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View Full Version : Avatar Battle Royale Discussion Thread XXVI: It's gonna be the Future Imperfect soon!



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ClericOfBelker
2009-09-19, 04:24 PM
Please give me a link to Inkscape!!!

SinisterPenguin
2009-09-19, 04:24 PM
Where?! :smalleek::smallbiggrin:

Here. (http://www.inkscape.org/download/?lang=en)Filla.

V'icternus
2009-09-19, 04:25 PM
Where?! :smalleek::smallbiggrin:

Here. Inkscape! (http://inkscape.en.softonic.com/)

Edit: ^ Damn you you crazy ninja! I'm glad I killed you!

ClericOfBelker
2009-09-19, 04:26 PM
Thank you!!!!


*Gives 1000 PP (each) to SinisterPenguin and his Character*


Too late! SinisterPenguin was 1st!

Keris
2009-09-19, 04:26 PM
Okay, you guys really do need an IRC channel or something. I found myself wondering if I had failed to navigated away from 4chan, or of if Giant was just being raided.

V'icternus
2009-09-19, 04:28 PM
It's not my fault! The older kids made me do it!

...Not falling for it? Meh, alright then. I think I'll go to sleep. 7:30AM is cutting it a little close...

BRC
2009-09-19, 04:28 PM
*Comes out of cloning tank*
Ah, that feels better.
*Turns to cloning tank technician*
What Daycycle is it?
Technician: We're alone.
BRC: Good. Long live the Revolution.
Technician: Long Live the Revolution.

SinisterPenguin
2009-09-19, 04:29 PM
Okay, you guys really do need an IRC channel or something. I found myself wondering if I had actually managed to navigated away from 4chan.

Why were you at 4chan in the first place? :smallconfused: :smalltongue:

Keris
2009-09-19, 04:30 PM
It's not my fault! The older kids made me do it!
How old are you meant to be, anyway?


Why were you at 4chan in the first place? :smallconfused: :smalltongue:
I get to choose which bits I expose myself too? And it's not all bad. Just most of it.

Lyinginbedmon
2009-09-19, 04:31 PM
Okay, you guys really do need an IRC channel or something. I found myself wondering if I had failed to navigated away from 4chan, or of if Giant was just being raided.

I'd blame COB, but that'd be finger-pointing.

-skimmer-
2009-09-19, 04:35 PM
Shall I continue my normal schedule or do you require me to change them? :smallbiggrin:

Rest in peace knowing you died for an honorable cause comrade. [/inner monologue]

Congratulations citizen! You have been chosen to participate in a routine surgical procedure! Your blood test shows that you are a perfect type for a heart donor. Thanks to your generous action High prgrammer Telly-U-WAT will live to serve the computer faithfully! Due to treasonous sabotage, anesthetics are NOT avaible at this time. Remember! The computer is your friend.

V'icternus
2009-09-19, 04:35 PM
How old are you meant to be, anyway?

I'm 18. But I'm also running on -3 & 1/2 hours of sleep.

...And I don't know how old they are, so they might be older.

Keveak
2009-09-19, 04:41 PM
Congratulations citizen! You have been chosen to participate in a routine surgical procedure! Your blood test shows that you are a perfect type for a heart donor. Thanks to your generous action High prgrammer Telly-U-WAT will live to serve the computer faithfully! Due to treasonous sabotage, anesthetics are NOT avaible at this time. Remember! The computer is your friend.

Of course I'm happy to serve :smallbiggrin:


*Comes out of cloning tank*
Ah, that feels better.
*Turns to cloning tank technician*
What Daycycle is it?
Technician: We're alone.
BRC: Good. Long live the Revolution.
Technician: Long Live the Revolution.

*Removes technician hat in friendly gesture* Oh, so you are part of the revolution? Sorry about before then, the resistance approves of the revolution.

Long live freedom.

@V'ic: Your three years older than me and the age of people around here make me feel old :smalltongue:

BRC
2009-09-19, 04:44 PM
*Removes technician hat in friendly gesture* Oh, so you are part of the revolution? Sorry about before then, the resistance approves of the revolution.

Wait, you're Resistance? I thought you were Revolution. I'm terribly sorry, but we Revolutionaries don't get along too well with the Resistance, not after last week.
*Shoots Keveak*
*Reactivates security systems*
Friend Computer, this Clone Tank Technician is a Traitor. He let slip something about a Resistance, so I terminated him immediately, as per protocol JD-579.

Keveak
2009-09-19, 04:49 PM
Wait, you're Resistance? I thought you were Revolution. I'm terribly sorry, but we Revolutionaries don't get along too well with the Resistance, not after last week.
*Shoots Keveak*
*Reactivates security systems*
Friend Computer, this Clone Tank Technician is a Traitor. He let slip something about a Resistance, so I terminated him immediately, as per protocol JD-579.

You don't understand I'm not part of the resistance, I am Resistance, it's all Resistance knows :smallfrown: Will you help resistance :smallsmile: Resistance likes revolution too. :3[/telepathy]

-skimmer-
2009-09-19, 04:53 PM
Wait, you're Resistance? I thought you were Revolution. I'm terribly sorry, but we Revolutionaries don't get along too well with the Resistance, not after last week.
*Shoots Keveak*
*Reactivates security systems*
Friend Computer, this Clone Tank Technician is a Traitor. He let slip something about a Resistance, so I terminated him immediately, as per protocol JD-579.

You did well Bloodyredc-O-MIE-2. Remember! Today's loyal Citizen is tomorrow's Communist traitor!

BRC
2009-09-19, 05:00 PM
You did well Bloodyredc-O-MIE-2. Remember! Today's loyal Citizen is tomorrow's Communist traitor!
Thank you Friend Computer. Do I have permission to reward myself by obtaining a serving of Cold Fun from my local PLC food service station?

ClericOfBelker
2009-09-19, 05:11 PM
*Casts Destroy Mechanical Creature on The Computer*




PS: I have Silent Casting and Still Casting Feats

Threeshades
2009-09-19, 05:11 PM
How's it goin'?

When are we starting the Marvel Avatar week?

Bayar
2009-09-19, 05:11 PM
Why destroy Friend Computer ? He is our friend.

-skimmer-
2009-09-19, 05:12 PM
Thank you Friend Computer. Do I have permission to reward myself by obtaining a serving of Cold Fun from my local PLC food service station?

Permission granted, citizen Bloodyredc-O-MIE-2. As loyal and obedient citizen you shall have honor to test the newest nuclear handgrenade from the labs of Research and Desing. Failure to report within 10 minutes at Research and Desing HQ shall be considered treason.

Remember! Throw hard, citizen.

BRC
2009-09-19, 05:17 PM
Permission granted, citizen Bloodyredc-O-MIE-2. As loyal and obedient citizen you shall have honor to test the newest nuclear handgrenade from the labs of Research and Desing. Failure to report within 10 minutes at Research and Desing HQ shall be considered treason.

Remember! Throw hard, citizen.

*Gulps*
*Reports to R and D*
I'm here for the tests...

Grim ranger
2009-09-19, 05:21 PM
*Runs through Ultraviolet corriodor without care in the world*

PURGE! Destroy the AI menace!

-skimmer-
2009-09-19, 05:21 PM
*Gulps*
*Reports to R and D*
I'm here for the tests...

Do I detect a complete lack of happiness in your voice, citizen Bloodyredc-O-MIE-2?

BRC
2009-09-19, 05:23 PM
Do I detect a complete lack of happiness in your voice, citizen Bloodyredc-O-MIE-2?

NO! I am merely focusing on performing my duty to Alpha Complex as best I can.
*Puts on a forced smile*

Grim ranger
2009-09-19, 05:25 PM
NO! I am merely focusing on performing my duty to Alpha Complex as best I can.
*Puts on a forced smile*

Friend Computer, this citizen is clearly lying! I have the records telling of his trechery!

*shows over-the-top readings from lie detector*

Keveak
2009-09-19, 05:26 PM
*Gulps*
*Reports to R and D*
I'm here for the tests...

*Hands BRC grenade* Don't worry it's just a fake, the computer won't know.

And thanks for freeing me of the resistance by the way :smallbiggrin:

BRC
2009-09-19, 05:26 PM
Friend Computer, this citizen is clearly lying! I have the records telling of his trechery!

*shows over-the-top readings from lie detector*

Ah screw it
*Grabs Grenade*
LONG LIVE THE REVOLUTION
*Pulls pin, throws grenade at Grim Ranger*
Edit after reading Kev's post
*Grenade bounces off Grim*
FRIEND COMPUTER, GRIM-R-ANG is obviously a mutant who deactivated the grenade!

Kopaka
2009-09-19, 05:28 PM
Good god.
I was going to read the posts I missed, but...yeah. Are we ever going to get on topic ever again? >.<

Grim ranger
2009-09-19, 05:29 PM
Good god.
I was going to read the posts I missed, but...yeah. Are we ever going to get on topic ever again? >.<

Some might say those words are treasonous, citizen. You wouldn't want to be traitor now would you?

Keveak
2009-09-19, 05:30 PM
Friend Computer, this citizen is clearly lying! I have the records telling of his trechery!

*shows over-the-top readings from lie detector*

Nobody is lying, we are all happy, happy :smallbiggrin: :smalleek:

*Psychic disturbance is tricking everyone and the computer surveilance into believing this*

Kopaka
2009-09-19, 05:32 PM
Some might say those words are treasonous, citizen. You wouldn't want to be traitor now would you?

I have no idea what anyone's talking aboutBUT I'M GOING TO REBEL ANYWAY!
VIVA LA REVOLUTION!

Keveak
2009-09-19, 05:34 PM
I have no idea what anyone's talking aboutBUT I'M GOING TO REBEL ANYWAY!
VIVA LA REVOLUTION!

(The computer is controlling us all forcing us to be happpy and obey)

There is no rebellion :smallsmile: *hack the cameras to hide the rebellion*

But lets rebel anyway.

Grim ranger
2009-09-19, 05:35 PM
(The computer is controlling us all forcing us to be happpy and obey)

There is no rebellion *Psychic disturbance grows bigger and hides the rebellion from everyone but the ones rebelling and me*

*Tasers to the back*

Friend Computer, I can prove that this citizen is dangerous mutant and traitor! Shall I escort him to deletion?

@V: *Shoots* Troubleshooters requested to intersection 11123-Y, there is body to be moved

Keveak
2009-09-19, 05:38 PM
*Tasers to the back*

Friend Computer, I can prove that this citizen is dangerous mutant and traitor! Shall I escort him to deletion?

*turn head anbd stare into Grim rangers eyes* Nothing can stop it now, won't you join us [/hypnosis and psychic stuff]

SinisterPenguin
2009-09-19, 05:59 PM
Good god.
I was going to read the posts I missed, but...yeah. Are we ever going to get on topic ever again? >.<

Topic? What topic? :smallconfused:

The Gremlin
2009-09-19, 06:00 PM
Sure, welcome! I hope you're not expecting a plot, though >.>
It kinda died. A while ago...

No, it didn't. It has been on hiatus many times, now, and it's still around. I wouldn't worry. It'll bump back soon. :smallsmile:

Darklord Bright
2009-09-19, 06:04 PM
I still say we should start a new high fantasy plot from scratch and have everyone just dumping plot details as we go like good old ABR. Besides, with FI coming (maybe) our only 'pure' high fantasy setting bites the dust.

...Or maybe I just like world building and want to make a new fantasy setting.

Hwee hwhould like to start aneewh.

-skimmer-
2009-09-19, 06:04 PM
Topic? What topic? :smallconfused:

You know, that stuff we used as excuse to make this banter thread.....


@Bright: Didn't we do that like 4 times before?

SinisterPenguin
2009-09-19, 06:08 PM
I still say we should start a new high fantasy plot from scratch and have everyone just dumping plot details as we go like good old ABR. Besides, with FI coming (maybe) our only 'pure' high fantasy setting bites the dust.

...Or maybe I just like world building and want to make a new fantasy setting.

Hwee hwhould lhike to sthart anhewh.

I agree. I'd like an entirely blank slate.

TSS is sort of like that (except without the pure high fantasy part), but at this point I'm not entirely sure the at-sea setting really lends itself well to an ABR plot, if that makes any sense.

Darklord Bright
2009-09-19, 06:11 PM
You know, that stuff we used as excuse to make this banter thread.....


@Bright: Didn't we do that like 4 times before?

I'm not just talking "New plot", I'm talking a full blown new world like Avbaroy to replace FFF once it goes.

Moskstraumen
2009-09-19, 06:11 PM
Permission granted, citizen Bloodyredc-O-MIE-2. As loyal and obedient citizen you shall have honor to test the newest nuclear handgrenade from the labs of Research and Desing. Failure to report within 10 minutes at Research and Desing HQ shall be considered treason.

Remember! Throw hard, citizen.

Heh...Good times, good times.

-skimmer-
2009-09-19, 06:22 PM
I'm not just talking "New plot", I'm talking a full blown new world like Avbaroy to replace FFF once it goes.

You mean world with it's own magic mechanics thoroughly explained and detailed history containing more than
1 000 000 years of it's existence?

Darklord Bright
2009-09-19, 06:25 PM
You mean world with it's own magic mechanics thoroughly explained and detailed history containing more than
1 000 000 years of it's existence?

It sounds ambitious, I know, but we've done it before. I don't expect it to be all laid out from the get-go. I simply mean we should start fresh and work on it together, the way I feel ABR should always have been.

SinisterPenguin
2009-09-19, 06:34 PM
You mean world with it's own magic mechanics thoroughly explained and detailed history containing more than
1 000 000 years of it's existence?

Personally, I'd like if the magic in this world was completely separate from D&D, and felt...magicy. As in being difficult and dangerous to use, and requiring months of work to complete one spell (but these spells would be very powerful, if done correctly). Not everyone would be able to perform magic, and the world's wizards would be scattered around in huge towers. Spells could go wrong at any moment, and blow up in the caster's face.

But that's just me. *shrug*

So would this world be more uniform fantasy, or would it be more like Avbaroy, with its flying salmon and other craziness?

