PDA

View Full Version : Candy!



Amiel
2009-09-01, 02:15 AM
Confectionery in its myriad forms has traditionally been associated with mortal children; indeed, its popularity is almost solely perpetuated by children, who consume these delicacies with ravenous delight.

Festivals too have been enacted in its honor. Cynics have labeled these as singularly focused exercises designed explicitly to generate profit, while traditionalists maintain such festivities harken back to centuries past where the agricultural deities and gods of the land were venerated.

This notwithstanding, adventurer candy or confectionery for adventurers is increasingly becoming common and popular among such parties.

It is been suggested that adventurer candy was due in part to impatient adventurers who had neither the time nor the inclination to decipher, record, and verbalise magic from scrolls or similar devices.

Wanting an alternative that was both expedient and marketable proved to be a challenge that was difficult to solve. Until, that is, a collective experienced an eureka moment; the sudden insight that confectionery imbued with arcana (actually, spells) would be exceedingly sought after, to the extent that other magic items may even be discarded and thus a monopoly would form.

This reality, of course, is yet to be realised, however, candy for adventurers has proven to be a impressively popular hit.
To avoid market saturation and too many cavities, candy is usually priced more expensively than a similarly leveled scroll or other magic item.

Mechanics
Depositing the candy into the mouth involves a move action.
Mastication, and thus evoking the benefits of the stored magic, involves a swift action. Usually these benefits, due to the time spent on chewing, and time spent bringing the candy to the mouth is usually delayed but can be mitigated somewhat with the feats below.
Incidently, the duration of beneficial effects lasts as long as the candy is in the mouth and ends when the candy has been dissolved by saliva.

A Selection of Candies, Confectionery and Lollies

Blue Coil
This candy, a mint, is shot through with displays of blue and white; occasionally, it can even discharge minute crackles of electricity. This is harmless to the consumer. When digested, this candy invokes the call lightning spell.

Burning Breath
This slightly spicy candy gives off the faint aroma of brimstone. Red jelly can be found under a raspberry flavored candy shell. When eaten, this candy allows the consumer to evoke a minor breath weapon as a cone of fire dealing 2d8 points of damage (DC = 10 + class level + Con modifier). The cone is 30 feet long.

Red Dragon
This candy is lovingly crafted into the shape of a miniature red dragon from which illusory flame shoots from its tiny nostrils.
Its outer shell is hard milk chocolate over which is a core of delicious caramel honey-comb.
Despite its name, this candy when eaten produces a resist energy (fire) effect.

Golden Blessed
This very delicious candy exudes a soft golden glow and is beautiful to look at. The flavor of this candy can be likened to caramel but tastes even better. When eaten, this candy grants a double strength bless effect.

Cursed Confectionery
Occasionally, candy can be cursed, and these are aptly titled adventurers' bane.

Earwax, Thousand Flavored Candy
This cursed candy looks a delicious lemon-yellow and apparently looks just as tasty. Be warned, fellow adventurers! All is not what it seems. Not only does it taste awful, the consumer's earwax multiplies to such an extent that it imposes a -2 penalty to Listen checks.

Stinkbomb
This unflatteringly repugnant, odious vomit green candy smells of worn-too-long socks and other disagreeable-with-stomach things. When eaten, if one is brave enough, it evokes the cloudkill spell.


Feats
Gobble It Up [General]
Benefit
Your jaws of steel (this feat) greatly expedites the mastication process. Consuming the candy becomes an immediate action and makes the benefits given instantaneous effects; where the spell has a longer effect time, this is not changed.

Wolf It Down [General]
Benefit
This feat ensures less time spent on the unwrapping and eating process and more on the sugary goodness inside the candy.
This feat changes the move action for depositing a candy into the mouth to a swift action.


More to come! :smallbiggrin:

Dragon Elite
2009-09-01, 08:02 AM
I like them! See This (http://www.giantitp.com/forums/showthread.php?t=122051) for some pastries! :smallsmile:

DracoDei
2009-09-01, 11:58 AM
At first I thought this would be redundant with potions... now I am not entirely sure since the mechanics look to be different.

Any rule against having 2 or more in your mouth ready to be chewed simultaniously?

Amiel
2009-10-15, 07:54 AM
I like them! See This (http://www.giantitp.com/forums/showthread.php?t=122051) for some pastries! :smallsmile:

Thanks, mate! and thanks for the link.
Are there any areas which could be improved on do you think?


At first I thought this would be redundant with potions... now I am not entirely sure since the mechanics look to be different.

Any rule against having 2 or more in your mouth ready to be chewed simultaniously?

Y'know, I didn't actually have the potions mechanics on hand when I came up with the mechanics for candy; although this was moreso due to their tongue-in-cheek nature rather than an intentional oversight.

