principle by which non-numeric enhancements automatically transfer from a projectile weapon to ammunition -- merely statements to that effect for specific weapon enhancements
Hands aren't counted as projectile weapons.
Thrown weapons already benefit from the thrower's Strength bonus, so automatically gaining further enhancements from the body of the thrower would be out of line with existing rules.
The Frost property limits what transfers are possible:
Bows, crossbows, and slings so crafted bestow the cold energy upon their ammunition. and neither hands nor shuriken are listed.

Defiant
2009-09-25, 12:50 PM
Why is this thread no longer stickied?

Q. 166

Do you need to have the appropriate metamagic feat in order to use a rod? For example, does a sorcerer need to have the Maximize Spell feat in order to use a rod of Maximize?

Curmudgeon
2009-09-25, 01:13 PM
A 166 No.

There's no such requirement in the rules. The rods embody the metamagic feats, so you don't have to have them.

Claudius Maximus
2009-09-25, 01:32 PM
A 164 additional

The Twilight enhancement found in the Magic Item Compendium reduces arcane spell failure chance by 10%.

Yora
2009-09-25, 02:10 PM
A: OT

Why is this thread no longer stickied?
I just asked the mods. They think it's less cluttered with having a link in the "Notable Threads" thread and intentionally removed this one from the stickies.

Mauril Everleaf
2009-09-25, 05:26 PM
Q 167 Is there an item or ability that can be attached to an item that will give me immunity to fear?

FinalJustice
2009-09-26, 12:29 AM
Q 168: How do replicated psionic powers with Wish or Limited Wish work regards augmentation? Addiotionally, can someone provide a pointer to where these rules are stated?

Thanks in advance. :)

Sliver
2009-09-26, 04:41 AM
Q 169

A starting Warforged (level 1) can make 2 attacks as a full attack action? one with his natural slam and another one with his weapon, with the second one with -5?

Yora
2009-09-26, 04:46 AM
A 169

By RAW, No.

You can only use either your normal attack routine with a weapon or unarmed strike, OR make one single attack with each of your natural attacks. You can't use both weapons and natural attacks.

Curmudgeon
2009-09-26, 06:18 AM
A 169 correction

A creature with non-iterative natural attacks (a distinction that excludes unarmed strikes) may make natural attacks in conjunction with weapon attacks. Those attacks suffer the -5 penalty for secondary natural attacks. Any weapon attack(s) must be primary.

From "Reading The Monster Entries" at the beginning of Monster Manual:
Full Attack: This line shows all the physical attacks the creature makes when it uses a full-round action to make a full attack. It gives the number of attacks along with the weapon, attack bonus, and form of attack (melee or ranged). The first entry is for the creature’s primary weapon, with an attack bonus including modifications for size and Strength (for melee attacks) or Dexterity (for ranged attacks). A creature with the Weapon Finesse feat can use its Dexterity modifier on melee attacks. The remaining weapons are secondary, and attacks with them are made with a -5 penalty to the attack roll, no matter how many there are. Creatures with the Multiattack feat take only a -2 penalty on secondary attacks.

Normal: Without this feat, the creature’s secondary attacks with natural weapons take a -5 penalty.

Can a monk who has natural weapon attacks (such as a centaur monk) attack unarmed and still use his natural weapons?
The monk can’t use his natural weapon attacks as part of a flurry of blows, but he can make natural weapon attacks in addition to his flurry. Such attacks suffer the same –2 penalty as the monk’s flurry attacks in addition to the normal –5 penalty for secondary natural attacks.

Eloel
2009-09-26, 06:27 AM
Q170

Can a Monk, who also happens to be a Druid, go Kung-Fu Panda? (Flurry & Natural attacks.) Would that give a Fleshraker-shaped Druid a US/US/US/Claw/Claw/Bite/Tail/Rake charge? Can he add Girallon's blessing for US/US/US/Claw/Claw/Claw/Claw/Bite/Tail/Rake? How does that react with Totemist natural attacks?

Sliver
2009-09-26, 06:32 AM
Q 169 b

So I can use a Battle Fist and a weapon together with a -5 attack with the battle fist right? Can the weapon be two handed or I have to wield it in one hand? It is not possible to cary a sword and shield, and attack with both slam and sword right?

Curmudgeon
2009-09-26, 06:52 AM
A 169 b

A Battlefist component completely covers the hand, and a warforged uses it to augment their slam attack. To have the the Battlefist available for a secondary attack you would be unable to wield a primary weapon two-handed. If both hands are occupied (as with sword + shield) you would be unable to make a slam attack, since the warforged's slam uses their arms.

Yora
2009-09-26, 07:15 AM
A 196b addition

I also think that it would fall under the rule of fighting with two weapons, with the appropiate penalties.

Curmudgeon
2009-09-26, 07:36 AM
A 170

Yes, you can combine Monk flurry of blows with secondary natural attacks, as answered in the previous question. The number of flurry attacks depends on the character's Monk level. The flurry of blows penalty applies to all attacks.
When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. Secondary natural attacks (all of them) incur an additional -5 penalty. A Druid's wild shape ability is an instance of the alternate form special ability. Assuming the Monk/Druid had familiarity with Fleshraker dinosaurs, the character could assume such a form and gain both their natural attacks and Leaping Pounce Extraordinary special attack. Assuming the Monk/Druid had the Natural Spell feat, the character could cast Girallon's Blessing and gain two more claw attacks. The original claw properties (including poison damage) are lost and all claw attacks instead use the attack (with flurry of blows and secondary natural attack penalties) and damage specified in the spell.