The Gremlin
2009-09-19, 06:38 PM
I am against making any more plots. We all said that TSS and TJH were 'too big to fail', and where are they now? Sprite Wars is down, P3 is too, the Off-Plot is forgotten, and SDSB is pretty much a goner.
It's clear to me that ABR can only stomach one plot at a time, and, in fact, I think things would be best if we just gave it up and only had one plot. But I'm just an old radical, don't mind me. :smallcool:
As for getting rid of Avbaroy and FFF: Dream on. The day we get rid of either of those things is the day I leave for good.

Darklord Bright
2009-09-19, 06:44 PM
I am against making any more plots. We all said that TSS and TJH were 'too big to fail', and where are they now? Sprite Wars is down, P3 is too, the Off-Plot is forgotten, and SDSB is pretty much a goner.
It's clear to me that ABR can only stomach one plot at a time, and, in fact, I think things would be best if we just gave it up and only had one plot. But I'm just an old radical, don't mind me. :smallcool:
As for getting rid of Avbaroy and FFF: Dream on. The day we get rid of either of those things is the day I leave for good.

Except recently we've learnt that it can't even handle one plot, so the argument is moot. The issue is that for each plot so far, we've only had one or two people really leading the way, and it slows everything down to the point where one person must post to move the plot at all, and if they are unable to post, it goes into hibernation.

In regards to the sort of world, I'm thinking it will have more roots in traditional fantasy. I don't disagree that magic should be much more dangerous, perhaps drawing from a volatile source with a mind of its own, or maybe it takes something of the caster's own self to use it.

I am fully willing to see this through.

SinisterPenguin
2009-09-19, 06:47 PM
As for getting rid of Avbaroy and FFF: Dream on. The day we get rid of either of those things is the day I leave for good.

So...you're leaving when FFF ends? :smallconfused: :smalltongue:

All silliness aside, who said anything about getting rid of Avbaroy?

Darklord Bright
2009-09-19, 06:48 PM
I never said "Get rid of Avbaroy" I said "Replace FFF as the High Fantasy setting when that plot ends. (Because FI is not strictly High Fantasy)" Not sure where you got that idea from, Grem.

-skimmer-
2009-09-19, 06:59 PM
....I kinda doubt we're still able to do that. You know, this really sounds like something what was here before and failed....

Darklord Bright
2009-09-19, 07:03 PM
....I kinda doubt we're still able to do that. You know, this really sounds like something what was here before and failed....

This is the reason plots like this fail. No one is willing to make them succeed. Everyone is too tied up in past failures to see that the only thing that leads these things to fail is poor leadership and lack of support.

SinisterPenguin
2009-09-19, 07:05 PM
....I kinda doubt we're still able to do that. You know, this really sounds like something what was here before and failed....

Er...I think I'm missing something here. To what are you referring? :smallconfused:

The Gremlin
2009-09-19, 07:14 PM
This is the reason plots like this fail. No one is willing to make them succeed. Everyone is too tied up in past failures to see that the only thing that leads these things to fail is poor leadership and lack of support.

Umm....no, it's that nobody would make a comic. I don't see you making TJH comics.
FFF has not ended, regardless of what some people seem to think. Just because MM is WORKING on FFF and not posting comics every moment doesn't mean it's 'ended'. The reason we aren't making any comics is because MM wants to finish the storyline. We're politely abiding by his plans. You're being completely unreasonable. :smallannoyed:

Darklord Bright
2009-09-19, 07:18 PM
Umm....no, it's that nobody would make a comic. I don't see you making TJH comics.
FFF has not ended, regardless of what some people seem to think. Just because MM is WORKING on FFF and not posting comics every moment doesn't mean it's 'ended'. The reason we aren't making any comics is because MM wants to finish the storyline. We're politely abiding by his plans. You're being completely unreasonable. :smallannoyed:

FFF is moving to FI. It is finishing. Denying this is to deny that FI is happening at all.

You really want to go there with TJH? The plot wherein I frequently asked what people wanted me to do, or where I was going to be, and was met with "I can't think of anything, really."? The plot wherein I attempted to keep the Home Base plot running until the creator himself abandoned it?

Try no.

The Gremlin
2009-09-19, 07:22 PM
FFF is moving to FI. It is finishing. Denying this is to deny that FI is happening at all.

You really want to go there with TJH? The plot wherein I frequently asked what people wanted me to do, or where I was going to be, and was met with "I can't think of anything, really."? The plot wherein I attempted to keep the Home Base plot running until the creator himself abandoned it?

Try no.

Um, he actually didn't abandon it. He said that he was planning on making a comic, but didn't have time. Anyways, the creator of ABR doesn't visit anymore, but we haven't stopped making comics.

Except recently we've learnt that it can't even handle one plot, so the argument is moot...Gee, it almost sounds like you're saying that FFF is a failure, rather than being about to step down. You said this, and it was quite clear. You never said that FFF was 'ending', you said it was 'failing', which is utterly untrue.
All I am saying is that any new plot you create will fail. Only the Main Plot will remain, the sequel to the first plot.I would prefer not to get roped into a big argument, so I will cease bickering now. :smalltongue:

Darklord Bright
2009-09-19, 07:28 PM
Um, he actually didn't abandon it. He said that he was planning on making a comic, but didn't have time.
Actually, he said himself in regards to the Home Base subplot "Home base is dead." So, yeah, wrong again.

Anyways, the creator of ABR doesn't visit anymore, but we haven't stopped making comics.
Gee, it almost sounds like you're saying that FFF is a failure, rather than being about to step down. You said this, and it was quite clear. You never said that FFF was 'ending', you said it was 'failing', which is utterly untrue.
All I am saying is that any new plot you create will fail. Only the Main Plot will remain, the sequel to the first plot.I would prefer not to get roped into a big argument, so I will cease bickering now. :smalltongue:
I agree that this should end the argument, but I never said anything about FFF failing. I mentioned that at the moment "ABR couldn't even handle one plot" because it has been entirely riding on one man for months now. I never said it was failing - evidence in the fact that I said "FI is going to replace", meaning I fully believe FI is going to happen, meaning I fully believe FFF is going to finish.

And I'm sorry, but it will not be my fault if nobody wants to help me make and maintain a plot as a group. I have already stated that I will do everything I can to get this to happen, so if everything I can is not enough, I can rest easy knowing that I did all I could.

-skimmer-
2009-09-19, 07:30 PM
This is the reason plots like this fail. No one is willing to make them succeed. Everyone is too tied up in past failures to see that the only thing that leads these things to fail is poor leadership and lack of support.

Whatever, I just fell into this "This is the reason..." trap of yours by myself, so it will be hard to convice you that I actually mostly agree with you there....


Er...I think I'm missing something here. To what are you referring? :smallconfused:

Exactly? Well:

Off-plot: It began to be a failure in the moment we tried to estabilish rules against killing each other, although it was meant as random-kill ripoff. (example: Keveak vs. Randomizer, Skimmer vs. Sinister penguin)

FFF and TJH: Well, you're curently discussing that aren't you? The result still is that it's not moving right now....whether you people don't have time (like me), waiting for somebody else to post comic or simply don't feel like posting at all is irrelevant....

The Gremlin
2009-09-19, 07:32 PM
Actually, he said himself in regards to the Home Base subplot "Home base is dead." So, yeah, wrong again.

I agree that this should end the argument, but I never said anything about FFF failing. I mentioned that at the moment "ABR couldn't even handle one plot" because it has been entirely riding on one man for months now. I never said it was failing - evidence in the fact that I said "FI is going to replace", meaning I fully believe FI is going to happen, meaning I fully believe FFF is going to finish.

And I'm sorry, but it will not be my fault if nobody wants to help me make and maintain a plot as a group. I have already stated that I will do everything I can to get this to happen, so if everything I can is not enough, I can rest easy knowing that I did all I could.

Um, saying that ABR can't handle one plot DOES mean that FFF failed, pretty much. Quit trying to make excuses.
What you're saying seems to be: Well, I'm going to make a new plot anyways, and if it fails like you said, it's your fault, not mine'. Unless you're referring to TJH, in which case I retract this.
I am going offline, and have no wish to argue any more. I just got out of a big argument elsewhere, and it was exhausting. :smallsigh:

Darklord Bright
2009-09-19, 07:34 PM
Whatever, I just fell into this "This is the reason..." trap of yours by myself, so it will be hard to convice you that I actually mostly agree with you there....



Exactly? Well:

Off-plot: It began to be a failure in the moment we tried to estabilish rules against killing each other, although it was meant as random-kill ripoff. (example: Keveak vs. Randomizer, Skimmer vs. Sinister penguin)

FFF and TJH: Well, you're curently discussing that aren't you? The result still is that it's not moving right now....wheter you people don't have time (like me), waiting for somebody else to post comic or simply don't feel like posting at all is irrevelant....
Thank you, Skimmer.

I understand the hesitation, I really do, but we'll never know if we don't try. When I spoke of 'Plots like this failing' I was indeed refferring to new plots, not FFF, so I'm glad you understood that.

I say everyone willing to help me with this should speak up. If no one wants to, I will drop the idea purely because I cannot do it alone - but so long as I have one supporter I will try to keep this idea alive.

The Gremlin
2009-09-19, 07:37 PM
Very well, but I'm putting this in my sig: DLB's new plot idea will fail, whether or not it is popular at first.
No, I'm not offline yet. I need to save something first, and it's proving slower than molasses. Give me a few minutes.

Darklord Bright
2009-09-19, 07:39 PM
Very well, but I'm putting this in my sig: Tiff's new plot idea will fail, whether or not it is popular at first.
No, I'm not offline yet. I need to save something first, and it's proving slower than molasses. Give me a few minutes.

Cool story bro. I'll go tell Tiff.

Fawkes
2009-09-19, 07:40 PM
http://myspace.roflposters.com/images/rofl/myspace/1211149875727.jpg.%5Broflposters.com%5D.myspace.jp g

SinisterPenguin
2009-09-19, 07:40 PM
Thank you, Skimmer.

I understand the hesitation, I really do, but we'll never know if we don't try. When I spoke of 'Plots like this failing' I was indeed refferring to new plots, not FFF, so I'm glad you understood that.

I say everyone willing to help me with this should speak up. If no one wants to, I will drop the idea purely because I cannot do it alone - but so long as I have one supporter I will try to keep this idea alive.

I'd very much be willing to help.

Whether I'll have the time and motivation to make comics often, though? That remains to be seen. Hopefully I will.

Anyway, I'd say an easy way to ensure that the plot doesn't die too easily is to add a very clear goal: find the MacGuffin, kill the dark lord, etc.. That way, it won't fall into the trap of no one being sure what to do so easily.

The Gremlin
2009-09-19, 07:40 PM
Cool story bro. I'll go tell Tiff.

Dangit. That avvy confuses me. :smallyuk:

Darklord Bright
2009-09-19, 07:43 PM
I'd very much be willing to help.

Whether I'll have the time and motivation to make comics often, though? That remains to be seen. Hopefully I will.

Anyway, I'd say an easy way to ensure that the plot doesn't die too easily is to add a very clear goal: find the MacGuffin, kill the dark lord, etc.. That way, it won't fall into the trap of no one being sure what to do so easily.

That's a good point, Sin'. There definately needs to be a clearly defined goal that we can build a world around - with a goal, we can establish factions related to that goal and how they relate to each other.

The Gremlin
2009-09-19, 07:49 PM
http://myspace.roflposters.com/images/rofl/myspace/1211149875727.jpg.%5Broflposters.com%5D.myspace.jp g

Spoiler that, please.

-skimmer-
2009-09-19, 07:51 PM
Heh, my computer says that I've spent there exactly 14 hours 18 minutes and 39 seconds, so I think I go sleep now. I'll read what you thought of tommorow (today?), ok?

Darklord Bright
2009-09-19, 07:53 PM
Well, I've been thinking - we already have what is essentially a "Stop the darklord" plot, so I think a retrieval plot would be a good way to go. I'm thinking we could either hit up the classic "Collect the MacGuffins" or simply have a single MacGuffin hidden away somewhere which is found, then contstantly shifted amongst different factions as they fight over it and try to get it where they want it.

SinisterPenguin
2009-09-19, 07:55 PM
Well, I've been thinking - we already have what is essentially a "Stop the darklord" plot, so I think a retrieval plot would be a good way to go. I'm thinking we could either hit up the classic "Collect the MacGuffins" or simply have a single MacGuffin hidden away somewhere which is found, then contstantly shifted amongst different factions as they fight over it and try to get it where they want it.

I prefer a single MacGuffin. I don't really have a reason for it, I just think it makes things more interesting. Eh.

Darklord Bright
2009-09-19, 07:57 PM
I prefer a single MacGuffin. I don't really have a reason for it, I just think it makes things more interesting. Eh.

I think that's a solid idea. Besides, it would be a good way of having several "Factions" be pre-set that players could join if they wanted to, and would be a good source of player-driven conflict.

Edit: I have an idea! One of the factions should be a collection of Wizards (Or whatever we will call them) who want to study the MacGuffin (Maybe an artefact?) and keep it locked away so that it is not used by anyone who could be corrupted by the power. Effectively a neutral faction.

Another could be a militaristic group that wants the item to destroy the third group, but I don't know what that group is or why.

Moskstraumen
2009-09-19, 08:21 PM
I think that's a solid idea. Besides, it would be a good way of having several "Factions" be pre-set that players could join if they wanted to, and would be a good source of player-driven conflict.

Edit: I have an idea! One of the factions should be a collection of Wizards (Or whatever we will call them) who want to study the MacGuffin (Maybe an artefact?) and keep it locked away so that it is not used by anyone who could be corrupted by the power. Effectively a neutral faction.

Another could be a militaristic group that wants the item to destroy the third group, but I don't know what that group is or why.

It sounds good, but would there be usage of magic in the militaristic group? Besides that, it sounds awesome.

Darklord Bright
2009-09-19, 08:24 PM
It sounds good, but would there be usage of magic in the militaristic group? Besides that, it sounds awesome.

I suspect there would be. I like the idea that once a mage gets to a certain level of power, they are asked to join the main mages (Whom I have dubbed "The Goldcloaks") to further their studies if they so desire, kinda like in the Dragonlance setting. This means that there would still be freelance magic users out there who had taken sides (With one of the other factions).

Moskstraumen
2009-09-19, 08:32 PM
I suspect there would be. I like the idea that once a mage gets to a certain level of power, they are asked to join the main mages (Whom I have dubbed "The Goldcloaks") to further their studies if they so desire, kinda like in the Dragonlance setting. This means that there would still be freelance magic users out there who had taken sides (With one of the other factions).