Technically, there really isn't; although having two or more in one's mouth may allow the masticator to benefit far more than what a standard WBL item may impart. Having a call lightning effect active at the same time as the fiery cone at the same time as the double strength bless may resolve a combat strongly in the favor of the one with candy.

Was thinking of necessitating a new feat to denote this, what do you think?

Amiel
2009-10-15, 08:10 AM
Thyme Stop
This greenish-white candy is shaped in the form of a thyme leaf. It faintly gives off the lingering scent of sage and rosemary and dissolves in the mouth with a slight fizz. This is one of the most powerful candies gold coins can purchase, as when digested it invokes a time stop effect.

White Shield
This candy is in the shape of what looks to be blocks of white chocolate. Stamped upon both sides, inlaid with flakes of edible gold is what appears to be a stylised depiction of a shield. This candy when eaten gifts the recipient with the mage armor spell. Eating an entire block, of at least 6 pieces, imparts the benefit of a double strength mage armor effect.

Cursed Candy

Mind Shatter
This crumbly violet-hued candy is astonishingly delicious and melts sensuously in the mouth. It is also supremely addictive. However, caution is ever advised where this confectionery is concerned. It's taste and addictive nature hides an ugly secret. When ingested, this cursed item causes the target to be feebleminded.

Shpadoinkle
2009-10-15, 10:15 AM
Planescape: Torment had candies that created magical effects when consumed. Just off the top of my head, there was a rock candy that cast Shield, and a "breathmint" candy that cast Friends (which is basically just Eagle's Splendor- it raises your Charisma by a few points for a little while).

The feats seem kind of weak though.

DracoDei
2009-10-26, 11:35 AM
I gotta jump in with one of my own here...

Gummy Sphere
These elastic spheres are made of the same material as the real world Gummy Bears and Gummy Worms (TM, although the spelling may be off). They are much more popular among the children of the nobility and court jesters than they are serious adventurers in the field. When ingested they allow the blowing of "soap" bubbles out of the ears. For creatures with external ears, the diameter of the bubbles is twice the longest dimension of said ears, meaning that if the campaign setting includes anthropomorphic rabbits then they can make some really big ones. For creatures without external ears, the diameter is equal to the diameter of the ear-hole. Creatures without ear-holes can not benefit from gummy spheres. The effect lasts 1d4 minutes, or until the creature (if medium sized) has produced 2 cubic feet of bubbles and only one such effect may be in place at a time. The maximum volume scales up and down with the size of the eater. The bubbles are completely and totally non-irritating to the eyes etc.
Caster level 1, Craft Wondrous Item, 10 gold pieces market price per batch of 100 for creation purposes, but normally available for individual sale for 1 silver piece for a single gummy sphere.

Debihuman
2009-10-26, 08:17 PM
Cursed Confectionery
Occasionally, candy can be cursed, and these are aptly titled adventurers' bane.

Earwax, Thousand Flavored Candy
This cursed candy looks a delicious lemon-yellow and apparently looks just as tasty. Be warned, fellow adventurers! All is not what it seems. Not only does it taste awful, the consumer's earwax multiplies to such an extent that it imposes a -2 penalty to Listen checks.

Okay this is quite possibly my favorite D&D item ever. Bernie Botts Everyflavor Bean as a D&D item. Is making the candy like making a potion? You should have costs and such. Making candy should require a Craft (Confectionery) check or a Craft (Cooking) check and the costs would be similar to a potion. How long does the penalty to Listen checks last?

Sardine, Thousand Flavor Candy: This cursed candy looks exactly like a delicious silver-coated chocolate drop, but tastes awful and fishy. It gives you such bad breath that all living creatures within 10 feet of you must succeed on a DC Fort Save (DC 13) or be Sickened for 1d4+1 rounds.

One more thing, perhaps these should be slightly cheaper than potions since the effects should wear off rather quickly.

Debby

Milskidasith
2009-10-26, 08:22 PM
You know, Gobbling it Up is kind of broken... by making the effects instantaneous, if you eat any of the candies, you permanently gain non dispellable versions of their effects.

Better not eat Thyme Stop with that... permanent Time Stop, anybody? But a double strength Mage Armor (what's double strength for that, since it's based on CL) at instantaneous is pretty amazing.

On the flip side, chewing the candies being an instantaneous action is totally useless. Since it still uses up your swift action for the round, there's no reason not to have just chewed it on your turn.

Debihuman
2009-10-26, 09:49 PM
How long are the effects of Time Stop--1d4+1 rounds, so that is how long it would last. It would not be permanent although it would happen instanteously rather than take one standard round.

Debby