As far as Totemist natural attacks go, any soulmelds bound to chakras fuse to the original body, and are lost upon assuming an alternate form.
The creature loses the natural weapons, natural armor, and movement modes of its original form While soulmelds bound to the totem chakra don't take up a body space for purposes of magic item slots, they still occupy a chakra location.
When a totemist wishes to bind a soulmeld to her totem chakra, she must choose a different chakra for that soulmeld to occupy. Regardless of the chakra occupied by the soulmeld, however, the totemist can bind it to her totem chakra. This is an exception to the normal rule that a soulmeld can only be bound to the chakra it occupies. Whether that soulmeld disappears upon assumption of an alternate form is unclear, but since alternate form requires losing all natural attacks of the original form, it seems safer to include natural weapons bound to the totem chakra as well.

Curmudgeon
2009-09-26, 07:40 AM
A 196b addition

I also think that it would fall under the rule of fighting with two weapons, with the appropiate penalties.
That's incorrect. A Battlefist component (Eberron Campaign Setting, pages 268-269) is not a weapon and cannot be used independently. It only augments specific natural attacks, and thus follows the rules for those natural attacks.

Siosilvar
2009-09-26, 12:40 PM
Q171

Do Extended Abjuration (from the Abjurant Champion) and Enduring Force (Argent Savant) stack for Abjuration [Force] spells, or does the phrase "as if the Extend Spell feat had been applied to it" nix that?

Mauril Everleaf
2009-09-26, 12:55 PM
Q 172 The Archivist's Dark Knowledge ability comes in several flavors (tactics, puissance, foe, dread secret and foreknowledge). Do all of the level appropriate "flavors" apply with any single usage of Dark Knowledge? For example, would a 8th level Archivist get to use all tactics, puissance and foe with a single Dark Knowledge use, or would that be three separate uses?

Jastermereel
2009-09-26, 01:15 PM
Q 173 A*

On page 41 of Stormwrack, it lists the Hadozee's racial traits. Later, in a monsters section, on page 152, it describes them again, but it also includes "Hadozee as Characters" which is the same page 41 version except that it gives them Dodge as a bonus feat. Which should be followed, the one with or the one without?

*Edited to distinguish from other question 173

Mauril Everleaf
2009-09-26, 01:16 PM
Q 173 Can you stack the effects of Reach Spell and Split Ray?

Siosilvar
2009-09-26, 01:18 PM
Q 173 Can you stack the effects of Reach Spell and Split Ray?
A174
Reach Spell turns a spell into a ray, so yes.

Curmudgeon
2009-09-26, 01:19 PM
A 172

Each use of a Dark Knowledge effect is separate, because of the use of the singular in the feature description:
The archivist’s dark knowledge can affect a single creature or all creatures of the same race, depending on the effect used. (Also, some effects can only affect a single creature, so they could not mechanically be instigated at the same time as multiple creature effects.) Using Dark Knowledge (tactics), Dark Knowledge (puissance), and Dark Knowledge (foe) would require three separate Knowledge checks, each using a move action.

Eloel
2009-09-26, 01:22 PM
Q175
Can a Totemist attack after using Blink Shirt to dimension-door? My assumption is 'yes', since it's a duplicate of the Blink Dog ability, but worth asking.

Curmudgeon
2009-09-26, 01:26 PM
A 173 A*

If you're playing a hadozee as a character, use that section. Congratulations, you've now got a bonus feat! :smallbiggrin:

Curmudgeon
2009-09-26, 01:35 PM
A 175 No.

This question is answered explicitly on page 61 of Magic of Incarnum:
By shaping incarnum into a shirt resembling blink dog fur, you gain the ability to teleport (as dimension door) up to 10 feet at will. Using this ability is a standard action. After using this ability, you can’t take any other actions until your next turn. You cannot bring along other creatures; you affect only yourself.

FinalJustice
2009-09-27, 10:38 AM
Q 168: How do replicated psionic powers with Wish or Limited Wish work regards augmentation? Additionally, can someone provide a pointer to where these rules are stated?

Thanks in advance. :)

Sorry for the insistence, but anyone knows this one? Should I open a new thread?

Milskidasith
2009-09-27, 12:34 PM
Q 176

How does multiclassing with psionics work? I understand that you have one power point pool, but are your powers kept on separate lists or on one list? If you multiclass between two psionic classes, can you only augment up to the max in one class, or your total class level?

Eloel
2009-09-27, 12:36 PM
Q 176

How does multiclassing with psionics work? I understand that you have one power point pool, but are your powers kept on separate lists or on one list? If you multiclass between two psionic classes, can you only augment up to the max in one class, or your total class level?

A176

Power lists are different - and you can augment each power according to the ML of the class that has the power.

tyckspoon
2009-09-27, 01:12 PM
(non)A 168

There is no stated rule for emulating a psionic power with (Limited) Wish, as the relevant psionic rules were created well after the PHB. The simplest way to do it would probably be to treat it as if you had spent PP equal to the spell slot; that is, since Limited Wish is a 7th level spell, and 7th level powers cost 13 PP, whatever you emulate with Limited Wish would act as if 13 PP had been spent to manifest it.

Claudius Maximus
2009-09-27, 01:27 PM
Q 177

When exactly does an apprenticeship end? When an apprentice character reaches 5th level, do they pay the fee and gain the benefits of an apprenticeship, or is 4th level the last time these things happen?

Yora
2009-09-27, 01:44 PM
different A 168

Your CL for powers is equal to the amount of power points spend. So if you cast wish as an 17th level wizard, the emulated power would be treated as if 17 power points had been spend.

