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View Full Version : Malfeas Commands It! [Exalted][Infernals]



The Demented One
2009-09-25, 05:15 PM
Brazen Dreadnought Incarnation
Cost: – (+3m per dot)
Mins: Essence 3
Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: Viridian Legend Exoskeleton

Power. For the sake of power, there is nothing Malfeas would not do. He would sacrifice his crown, his fellow Yozis, and every single last one of his souls if that was the price of feeling the traitor gods die with his hands wrapped around their throats. This Charm enhances Viridian Legend Exoskeleton. When the Infernal invokes it, he may spend up to (Essence x 3) additional motes. Every 3 additional motes spent this way increases the Infernal’s Strength by one dot. The bonus is treated as a dice bonus from Charms. Invoking this Charm also bolsters the size of the Infernal’s Viridian Legend Exoskeleton, causing him to stand somewhere between a dozen and fifteen feet high.

A second purchase at Essence 5 allows the Infernal to bolster his armor’s size even further, till he stands even against warstrider and behemoth. By spending an additional point of Willpower, his armor expands to a size such that he may engage in mass combat as a unit with a Magnitude of 1 for every 3 motes spent. When invoked this way, the Infernal’s armor reaches heights of two dozen or three dozen feet, towering above lesser mortals. At such great heights, they can begin to understand how Malfeas must hate things so small and powerless for having bested him.

Bronze-Flesh Suppuration
Cost: –
Mins: Essence 3
Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: Viridian Legend Exoskeleton

The King of Hell cannot be slain by mere blades. With every wound he suffers his strength redoubles, ‘till the mass of his scars is a bulwark against all harm. This Charm enhances Viridian Legend Exoskeleton. As the Infernal suffers the blades and arrows of his foes, his wound seeps forth brass and basalt that cling to his armor. For every two health levels the Infernal has that are filled with damage, the soak provided by the armor increases by +2B/1L. In addition, for every four health levels filled with damage, the hardness of the armor increases by +1B/1L.

Incomparable Anvil Heart
Cost: –
Mins: Essence 3
Type: Permanent
Keywords: Obvious, Shaping
Duration: Permanent
Prerequisite Charms: Viridian Legend Exoskeleton

Alone among the Primordials did Malfeas shape the Wyld itself with nothing but his own hands, wringing forth being and order with nothing but his own strength. Maimed and emasculated as he was by his captors, he can no longer aspire to his prowess of yore–but for all that it pains him to remember, he still has power to shape the world with but his hands. This Charm enhances Viridian Legend Exoskeleton, allowing the Infernal to craft anything he can imagine with nothing but his brazen hands. As long as the Green Sun Prince has Viridian Legend Exoskeleton invoked, he functions as if he had a basic workshop for purchases of crafting. At Essence 4, this becomes a master’s workshop, and at Essence 5, a flawless workshop. This is a Shaping effect applied to whatever the Infernal crafts.

A second purchase at Essence 4 allows the Infernal the same power Malfeas invokes in building his city-self. The Green Sun Prince can produce any metal from his Viridian Legend Exoskeleton, allowing him to work without any need for raw materials when crafting items that are entirely metallic in construction. He cannot, however, produce any of the magical materials. Note that the Infernal cannot simply exude unlimited quantities of raw metal–if he wished to simply produce unworked silver, he would still have to make a Craft roll to determine the Resources value of the resulting good, just as if he were crafting any other good.

Magnificent Arsenal Prowess
Cost: –
Mins: Essence 3
Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: Viridian Legend Exoskeleton

Malfeas scorns even the most puissant weapons that Ligier can forge, ever the ungrateful patron of his soul’s efforts. Why should he not, when his own being is the greatest arsenal that has ever been unleashed on Creation? This Charm enhances Viridian Legend Exoskeleton. Whenever the Infernal invokes it, he may absorb any weapon he holds into his armor, fusing it with the exoskeleton, by reflexively spending a single mote per weapon. Only one-handed melee weapons can be absorbed. These motes are not committed. Weapons absorbed into the armor become part of the Infernal’s limb, and cannot be disarmed or attacked, enveloped as they are within the armor. However, the Infernal cannot use a weapon-limb for anything other than attacking.

A second purchase allows the Infernal not only to absorb weapons into his armor, but to create them anew from its viridian steel. When he invokes Viridian Legend Exoskeleton, he may spend an additional 5 motes and a point of temporary Willpower to produce forth new weapons from his armor itself, fused to his limbs. He may produce either a single one-handed melee weapon with an artifact rating of 2 or less, or two such weapons with an artifact rating of 1. The Infernal may choose which magical material bonus the weapons receive when he creates them, choosing from any of the five.

Crowned with Emerald Flame
Cost: –
Mins: Essence 5
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Effortless Malfeas Dominance, Green Sun Nimbus Flare

When the gates of hell are thrown open and Malfeas once more enters Creation, it will be with a crown forged from the green sun Ligier itself, a crown of hatred and of flame. The Infernal receives the full benefits of Effortless Malfeas Dominance for his Green Sun Nimbus Flare Charm, as well as for the 1st Malfeas Excellency. Every time he invokes it, the cost for subsequent uses is decreased by one mote. Note that invoking the Malfeas Excellency does not provide a reduce in cost for using Green Sun Nimbus Flare, or vice versa.

