Indon
2009-09-18, 05:09 PM
The Assemblage of Equations Style
Level: Terrestrial
The Assemblage of Equations Style is built with the intent of mathematically perfecting attacks and defenses, focusing on strikes and parries.
As a Terrestrial style, its' approach is simplistic but thorough - a pratitioner of the style must internalize tens of thousands of almost indistinguishable attacks, and memorize the names of each, each described as an equation describing the angles of limb position, the direction and degree of leverage used for the strike, and the angle of attack and size of impact surface. Practitioners must similarly internalize and memorize intricate defensive movements, with an emphasis on parrying.
This style functions as a comprehensive theoretical framework for a martial artist wishing to pursue Terrestrial martial arts. As such, after learning the Form-type charm of this style, the martial artist halves the learning time for any subsequent Terrestrial martial arts charms, as they pick up successive techniques with greater ease.
This style is largely of academic interest and thus after the first age has fallen out of use. However, it remains a well-documented style as it is one favored heavily by scholars likely to document it, and some of the recently reborn Twilight Solars may remember charms from this style. Only the most sequestered Immaculates would care about or practice this style, as it is considered inferior to more elementally-aspected styles.
Air-aspected Dragon-Blooded can wield the Charms of this style without paying a mote surcharge. Additionally, any Dragon-Blooded with Lore as a favored ability may wield the Charms of this style without paying a mote surcharge.
Weapons and Armor:
This style is compatible only with weapons and armor that do not upset the precarious functioning of the equations and formulae that compose it. Only weapons that suppliment the body's movement and explicitly qualify as unarmed attacks (such as the God-kicking boot) function with this style, and only armor that both does not impede movement in any way (-0 movement penalty) and is weightless (such as armor created from Essence by a charm) is compatible with the style.
Complimentary Abilities:
The Assemblage of Equations would be infuriatingly impossible to understand without a foundation of mathematical knowledge. To learn this martial art, a character must possess at least two dots in Lore.
Execution of the Offensive Equation
Cost: 3m
Mins: Martial Arts 2, Essence 2
Type: Simple
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
The martial artist enacts one of the countless attacks they have memorized, executing the attack with the flawless perfection of rote memorization.
This attack ignores any internal penalty to accuracy placed upon the martial artist, from wounds or other sources, so long as their body is not physically bound or restrained.
Execution of the Defensive Equation
Cost: 3m
Mins: Martial Arts 3, Essence 2
Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
The martial artist enacts a movement designed to precisely cancel out an incoming attack.
The martial artist may use this charm to parry weapon or ranged attacks with their bare hands, and their parry DV is unaffected by internal penalties placed upon them, so long as their body is not physically bound or restrained.
Assemblage of Equations Form
Cost: 5m
Mins: Martial Arts 3, Essence 2
Type: Simple
Keywords: Form-Type
Duration: One Scene
Prerequisite Charms: Execution of the Offensive Equation, Execution of the Defensive Equation
The martial artist assumes the stance from which they have mastered all basic equations.
The form permits the martial artist to use the Execution of the Defensive Equation and Execution of the Offensive Equation charms at no mote cost. These executions do not count as charm activations for the purpose of charm activation limits.
Principle of Addition
Cost: 1m per action
Mins: Martial Arts 3, Essence 3
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Assemblage of Equations Form
When the martial artist makes a flurry of attacks supplemented by the Assemblage of Equations Style, they endeavor to repeatedly strike the same location with each attack.
The martial artist pays a number of motes equal to the number of attacks they will be taking for their action. Each time they hit, they increase the damage of their successive attacks against that opponent by one, and reduce their opponents' DV against the next attack by one.
For example, if the martial artist hits with their first attack, their second attack is at +1 damage and -1 DV. If the second attack hits, their third attack is at +2 damage and -1 DV - the DV penalty does not increase, though the damage does.
Principle of Subtraction
Cost: 4m
Mins: Martial Arts 3, Essence 3
Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Principle of Addition
An attack that can not be dodged can still be made inefficient. The martial artist, when using this technique, resigns themselves to getting hit and instead shift to minimize the damage of the attack.
The martial artist makes a Dexterity+Dodge roll, adding their Essence in automatic successes. The martial artist's DV is reduced to zero for this attack, and successes on this roll subtract from successes rolled for damage. This damage reduction can reduce the damage of the attack to zero.