Forbiddenwar
2009-09-27, 02:32 PM
Q178
Since you are not passing through a prismatic sphere when using Dimension door, you just appear at the new location (inside the sphere), you don't suffer any of the effects. Is this correct? Since the target is "You and others you touch" you aren't projecting or targeting inside the sphere.

Yora
2009-09-27, 02:53 PM
A178
Dimension Door is a common example for effects that travel through the astral plane, and it's a teleportation spell. So you never cross the wall and are not affected by it.

daggaz
2009-09-27, 04:23 PM
Q179

Does the dread necromancer class know all of their spells on their spell list from level one, or are they in fact limited by the same mechanic which limits clerics, druids, beguilers, and the like, in that they automatically learn the higher level spells as they level up into the appropriate level?

An exact quote would be great from anybody with the book. thanks.

KillianHawkeye
2009-09-27, 07:05 PM
A. 179 (more of a comment, I suppose)

They know any spell from their spell list which they are capable of casting. If you can't cast it, then I don't know why it should be important whether or not they "know" it.



If you're wondering about casting a spell from a scroll or using a wand or a staff or somesuch, there are rules for doing so (depending on which it is) even if you are not a high enough level to cast the spell normally.

If you're trying to use that feat that let's you spend 2 spell slots to cast a spell 1 level higher (I forget the name), you can do so to cast 2nd level spells at first level.

If I have missed the point of your question, then by all means please clarify.

If you would like to hear these options again, press "1" now. :smallbiggrin:

Da Pwnzlord
2009-09-27, 07:06 PM
Q. 180

What book is the spell that lets you read a book in an instant in? I believe it is called Scholar's Touch?

Claudius Maximus
2009-09-27, 07:23 PM
A 180

Scholar's Touch can be found in Races of Destiny.

Mauril Everleaf
2009-09-27, 07:57 PM
Q 167 Is there an item or ability that can be attached to an item that will give me immunity to fear?

Gonna try this again. Anyone have an answer?

Thurbane
2009-09-27, 09:36 PM
A 167

The Brash weapon enhancement (MIC, p.30) gives immunity to fear while raging. Banner of the Storm's Eye (MIC p.151) suppresses fear effects in a 20 foot radius. That's all I can find.

Paulus
2009-09-27, 10:57 PM
Q 168 Do bracers of Armor and Monk's "stat to AC" bonus stack?

Also can one buy a feat instead of an item (with gold or experience)?

Also, thanks in advance!

powerdemon
2009-09-27, 11:03 PM
Q 168 Do bracers of Armor and Monk's "stat to AC" bonus stack?

Also can one buy a feat instead of an item (with gold or experience)?

A 168 Yes
The wisdom to AC is not an "armor bonus" and bracers of armor add an "Armor bonus". Since they are two different types of bonuses, they do stack.

For the second question, You can't just buy a feat, but there are some items that give you the benefits of feats listed here (http://home.comcast.net/~ftm3/JHtB/feats.html). (Credit to Curmudgeon)

Curmudgeon
2009-09-27, 11:12 PM
You can't just buy a feat, but there are some items that give you the benefits of feats listed here (http://home.comcast.net/~ftm3/JHtB/feats.html). (Don't know who made the site so I don't know who to credit for it)
That's my creation.

Mauril Everleaf
2009-09-28, 05:59 PM
Q 182(to put us back on track with the right numbering)
There is an armor enhancement that was described to me as the following: "If hit for more than 10 points from a single blow the armor strikes the attacker back for d6 damage. If a blow takes the wearer to negative hit points, the armor strikes for 3d6 damage." I was told it was called "retaliation", but I can't find it anywhere. Does it exist and, if so, where can I find it?

Douglas
2009-09-28, 06:48 PM
A182

Magic Item Compendium page 14.

A167 further note

All fear effects are also mind-affecting, so anything that grants immunity to mind-affecting also protects against fear. This includes the Third Eye (Conceal) (http://www.d20srd.org/srd/psionic/items/universalItems.htm#conceal) (also in MIC), the Ring of Mental Fortitude from DMG2, and probably a few other items.

Thurbane
2009-09-28, 10:35 PM
Q 183

Does the Uncanny Forethought feat allows a Wizard to qualify for PrCs and feats that require spontaneous casting?

Curmudgeon
2009-09-29, 01:03 AM
A 183

Yes, but only when there's an unused reserved spell slot. (This is the same answer as for Spontaneous Casting (Eberron Campaign Setting) when the caster is out of action points.) If you no longer have "spontaneous" spell slots available you lose access to any feats that relied on Uncanny Forethought for spontaneous casting status.

Jastermereel
2009-09-29, 10:04 AM
Q 184

What is the difference, if any, between a Magical Device and a Wondrous Item?

Under the description for the skill Use Magical Device, it mentions scrolls and wands, but does that apply to rods and things like "Hand of the Mage" or Everfull Mugs?

powerdemon
2009-09-29, 10:07 AM
Q 184

What is the difference, if any, between a Magical Device and a Wondrous Item?

Under the description for the skill Use Magical Device, it mentions scrolls and wands, but does that apply to rods and things like "Hand of the Mage" or Everfull Mugs?

A 184

UMD is for using any magical item/device that you don't meet the prerequisites to use. So Wondrous Items count.

Here is the description.

You can use this skill to read a spell or to activate a magic item. Use Magic Device lets you use a magic item as if you had the spell ability or class features of another class, as if you were a different race, or as if you were of a different alignment.

Sliver
2009-09-30, 11:20 AM
Q185

I saw around the forum mentions of using slight of hands to draw a weapon as a free action, but I remember the skill's description saying you draw a hidden weapon as a standard action. How is it done exactly?