Interesting. From what I read about those other plots, mostly on the last page, it seems like you're going to need a slew of support for it. I think it can be done, but I'm just a newbie. Are you using the Dungeons and Dragons magic system in this?

Darklord Bright
2009-09-19, 08:41 PM
Interesting. From what I read about those other plots, mostly on the last page, it seems like you're going to need a slew of support for it. I think it can be done, but I'm just a newbie. Are you using the Dungeons and Dragons magic system in this?

I would like to shy away from that and have something similar, but still something about it be different enough to be interesting. I was thinking before that the power spells came from might be a living entity, like tides of chaos (Wow, I'm making a lot of setting references) across the planet sort of deal. In this way, it would be dangerous to use magic at all. Maybe something would have to be sacrified to obtain powers?
I'm talking physical things like the senses and bodyparts, or even mental things like certain emotions or memories.

I do need help with this, and all input is greatly apprieciated, 'newbie' or not. :smallsmile:

Edit: Oh my gods, I have it. The artefact is a living magical construct.

The Gremlin
2009-09-19, 09:03 PM
I would like to shy away from that and have something similar, but still something about it be different enough to be interesting. I was thinking before that the power spells came from might be a living entity, like tides of chaos (Wow, I'm making a lot of setting references) across the planet sort of deal. In this way, it would be dangerous to use magic at all. Maybe something would have to be sacrified to obtain powers?
I'm talking physical things like the senses and bodyparts, or even mental things like certain emotions or memories.

I do need help with this, and all input is greatly appreciated, 'newbie' or not. :smallsmile:

Edit: Oh my gods, I have it. The artifact is a living magical construct.

Perhaps it is an enormously powerful creature that many people want to control. Of course, they don't realize/care that the creature itself has feelings and just wants to be left alone. Or maybe it is a parchment which contains clues towards a long-lost form of magic, such as magic without drawbacks.

Darklord Bright
2009-09-19, 09:11 PM
Perhaps it is an enormously powerful creature that many people want to control. Of course, they don't realize/care that the creature itself has feelings and just wants to be left alone. Or maybe it is a parchment which contains clues towards a long-lost form of magic, such as magic without drawbacks.

Hm. Maybe it is a being actually from the place where magic is drawn from?

As an aside, magical energy is green - green fireballs, green ice, green light, you name it. It actually looks decently cool, and means that there will be telltale signs of magical influence on something (Such as controlling someone with a charm or something similar making their eyes green). I also like it because it gives off the sort of "Green = Greed" thing, as in a lust for power.

SinisterPenguin
2009-09-19, 09:13 PM
Hm. Maybe it is a being actually from the place where magic is drawn from?

Or maybe it is the being magical energy is drawn from.

That might make it a bit too important though. I dunno.

Darklord Bright
2009-09-19, 09:16 PM
Or maybe it is the being magical energy is drawn from.

That might make it a bit too important though. I dunno.

It would be hard for someone to play without going to their head, that is for sure. There would have to be a way to make what it does less important than the actions of the factions, or even just as important.

I'm actually working on its appearance, either way. One of my designs looked kinda like rand with green fire. :smalleek:

The Gremlin
2009-09-19, 09:25 PM
Maybe it's an alchemical experiment, made by a mad (and very powerful)wizard? The creature was an extraordinary discovery, however. The wizard used a bizarre form of magic never before seen to create it. Therefore, people want to catch it, and take it apart to find out how it works. These are the Bad Guys. The creature can be good, or evil, or neither: The point is, it's trying to get away. And then there are the nature priests/wizards, who wish to destroy the creature lest it cause terrible harm. Then there would be a third group, the Good Guys, who are trying to protect the creature and destroy the Bad Guys.
/brainstorm

SinisterPenguin
2009-09-19, 09:26 PM
It would be hard for someone to play without going to their head, that is for sure. There would have to be a way to make what it does less important than the actions of the factions, or even just as important.

I'm actually working on its appearance, either way. One of my designs looked kinda like rand with green fire. :smalleek:

Perhaps it can't use magic itself at all--it simply increases the power of any magic used in its vicinity enormously, which is why the factions want it.

I didn't know it was going to be someone's character, though. That might complicate things.

The Gremlin
2009-09-19, 09:29 PM
Perhaps it can't use magic itself at all--it simply increases the power of any magic used in its vicinity enormously, which is why the factions want it.

I didn't know it was going to be someone's character, though. That might complicate things.

It shouldn't be anybody's character. Not sure how else to do it, though.
Also, this plot seems fairly awesome. I really hope I'm wrong, and it thrives. If it lasts for more than a month, I'll join.

Darklord Bright
2009-09-19, 09:32 PM
Maybe it's an alchemical experiment, made by a mad (and very powerful)wizard? The creature was an extraordinary discovery, however. The wizard used a bizarre form of magic never before seen to create it. Therefore, people want to catch it, and take it apart to find out how it works. These are the Bad Guys. The creature can be good, or evil, or neither: The point is, it's trying to get away. And then there are the nature priests/wizards, who wish to destroy the creature lest it cause terrible harm. Then there would be a third group, the Good Guys, who are trying to protect the creature and destroy the Bad Guys.
/brainstorm

That's a neat idea, though I'm not too sure of it. Specifically the wizard and the magic he used is rather odd, how would he learn something no one knew about? It could work, but I'm just not sure about it.
Also, I don't like that there are "Bad guys" and "Good guys" predefined. I'd prefer if there were groups with conflicting morals, but (Barring individuals) not "Good" or "evil" by default.

In other news, when I was a little more sure of the creature being humanoid, I created these. They look like Djinn.
http://img233.imageshack.us/img233/4530/spirits.png
At the very least, these would be the beings that traditional magic is drawn from.


Perhaps it can't use magic itself at all--it simply increases the power of any magic used in its vicinity enormously, which is why the factions want it.

I didn't know it was going to be someone's character, though. That might complicate things.
That is one of the issues. It would be very hard to keep its ideals consistent if it were a shared NPC, but it is either shared control or full control. The only way I could see its character kept consistent is if all its actions were run past the group before anyone made a comic, which might get tedious.

The Gremlin
2009-09-19, 09:35 PM
That's a neat idea, though I'm not too sure of it. Specifically the wizard and the magic he used is rather odd, how would he learn something no one knew about? It could work, but I'm just not sure about it.
Also, I don't like that there are "Bad guys" and "Good guys" predefined. I'd prefer if there were groups with conflicting morals, but (Barring individuals) not "Good" or "evil" by default.

In other news, when I was a little more sure of the creature being humanoid, I created these. They look like Djinn.
http://img233.imageshack.us/img233/4530/spirits.png
At the very least, these would be the beings that traditional magic is drawn from.
I like those! Though they seem more suited to a separate race...perhaps the creature is a hyped-up version of one of them which was experimented on by the wizard?
And I only defined 'GGs' and 'BGs' because I thought you wanted it simple. I agree, it should be ambiguous.
As for the wizard, I was thinking that he found the magic using powerful scrying spells. Or maybe is has to do with his insanity? Perhaps it comes from the Realm of the Yellow King?

Darklord Bright
2009-09-19, 09:45 PM
I like those! Though they seem more suited to a separate race...perhaps the creature is a hyped-up version of one of them which was experimented on by the wizard?
And I only defined 'GGs' and 'BGs' because I thought you wanted it simple. I agree, it should be ambiguous.
As for the wizard, I was thinking that he found the magic using powerful scrying spells.

I'm all for making them a full-on, playable race, so long as there was a way to limit their power. As Sinister said, perhaps they can't actually use magic themselves? Or maybe they are bound to a person's soul to give them magical powers in exchange for something of that person's?

Which brings me to a new question, races. I'm thinking of making our own races for this setting, which may mean disallowing many traditional fantasy races - is this an acceptable loss?

SinisterPenguin
2009-09-19, 09:49 PM
In other news, when I was a little more sure of the creature being humanoid, I created these. They look like Djinn.
http://img233.imageshack.us/img233/4530/spirits.png
At the very least, these would be the beings that traditional magic is drawn from.

Yours are much better, but I wanted to try my hand at making the construct, and...well...

http://i659.photobucket.com/albums/uu320/SinisterPenguin/construct.png

As I said, yours are much better. I kinda lost where I was going with this one, truthfully.

EDIT:


I'm all for making them a full-on, playable race, so long as there was a way to limit their power. As Sinister said, perhaps they can't actually use magic themselves? Or maybe they are bound to a person's soul to give them magical powers in exchange for something of that person's?

Which brings me to a new question, races. I'm thinking of making our own races for this setting, which may mean disallowing many traditional fantasy races - is this an acceptable loss?

I'm fine with this.

Darklord Bright
2009-09-19, 09:51 PM
I'm beginning to think I may need to make a wikispace for this...

The Gremlin
2009-09-19, 09:52 PM
I'm all for making them a full-on, playable race, so long as there was a way to limit their power. As Sinister said, perhaps they can't actually use magic themselves? Or maybe they are bound to a person's soul to give them magical powers in exchange for something of that person's?

Which brings me to a new question, races. I'm thinking of making our own races for this setting, which may mean disallowing many traditional fantasy races - is this an acceptable loss?

I think so. And if we use them, they'll be...different. Kobolds are like dwarves again, elves are tiny or have hollow backs, etc. (examples taken from mythology).

SinisterPenguin
2009-09-19, 09:53 PM
I'm beginning to think I may need to make a wikispace for this...

P'raps we should start the actual plot first. :smalltongue:

Darklord Bright
2009-09-19, 09:57 PM
P'raps we should start the actual plot first. :smalltongue:

Of course, but I was just thinking it would help to explain to newbies to the plot what they were dealing with and what they could be in the setting, so that we didn't get something supremely out of place.

Alright, we need at least the bones. We need to finish sorting out:


The Factions
The Main Plot
The Magic
The Races


At least that before we start adlibbing, methinks. :smallsmile:

The Gremlin
2009-09-19, 10:00 PM
I'll work on the races. I can finally give one of my favorite homemade races a cameo! :smallbiggrin:

Lyinginbedmon
2009-09-19, 10:01 PM
Try looking up Parallax and Ion from the Green Lantern section of the DC universe, sounds kinda like what you're talking about.

Darklord Bright
2009-09-19, 10:08 PM
I'll work on the races. I can finally give one of my favorite homemade races a cameo! :smallbiggrin:

Well, perhaps you can help expand on these guys I just drew up.
http://img294.imageshack.us/img294/9162/redthings.png
I intend them to be this world's version of Kobolds.

The Gremlin
2009-09-19, 10:11 PM
Well, perhaps you can help expand on these guys I just drew up.
http://img294.imageshack.us/img294/9162/redthings.png
I intend them to be this world's version of Kobolds.

Cool! I'll get to work, but I need to know some of the main info about the world first.

Kopaka
2009-09-19, 10:17 PM
Ok, this sounds pretty awesome. This is waiting until after FI, correct?

Also, I liked the idea of the megic fey thingies being bonded to humans.

Darklord Bright
2009-09-19, 10:17 PM
Cool! I'll get to work, but I need to know some of the main info about the world first.

Hrm... well, I know that there's a contingent of mages somewhere operating together, like a magic academy. I also know that the redthings there are an underground, or at least mining-based race. (They are a sort of "Kob-dwar-blin" hybrid in idea)
Aside from that, there isn't really much that is certain. Somewhere there is a large, non-magical city. Perhaps even anti-magic. These people might be under the impression that magic is harmful when tampered with and should be left alone.

Edit: Aslo, I've been saving pretty much all of what we've been saying - there are about 6 word pages worth of notes for this, thanks to us.

The Gremlin
2009-09-19, 10:24 PM
Hrm... well, I know that there's a contingent of mages somewhere operating together, like a magic academy. I also know that the redthings there are an underground, or at least mining-based race. (They are a sort of "Kob-dwar-blin" hybrid in idea)
Aside from that, there isn't really much that is certain. Somewhere there is a large, non-magical city. Perhaps even anti-magic. These people might be under the impression that magic is harmful when tampered with and should be left alone.

Edit: Aslo, I've been saving pretty much all of what we've been saying - there are about 6 word pages worth of notes for this, thanks to us.

Hmm...I'm thinking that maybe they are unable to use 'true' magic, but have their own abilities. I'll get to work.
EDIT: Here it is:

Kobolds are an underground race, reclusive and mistrustful of outsiders due to an invasion that was attempted against them a while back. It only failed because, up til then, the surface races had no clue what sorts of powers kobolds had. The kobolds surprised them, and a terrible massacre occurred. In the end, a truce was arranged—for kobolds are not a warlike race. Ever since, though, kobolds have generally disliked outsiders.
Kobolds have bright red skin, which glows a shining gold in darkness due to a type of luminescent mushrooms which is the average kobold's main food source. They have a peculiar form of 'magic', called by them Logamitaikuus, or 'metal magic'. Basically, it allows them to manipulate metals in very powerful ways. It works similar to normal magic, except it requires nearby deposits of metal to function properly (the more the better, which is why the kobolds did so well against all those soldiers in metal armor). Otherwise, it is extremely unreliable, and will not even work if there is none at all. Metal magic comes naturally to kobolds, and almost all of them know at least a bit. Just as normal magic is green, kobold 'magic' is gold, which is why they favor the aforementioned mushroom.

SinisterPenguin
2009-09-19, 10:43 PM
EDIT: ^I like it. :smallsmile:

Here's an idea for both a faction and a race:

Kalps

http://i659.photobucket.com/albums/uu320/SinisterPenguin/kalp.png

Kalps are a diminutive race created by originally powerful archmage. At first, he only created several, and they were used to perform menial tasks and expand the mage's tower. However, more and more of them were born, until the archmage was forced to have them build a small town around the tower for them to live in. Since then, they have continued expanding, and the town has formed into a large city. The archmage has now begun using them to build his own personal army.

The Kalps exist only to serve the archmage--they cannot do anything without being ordered to by the archmage first. However, they are capable of thinking somewhat creatively, if the orders are vague enough. They also have no concept of individuality, being that they all look and act the same. They are extremely hard workers, but they do get tired eventually, and they do have to eat and sleep (though considerably less than humans). The archmage could not find a way around these problems when he created them.