This is not a perfect technique, however - even if an attack's damage is reduced to zero, effects reliant on dealing damage (such as certain types of poison) will still fully effect the martial artist. A martial artist who uses this ability in combat can quickly be covered in inconsequential scratches and bruises.
Principle of Multiplication
Cost: 1 or 2m per action
Mins: Martial Arts 4, Essence 3
Type: Extra Action
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Principle of Addition
If one attack is a threat, then multiple attacks must present many times that threat. The Principle of Multiplication allows a martial artist to make many attacks rapidly, up to their Essence. If those attacks are Offensive Equations, the cost is 1 mote per action. Otherwise, the cost is 2 motes per action.
The multiple attacks used in the Principle of Multiplication are all exceedingly similar - as such, attacks made with this charm do not impose Onslaught penalties.
Principle of Division
Cost: 3m, 1wp
Mins: Martial Arts 4, Essence 3
Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Principle of Multiplication, Principle of Subtraction
The martial artist endeavors to divide the opponent's force to weaken it, by executing both a parry and a shift of position simultaneously. Add the martial artist's parry and dodge DV's together for the purpose of this attack.
This charm only functions when the martial artist could either dodge or parry to defend against an attack. This charm does nothing if this is not the case.
Principle of Exponentiation
Cost: 4m per action
Mins: Martial Arts 5, Essence 3
Type: Extra Action
Keywords: Obvious
Duration: Instant
Prerequisite Charms: Principle of Division
As the step beyond addition is multiplication, so is exponentiation the step beyond multiplication, and the pinnacle of this style. When the martial artist invokes this Principle, their power surges forth and they move with clearly supernatural power.
The Principle of Exponentiation is an Extra Action charm which may be included in a combo only with other charms in the Assemblage of Equations Style - including the Principle of Multiplication, allowing for a flurry of flurries that can potentially lead to tens or hundreds of attacks as the martial artist expends immense essence to drive their movements to absurdly great speeds.
This charm can grant no more actions than the user's Essence score, ultimately limiting a combo of Multiplication and Exponentiation to a number of attacks equal to the user's Essence score squared (provided the martial artist doesn't become exhausted first!).
Like the Principle of Multiplication, attacks made using this charm do not impose DV penalties.
Level: Terrestrial
The Assemblage of Equations Style is built with the intent of mathematically perfecting attacks and defenses, focusing on strikes and parries.
As a Terrestrial style, its' approach is simplistic but thorough - a pratitioner of the style must internalize tens of thousands of almost indistinguishable attacks, and memorize the names of each, each described as an equation describing the angles of limb position, the direction and degree of leverage used for the strike, and the angle of attack and size of impact surface. Practitioners must similarly internalize and memorize intricate defensive movements, with an emphasis on parrying.
This style functions as a comprehensive theoretical framework for a martial artist wishing to pursue Terrestrial martial arts. As such, after learning the Form-type charm of this style, the martial artist halves the learning time for any subsequent Terrestrial martial arts charms, as they pick up successive techniques with greater ease.
This style is largely of academic interest and thus after the first age has fallen out of use. However, it remains a well-documented style as it is one favored heavily by scholars likely to document it, and some of the recently reborn Twilight Solars may remember charms from this style. Only the most sequestered Immaculates would care about or practice this style, as it is considered inferior to more elementally-aspected styles.
Air-aspected Dragon-Blooded can wield the Charms of this style without paying a mote surcharge. Additionally, any Dragon-Blooded with Lore as a favored ability may wield the Charms of this style without paying a mote surcharge.
Weapons and Armor:
This style is compatible only with weapons and armor that do not upset the precarious functioning of the equations and formulae that compose it. Only weapons that suppliment the body's movement and explicitly qualify as unarmed attacks (such as the God-kicking boot) function with this style, and only armor that both does not impede movement in any way (-0 movement penalty) and is weightless (such as armor created from Essence by a charm) is compatible with the style.
Complimentary Abilities:
The Assemblage of Equations would be infuriatingly impossible to understand without a foundation of mathematical knowledge. To learn this martial art, a character must possess at least two dots in Lore.
Execution of the Offensive Equation
Cost: 3m
Mins: Martial Arts 2, Essence 2
Type: Simple
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
The martial artist enacts one of the countless attacks they have memorized, executing the attack with the flawless perfection of rote memorization.