Curmudgeon
2009-09-30, 11:38 AM
A 185

This use of the skill applies only to hidden weapons.
Drawing a hidden weapon is a standard action and doesn’t provoke an attack of opportunity.

Action: Any Sleight of Hand check normally is a standard action. However, you may perform a Sleight of Hand check as a free action by taking a -20 penalty on the check.

vollmond
2009-09-30, 12:42 PM
Q 186
RAW seems inconsistent with whether some game effects stack or not. What is the default assumption, if the specific rule listing doesn't say?

More specifically: Can a given Flaw be taken twice? IE, 2x Frail for -2 HP each level, or 2x Pathetic (CHA) for -4 to CHA?

Stegyre
2009-09-30, 04:54 PM
Q 186
RAW seems inconsistent with whether some game effects stack or not. What is the default assumption, if the specific rule listing doesn't say?

More specifically: Can a given Flaw be taken twice? IE, 2x Frail for -2 HP each level, or 2x Pathetic (CHA) for -4 to CHA?
The default rule in this regard is that, unless a feat (and feats include traits and flaws) specifically states that it can be taken multiple times, it may only be taken once.

Toughness, for example, is specifically described as able to be taken multiple times. If the feat in question does not have such language, you cannot repeat it.

Curmudgeon
2009-09-30, 05:04 PM
A 186 correction

Actually, the rules permit you to take feats multiple times. It's just that you don't get any benefit after the first instance.
Benefit: What the feat enables the character ("you" in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

In general, having a feat twice is the same as having it once.

IthilanorStPete
2009-09-30, 05:56 PM
Q 187
If I use minor creation to make some black lotus extract, apply it to some arrows, then stick them in an extradimensional space like a bag of holding or Ehlona's Quiver, does time still pass for the duration of minor creation?

Defiant
2009-09-30, 06:03 PM
Q 188

Geometer - Book of Geometry


Every spell he learns from now on requires only a single page in his spellbook. It still takes 24 hours to scribe a spell into a spellbook and materials costing 100 gp per page.

Does this mean that a 9th-level spell being scribed on only the one page required costs 100gp for the materials? (100gp per page for 1 page)

Mangles
2009-09-30, 06:22 PM
Q189

how many things can a PC weild/hold

Ie 1 on hand weapon 1 off hand 1 armour 1 helm

but i dont know the rest

powerdemon
2009-09-30, 06:24 PM
Q189

how many things can a PC weild/hold

Ie 1 on hand weapon 1 off hand 1 armour 1 helm

but i dont know the rest

A 189
Check out the list at the bottom of this (http://www.d20srd.org/srd/magicitems/creatingmagicitems.htm)page.


Headband, helmet
Hat
Phylactery
Eye lenses, goggles
Cloak, cape, mantle
Amulet, brooch, medallion, necklace, periapt, scarab
Robe
Shirt
Vest, vestment
Bracers
Bracelets
Gloves
Gauntlets
Belt
Boots

Curmudgeon
2009-09-30, 06:37 PM
A 187 Yes.

Unless a magic item's description explicitly states that time does not pass, assume that things operate as they normally do.
This section on world-building assumes that your campaign is set in a fairly realistic world. That is to say that while wizards cast spells, deities channel power to clerics, and dragons raze villages, the world is round, the laws of physics are applicable, and most people act like real people. The reason for this assumption is that unless they are told otherwise, this situation is what your players expect.

Curmudgeon
2009-09-30, 06:41 PM
A 188 Yes.

From Complete Arcane on page 40:
At 2nd level and higher, a geometer uses a unique system for recording the details of a spell that drastically reduces the expense of maintaining spellbooks.

Mangles
2009-09-30, 07:07 PM
q190

so now that we have the list how many of each item can we have (2 rings or one ring...so on)

and which slot is taken up by armour

Curmudgeon
2009-09-30, 07:52 PM
A 190

Everything you need to know is right here (http://www.d20srd.org/srd/magicItems/magicItemBasics.htm#magicItemsOnTheBody).

Mangles
2009-09-30, 09:38 PM
thanks for both those peices of info. This has helped heaps

Thurbane
2009-09-30, 10:29 PM
Q 191

Question about mixing natural attacks with weapons: could a creature with claw/claw/bite (say a 1/2 dragon, or Dragon Disciple) attack with armor spikes at full normal bonus (including iterative attacks), and also use both claws and bite as secondary natural weapon with a -5 penalty?

Q 191b

In the above example, would the Multiattack feat reduce the natural attack penalty to -2?

Curmudgeon
2009-10-01, 03:11 AM
Q 191 & Q 191 b Yes and yes.

The standard secondary natural attack penalty of -5 applies to all attacks, and all natural attacks become secondary if you're also using iterative attacks.

Kosjsjach
2009-10-01, 03:21 AM
Q 192 (3.5)

What are the restrictions on a Factotum using wands? Must he use the UMD skill? Or can he activate a wand if his SLA-of-the-day matches the wand spell? Or can he cast any spell from a wand as long as he can use spells of the appropriate level? I can't find a rule in the SRD that clearly states how the two interact.

Yora
2009-10-01, 03:25 AM
The description of spell activation items usually says, that you have to have the spell on your own class spell lists. If it's not on that list, you'd have to use UMD by RAW.

Though I think it's reasonable to handle it, that you don't need UMD with spells you know, even if not on the spell list.