Dramatic Combustion Gesture
Cost: 1m
Mins: Essence 2
Type: Simple
Keywords: Obvious, Sorcerous
Duration: Instant
Prerequisite Charms: Green Sun Nimbus Flare

It is beneath the King of Hell to take up arms against his lessers. With but a dismissive wave, he shows them their true worthlessness. With a snap of his fingers or a wave of his hands, the Infernal may set any mortal within (Essence) yards on fire, causing them to spontaneously combust in a blaze of green flame. Extras die immediately; heroic mortals instead take damage as if they had suffered the secondary burn of the Infernal’s Green Sun Nimbus Flare, and suffer any effects that may be associated with it. Exalts and other characters with awakened Essence can never be affected by this Charm.

A second purchase of this Charm at Essence 4 allows the Infernal to turn his wrath against armies. Mass units become a valid target for this Charm, so long as they have a Might of 0 and are led by a mortal. Mass units composed entirely of extras immediately lose (Essence) dots of Magnitude when set ablaze by this Charm, dying in droves. Mass units led by or including heroic mortals are instead damaged as per the normal effect of this Charm on heroic mortals. When used against mass units, this Charm costs 5 motes and has a range of (Essence x 50) yards.

Hateful Inferno Embrace
Cost: –
Mins: Essence 4
Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: Green Sun Nimbus Flare

The world will end in fire and laughter, a hateful roar as Malfeas sparks the final conflagration. Whenever the Infernal damages a character with the extra damage of his Green Sun Nimbus Flare, his victim catches aflame, green fire engulfing their entire body. This supernatural fire cannot be extinguished by anything save opposing magic, and burns with the full hatred of Malfeas. The victim takes a single level of unsoakable lethal damage each action for (Essence) actions, after which the fires subside.

Sun-Tempered Armies of Hell
Cost: –
Mins: Essence 3
Type: Permanent
Keywords: Emotion, Obvious, War
Duration: Permanent
Prerequisite Charm: Fealty-Acknowledging Audience

Malfeas commands utter obedience from his armies by killing any who disobey him. Whenever a mass combat unit led by the Infernal risks suffering exhaustion or rout, the Infernal may reflexively cut down any man who flees or falters, dealing a single die of unsoakable lethal damage to his own unit. Doing so causes the unit to automatically resist exhaustion or rout.

A second purchase at Essence 5 strengthens the Infernal’s iron grip even further. Whenever he cuts down his own men, he may commit ten motes and spend a point of temporary Willpower. If he does, the unit he leads becomes immune to exhaustion and rout for the duration of the scene for as long as the motes remain committed, too terrified of their commander to fail him. This counts as Charm use.

Invincible Audacious Narcissism
Cost: –
Mins: Essence 3
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Impervious Primacy Mantle

Malfeas, bound by mutilation of his soul and oaths sworn against his very nature, would shrivel, wither, starve, were it not for his own blind arrogance. So long as he can believe in his own majesty, his own righteousness, the Demon King endures. This Charm grants the Infernal a magical Intimacy to themselves, an Intimacy which cannot be eroded or altered. Any scene that would count as building that Intimacy–the Infernal listened to the obsequious praise of his minions, or writing of his own heroic feats in verse, extolling his prowess to a lover, and so on–allows the Infernal to go a day without need for food or drink, sustained by his own ego. He has no need for mundane nourishment, and suffers no penalty for avoiding it.

A second purchase at Essence 4 allows the Infernal to renew his mortal flesh as he basks in his ego. Any scene that would count as building his narcissistic Intimacy also either heals the Infernal of a single level of bashing damage, or converts a level of lethal damage to bashing damage. Aggravated damage cannot normally be healed by this Charm, but at Essence 6, the Infernal may convert a level of aggravated damage to lethal damage in any scene that builds his Intimacy.

Ultimately Bombastic Villainous Monologue
Cost: 5m
Mins: Essence 3
Type: Simple
Keywords: Combo-OK, Compulsion, Social
Duration: (Essence) actions
Prerequisite Charms: Invincible Audacious Narcissism

Malfeas’s arrogance is not only legendary, but also immanent to his own nature–he is incapable of conceiving of any other being as his equal. He sees all–the Yozis, the gods, the Exalted themselves–as his own personal retinue, to be commanded and threatened. When they will not bow to his will, then let them keep to awe-struck silence! The Infernal rolls (Charisma + Presence) as a social attack against one character, declaiming an arrogant exclamation that brooks no response. If the attack beats the enemy’s highest MDV, then they are shaken by the Infernal’s majesty, and can take only guard actions for the next (Essence) actions. Spending a point of willpower allows them to ignore this compulsion for a single action. However, this over-awing is only effective in social combat–if any character initiates actual combat, the effect of this Charm ends.

The Demented One
2009-09-26, 08:24 AM
Green Sun Nimbus Bump!

Tatsel_Ganav
2009-09-26, 12:17 PM
The Queen of Pain and Lady of the Blood Rose wants these so very much...

Question: Bronze-Flesh Suppuration, does it require you take lethal/aggravated damage? If so, does the Gem of Adamant Skin make the charm useless?

The Demented One
2009-09-26, 01:13 PM
Question: Bronze-Flesh Suppuration, does it require you take lethal/aggravated damage? If so, does the Gem of Adamant Skin make the charm useless?
Any kind of damage. If you've got health levels, and they're filled, and the thing they're filled with is damage, you're good.