Kalps do not reproduce. Instead, at a certain age, a single Kalp "dies" and splits into two new, identical Kalps, and the process repeats itself. Kalps are incapable of using magic of any form, as a precaution by the archmage.

In the past few years, the archmage has been sending out more and more Kalps into the world, acting as advanced scouts. They have been bringing back magical artifacts and news from around the world to the archmage, in preparation for his planned conquest.

Tell me if you'd like anything changed. I may add some more information later.

Darklord Bright
2009-09-19, 10:52 PM
Alright, so we have two "Small" races, and the spirits that bind to traditional magic users that grant them their powers.
I assume we have "Humans" though they should have their own name, and we should have something of a larger race as well. Maybe one other average sized race, and that will probably do for now.

I like them both, by the way! Not sure how they will factor into the plot (and by that I mean, what position they will take in the conflict), but they are both solid ideas.

The Gremlin
2009-09-19, 10:53 PM
EDIT: ^I like it. :smallsmile:

Here's an idea for both a faction and a race:

Kalps

http://i659.photobucket.com/albums/uu320/SinisterPenguin/kalp.png

Kalps are a diminutive race created by originally powerful archmage. At first, he only created several, and they were used to perform menial tasks and expand the mage's tower. However, more and more of them were born, until the archmage was forced to have them build a small town around the tower for them to live in. Since then, they have continued expanding, and the town has formed into a large city. The archmage has now begun using them to build his own personal army.

The Kalps exist only to serve the archmage--they cannot do anything without being ordered to by the archmage first. However, they are capable of thinking somewhat creatively, if the orders are vague enough. They also have no concept of individuality, being that they all look and act the same. They are extremely hard workers, but they do get tired eventually, and they do have to eat and sleep (though considerably less than humans). The archmage could not find a way around these problems when he created them.

Kalps do not reproduce. Instead, at a certain age, a single Kalp "dies" and splits into two new, identical Kalps, and the process repeats itself. Kalps are incapable of using magic of any form, as a precaution by the archmage.

In the past few years, the archmage has been sending out more and more Kalps into the world, acting as advanced scouts. They have been bringing back magical artifacts and news from around the world to the archmage, in preparation for his planned conquest.

Tell me if you'd like anything changed. I may add some more information later.

Great! That can tie in with the plot, too, if we have that archmage also be the main villain!
EDIT: How about ogres? Except that these ones are actually very cunning, look like very large humans with transparent hair, and they see the rest of the races as prey. They are also incompatible with magic, as the spirits don't bind well with them, leading to horrific mutations and suchwhat.
EDIT EDIT: For a 'medium' race, how about we find some creature that has never been seen in D&D before? Let me look one up...

Darklord Bright
2009-09-19, 11:01 PM
Great! That can tie in with the plot, too, if we have that archmage also be the main villain!
EDIT: How about ogres? Except that these ones are actually very cunning, look like very large humans with transparent hair, and they see the rest of the races as prey. They are also incompatible with magic, as the spirits don't bind well with them, leading to horrific mutations and suchwhat.
EDIT EDIT: For a 'medium' race, how about we find some creature that has never been seen in D&D before? Let me look one up...

Twould be neat to have a large race that was resistant to magics, yes. Not immune, but resistant enough that they are useful in combating magic, and don't see the use in a skill which they cannot fully use anyways. The few that do try it turn into "Trolls". Twisted, motley things that look more reptile than human, and are generally shunned by the races. They are, however, able to commune with the land. Whilst not being strictly "Magic" their abilities allow them to communicate with the wildlife and help things grow or heal. They are tolerated in non-ogre societies purely for their healing talents.

The Gremlin
2009-09-19, 11:07 PM
Twould be neat to have a large race that was resistant to magics, yes. Not immune, but resistant enough that they are useful in combating magic, and don't see the use in a skill which they cannot fully use anyways. The few that do try it turn into "Trolls". Twisted, motley things that look more reptile than human, and are generally shunned by the races. They are, however, able to commune with the land. Whilst not being strictly "Magic" their abilities allow them to communicate with the wildlife and help things grow or heal. They are tolerated in non-ogre societies purely for their healing talents.

Alright, here's an idea for either the name of the magic creatures or the medium one: Abura-bo. In Japanese mythology, they are a glowing fire in which the shape of a monk can be seen. In this world, they can be creatures which have a 'pure magic' form, otherwise appearing as thin, hooded men in brown robes. However, for some reason, religion is anathema to them, and so they never bear a holy symbol. When in pure magic form, they turn into glowing green flame, which can cause a great deal of destruction before reverting back. However, this can greatly weaken them, as it consumes their own life force: If they sue it all up by accident, they will die. They have to be careful to stop before the damage is irreparable.

Kopaka
2009-09-19, 11:13 PM
Um...I was bored. I made a humanoid, possibly earth related? Anyway, not great art (been a while since I did much OOTS style), don't know what it does exactly or how it fits in (if it will at all) but enjoy:

http://i735.photobucket.com/albums/ww354/carped20/EarthCreature.png

The Gremlin
2009-09-19, 11:19 PM
Um...I was bored. I made a humanoid, possibly earth related? Anyway, not great art (been a while since I did much OOTS style), don't know what it does exactly or how it fits in (if it will at all) but enjoy:

http://i735.photobucket.com/albums/ww354/carped20/EarthCreature.png

Nice. Perhaps they can be the only other race that can safely use True Magic (I forgot to mention: While Abura-Boes have a form of pure magic, their other form is the opposite: A form of absolutely no magic. While they are in their normal form, they have no magic capabilities whatsoever. Their bodies simply don't permit any form of possession)? You're the artist, what do you think?

Darklord Bright
2009-09-19, 11:20 PM
Alright, here's an idea for either the name of the magic creatures or the medium one: Abura-bo. In Japanese mythology, they are a glowing fire in which the shape of a monk can be seen. In this world, they can be creatures which have a 'pure magic' form, otherwise appearing as thin, hooded men in brown robes. However, for some reason, religion is anathema to them, and so they never bear a holy symbol. When in pure magic form, they turn into glowing green flame, which can cause a great deal of destruction before reverting back. However, this can greatly weaken them, as it consumes their own life force: If they sue it all up by accident, they will die. They have to be careful to stop before the damage is irreparable.

Not sure about this... the green spirit thingies I intended to be more of a bound entity which becomes the "Voice inside a wizard's head which is the source of their power" deal, and as a medium race that just seems a little too similar to the spirits. Also, it might be cool not to put names of existing things onto the races so we don't fall into the trap of making them to similar to the source material. :smallsmile:

The Gremlin
2009-09-19, 11:23 PM
Not sure about this... the green spirit thingies I intended to be more of a bound entity which becomes the "Voice inside a wizard's head which is the source of their power" deal, and as a medium race that just seems a little too similar to the spirits. Also, it might be cool not to put names of existing things onto the races so we don't fall into the trap of making them to similar to the source material. :smallsmile:

Okay, then. I actually favor the second option. That way, we get another race, instead of merely a name. :smallsmile:
The Abura-bo are completely normal in their normal forms, looking like humans. They just prefer hoods to distinguish themselves. In their flame form, they are very similar to the spirits, except completely mindless and without form.

Kopaka
2009-09-19, 11:27 PM
Nice. Perhaps they can be the only other race that can safely use True Magic (I forgot to mention: While Abura-Boes have a form of pure magic, their other form is the opposite: A form of absolutely no magic. While they are in their normal form, they have no magic capabilities whatsoever. Their bodies simply don't permit any form of possession)? You're the artist, what do you think?

Alright, here's my thought for them:

http://i735.photobucket.com/albums/ww354/carped20/EarthCreature.png
The [insert name here]s have been around for centuries, hidden in caverns and tunnels beneath the earth. They draw their magical energies from the earth to accomplish a variety of effects, including telekinesis, earthquakes, shaping and molding solid rock, and becoming stone themselves.
However, they have only recently returned to the surface, so very little is known about them. They are unable to speak (lacking mouths), and their only method of communication is a sort of empathic link (similar to telepathy, but feelings and emotions instead of thoughts). This makes it difficult for them to communicate with the surface races, although they can usually get their points across.

...I'm horrible at coming up with names.

The Gremlin
2009-09-19, 11:30 PM
Alright, here's my thought for them:

http://i735.photobucket.com/albums/ww354/carped20/EarthCreature.png
The [insert name here]s have been around for centuries, hidden in caverns and tunnels beneath the earth. They draw their magical energies from the earth to accomplish a variety of effects, including telekinesis, earthquakes, shaping and molding solid rock, and becoming stone themselves.
However, they have only recently returned to the surface, so very little is known about them. They are unable to speak (lacking mouths), and their only method of communication is a sort of empathic link (similar to telepathy, but feelings and emotions instead of thoughts). This makes it difficult for them to communicate with the surface races, although they can usually get their points across.

...I'm horrible at coming up with names.

Hmm. Well, we actually don't have much magical races. Kobolds have their metal magic, but that's it. Therefore, empathy may not work. It all depends on where it comes from. The rest of the magic could be explained by them being related to the kobolds or something.

Kopaka
2009-09-19, 11:32 PM
Hmm. Well, we actually don't have much magical races. Kobolds have their metal magic, but that's it. Therefore, empathy may not work. It all depends on where it comes from. The rest of the magic could be explained by them being related to the kobolds or something.

Oh, right. Forgot about how kobolds were supposed to be the only inherent magic users...
...
Maybe the kobolds are related to them :smalltongue:

Darklord Bright
2009-09-19, 11:38 PM
Just my take on Ogres and Trolls.
http://img44.imageshack.us/img44/2394/ogresandtrolls.png
I like the leaf-tail because of Trolls nature based powers.

The Gremlin
2009-09-19, 11:41 PM
Just my take on Ogres and Trolls.
http://img44.imageshack.us/img44/2394/ogresandtrolls.png
I like the leaf-tail because of Trolls nature based powers.

Awesome! I love the horns, nice idea! Perhaps you should twist the trolls' horns or something? They look too similar.

Darklord Bright
2009-09-19, 11:42 PM
Awesome! I love the horns, nice idea! Perhaps you should twist the trolls' horns or something? They look too similar.

I suppose I could think of something. I intended them to be similar mostly only because, well... Trolls are just magical mutations of Ogres.

Okay, slight differences in horns.
http://img41.imageshack.us/img41/9840/ogresandtrollsrevamp.png

The Gremlin
2009-09-19, 11:47 PM
I suppose I could think of something. I intended them to be similar mostly only because, well... Trolls are just magical mutations of Ogres.

Point taken. Perhaps you should lighten the skin color a bit? it's hard to see any similarity right now, and they should still have some residue of their former selves.

Darklord Bright
2009-09-19, 11:50 PM
How about these, then?
http://img41.imageshack.us/img41/5697/trollsl.png

The Gremlin
2009-09-19, 11:52 PM
How about these, then?
http://img41.imageshack.us/img41/5697/trollsl.png

Yeah, now they look much more sad and warped. When they're bright green, they look like lizard-men, while the idea here is that they're men with lizard attributes.

Darklord Bright
2009-09-20, 12:01 AM
I find it interesting how background and setting details are being slowly defined or hinted at by the races.

I can already tell that Trolls are rather reclusive, and tend to stay away from Ogre-populated areas, perhaps even exiled from them. Kobolds have a history of trying to keep to themselves as well, but rather than individually, they do it as a race, shunning other races.
Abura-bo? Not really sure. They seem to be rather dangerous and unpredictable, perhaps nomadic?
Humans are pretty much the same as they are in any traditional fantasy setting - expanding at a rapid rate, and make up at least 40-50% of the racial population.
The Kalps of course work for an Archmage, who seems to be trying to create a massive army to do his bidding. Probable antagonist.
Not sure about the er, red man things. They seem awfully similar to Kobolds.

The Gremlin
2009-09-20, 12:04 AM
I find it interesting how background and setting details are being slowly defined or hinted at by the races.

I can already tell that Trolls are rather reclusive, and tend to stay away from Ogre-populated areas, perhaps even exiled from them. Kobolds have a history of trying to keep to themselves as well, but rather than individually, they do it as a race, shunning other races.
Abura-bo? Not really sure. They seem to be rather dangerous and unpredictable, perhaps nomadic?
Humans are pretty much the same as they are in any traditional fantasy setting - expanding at a rapid rate, and make up at least 40-50% of the racial population.
The Kalps of course work for an Archmage, who seems to be trying to create a massive army to do his bidding. Probable antagonist.
Not sure about the er, red man things. They seem awfully similar to Kobolds.

Which is why they should be related to them. They are like goblins-hobgoblins.
The Abura-bo are extremely cowardly, to the point of pantophobia. Anything that could threaten them makes them very upset, and they require major medication to get through the day (is that part alright?). This is why they've never ganged up and taken over the world, which they could probably manage with their magic forms.
Anyways, I have to go now. Looking forward to this in the morning!

Kopaka
2009-09-20, 12:05 AM
Not sure about the er, red man things. They seem awfully similar to Kobolds.

Eh, use 'em or don't. Just something I threw together for practice and fun. Also, tentacle hair looks cool :smalltongue:

EDIT: Yeah, it being 1am here probably means I should be going to bed...

BRC
2009-09-20, 12:23 AM
Ooh, New Setting! My Photobucket account went over it's monthly limit, and College means that I no longer have the spare hours I once did, I may be able to help. I love worldbuilding. I'd think up a race or somthing, but I'm too sleepy right now.

I'm thinking a merchant-based race. The reckless behavior of one of their archmages sealed their island nation off behind an impenetrable barrier, nobody knows for how long. Either way, the only ones left outside this nation were, for the most part, traveling merchants. That was about two hundred years ago, the current [race name] are now descendants of those merchants, and tend to belong to one of several Merchant companies, each under the control of a different mage. Perhaps each faction has it's own merchant company associated with it.

Darklord Bright
2009-09-20, 12:24 AM
Alright, so what is the event that sparks off the huge conflict for the plot? Did we decide on having a creature with strange magic no one has ever heard of, or something else?

The factions, I think, will be:
The Archmage, who wants power for himself.
The Anti-Magic city, which wants it gone.
The Goldcloaks, a syndicate of mages that wants to study it and keep it safe.
A group of Trolls who believe it has the power to "Cure" them of their physical afflictions.