Curmudgeon
2009-10-01, 03:38 AM
A 192

Factotums are not spellcasters and do not have actual spell lists. All their "spells" are actually spell-like abilities.
... you can conjure up something that looks like a spell. By spending 1 inspiration point, you can mimic a spell as a spell-like ability. As a consequence they have no ability to use any wands except via Use Magic Device.
Anyone with a spell on his or her spell list knows how to use a spell trigger item that stores that spell.
Though I think it's reasonable to handle it, that you don't need UMD with spells you know, even if not on the spell list. Let's try to keep advice contrary to the RAW out of this thread, shall we? :smallamused:

Kosjsjach
2009-10-01, 03:40 AM
UMD it is, then. Thanks.

Thurbane
2009-10-01, 03:49 AM
Q 193

OK, last one for a while. I'm designing a character with the Fiend Blooded PrC. One ability this class gets is to add the fiendish template to it's familiar. My question is this: for templates that have varying abilities by HD, does the familiar count as it's normal HD, or as the masters level?

Hit Dice: For the purpose of effects related to number of Hit Dice, use the master’s character level or the familiar’s normal HD total, whichever is higher.

Stegyre
2009-10-01, 05:39 PM
Q 194
I'm wondering if this is RAW legal or if I've overlooked something buried somewhere. It's perhaps best to address this in a series of premises to make it easier to identify where/if I've gone astray:

(a) Wands can be created with 4th or lower level spells, but the CL can be higher than the minimum needed for the spell, provided that there is a source.

(b) The Wand Mastery feat allows one to cast spells from a wand at +2 CL.

(c) (The gimmick) Can I not use Create Wand in conjunction with Wand Mastery to create a series of ever-higher CL wands of a spell?

For example, our CL 9 caster makes a Fireball wand (CL 9).
Next iteration, he applies his Wand Mastery to create a Fireball wand (CL 11).
Each succeeding iteration, he uses the wand from the last time to create a new wand at +2 CL.

Fireball may not be the best example of how to use this, as damage is capped at 10d6, but with enough iterations, relatively short-term buffs with a duration based on CL last longer and longer and . . .

Is this RAW?

(Side question: isn't it also RAW that you may create a wand with a metamagicked version of a spell, provided (again) that you have the source and that you are within the 4th-level spell limit?)

Curmudgeon
2009-10-01, 05:58 PM
A 194

Yes, this works. However, you need to remember that you must supply the spell for each day you're crafting a new wand, and you spend 1 day for each 1,000 gp of finished item price. At 17th level, the cost for a 4th level spell is 4 (spell level) * 17 (caster level) * 750 gp = 51,000 gp. This means you would need more than 1 full wand (51 castings) at 15th level to craft a 17th level wand. Also you must supply the XP for each wand you craft (1/25th of of full cost, or 2,040 XP for the CL 17 4th-level wand). And you cannot craft anything if the XP expenditure would drop you down below the minimum for your current character level.

Metamagic feats pre-applied to wands are legal, as long as the total spell level is 4 or less. So a Grease (level 1 spell) wand with Widen Spell (metamagic cost +3 levels) is a legal 4th level wand.

Stegyre
2009-10-01, 07:09 PM
A 194Yes, this works. However, you need to remember that you must supply the spell for each day you're crafting a new wand, and you spend 1 day for each 1,000 gp of finished item price. At 17th level, the cost for a 4th level spell is 4 (spell level) * 17 (caster level) * 750 gp = 51,000 gp. This means you would need more than 1 full wand (51 castings) at 15th level to craft a 17th level wand. Also you must supply the XP for each wand you craft (1/25th of of full cost, or 2,040 XP for the CL 17 4th-level wand). And you cannot craft anything if the XP expenditure would drop you down below the minimum for your current character level.
Yeah, shortly after posting, I made a very similar realization: because of the way wands are priced, I'm paying the same cost per round of duration, no matter what CL I have (where duration is the key benefit I'm gaining for increased CL).

I was going to get around the charge consumption issue by creating eternal wands (which would be ideal for this mechanic). I guess that what I really need to look for, for this mechanic, are spells that gain increased effectiveness with higher CL, rather than only increased duration. This could conceivably make the higher cost worthwhile, especially if the lower-level wands are sold to finance the creation of the higher-level ones.

subject42
2009-10-01, 07:15 PM
Q 195
How does a 10th level wizard resolve casting the spell "Corrosive Grasp" (SpC) on a target? Is it 10 attacks that do 1d8 damage each, or do you use it like a full attack, which would mean 1d8 damage in total?

Vangor
2009-10-01, 07:23 PM
Q 195
How does a 10th level wizard resolve casting the spell "Corrosive Grasp" (SpC) on a target? Is it 10 attacks that do 1d8 damage each, or do you use it like a full attack, which would mean 1d8 damage in total?

Because the explanation says "up to one time per level" as opposed to "up to one round per level", this would apply to any attacks made. Thus, if you were a 12th level Wizard with Haste, you could make 4 Full Attack rounds with 3 attacks each with 1d8 acid damage.

Curmudgeon
2009-10-01, 07:24 PM
A 195

It's a melee touch attack, so you follow the standard rules for such things. There is a special option allowing you to make one attack to try to deliver the spell in the round in which you cast it, but thereafter you make attacks normally, including full iterative attacks if you wish. Your hands (and body, for unarmed attacks) stay charged until you make 10 successful attacks.

Curmudgeon
2009-10-01, 07:30 PM
I guess that what I really need to look for, for this mechanic, are spells that gain increased effectiveness with higher CL, rather than only increased duration. This could conceivably make the higher cost worthwhile, especially if the lower-level wands are sold to finance the creation of the higher-level ones.
I'm afraid this can't work. You sell items at half market price, and that's what they cost you to create in gp. The spells you need to supply, and the XP, are extra. Since you'd be using up some or all of the lower-level wands to supply the spells needed in crafting the higher-level wands, you'd be expending most of the resources at each step.