This attack ignores any internal penalty to accuracy placed upon the martial artist, from wounds or other sources, so long as their body is not physically bound or restrained.
Execution of the Defensive Equation
Cost: 3m
Mins: Martial Arts 3, Essence 2
Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
The martial artist enacts a movement designed to precisely cancel out an incoming attack.
The martial artist may use this charm to parry weapon or ranged attacks with their bare hands, and their parry DV is unaffected by internal penalties placed upon them, so long as their body is not physically bound or restrained.
Assemblage of Equations Form
Cost: 5m
Mins: Martial Arts 3, Essence 2
Type: Simple
Keywords: Form-Type
Duration: One Scene
Prerequisite Charms: Execution of the Offensive Equation, Execution of the Defensive Equation
The martial artist assumes the stance from which they have mastered all basic equations.
The form permits the martial artist to use the Execution of the Defensive Equation and Execution of the Offensive Equation charms at no mote cost. These executions do not count as charm activations for the purpose of charm activation limits.
Principle of Addition
Cost: 1m per action
Mins: Martial Arts 3, Essence 3
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Assemblage of Equations Form
When the martial artist makes a flurry of attacks supplemented by the Assemblage of Equations Style, they endeavor to repeatedly strike the same location with each attack.
The martial artist pays a number of motes equal to the number of attacks they will be taking for their action. Each time they hit, they increase the damage of their successive attacks against that opponent by one, and reduce their opponents' DV against the next attack by one.
For example, if the martial artist hits with their first attack, their second attack is at +1 damage and -1 DV. If the second attack hits, their third attack is at +2 damage and -1 DV - the DV penalty does not increase, though the damage does.
Principle of Subtraction
Cost: 4m
Mins: Martial Arts 3, Essence 3
Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Principle of Addition
An attack that can not be dodged can still be made inefficient. The martial artist, when using this technique, resigns themselves to getting hit and instead shift to minimize the damage of the attack.
The martial artist makes a Dexterity+Dodge roll, adding their Essence in automatic successes. The martial artist's DV is reduced to zero for this attack, and successes on this roll subtract from successes rolled for damage. This damage reduction can reduce the damage of the attack to zero.
This is not a perfect technique, however - even if an attack's damage is reduced to zero, effects reliant on dealing damage (such as certain types of poison) will still fully effect the martial artist. A martial artist who uses this ability in combat can quickly be covered in inconsequential scratches and bruises.
Principle of Multiplication
Cost: 1 or 2m per action
Mins: Martial Arts 4, Essence 3
Type: Extra Action
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Principle of Addition
If one attack is a threat, then multiple attacks must present many times that threat. The Principle of Multiplication allows a martial artist to make many attacks rapidly, up to their Essence. If those attacks are Offensive Equations, the cost is 1 mote per action. Otherwise, the cost is 2 motes per action.
The multiple attacks used in the Principle of Multiplication are all exceedingly similar - as such, attacks made with this charm do not impose Onslaught penalties.
Principle of Division
Cost: 3m, 1wp
Mins: Martial Arts 4, Essence 3
Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Principle of Multiplication, Principle of Subtraction
The martial artist endeavors to divide the opponent's force to weaken it, by executing both a parry and a shift of position simultaneously. Add the martial artist's parry and dodge DV's together for the purpose of this attack.
This charm only functions when the martial artist could either dodge or parry to defend against an attack. This charm does nothing if this is not the case.
Principle of Exponentiation
Cost: 4m per action
Mins: Martial Arts 5, Essence 3
Type: Extra Action
Keywords: Obvious
Duration: Instant
Prerequisite Charms: Principle of Division
As the step beyond addition is multiplication, so is exponentiation the step beyond multiplication, and the pinnacle of this style. When the martial artist invokes this Principle, their power surges forth and they move with clearly supernatural power.
The Principle of Exponentiation is an Extra Action charm which may be included in a combo only with other charms in the Assemblage of Equations Style - including the Principle of Multiplication, allowing for a flurry of flurries that can potentially lead to tens or hundreds of attacks as the martial artist expends immense essence to drive their movements to absurdly great speeds.
This charm can grant no more actions than the user's Essence score, ultimately limiting a combo of Multiplication and Exponentiation to a number of attacks equal to the user's Essence score squared (provided the martial artist doesn't become exhausted first!).
Like the Principle of Multiplication, attacks made using this charm do not impose DV penalties.