And perhaps more, player-defined groups.

BRC
2009-09-20, 12:31 AM
Alright, so what is the event that sparks off the huge conflict for the plot? Did we decide on having a creature with strange magic no one has ever heard of, or something else?


The factions, I think, will be:
The Archmage, who wants power for himself.
The Anti-Magic city, which wants it gone.
The Goldcloaks, a syndicate of mages that wants to study it and keep it safe.
A group of Trolls who believe it has the power to "Cure" them of their physical afflictions.

And perhaps more, player-defined groups.
Ooh, for my race, how does this sound.

The Eastern Exchange Trading Company: Attached itself to the Archmage after their nation was sealed off.
The Four Wind's Merchant Bank: Based out of the anti-magic city, is currently hoping the anti-magic researches the city is conducting may help them break through the barrier.
Blue Seas Shipping: Works closely with the Goldcloaks offering them assistance and discounts provided they conduct significant research into breaching the barrier.
Algean Prospects: Based more on small mining operation and exploration in the less "Civillized" Parts of the world, this has caused them to develop good relations with the Trolls, using them as both a market (Since few others are willing to deal with the trolls) and as labor.

Darklord Bright
2009-09-20, 12:34 AM
Ooh, for my race, how does this sound.

The Eastern Exchange Trading Company: Attached itself to the Archmage after their nation was sealed off.
The Four Wind's Merchant Bank: Based out of the anti-magic city, is currently hoping the anti-magic researches the city is conducting may help them break through the barrier.
Blue Seas Shipping: Works closely with the Goldcloaks offering them assistance and discounts provided they conduct significant research into breaching the barrier.
Algean Prospects: Based more on small mining operation and exploration in the less "Civillized" Parts of the world, this has caused them to develop good relations with the Trolls, using them as both a market (Since few others are willing to deal with the trolls) and as labor.

Sounds neat. This race seems to have economic ties to every faction, but are they themselves really that concerned with what their customers do? Or is it just all "Good business"?

V'icternus
2009-09-20, 12:42 AM
I leave for eight hours of sleep and this happens?

I'm in!

...I have to read the last three pages, don't I?

Darklord Bright
2009-09-20, 12:45 AM
I leave for eight hours of sleep and this happens?

I'm in!

...I have to read the last three pages, don't I?

It'll have to do for now. I assume I'll make it's own wiki at some point, but it was pointed out that the actual plot needs to start before it warrants that. :smalltongue:

V'icternus
2009-09-20, 12:47 AM
That's true...

Well, either way, I'm probably in. My Roleplay needs must be satisfied... and my need to do something when I'm awake all night.

BRC
2009-09-20, 12:52 AM
Sounds neat. This race seems to have economic ties to every faction, but are they themselves really that concerned with what their customers do? Or is it just all "Good business"?
The race in itself is not merchant-based, it's just that after "The Wall" went up, most of the ones in the world were merchants, so there descendants simply kept the family buisness.

As for why they ingratiated themselves with every faction, that's simply good buisness practice. The factions may not want to talk to each other, but everybody will talk to the Karrish (Let's call them that), especially with the whole "No homeland" thing. So the individual companies trade with each group, and then the companies trade with each other.

Also, by teaming up with the different factions, they can work their influence and motivate said factions to work on bringing down the wall in the hopes that one will make a breakthrough. They don't really care what their customers do provided it dosn't effect them. It's not that they are super greedy or amoral or anything, it's just that as far as they know that wall will never fall. They've got ships and offices and warehouses but no real nation, their numbers are pretty small, and all they know how to do is bargain and trade. They can't really afford to alienate any allies, so each company just sticks with what they do, they've got fingers everwhere, and are constantly competing with one another, sometimes this competition get's violent, with security forces and mercenaries from different companies warring over resources or trade routes, but generally things are pretty friendly.

Also, these companies arn't exclusively Karrish. In fact, only about half of the employees (the numbers fluctuate) in each company are Karrish, though in all cases the upper levels are almost entierly made up of Karrish.

Darklord Bright
2009-09-20, 12:59 AM
The race in itself is not merchant-based, it's just that after "The Wall" went up, most of the ones in the world were merchants, so there descendants simply kept the family buisness.

As for why they ingratiated themselves with every faction, that's simply good buisness practice. The factions may not want to talk to each other, but everybody will talk to the Karrish (Let's call them that), especially with the whole "No homeland" thing. So the individual companies trade with each group, and then the companies trade with each other.

Also, by teaming up with the different factions, they can work their influence and motivate said factions to work on bringing down the wall in the hopes that one will make a breakthrough. They don't really care what their customers do provided it dosn't effect them. It's not that they are super greedy or amoral or anything, it's just that as far as they know that wall will never fall. They've got ships and offices and warehouses but no real nation, their numbers are pretty small, and all they know how to do is bargain and trade. They can't really afford to alienate any allies, so each company just sticks with what they do, they've got fingers everwhere, and are constantly competing with one another, sometimes this competition get's violent, with security forces and mercenaries from different companies warring over resources or trade routes, but generally things are pretty friendly.

Also, these companies arn't exclusively Karrish. In fact, only about half of the employees (the numbers fluctuate) in each company are Karrish, though in all cases the upper levels are almost entierly made up of Karrish.
Sounds very political. Perhaps I should put you in charge of the world's politics! :smallbiggrin:

Still, before anything can really be done, we need to be sure we know what the main plot point is for certain. I'm relatively sure we decided on the Mad Alchemist making a being that relies on no hitherto discovered magic, and everyone want a peice of it, but the creature itself and the situation surrounding it is a bit of a mystery.

Also, it may end up being a shared NPC.

BRC
2009-09-20, 01:04 AM
Sounds very political. Perhaps I should put you in charge of the world's politics! :smallbiggrin:

Still, before anything can really be done, we need to be sure we know what the main plot point is for certain. I'm relatively sure we decided on the Mad Alchemist making a being that relies on no hitherto discovered magic, and everyone want a peice of it, but the creature itself and the situation surrounding it is a bit of a mystery.

Also, it may end up being a shared NPC.

That sounds good.

Ooh, a group of Karrish may be trying to nap the Creature for themselves, placing it as a reward for whomever breaches the Wall and restores contact with the island.

V'icternus
2009-09-20, 01:04 AM
There, read it all. *Phew*

Now I just need to pick a race that I can make a good character out of...

EDIT: And I got randomly killed for the first time! (Well, the first time drawn by someone other than me... :smalltongue:)

EDIT II: And also, remember, one of the best ways to make big money off a rare and useful thing is an auction. And selling this creature to the highest bidder could be a good catalyst for the series... But I dunno.

Darklord Bright
2009-09-20, 01:20 AM
There, read it all. *Phew*

Now I just need to pick a race that I can make a good character out of...

EDIT: And I got randomly killed for the first time! (Well, the first time drawn by someone other than me... :smalltongue:)

EDIT II: And also, remember, one of the best ways to make big money off a rare and useful thing is an auction. And selling this creature to the highest bidder could be a good catalyst for the series... But I dunno.

I like this idea. I say, the thing starts with the creature being auctioned off, when a couple of the more violent factions (Say... Archmage and Anti-Magic) crash the party and try to take it for themselves. Either it gets away, one of the factions grabs it and starts heading back to their base of operations, or some people help hide the thing and go on the run from the other factions.

V'icternus
2009-09-20, 01:23 AM
*Does the "I had a good idea" dance, which is strangely similar to the "There's a spider in my underpants" dance*

Now, do we have all the races we need? And images of them to work off of?

BRC
2009-09-20, 01:30 AM
Idea: There are several types of Magic

Law Magic: The magic of Mages. The idea behind Law Magic is that there is an ambient force of Magic permeating everything, and that by doing certain things you can twist it to your will, These things tend to be elaborate, complex rituals done with precision, though it can be used to store, and then release magic in a predetermined form. Note that last bit is not DnD preparing spells, it's more like, if you want to shoot lightning at people, you don't cast a spell that shoots lightning, you cast a long ritual that imbunes your body, or a specially prepared container or somthing into a magic battery that can be drained to shoot lightning. You cast the spell Once, and can then fire fourty bolts of lightning before it runs out. Law Magic represents the triumph and ingenuity of Mortals.
Spirit Magic: the magic of Clerics and Shamans. Certain beings of magic exist and can manipulate magic the same way normal people can manipulate physical objects. Users of Spirit Magic perform spells by appeasing such spirits and asking for favors. So, rather than perform a long ritual to do just the right thing to make magic do what you want, you ask and butter up and do favors for a spirit until it does the magic for you. The weakness of Spiritual beings is that they are often tied to a given location or object that lets them manifest. If that object or place is destroyed, they won't Die so much as be cut off, unable to influence the world anymore. Spirit Magic represents the power of immortal beings.

Law Magic users belive that Spirit Mages are holding the world back by dancing for the immortals and having them do magic for them. That the Immortals are hiding most of their arts so they stay on top. Spirit Mages look upon Law Mages as fools tampering with power they don't understand. According to Clerics, the greatest Archmage is merely a dabbler compared to an Immortal, and while mortals may taste the power the Spirits hold, they cannot hope to ever challenge or surpass the Spirits, so building up in such a way is pointless.
The Creature is strange because it seems to be able to manipulate Magic like a Spirit, that is tampering with it directly instead of indirectly nudging it into the desired shape like Law mages do. And yet, it is most certainly not a spirit, not bound to anything and not forced to follow the rules that seem to govern the Spirits.

Darklord Bright
2009-09-20, 01:32 AM
*Does the "I had a good idea" dance, which is strangely similar to the "There's a spider in my underpants" dance*

Now, do we have all the races we need? And images of them to work off of?

We still don't have any images of the Karrish or the Abura-bo.

Aslo, BRC, I'm pretty sure the only real magics we have in this setting are the Metal Magic of the Kobolds, the healing magic of the trolls, and the imbued magic of those combined with the green firey spirits I drew up.

Edit: That is not to say your ideas are bad, simply that there are a few too many things on that list of magic types. The spirit magic could still work, but as a whole the other types don't really exist outside specific races, which is what makes them unique. The exception is of course Clerics, who are actually serving a god, and thus their healing comes from that god.

Edit II: Actually, the more I look at it, the more it makes sense.

V'icternus
2009-09-20, 02:18 AM
Yeah, those are pretty good ideas.

But we do want to keep it simple, for easy access of anyone who wants in.

Now, what do we want the KArrish and the Abura-bo to look like?

Darklord Bright
2009-09-20, 02:23 AM
Yeah, those are pretty good ideas.

But we do want to keep it simple, for easy access of anyone who wants in.

Now, what do we want the KArrish and the Abura-bo to look like?
Not sure about the Karrish, but Gremlin was outlining the Abura-Bo for the last few pages.

V'icternus
2009-09-20, 02:25 AM
Well, if no-one's done 'em by tonight, I might give it a try... maybe.

chriky
2009-09-20, 04:03 AM
I've just skim read the last 5 pages and there's something I don't understand. Did Gremlin gradually start liking the idea or was there just one post where his views completely changed?

V'icternus
2009-09-20, 04:08 AM
He likes the idea, but he thinks it'll fail. But, if it survives a month, he'll join in.

Keveak
2009-09-20, 04:21 AM
This new setting interests me.

I have an idea but maybe there's too much already :smallfrown:

Well I'll post it anyway:

Fey
The fairy creatures called Fey is a race of small spiritual creatures specialising in transformative and illusionary magic, they use this to take on the shape of small animals to hide from the normal mortals who has hated them for centuries because of an evil that happened so long ago that it's nature is log forgotten. Fey are not divided into the classical four elements but rather into heaven and earth, Fey of the heaven usually have wings and alien looks to them (antenna, black eyes, pale skin, etc.) and take the shape of ravens and sparrows, they are usually associated with storms and meteorological phenomenon (a meteor shower or a strange melody in the raindrops is likely the work of a heaven Fey tribe). Earth Fey doesn't have wings but looks rather wild and animal to outsiders (fangs, strange hair resembling a lion's mane or leaves, paws, etc.) and usually take the shape of Small foxes or rodents, they are usually associated with strange light in the forest and a failed harvest (not many of them actually ruin the harvest, some actually help it but the hatred of them make people think otherwise).

All fey have the ability to bond with a human giving them both a spiritual link and the human a share of fey power and strenghten the Fey, but at the cost of their conditions mimicking each other, if one goes sick so does the other and if one dies so does the other. Both will also be altered, the Fey will get more down to earth instead of the chaotic and otherworldly thoughts of before and will gain the ability to speak at the cost of the strange communication between normal Fey, the human's mind will become more alienated while still similar to the former thoughts, their appearance will also alter to have more Feyish characteristics (fangs, strange hair colors, no pupils but just one color eyes, stripes, etc.) those bonded are called Findra. The Findra have been subject to many witch hunts and most of those who are left though not all are power hungry mages keeping the Fey creature trapped and use their power for their own ends, it is a dangerous path as both the alien magic, the hunts and the constant cries for freedom that travel through the spiritual link. Many among the rest are loners travelling the world looking for a place to call home.


Well what do you think? Good? Bad?

EDIT: There should probably be a limit to the number of Fey one can bond with, maybe the splitting of your life (you share it with the Fey just as you share theirs) too much puts a huge psychological pressure on you and likely drives you insane?

Darklord Bright
2009-09-20, 04:31 AM
This new setting interests me.

I have an idea but maybe there's too much already :smallfrown:

Well I'll post it anyway:

Fey
The fairy creatures called Fey is a race of small spiritual creatures specialising in transformative and illusionary magic, they use this to take on the shape of small animals to hide from the normal mortals who has hated them for centuries because of an evil that happened so long ago that it's nature is log forgotten. Fey are not divided into the classical four elements but rather into heaven and earth, Fey of the heaven usually have wings and alien looks to them (antenna, black eyes, pale skin, etc.) and take the shape of ravens and sparrows, they are usually associated with storms and meteorological phenomenon (a meteor shower or a strange melody in the raindrops is likely the work of a heaven Fey tribe). Earth Fey doesn't have wings but looks rather wild and animal to outsiders (fangs, strange hair resembling a lion's mane or leaves, paws, etc.) and usually take the shape of Small foxes or rodents, they are usually associated with strange light in the forest and a failed harvest (not many of them actually ruin the harvest, some actually help it but the hatred of them make people think otherwise).