Mooch
2009-10-01, 08:45 PM
Q 196

I saw a PRC mentioned on these board that was a blaster type arcane prc from forgotten realms 3.5. It had something to do with adding damage per dice rolled on spells but I can not for the life of me find it in books or the post that it was in.

Any ideas?

Tavar
2009-10-01, 08:53 PM
A 196
I believe you're talking about the Prestige class called the War Mage, which, if you're thinking of the thread I think you are, is better than the Warmage base class. It's from Dragonlance, though.

Stegyre
2009-10-01, 08:58 PM
I'm afraid this can't work. You sell items at half market price, and that's what they cost you to create in gp. The spells you need to supply, and the XP, are extra. Since you'd be using up some or all of the lower-level wands to supply the spells needed in crafting the higher-level wands, you'd be expending most of the resources at each step.It requires some judicious item-creation optimization (such as Extraordinary Artisan and Mercantile Background), plus the fact that they would be eternal wands (so they are never "used up"), but there would be a small profit. (Even recouping costs would be a benefit.)

However, I don't mean to derail the RAW thread. Thanks for your answers. On to a new question:

Q 197
I have written in my notes a feat called "Spellslinger," described as "one additional spell per level in a spell-casting class." Does anyone know the source for this (which I failed to note)?

(In light of feats like Extra Slot, this feat actually sounds much too rich, so I'm suspecting it's some third-party creation I'm going to have to rule out.)

Stegyre
2009-10-01, 09:00 PM
EDIT: While I'm at it:

Q 198
By RAW, a standard action may be traded for a move action. Is there any rule for trading a move or standard action for a swift or immediate action?

(EDIT: That was stupid of me: hitting the "Quote" button instead of "Edit." :smallredface:)

Grynning
2009-10-01, 10:01 PM
A 198:
http://www.d20srd.org/srd/combat/actionsInCombat.htm#swiftActions

You can take a Swift Action whenever you could take a free action, but you are still limited to one per turn. You don't need to trade any other kind of action for them. You can't trade anything for immediate actions because they don't happen on your turn (and use your swift action for the next turn).

Q 199:
When Wild Shaped, you lose your ability to speak and cast spells, but can still make animal sounds. Could you still make Perform: Sing checks and use Bardic Music abilities? If not, would Natural Spell allow you to do so?

Tavar
2009-10-01, 10:04 PM
A 199
Natural Spell would not allow you to do it, as it only allows one to use animal spells in Druid spellcasting, not any other kind of ability. As for whether or not you could use Preform: sing, Raw is silent on the matter, and arguements could be made either way. On the other hand, if you turn into a bear, you actaully gain a +4 bonus on Preform: Dance checks:smallbiggrin:.

Grynning
2009-10-01, 10:07 PM
A 199
Natural Spell would not allow you to do it, as it only allows one to use animal spells in Druid spellcasting, not any other kind of ability. As for whether or not you could use Preform: sing, Raw is silent on the matter, and arguements could be made either way. On the other hand, if you turn into a bear, you actaully gain a +4 bonus on Preform: Dance checks:smallbiggrin:.

Natural Spell does not specify Druid spells:



Natural Spell [General]
Prerequisites

Wis 13, wild shape ability.
Benefit

You can complete the verbal and somatic components of spells while in a wild shape. You substitute various noises and gestures for the normal verbal and somatic components of a spell.

You can also use any material components or focuses you possess, even if such items are melded within your current form. This feat does not permit the use of magic items while you are in a form that could not ordinarily use them, and you do not gain the ability to speak while in a wild shape.

I suppose that Bardic Music remains nebulous, though, as it is not technically a spell.

Vangor
2009-10-01, 10:14 PM
Q 199:
When Wild Shaped, you lose your ability to speak and cast spells, but can still make animal sounds. Could you still make Perform: Sing checks and use Bardic Music abilities? If not, would Natural Spell allow you to do so?

A 199 Additional

Bardic Music - "While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance."

Fascinate - "Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and able to pay attention to him."

Inspire Courage - "To be affected, an ally must be able to hear the bard sing."

No limit appears to exist on Perform, except the form must be capable of the skill used.

Natural Spell would appear to do nothing for Bardic Music since this isn't casting spells.

Grynning
2009-10-01, 10:17 PM
A 199 Additional

Bardic Music - "While these abilities fall under the category of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance."

Fascinate - "Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and able to pay attention to him."

Inspire Courage - "To be affected, an ally must be able to hear the bard sing."

No limit appears to exist on Perform, except this must be a performance involving sound (slight problem with Perform: Dance for Dervish, obviously). However, you would not be able to sing when Wildshaped, because - "A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form." The workaround would be a Perform skill specific to a certain animal type, such as Perform: Birdsong. Note, a bear could not perform a Birdsong due to being in a different general grouping, and would need a specific skill here.

Natural Spell would appear to do nothing for Bardic Music since this isn't casting spells.

I like this idea (Perform: Wolfhowl sounds like fun) but strictly by RAW, there are only 10 perform skills, the 9 listed in Core and Weapon Drill from CWar. It'd have to be houseruled.

Edit: Discussion on this is going on too long for this thread I guess. Reposting in a new thread.

