View Full Version : [4e] Rogue Modron Race

2009-09-16, 09:45 PM
I decided to write up some Modron Statistics. I may, at a latter date, write up the fluff as well.

Rogue Modron
Beings of law freshly introduced to chaos

Racial Traits
Average Height: 5' 0'' - 5' 0''
Average Weight: 300 - 300 lb

Ability Scores: +2 Constitution, +2 Intelligence
Size: Medium
Speed: 6 Squares
Vision: Normal

Languages: Common, Modron, Choice of one Other
Skill Bonus: +2 Endurance, +2 Perception
Living Construct: You are a living construct. You do not need to eat, drink, breathe, or sleep. You never make Endurance checks to resist the effect of starvation, thirst, or suffocation. All other conditions and effects affect you normally.
Unsleeping Watcher: As the Warforged ability of the same name
Ordered Mind: You gain a +5 bonus to Saving Throws against Illusions
Durable Body: Your body is more durable than normal. At character creation, choose Acid, Cold or Fire. You gain Resistance of 2+One-half your level to that keyword.
Coordinated Ally: You have the Coordinated Ally power.

Coordinated Ally.....Modron Racial Power
You are especially good at working with a team
Free Action.............Close Burst 1
Trigger: Ally makes an ability check, skill check, attack roll, or is attacked.
Target: One ally in the burst.
Effect: Make an Aid another check appropriate to the triggering action. If the triggering action was an attack roll, the target of the attack must be in your melee reach. If the Aid another check succeeds, the target gains the aid another bonus, and an additional +2 bonus to the check.
Special: This effect interrupts the triggering action.

Not completely happy with the ability, but what do you all think?

Edit: Some clarifying text added.

2009-09-17, 10:10 AM
Play a rogue Modron if:
* You want your character's miniature to be a die
* You cannot afford miniatures.
* You feel cube like.