All fey have the ability to bond with a human giving them both a spiritual link and the human a share of fey power and strenghten the Fey, but at the cost of their conditions mimicking each other, if one goes sick so does the other and if one dies so does the other. Both will also be altered, the Fey will get more down to earth instead of the chaotic and otherworldly thoughts of before and will gain the ability to speak at the cost of the strange communication between normal Fey, the human's mind will become more alienated while still similar to the former thoughts, their appearance will also alter to have more Feyish characteristics (fangs, strange hair colors, no pupils but just one color eyes, stripes, etc.) those bonded are called Findra. The Findra have been subject to many witch hunts and most of those who are left though not all are power hungry mages keeping the Fey creature trapped and use their power for their own ends, it is a dangerous path as both the alien magic, the hunts and the constant cries for freedom that travel through the spiritual link. Many among the rest are loners travelling the world looking for a place to call home.


Well what do you think? Good? Bad?

As cool as that is, it's just too similar to the spirits we already have.
Besides, I've been itching to have my "Mind-screwing reality-jumping" Fey in something, and this setting seemed like a good opportunity.

V'icternus
2009-09-20, 04:39 AM
But keep that idea saved somewhere, we can use it later. It's a good one.

Keveak
2009-09-20, 04:42 AM
As cool as that is, it's just too similar to the spirits we already have.
Besides, I've been itching to have my "Mind-screwing reality-jumping" Fey in something, and this setting seemed like a good opportunity.

Aww :smallfrown: It doesn't really have to be fey though, I just lliked the idea of the bond, what about them being small changeling creatures? (they can transform into animals and likely use a bit of the law magics humans use too but they aren't magical themselves) But you are probably right that it's too spirit like. I just liked the idea of some sort of familiar which is as individual as the owner and as important.

I'll think of something else.

@V'ic: Done and done.

EDIT: I think I'll keep to the idea of a hunted people but that's all I got for now

EmeraldPhoenix
2009-09-20, 05:16 AM
Excuse me, people of all known versions of awesome, I would like to humbly request joining this "Avatar Battle Royale" of which the legends speak.

Here's my offering: A nightwing kill. :smallwink:

http://img4.imageshack.us/img4/8333/myfirstnightwingkill.png

Keveak
2009-09-20, 06:27 AM
Excuse me, people of all known versions of awesome, I would like to humbly request joining this "Avatar Battle Royale" of which the legends speak.

Here's my offering: A nightwing kill. :smallwink:

http://img4.imageshack.us/img4/8333/myfirstnightwingkill.png

Art thread please :smallbiggrin:

Grim ranger
2009-09-20, 06:28 AM
I like this new idea! I just wonder if it is too wise to keep the thing in comic form anymore, as making comics takes a lot of time and advances the plot rather slowly. Voyage city has expanded quite rapidly by being Free Form RP-of course we could maybe base it as text-based and add comics and pictures when we feel like it (Aka. Erfworld summer updates)?

Also, I have an idea for a race... tell me what you think:

The race is collectively known as The Court. They are few in number but immensely powerful beings who fix their essense to enchated items, usually ones that can be worn. Members of The Court are born out of spirit meld cast by other members, taking chunk of power from each and creating new on out of it. After this they choose the item in which they will use as their vessel and are sent through portals to various places around the world.

Court only ever has 20 members at any given time. If a member of it is destroyed somehow, other members try to retrieve the remains of his power to create new member. If this cannot be done they create him or her out of their own power. Each member of The Court has a title which will be passed on to his successor, so that to outside eyes The Court seems everlasting and indestructible.

The Courtiers (as I will call them for lack of better racial name) do not have much of physical form themselves; instead they take forms of items, such as swords, masks or headbands. When these items are found by other races after they have been released upon the world, they temp their founders to wearing them through promises of unlimited power, youth, or whatever they think they desire. If the founder places the item upon themselves, The Courtier will immidiately take over their body and soul, absorbing the soul as part of themselves, increasing in power, and molding the body to suit their needs. The created body is fully under the control of The Courtier and the orginal creature is dead, it's skills and powers absorbed. If their physical form is destroyed, the members of Court will retreat back to their items, leading most of their opponents to believe them dead and fall prey to same fate as the previous owner as they check his corpse. Only by complete destruction of their vessel item can The Courtiers be destroyed, and even then the victory is usually hollow: The Court allways knows when one of them falls and will do whatever is necessary to avenge them and retrieve their power for creation of new member.

All members of The Court are powerful inviduals, possessing varying powers depending on the powers of Courtiers they were created from or the powers and skills they have absorbed through moving through host bodies. They are most often very difficult to destroy, and challenging the whole Court is suicidal endevour even for the most powerful inviduals in the world. They have knowledge over millenias and serveants on every part of the world.

Not much is known of The Court or it's history, but the common agreement of conspiracy theorists is that The Court was orginally group of magisters formed in the dawn of time who searched for a way to become immortal. What happened during this search no one knows, but in the end they were transformed to beings not of mortal orgin, and they have existed ever since.

The politicks within The Court are bizarre and the members, though utterly loyal to The Court itself, do not often hesitate to stab each other to the back to further their own goals.

The goal of The Court is simple: they want to rule everything, be it by remaining hidden or taking over the world openly.


I thought that this plot would need shadowy council type of villains...comments?

Keveak
2009-09-20, 07:26 AM
Even though there's even more stuff now I'll add my new idea:

Changelings (in lack of a better name)
The Changelings are a race of wild humanoids that are hunted by normal humanoids for a great evil that was done so long ago that none remembers what happened. The Changelings have a long thin tail ending in a tassel of fur, the tail is same color as their hair which varies from all types of black, grey, red and green. All Changelings have yellow-green eyes and family markings on their back and face. Changelings have great athletic and survival skills making them some of the world’s best climbers and with their keen sense some of the best hunters too. Changelings have weak if any magical proves and is seen as low as animals by most humans, some are even displayed in circuses. Free Changelings are often nomads as they don’t have their own settlements, many hide their distinctive features to travel among humans.

What do you think?

-skimmer-
2009-09-20, 08:02 AM
Uh, oh:smalleek:

I can't help myself but so far as the discussion about magic and races goes it's more and more similar to setting of my future backstory comic.......Geez, with my luck I would look like a copy-cat when I finally reveal it:smallsigh:

Would somebody oppose me if I add another faction of mages (They'll be called summoners) with their own magic? Just to have excuse to finally write it down....

V'icternus
2009-09-20, 08:55 AM
The Abura-bo.

Robe wearing humans, basically, in this form. Desided to do with a nice, flat, easy colour scheme, but one that distinguishes them from most other people.

http://img32.imageshack.us/img32/6086/aburabom.png http://img32.imageshack.us/img32/3654/aburabof.png

Grim ranger
2009-09-20, 08:59 AM
So, can anyone list all of the races we have thus far came up with?

Also, no comments on my idea? :smallfrown:

CrimsonAngel
2009-09-20, 09:01 AM
Can anyone tell me why were making up races? I have an idea..

V'icternus
2009-09-20, 09:07 AM
We're thinking up a new plot in a high-fantasy setting. Read the last four-five pages to figure it out.

(And nice head-chop. :smalltongue:)

CrimsonAngel
2009-09-20, 09:20 AM
Thanks, I pride myself on my ability to cleanly cut of heads.

V'icternus
2009-09-20, 09:23 AM
And light people on fire? :smallbiggrin: (That's always fun)

But yeah, we're thinking up new plot, with original races and factions and whatnot.

BRC
2009-09-20, 09:36 AM
We still don't have any images of the Karrish or the Abura-bo.

Aslo, BRC, I'm pretty sure the only real magics we have in this setting are the Metal Magic of the Kobolds, the healing magic of the trolls, and the imbued magic of those combined with the green firey spirits I drew up.

Edit: That is not to say your ideas are bad, simply that there are a few too many things on that list of magic types. The spirit magic could still work, but as a whole the other types don't really exist outside specific races, which is what makes them unique. The exception is of course Clerics, who are actually serving a god, and thus their healing comes from that god.

Edit II: Actually, the more I look at it, the more it makes sense.
Wait, so if those are the only magics, what do the Gold Cloaks and the Archmage do?

Kopaka
2009-09-20, 09:40 AM
Wait, so we need races without natural magics? Cause if you're still looking for another race with natural magic I have an idea from a campaign I've been working on...

Keveak
2009-09-20, 09:42 AM
Wait, so if those are the only magics, what do the Gold Cloaks and the Archmage do?

research and use powerful spells as all archmages do? It is only the system of magic, like a 1st level DnD wizard can't make or cast powerful spells so can't the weaker mages in this universe. I think.

BRC
2009-09-20, 09:45 AM
research and use powerful spells as all archmages do? It is only the system of magic, like a 1st level DnD wizard can't make or cast powerful spells so can't the weaker mages in this universe. I think.
But I thought the only types of magic were possessed by certain races?

Lemming
2009-09-20, 09:45 AM
The one time I decide to be lazy it looks like something semi important happens. :smallsigh:
Summary, anyone? :smallredface:

Tiffanie Lirle
2009-09-20, 09:53 AM
Cool story bro. I'll go tell Tiff.
I feel like I'm missing something here.. :smallconfused:

Anywho, if I've skimmed the last 7 pages or so correctly you guys are planning on making another new plot? IF it even get's off the ground it'll just die in a week anyways.. :smalltongue:

V'icternus
2009-09-20, 09:56 AM
I feel like I'm missing something here.. :smallconfused:

Anywho, if I've skimmed the last 7 pages or so correctly you guys are planning on making another new plot? IF it even get's off the ground it'll just die in a week anyways.. :smalltongue:

The quote was a typo, no-one was talking about you. Sorry.

And yeah, that about sums it up.

CrimsonAngel
2009-09-20, 09:58 AM
It can't be natural magic? darn...

Keveak
2009-09-20, 09:59 AM
But I thought the only types of magic were possessed by certain races?

I think the law/spirit magic was accepted.

I'm pretty sure he meant that the metal magic was the only one established yet at the time not the only one existing in that world though. :smallsmile:

Vwulf DeMarcus
2009-09-20, 10:03 AM
I'm planning on joining this. To be sure, however, it doesn't have to be your current avatar to be your ABR character?

V'icternus
2009-09-20, 10:06 AM
I think nowadays your character just has to be made by you and be in comic form to count. Like normal free role-play, but with comics.

-skimmer-
2009-09-20, 10:09 AM
Also, no comments on my idea? :smallfrown:

My last post sums it pretty well. Why do you think Skimmer caries that huge bell for? In my setting it wasn't intended as entire race though.....

Grim ranger
2009-09-20, 10:14 AM
My last post sums it pretty well. Why do you think Skimmer caries that huge bell for? In my setting it wasn't intended as entire race though.....

Oh, so I kinda copied your idea? Sorry... :smallfrown:

Hopefully it does not stop it's implication :smallfrown:

-skimmer-
2009-09-20, 10:24 AM
Oh, so I kinda copied your idea? Sorry... :smallfrown:

Hopefully it does not stop it's implication :smallfrown:

Of course not, It's cool idea and not exactly same as mine + you had no chance to know that as I kept it secret....this, and a lot more. You know, I have plans with it....

So don't worry and use it....

Vwulf DeMarcus
2009-09-20, 10:24 AM
This is who I'm going to use:http://www.pargeter.org/Ebon_Flow/Tios.png

He also has demon wings and a dragon tail.
A Fiendish Half-dragon.
Alignment CN.

Keveak
2009-09-20, 10:31 AM
This is who I'm going to use:http://www.pargeter.org/Ebon_Flow/Tios.png

He also has demon wings and a dragon tail.
A Fiendish Half-dragon.
Alignment CN.

We are not bound by DnD rules so you don't have to find a race and alignment for your character :smallbiggrin: Your choice though.

The Gremlin
2009-09-20, 10:34 AM
But I thought the only types of magic were possessed by certain races?

Sorry, BRC, DLB and I were offline.
You are right. Only humans can use magic without grave consequences. And magic is used, mostly, by binding with special spirits. This gives you magical power for as long as you are bound. Meanwhile, the spirit gains a bit more control on the material world. Ogres who call this are made into Trolls, a more friendly but hideous species.
Kobolds, meanwhile, have magic over metal, though it is nothing like True Magic. They can basically use extraordinary powers when they are nearby large deposits of metal.
Finally, the Abura-bo can turn into a form of pure magical flame, incredibly dangerous, and utterly destructive. However, this drains their life force, and if they drain it all, they die.
/\ Well, we don't mind learning species and power levels. However, if he plans on joining the new plot (he probably doesn't, but just in case)we do not use any D&D concepts. Including the World Serpent Inn, so that option's out, too.
Keveak, I have an idea similar to your own which may work better: Sort of like from the Golden Compass, there is a type of creature that can turn into five different types of animals. It is created by a mage who is bound to a spirit, who decides what five animals they are. After this, the creature is bound to them, perfectly intelligent, and is generally used to spy or show magical power. However, if the familiar dies, they die.

Vwulf DeMarcus
2009-09-20, 10:40 AM
Also, at first everyone else except me will be rectangles with names on them.
And my backgrounds may or may not be awful at first.

V'icternus
2009-09-20, 10:42 AM
The Abura-bo.

Robe wearing humans, basically, in this form. Desided to do with a nice, flat, easy colour scheme, but one that distinguishes them from most other people.

http://img32.imageshack.us/img32/6086/aburabom.png http://img32.imageshack.us/img32/3654/aburabof.png

Approved, Gremlin? Or are changes needed?

Nameless
2009-09-20, 10:46 AM
Approved, Gremlin? Or are changes needed?

They kinda look like they just came out of The Village. :smalltongue:

BRC
2009-09-20, 10:51 AM
Sorry, BRC, DLB and I were offline.
You are right. Only humans can use magic without grave consequences. And magic is used, mostly, by binding with special spirits. This gives you magical power for as long as you are bound. Meanwhile, the spirit gains a bit more control on the material world. Ogres who call this are made into Trolls, a more friendly but hideous species.
Kobolds, meanwhile, have magic over metal, though it is nothing like True Magic. They can basically use extraordinary powers when they are nearby large deposits of metal.
Finally, the Abura-bo can turn into a form of pure magical flame, incredibly dangerous, and utterly destructive. However, this drains their life force, and if they drain it all, they die.
/\ Well, we don't mind learning species and power levels. However, if he plans on joining the new plot (he probably doesn't, but just in case)we do not use any D&D concepts. Including the World Serpent Inn, so that option's out, too.
Keveak, I have an idea similar to your own which may work better: Sort of like from the Golden Compass, there is a type of creature that can turn into five different types of animals. It is created by a mage who is bound to a spirit, who decides what five animals they are. After this, the creature is bound to them, perfectly intelligent, and is generally used to spy or show magical power. However, if the familiar dies, they die.