Curmudgeon
2009-10-02, 12:43 AM
A 197

Spellslinger isn't a D&D feat. It's from Urban Arcana, a d20 Modern setting. See d20 Resources (http://www.d20resources.com/arcana.d20.srd/feats/spellslinger.php) for the OGL version of the feat, a Wikipedia article about the setting (http://en.wikipedia.org/wiki/Urban_Arcana), and "Unearthed Urban Arcana" (http://www.wizards.com/default.asp?x=d20modern/bp/20050412a) for some Q&A about how Spellslinger is "horribly overpowered" for D&D.

Stegyre
2009-10-02, 06:16 AM
A 197

Spellslinger isn't a D&D feat. It's from Urban Arcana, . . . .
A very complete answer. Thanks!

An unnatural 20
2009-10-02, 08:50 AM
Q 200

I have a question about a Geas.

Player A, a 12th level cleric, put a Lesser Geas on Player B, a fighter/rouge, to 'keep player A alive'. He did this upon raising Player B. My question deals with duration.

The spell description says this for duration: "One day/level or until discharged (D)". It states further in that "The geased creature must follow the given instructions until the geas is completed, no matter how long it takes. "

So the geased Player B did what he could to keep Player A alive for 12 days (which is one day per level).

Is the geas broken/over when 12 days are up?
-or-
Is player B doomed to follow the geas 'until the geas is completed, no matter how long it takes', which would essentially make him Player A's bodyguard as long as Player A is alive?

Thanks!

AU20

Douglas
2009-10-02, 09:00 AM
A200

The spell description also states "If the instructions involve some open-ended task that the recipient cannot complete through his own actions the spell remains in effect for a maximum of one day per caster level."

Keeping someone alive is an open ended task and would last one day per caster level. Also, unless Player B really is a whole 5 levels below Player A, the spell fails outright due to the hit dice cap.

Forbiddenwar
2009-10-02, 09:11 PM
Q201

Can a Monk/Bard Dance Fight? Can a Perform(dance) be used as part of an attack, and can it count as bardic enhancement, skills and magic?

(Everytime I watch cowboy bebop, I wonder)

Faleldir
2009-10-02, 09:54 PM
Q 202
Does the Swashbuckler's Insightful Strike apply to thrown weapons? I didn't see the word "melee" anywhere.

Grynning
2009-10-02, 10:09 PM
A 201:
Beginning Bardic Music (http://www.d20srd.org/srd/classes/bard.htm) is always a standard action, but you may maintain it round to round regardless of the type of perform skill used, as long as you don't cast or used any items with spell completion, command word or spell trigger activations. This means yes, you can attack and continue performing in the same round, even with dance (though it's fuzzy as to whether dancing works at all with many bardic music effects, as several specify the targets have to hear you; and the description says "singing or playing instruments...chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performance").

A 202
Yes, as long as the weapon is "light."

Lord of Syntax
2009-10-02, 10:54 PM
Q203:
What Small or Medium race/monster that has info for playing (i.e LA) has the highest + to STR modifier

Forbiddenwar
2009-10-03, 02:08 AM
q204

Touch and ranged touch spells allow a character to make a touch attack in addition to casting the spell in a single standard action. Instead of a touch attack, can you make a regular unarmed attack?

Vangor
2009-10-03, 02:50 AM
q204

Touch and ranged touch spells allow a character to make a touch attack in addition to casting the spell in a single standard action. Instead of a touch attack, can you make a regular unarmed attack?

A204

"Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject, either in the same round or any time later. In the same round that you cast the spell, you may also touch (or attempt to touch) the target."

Explicitly says touch attack.

Sliver
2009-10-03, 04:05 AM
A204 correction

You can deliver a touch spell with an unarmed strike. For such attacks you count as armed, even if you dont have the improved unarmed strike. Failing the US attack lets you keep the spell and doesn't discharge it.

Here (http://www.d20srd.org/srd/combat/actionsincombat.htm):

Unarmed Attacks

Striking for damage with punches, kicks, and head butts is much like attacking with a melee weapon, except for the following:

"Armed" Unarmed Attacks

Sometimes a character’s or creature’s unarmed attack counts as an armed attack. A monk, a character with the Improved Unarmed Strike feat, a spellcaster delivering a touch attack spell, and a creature with natural physical weapons all count as being armed.

Also, Rules of the Game: Unarmed strikes (Part three) (http://www.wizards.com/default.asp?x=dnd/rg/20070410a):

Unarmed Attacks and Touch Spells

As Rules of the Game has noted before, you can use an unarmed attack to deliver a spell with touch range. You make the unarmed attack as you would normally. Your unarmed attack does not provoke an attack of opportunity because you're delivering a touch spell. If your attack roll is high enough to hit your target's regular Armor Class (not just its touch Armor Class), you deal unarmed strike damage and you also deliver the spell. If your attack roll fails to hit your target's regular Armor Class, the attack fails. It deals no damage and you don't deliver the spell either. You are, however, still holding the spell, just as if you failed with a touch attack.

Vangor
2009-10-03, 04:24 AM
A204 Potential Correction

Delivering a Touch Spell with an Unarmed Attack is not the concern, but making an Unarmed Attack instead of a Touch Attack upon casting a Touch Spell is.

The previous rules being referred to in the WotC link are on Pg 141 of the PHB "Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge." This is, as indicated, under the Holding the Charge section, which is begun with, "If you don’t discharge the spell in the round when you cast the spell, you can hold the discharge of the spell (hold the charge) indefinitely." Obviously, this is not speaking of replacing the normal free Touch Attack.

Curmudgeon
2009-10-03, 06:23 AM
Re: A204 Potential Correction

... under the Holding the Charge section, which is begun with, "If you don’t discharge the spell in the round when you cast the spell, you can hold the discharge of the spell (hold the charge) indefinitely." Obviously, this is not speaking of replacing the normal free Touch Attack.
While that section of the rules only mentions "holding the charge" in reference to rounds subsequent to the casting round, the portion I highlighted makes it clear that your body is holding the charge from the moment you finish casting the spell.
Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge.The fact that this statement follows a mention of holding the charge in later rounds appears to be misleading you. The rules do not preclude making an unarmed attack in the casting round, as long as that attack is an attempt at delivering the charge.

Thurbane
2009-10-03, 09:13 PM
Q 193

OK, last one for a while. I'm designing a character with the Fiend Blooded PrC. One ability this class gets is to add the fiendish template to it's familiar. My question is this: for templates that have varying abilities by HD, does the familiar count as it's normal HD, or as the masters level?
Hit Dice: For the purpose of effects related to number of Hit Dice, use the master’s character level or the familiar’s normal HD total, whichever is higher.
Repost for new page.

Zain
2009-10-03, 09:23 PM
Q 205

what is the lowest LA race that has natural flight, and what book is it From?

thank you

Curmudgeon
2009-10-03, 10:34 PM
A 205

Raptorans (from Races of the Wild) have 0 LA and gain flight. However, they must have 5 HD before they get limited flight, and 10 HD before sustainable flight.

Vangor
2009-10-03, 10:52 PM
Q 205

what is the lowest LA race that has natural flight, and what book is it From?

thank you

A 205

Pixie has 4 LA (without Otto) for 60ft Good Maneuverability from Monster Manual.
Gloaming has 2 LA for 40ft Average Maneuverability from Underdark.
Air Mephling has 1 LA for 10ft Perfect Maneuverability from Planar Handbook.

As well, Shifted has 0 LA for 1+Half of your Shifter Feats times per day for 3+Con+Shifter Feats rounds has 20ft Average Maneuverability from Eberron Campaign Setting.

Beyond Raptoran, this is about all I have which doesn't require higher LA and usually HD.

Lord of Syntax
2009-10-04, 12:50 AM
Q206:
How does LA work?
(I know that you lose levels, but I don't know what HD/BAB/Saves you get)

Kosjsjach
2009-10-04, 12:56 AM
Q206:
How does LA work?
(I know that you lose levels, but I don't know what HD/BAB/Saves you get)

A 206
That's kinda the thing; aside from what is listed in the entry, you don't get HD, BAB, or saves (or skills). They're even more empty than a level of commoner. What's more, if you take a race with racial HD and a level adjustment, you have to add them to find out how much experience you need to level.

Their cost is huge, and often not worth it.

Edit: note: in the case of racial HD, you do gain hit points, saves, BAB and skill points according to your type (http://www.d20srd.org/srd/typesSubtypes.htm#types).

Mooch
2009-10-04, 01:41 AM
Q207

If a specialized wizard multiclasses with a sorceror can he learn spells from banned schools from the wizard on his sorceror class levels?

Eloel
2009-10-04, 01:54 AM
Q207

If a specialized wizard multiclasses with a sorceror can he learn spells from banned schools from the wizard on his sorceror class levels?

A207
Yes. He even gets to use wands and scrolls.

ori_natic
2009-10-04, 01:23 PM
Q 208

Is there a monster that actually has the energy charge supernatural ability?

evil-frosty
2009-10-04, 05:16 PM
Q209

Can a Barbarian while in a rage use maneuvers?

Curmudgeon
2009-10-04, 05:29 PM
A 209

Yes, for the most part. There are exceptions, such as Diamond Mind maneuvers which require Concentration checks.

Studoku
2009-10-04, 05:54 PM
Q210
Can a multiclassed specialist wizard/sorceror learn and spontaneously cast spells from his prohibited school as a sorceror?

Curmudgeon
2009-10-04, 06:13 PM
A 210 Yes.

Spellcasting restrictions of one class have no bearing on features of another class that the same character may have.

Stegyre
2009-10-04, 06:53 PM
Q 211
I've seen in a couple of cleric optimization handbooks the comment that the Identify spell in the Magic Domain is "cheaper" than the regular version, impliedly because it does not require the material component.

Is the basis for this the SRD quote, "Arcane Material Component
A pearl of at least 100 gp value . . ."? So it's not a requirement for divine casting?

Curmudgeon
2009-10-04, 07:00 PM
A 211

That's correct. The Cleric version uses a divine focus (holy/unholy symbol) instead, which is not consumed.

Ellington
2009-10-04, 07:51 PM
Q 212

If I'm fighting with both ends of a quarterstaff, it's said it's treated as having a one handed weapon and a light weapon. If I get Weapon Finesse, does only the off hand end benefit from it?

Curmudgeon
2009-10-04, 11:06 PM
A 212 Yes.

Weapon Finesse applies only to light weapons, with a few exceptions (such as rapier and spiked chain).

Mauril Everleaf
2009-10-05, 02:05 AM
Q 213
Is there any way to get the Paladin's Aura of Courage (http://www.d20srd.org/srd/classes/paladin.htm#auraofCourage) into a magic item? If so, how would you price that?

Curmudgeon
2009-10-05, 03:59 AM
A 213

There is no specific method of getting an Aura of Courage into a magic item, but you can duplicate the effects. A Standard of Courage (Complete Warrior, page 136) grants a +4 morale bonus vs. fear effects to allies within 30' (rather than the Paladin's 10' Aura of Courage), for 15,000 gp. Bearing a Dagger of Defiance (Magic Item Compendium, page 50) makes one immune to fear for 6,302 gp.