So, the Gold Cloaks and the Archmage are people who were bound with Spirits?

I might give the Karrish a type of racial magic, but nothing overt, I'm thinking somthing to do with Writing, Numbers, and Words. Like a Karrish can use magic to quickly read and write things, or enchant a book so that things written in one copy appear in others. Karrish Scribemages can write in a language that is translates itself for the viewer, make words that rearrange themselves to show hidden messages when the right person reads them, ect. They can write a series of numbers, and then order them to add themselves up, average themselves, Ect like a magical Excel Spreadsheet.

So, Karrishi magic isn't that useful when it comes to, say, blowing somthing up, but it's perfect for espionage, record keeping, and running a business.

CrimsonAngel
2009-09-20, 10:53 AM
Otter, turtle, and lion.
http://i43.photobucket.com/albums/e381/CrimsonAngelChris/g7.png
They can shapeshift, but only into one animal. They are very short, about the size of halflings and they cannot grow old. Otherthan that, they are human.



I don't know what to call them.

V'icternus
2009-09-20, 11:01 AM
Perhaps they tried to tap into uncontrollable magic and this was the result?

And as for the "Village" comment, well... in that case, you probably wouldn't like my backup models... *Hides the gruesome red-cloaked creatures*

Keveak
2009-09-20, 11:06 AM
Sorry, BRC, DLB and I were offline.
You are right. Only humans can use magic without grave consequences. And magic is used, mostly, by binding with special spirits. This gives you magical power for as long as you are bound. Meanwhile, the spirit gains a bit more control on the material world. Ogres who call this are made into Trolls, a more friendly but hideous species.
Kobolds, meanwhile, have magic over metal, though it is nothing like True Magic. They can basically use extraordinary powers when they are nearby large deposits of metal.
Finally, the Abura-bo can turn into a form of pure magical flame, incredibly dangerous, and utterly destructive. However, this drains their life force, and if they drain it all, they die.
/\ Well, we don't mind learning species and power levels. However, if he plans on joining the new plot (he probably doesn't, but just in case)we do not use any D&D concepts. Including the World Serpent Inn, so that option's out, too.
Keveak, I have an idea similar to your own which may work better: Sort of like from the Golden Compass, there is a type of creature that can turn into five different types of animals. It is created by a mage who is bound to a spirit, who decides what five animals they are. After this, the creature is bound to them, perfectly intelligent, and is generally used to spy or show magical power. However, if the familiar dies, they die.

Sure I can see how it fit, though I kinda imagined my character to be a normal person who saved a fairy through the bonding (it was hurt but his strength helped it) but I guess I can use your idea (but that would make the human the master and sorta ruin the sharing part)

The Gremlin
2009-09-20, 11:08 AM
Otter, turtle, and lion.
http://i43.photobucket.com/albums/e381/CrimsonAngelChris/g7.png
They can shapeshift, but only into one animal. They are very short, about the size of halflings and they cannot grow old. Otherthan that, they are human.



I don't know what to call them.

Well, given how we handle magic, those may not work. Remember, magic only comes in a few forms. Also, animal people are kinda annoying. I'd like to keep this world catgirl-free, and if these can exist, that opens a door.

CrimsonAngel
2009-09-20, 11:09 AM
What catgirls? That is obviously an ottergirl. :smalltongue:

The Gremlin
2009-09-20, 11:10 AM
What catgirls? That is obviously an ottergirl. :smalltongue:

...what does she have in common with an otter? :smallconfused:
Try getting rid of the hair and changing her skin to look more blubbery. That might work. Also, get rid of those huge ears.

CrimsonAngel
2009-09-20, 11:14 AM
... Tail and ears. :smallfrown:

V'icternus
2009-09-20, 11:14 AM
...I think you're thinking of a seal.

The Gremlin
2009-09-20, 11:14 AM
... Tai and ears. :smallfrown:

Wait, what? :smallconfused:
/\Ah, yes. However, otters don't have blue fur and huge ears. Try giving her dark brown, sleek fur and shrink her ears, and she might look better. But I still dislike the whole concept.

Fawkes
2009-09-20, 11:15 AM
... Tai and ears. :smallfrown:

Neither one of which looks like an otter's.

http://www.visitsacandaga.com/nature/river_otter.jpg

CrimsonAngel
2009-09-20, 11:15 AM
^Whatever i'll fix it.

...I think you're thinking of a seal.

Don't seal's have flippers?

Nameless
2009-09-20, 11:16 AM
Who cares? She looks awesome. :smalltongue:

CrimsonAngel
2009-09-20, 11:17 AM
Ok the point is: they're animal people.

The Gremlin
2009-09-20, 11:18 AM
Who cares? She looks awesome. :smalltongue:

That's the thing: CA's always making fanservice characters. It drives me crazy.
/\Again, Animal people are cliche. I'd prefer not to include them in this world.

V'icternus
2009-09-20, 11:19 AM
Don't seal's have flippers?

No, I was talking to the guy that wanted more blubber but no hair.

CrimsonAngel
2009-09-20, 11:19 AM
That's the thing: CA's always making fanservice characters. It drives me crazy.

Whaaaaa? :smallconfused:


That's the thing: CA's always making fanservice characters. It drives me crazy.
/\Again, Animal people are cliche. I'd prefer not to include them in this world.

Poor tiffany and Skimmer.

The Gremlin
2009-09-20, 11:21 AM
Whaaaaa? :smallconfused:

You used to have 3 female characters who were very scantily clad. Remember that cleric a while back? Not to mention that comic you did...pretty much every female had less clothing than was a good idea.

V'icternus
2009-09-20, 11:21 AM
Translation of Fanservice comment: He finds your characters too sexy for their shirts. (If applicable)

CrimsonAngel
2009-09-20, 11:26 AM
Translation of Fanservice comment: He finds your characters too sexy for their shirts. (If applicable)

I've taken the liberty of posting a few of my girls.
http://i43.photobucket.com/albums/e381/CrimsonAngelChris/l.pnghttp://i43.photobucket.com/albums/e381/CrimsonAngelChris/g512.pnghttp://i43.photobucket.com/albums/e381/CrimsonAngelChris/g435.pnghttp://i43.photobucket.com/albums/e381/CrimsonAngelChris/g2791.png

The Gremlin
2009-09-20, 11:28 AM
I've taken the liberty of posting a few of my girls.
http://i43.photobucket.com/albums/e381/CrimsonAngelChris/l.pnghttp://i43.photobucket.com/albums/e381/CrimsonAngelChris/g512.pnghttp://i43.photobucket.com/albums/e381/CrimsonAngelChris/g435.pnghttp://i43.photobucket.com/albums/e381/CrimsonAngelChris/g2791.png

Not bad. You found four girls you have that aren't scantily clad.
And no, not poor Tiff and Skimmer: Their characters aren't in this plot.

CrimsonAngel
2009-09-20, 11:29 AM
Those are all the girls in 4 pages of my photobucket.

Keveak
2009-09-20, 11:30 AM
That's the thing: CA's always making fanservice characters. It drives me crazy.
/\Again, Animal people are cliche. I'd prefer not to include them in this world.

Catgirls are actually rather new compared to most of the common phenomenon in modern fiction. The legend of the Elverfolk aka elves is from the 14th century for once and dwarf like creatures have existed in folklore for millennia more and so have talking cats (and who has such a character :smallamused:) cat people was invented less than one century ago, thus if you think it's cliché then what about the other stuff?

Or in English: Who cares if it's cliché, if people like the idea then let them have it :smallbiggrin:

No harm meant :3

EDIT:

@Crimson: What about that girl who someone called a whore and who then summoned a statue to prove him wrong? Or your previous other girl who wore belly dancing clothes?

The Gremlin
2009-09-20, 11:33 AM
Catgirls are actually rather new compared to most of the common phenomenon in modern fiction. The legend of the Elverfolk aka elves is from the 14th century for once and dwarf like creatures have existed in folklore for millennia more and so have talking cats (and who has such a character :smallamused:) cat people was invented less than one century ago, thus if you think it's cliché then what about the other stuff?

Or in English: Who cares if it's cliché, if people like the idea then let them have it :smallbiggrin:

No harm meant :3

Uh...what? That first paragraph was completely pointless. I am saying that animal people are cliche, as in 'overused in Sci-Fi and Fantasy'.
As for the fanservice argument: It's off-topic and I have decided to cease taking part in it.

CrimsonAngel
2009-09-20, 11:36 AM
^Hey, you can't start a lengthy argument with me, and then just leave!

You used to have 3 female characters who were very scantily clad. Remember that cleric a while back? Not to mention that comic you did...pretty much every female had less clothing than was a good idea.

Ohhhh.
http://i43.photobucket.com/albums/e381/CrimsonAngelChris/g425.png
I made her like that because there's no way she would dress like that with a huge axe unless she was fast.

SinisterPenguin
2009-09-20, 11:38 AM
As for the fanservice argument: It's off-topic and I have decided to cease taking part in it.

Topic? What topic? :smallconfused:

Keveak
2009-09-20, 11:39 AM
Uh...what? That first paragraph was completely pointless. I am saying that animal people are cliche, as in 'overused in Sci-Fi and Fantasy'.
As for the fanservice argument: It's off-topic and I have decided to cease taking part in it.

You didn't specify what genre so what you said meant "animal people are over-used" and I stated that elves dwarves and talking cats have been used for just as long and used just as much as them if not more. Next time specify a genre :smalltongue:

But it was mostly for fun :3

Sorry :smallfrown:

The Gremlin
2009-09-20, 11:40 AM
Topic? What topic? :smallconfused:

That's sarcasm, right? The argument I was having with CA.
/\ Note that we do not have elves, dwarves or talking cats in the plot, either. :smalltongue:

CrimsonAngel
2009-09-20, 11:41 AM
Gremlin seems to start arguments when he's on. :smallconfused:

Keveak
2009-09-20, 11:42 AM
That's sarcasm, right? The argument I was having with CA.

I think it's a joke, he's been saying it every time someone mentioned the word topic. I think he is making fun of us not being able to stay on track even for seconds :smalltongue:

V'icternus
2009-09-20, 11:43 AM
Hey, I stay on track sometimes!

...Stop! Hammer time! *Dances*

I mean, uh. *Talks about... whatever the current topic is*

The Gremlin
2009-09-20, 11:43 AM
Gremlin seems to start arguments when he's on. :smallconfused:

Actually, you did. I just said I didn't like your race. You took offense at my opinion.
I said that you do fanservice because I think that 90% of you many characters are female, and given how many characters you have, that's not healthy.:smallyuk:

CrimsonAngel
2009-09-20, 11:43 AM
^I have 2 girl characters. Out of like 7.


I think it's a joke, he's been saying it every time someone mentioned the word topic. I think he is making fun of us not being able to stay on track even for seconds :smalltongue:

Ohh that's what- Hey look a pipe organ!

The Gremlin
2009-09-20, 11:46 AM
^I have 2 girl characters. Out of like 7.



Ohh that's what- Hey look a pipe organ!

What. You just posted a picture of a bunch of your female characters! Do you have short-term memory loss? How can you refute that fact? :smalleek:

CrimsonAngel
2009-09-20, 11:47 AM
2 of those were for my adoption thread.

Keveak
2009-09-20, 11:48 AM
Actually, you did. I just said I didn't like your race. You took offense at my opinion.
I said that you do fanservice because I think that 90% of you many characters are female, and given how many characters you have, that's not healthy.:smallyuk:

He's a teenager, most people will say that thinking a lot about girls is healthy for him :smalltongue:



/\ Note that we do not have elves, dwarves or talking cats in the plot, either. :smalltongue:

No but we have in other plots and you don't seem to think they are cliché but that animal people and especially catgirls are, give them some equality! *grabs "give catgirls equality!" sign and start a hippie demonstration* :smalltongue:

CrimsonAngel
2009-09-20, 11:50 AM
He's a teenager, most people will say that thinking a lot about girls is healthy for him :smalltongue:

Thank you Kev. :smalltongue:

V'icternus
2009-09-20, 11:51 AM
Bad hippie! *Breaks sign*

Now, how about if you need animal people, make sure you have a really good reason for it.

CrimsonAngel
2009-09-20, 11:54 AM
Bad hippie! *Breaks sign*

Now, how about if you need animal people, make sure you have a really good reason for it.

Who else would save the rainforest? :smalltongue:

V'icternus
2009-09-20, 11:55 AM
...Keept trying.

V:... No. Just... no.

CrimsonAngel
2009-09-20, 11:58 AM
...Keept trying.

Clean up the gulf of mexico?

Keveak
2009-09-20, 12:01 PM
Bad hippie! *Breaks sign*

Now, how about if you need animal people, make sure you have a really good reason for it.

I'm not a hippie :smalltongue: and that sign was expensive, you break it you buy it :smallamused:

I don't need animal people, I'm the one with the fairies :smallbiggrin:


Thank you Kev. :smalltongue:

I'm not most people :smallannoyed: Because the other boys in my class act "healthy" my school day is a hell of noise preventing me from listening to the teacher, getting hit by whatever they are throwing with now, laughed at for it and "shut up! shut up! shut up!" moments all mixed with the feeling of getting closer and closer to have had enough... That and I'm proof that you don't need to act like that just because you're a teenager.

SinisterPenguin
2009-09-20, 12:24 PM
WARNING--Relevant post ahead!

Here's a picture of the Archmage. a powerful wizard and the creator of the Kalps:

http://i659.photobucket.com/albums/uu320/SinisterPenguin/archmage.png

He lives in his enormous tower in the middle of the Kalp city. He's obsessed with power, and plans to one day use his magic and army of Kalps to conquer the world. He found out about the construct via a scrying spell, and will stop at nothing to get it for himself. He practices "traditional" magic--he has a magic spirit (or whatever we're calling them) bound to him that allows him to cast spells.

I had some ideas for his staff--essentially, it's an object that has had it's own magic spirit bound to it. It acts as a spell enhancing device, so whenever the Archmage casts a spell while holding it, the magical energy flows through the staff and picks up some of the staff's spirit's own energy, making the spell more powerful.

Darklord Bright
2009-09-20, 01:12 PM
Good job on the Archmage, Sin.

Now, I say no more races before it gets too ridiculous, because too often race becomes a substitute for good characterisation. So yes, I think we'll only have those that have been developed so far, at least for now.

Human, Kobolds, Abura-bo, Ogres, Trolls, Karrish, The Archmage's Kalps, and perhaps one of the "changeling" like races, so long as they can only turn into small to medium sized animals and it takes some energy to do.

Also, the races so far aren't like the traditional races with those names, so don't assume they are. We may need to make a wiki with all of the racial description and magic descriptions.

SinisterPenguin
2009-09-20, 01:17 PM
Good job on the Archmage, Sin.

Now, I say no more races before it gets too ridiculous, because too often race becomes a substitute for good characterisation. So yes, I think we'll only have those that have been developed so far, at least for now.

Human, Kobolds, Abura-bo, Ogres, Trolls, Karrish, The Archmage's Kalps, and perhaps one of the "changeling" like races, so long as they can only turn into small to medium sized animals and it takes some energy to do.

Also, the races so far aren't like the traditional races with those names, so don't assume they are. We may need to make a wiki with all of the racial description and magic descriptions.

Perhaps we could just make a section for this world on the ABR wiki?

Grim ranger
2009-09-20, 01:20 PM
Good job on the Archmage, Sin.

Now, I say no more races before it gets too ridiculous, because too often race becomes a substitute for good characterisation. So yes, I think we'll only have those that have been developed so far, at least for now.

Human, Kobolds, Abura-bo, Ogres, Trolls, Karrish, The Archmage's Kalps, and perhaps one of the "changeling" like races, so long as they can only turn into small to medium sized animals and it takes some energy to do.

Also, the races so far aren't like the traditional races with those names, so don't assume they are. We may need to make a wiki with all of the racial description and magic descriptions.

You forgot The Court, though I am not sure if they are counted as race or only as faction...or if they will even enter the world, as nobody has confirmed or dismissed my idea'

EDIT: Curses! I am continuously overlooked! :smallannoyed:

Darklord Bright
2009-09-20, 01:21 PM
Perhaps we could just make a section for this world on the ABR wiki?

It might do, but it just seems like that's the territory of Avbaroy. If we could find a suitable way of separating the information... also I never applied to write on that wiki :smalltongue:

BRC
2009-09-20, 01:23 PM
What do people think of my idea for the Karrish's scribe-magic?

SinisterPenguin
2009-09-20, 01:23 PM
It might do, but it just seems like that's the territory of Avbaroy. If we could find a suitable way of separating the information... aslo I never applied to write on that wiki :smalltongue:

There's already a section for everything about Avbaroy on the wiki. We could simply make another section for this world.

What are we calling the world, anyway? And what are we calling the plot, for that matter?

Darklord Bright
2009-09-20, 01:28 PM
There's already a section for everything about Avbaroy on the wiki. We could simply make another section for this world.

What are we calling the world, anyway? And what are we calling the plot, for that matter?

Disregarding the fact that you can turn to just about any page on the wiki and be directed to a historical happening on Abvbaroy....

Not sure what to call the plot. And I'd like the world's name to have meaning, kinda like Avatar Battle Royale.

BRC
2009-09-20, 01:29 PM
There's already a section for everything about Avbaroy on the wiki. We could simply make another section for this world.

What are we calling the world, anyway? And what are we calling the plot, for that matter?
Lets see, the world, how about Novaris. The plot: Novarian Tales.

Also, because it was the last post on the previous page: No comments on my idea for Karrishi Scribe magic?

Darklord Bright
2009-09-20, 01:32 PM
Lets see, the world, how about Novaris. The plot: Novarian Tales.

Also, because it was the last post on the previous page: No comments on my idea for Karrishi Scribe magic?

Not really, it seems solid and not very overpowered. Just like how Spirit-Bond magic comes with a physical or mental price to obtain, the metal magic is Kobold specific, and the Healing magic of the Trolls requires them to be Trolls.

Also, does the Novaris name come from anything?

BRC
2009-09-20, 01:36 PM
Not really, it seems solid and not very overpowered. Just like how Spirit-Bond magic comes with a physical or mental price to obtain, the metal magic is Kobold specific, and the Healing magic of the Trolls requires them to be Trolls.

Also, does the Novaris name come from anything?
I imagined that Scribe-magic would be Karrish specific, in the same way that Metal Magic is Kobold specific.

You know, I bet the Karrish get along well with the Kobolds. The Kobolds stay isolated, except for a few Karrishi merchants who show up to trade them things they lack in exchange for metalworks.

Edit: Nope, just pulled it off the top of my head.

Darklord Bright
2009-09-20, 01:38 PM
I imagined that Scribe-magic would be Karrish specific, in the same way that Metal Magic is Kobold specific.

You know, I bet the Karrish get along well with the Kobolds. The Kobolds stay isolated, except for a few Karrishi merchants who show up to trade them things they lack in exchange for metalworks.

Edit: Nope, just pulled it off the top of my head.

Sounds good, also, discovered that Novaris could indeed have a hidden meaning:
Nova = New as in, the new world we've created. (I believe that Nova is latin)

CrimsonAngel
2009-09-20, 01:38 PM
Good job on the Archmage, Sin.

Now, I say no more races before it gets too ridiculous, because too often race becomes a substitute for good characterisation. So yes, I think we'll only have those that have been developed so far, at least for now.

Human, Kobolds, Abura-bo, Ogres, Trolls, Karrish, The Archmage's Kalps, and perhaps one of the "changeling" like races, so long as they can only turn into small to medium sized animals and it takes some energy to do.

Also, the races so far aren't like the traditional races with those names, so don't assume they are. We may need to make a wiki with all of the racial description and magic descriptions.
Sure, the bigger the animal the more energy it takes.

BRC
2009-09-20, 01:39 PM
Sounds good, also, discovered that Novaris could indeed have a hidden meaning:
Nova = New as in, the new world we've created. (I believe that Nova is latin)

Yay, I'm retroactively brilliant!

Okay, I should really get doing this homework.

Keveak
2009-09-20, 01:42 PM
(I believe that Nova is latin)

Isn't that neo?

Also, none of my ideas was used :smallfrown:

Darklord Bright
2009-09-20, 01:47 PM
Isn't that neo?

Also, none of my ideas was used :smallfrown:

Nova, as in "Novaroma (New Rome)" means new. Specifically, a Nova is a new star.

Neo is greek for the same word.

SinisterPenguin
2009-09-20, 01:55 PM
Novaris...I like it. Seems rather fitting.

So, as for the plot...we've decided that the catalyst for all the events will be a creature that controls a new form of magic, right? And that it will start with it being auctioned off?

Darklord Bright
2009-09-20, 01:57 PM
Novaris...I like it. Seems rather fitting.

So, as for the plot...we've decided that the catalyst for all the events will be a creature that controls a new form of magic, right? And that it will start with it being auctioned off?

That is the assumption. Pretty much everyone who has a character at that time will be there at that point, but then any subplots will split off from that point. The Archmage and the Anti-Magic city's forces will attempt to crash the auction at the same time, and in the fight, the creature will be taken by one of the factions trying to help it or perhaps just go AWOL and need to be found again.

(From that point, the plot goes wherever it goes)

BRC
2009-09-20, 02:02 PM
That is the assumption. Pretty much everyone who has a character at that time will be there at that point, but then any subplots will split off from that point. The Archmage and the Anti-Magic city's forces will attempt to crash the auction at the same time, and in the fight, the creature will be taken by one of the factions trying to help it or perhaps just go AWOL and need to be found again.

(From that point, the plot goes wherever it goes)
Who is doing the auctioning? The Alchemist who created it, some Karrish merchants? Some random small nation that found it?

Keris
2009-09-20, 02:03 PM
Nova, as in "Novaroma (New Rome)" means new. Specifically, a Nova is a new star.
The Latin for new is novus. Nova is the feminine singular and neuter plural of novus, and is used for a stellar explosion because it's a contraction of nova stella (new star), stella being feminine.


Neo is greek for the same word.

Neo- as a prefix comes from the Greek for new. The full word is neos, "neo" on itself doesn't really mean anything, although in Latin neo meant a mole or beauty spot.
[/pedantry]

V'icternus
2009-09-20, 02:03 PM
I was thinking some Karrish who figured out it was big money.

Darklord Bright
2009-09-20, 02:05 PM
The Latin for new is novus. Nova is the feminine singular and neuter plural of novus, and is used for a stellar explosion because it's a contraction of nova stella (new star), stella being feminine.



Neo- as a prefix comes from the Greek for new. The full word is neos, "neo" on itself doesn't really mean anything, although in Latin neo meant a mole or beauty spot.
[/pedantry]

Still doesn't explain "Nova Roma" being used and translated as New Rome, but I'll give you the first one.

Also, Neo is a prefix. As in, Neolithic.

Anyways, I was expecting it was the Karrish selling it off.

BRC
2009-09-20, 02:06 PM
I was thinking some Karrish who figured out it was big money.
Hrmm, okay.

Here, another idea for the Karrish, there are pretty much two schools of thought. One believes that the wall can be brought down, and the Karrish should put their efforts towards achieving that goal. If they got the Beast they would keep it and offer it to whomever brought down the Wall. The other school says "Look, its been two hundred years, we have to stop living in the past, our island is cut off and we need to build a new life for ourselves". These Karrish would probably just auction it off for big monies.
So, the latter group of Karrish (Lets say some people from Algean Prospects Inc) found it in the wilderness, had one of their wagemages look at it, and are now selling it to the highest bidder.

Darklord Bright
2009-09-20, 02:10 PM
Hrmm, okay.

Here, another idea for the Karrish, there are pretty much two schools of thought. One believes that the wall can be brought down, and the Karrish should put their efforts towards achieving that goal. If they got the Beast they would keep it and offer it to whomever brought down the Wall. The other school says "Look, its been two hundred years, we have to stop living in the past, our island is cut off and we need to build a new life for ourselves". These Karrish would probably just auction it off for big monies.
So, the latter group of Karrish (Lets say some people from Algean Prospects Inc) found it in the wilderness, had one of their wagemages look at it, and are now selling it to the highest bidder.

Sounds fine, but let's not forget that the creature was originally created by a mad alchemist. So it must've gotten loose afterwards.

V'icternus
2009-09-20, 02:11 PM
Sounds good.

I personally see the creature as being pretty helpless and confused, but immensly powerful.

Actually, I see it like TMitD, now that I think about it... (With some differences, of course)

Keveak
2009-09-20, 02:11 PM
I'm still not entirely sure on what races are included in the setting, for once which of the changeling ideas was used?

BRC
2009-09-20, 02:12 PM
Sounds fine, but let's not forget that the creature was originally created by a mad alchemist. So it must've gotten loose afterwards.

Yeah. Algean does the most work in less-civilized areas, which is why i picked them to have found the beast.

I imagine the alchemist lived in a tower in the Wilderness or somthing, created the beast, and then died or it got away. It then ran into an Algean Prospects mine or lumber mill or somthing and go captured, tied up, and sent to Headquarters, where they decided to auction it off.

Edit: If it just got away, it might be interesting for the Alchemist to show up, trying to reclaim his creation.

Darklord Bright
2009-09-20, 02:14 PM
Sounds good.

I personally see the creature as being pretty helpless and confused, but immensly powerful.

Actually, I see it like TMitD, now that I think about it... (With some differences, of course)

It certainly feels to me as if it would let itself be used most of the time out of pure innocence to the world's politics and people's motives.

Also, Kev, this is why we need to make wiki pages for them. I'd rather everyone knew about everything before going in, and it seems as if we're close to completing this to the point we could begin adlibbing the plot.

Also, should this be a full-blown comic plot or images with RP-style text chunks?

Keris
2009-09-20, 02:18 PM
Still doesn't explain "Nova Roma" being used and translated as New Rome, but I'll give you the first one.
Yes it does. Roma is feminine. So you use the feminine form of the adjective. Which is nova, like I said.


Also, Neo is a prefix. As in, Neolithic.
I know.

Neo- as a prefix comes from the Greek for new.

V'icternus
2009-09-20, 02:18 PM
I vote comic-only. But that's just me.

Darklord Bright
2009-09-20, 02:21 PM
I vote comic-only. But that's just me.

It's just that someone mentioned the latter would be easier for many to find time for, and in the end I want this to be something quick, easy and comfortable for people to do.

Of course, if most people want to do pure comic, that's fine, I just want to be sure.

BRC
2009-09-20, 02:23 PM
It's just that someone mentioned the latter would be easier for many to find time for, and in the end I want this to be something quick, easy and comfortable for people to do.

Of course, if most people want to do pure comic, that's fine, I just want to be sure.

I say the latter, as I would like to take part in this, but don't have alot of Art time anymore.

V'icternus
2009-09-20, 02:24 PM
I find that with the text option, the ratio of text to comics tips very dramatically in the text direction, which defeats the purpose of ABR's comic-based... thing.

Now, if alongside any comic, you just post an explaination, or a "and this is what's happening elsewhere..." or something, that might move things along quicker without stopping the comic aspect of a story told via comics.

Darklord Bright
2009-09-20, 02:25 PM
Alright, so we're voting for:

Full-Blown Comic like FFF and the other plots.

OR

A single, largeish image related to the post with an RP chunk underneath it.

Edit: Also, I understand the hesitation into bringing text into ABR. If we must, we could move it somewhere else, but I'd rather that not prove necessary.

-skimmer-
2009-09-20, 02:28 PM
Alright, so we're voting for:

Full-Blown Comic like FFF and the other plots.

OR

A single, largeish image related to the post with an RP chunk underneath it.

Can't we simply do both? There's no need to vote....

V'icternus
2009-09-20, 02:29 PM
Do both a pure comic-told story with no text and have text?

...I don't think that works. But, with the second option, the poster gets the option of not including text if they don't want to.