Oslecamo
2009-09-28, 07:56 AM
http://i247.photobucket.com/albums/gg138/oslecamo/Extras/Sanger.jpg
"Tch, adversity only invigorates me more."-Sanger Zonvolt, Grungust O golem rider, temporary BOSS
At the end of every campaign there should be a Big Bad Evil Genius, but untill the party reaches him, there will be lesser commanders, antiheros, corrupted allies and elite minions on their path.
Sometimes, those individuals will dare to face the party by themselves, and instead of being crushed by numbers, their superior devotion to their cause will lend them a massive but temporary burst of power, and allow them to give the party a challenge.
Temporary boss(template)
Recquirements:The TB must fight completely alone. Besides that, any creature can be a TB. From the BBEG's dog to his pet dragon to his evil general, any and all creatures can have their moment of awesome.
Bonuses:
I'll face you all at once!
Many of the temporary boss abilities are based on the number of elements of the party. This includes cohortos, summons and NPC allies who join the fight. We'll refer ourselves to that number by X, where X is the number of creatures the TB is fighting.
The TB doesn't need to be aware of his enemies. Invisible, ethereal, long range scriers, snipers in waiting, ect, all count for X.
If the TB neutralizes enemies(either by killing them or rendering them helpless somehow), he gets weaker as he feels the pressure over him lessen. If the party gets reinforcments, the TB surges forward with his devotion and fights harder than ever on the face of overwhelming defeat
From now on, party member will refer to any independent creature fighting against the TB, including the PCs themselves, summons, cohorts, familiars, ect, ect.
The DM is expected to don't be a jerk and consider anything and everything an enemy to fuel this ability. Swarms count as a single creature each.
At your service!
The TB knows the party is a mighty oponent, and doesn't understimat them for a split second.
Nobody threatened by the TB may do anything defensively. All movement under his threatened area provoke Aoos. Even 5-feet steps and tumble.
In adition, the TB has no limit to the number of Aoos he may do per turn with his normal reach, and he gains a "bonus" reach of +25 feet per each 5 party members(minimum +25 feets) that only works for aoos. The TB can only do X/2 Aoos per round, rounded up, against targets inside his "bonus" reach.
Is this the best you can do?
As the party tries to swarm him/her/it, a TB closes his defences, his senses sharpen to the limit and he attacks whitout holding back anything.
The TB gets a bonus to all his iniative, saves, AC, skills, ability checks and attack bonus of X.
I'll take you all to hell with me!
Version A(more complicated)
Time seems to slow down for the TB, allowing him to counter all of his oponent's movements.
Whenever a party member takes a fullround or standard, he and the TB roll iniative against each other. If the TB rolls more or equal, he can do a partial action himself after the player takes his own action that trigered this. This ability consumes no actual action from the TB.
The TB may choose to take a swift action instead of a partial action.
If a party member takes an immediate action of any kind, the TB may perform an extra move action, in adition to the normal ones from the turn of the player.
This ability doesn't work against a party member who only took move actions or full defense, but it works against readied actions when they are trigered. This ability may only be used X/2, rounded up, times per round.
Version B(more simple)
Time seems to slow down for the TB, allowing him to counter all of his oponent's movements.
At the begining of battle the TB rolls iniative X/2 times, rounded up, and acts on all those iniatives.
pick just one of the above.
There are no second chances!
The TB pushes behind his limits. And of his oponents. Few things are impossible for a cornered warrior.
X times per battle, the TB may ignore any spell, class feature, item, enviroment obstacle or effect for 1 round. This can be activated anytime, but no more than once per round.
For example, the TB could pass trough lava as it was nothing, breack out of a forcecage, or try to dominate monster a player protected by mindblanck. If he has a way to cast dominate monster of course
Not yet! If I can land just one more blow...
Even death will have an hard time geting ahold of a TB. He'll fight with tooth and claw trough the most grievous wounds and the strongest curses.
Upon receiving this template, the TB receives X/2 fate points, rounded down, wich cannot be recovered/changed by any means. If the TB would die, or any other time of his choice, the TB may expend a fate point to remove all harmfull effects from himself, plus restore his HP, negative levels and heal any ability damage/drain by X*10%, rounding up, and then teleport whitout error as the spell(CL=TB CR) to any place in line of sight of at least one party member. The TB can do this even if completely helpless. No dimensional anchor or any other effect, not even the gods themselves, can stop this.
Damn...
Eventually, a TB will be defeated, or forced to retreat. In this case the party should be well rewarded.
Use the base monster's normal CR, but assume that each player defeated it alone, aka multiply the exp each player receives by X.
If the party actually managed to kill the TB, then they'll soon be contacted by either neutral familiars/friends or even some divine agent who'll offer to buy the bodily remains of the TB for a price of X times the standard treasure a creature of his CR should drop.
They'll then take the remains and properly bury/enshrine them as a relic in honor of the TB's bravery to the end.
If the DM doesn't feel ok with that, he may reward monetarily the part in any other way he feels it's more adequated.
CR:base creature+4(basically a very hard but winable batle for all the party)
So, what do you think? I created this template for anyone who wishes to throw a single monster at the party and make it challenging.
It also works well if the party sudenly corners an important NPC and you didn't have time to properly pimp it up.
PEACH? Please?
Changelog: v1.1, nerfed I'll take you all to hell with me!, diferent explanation for "Damn..."
v1.3, nerfed all the strongest abilities to just X/2.
"Tch, adversity only invigorates me more."-Sanger Zonvolt, Grungust O golem rider, temporary BOSS
At the end of every campaign there should be a Big Bad Evil Genius, but untill the party reaches him, there will be lesser commanders, antiheros, corrupted allies and elite minions on their path.
Sometimes, those individuals will dare to face the party by themselves, and instead of being crushed by numbers, their superior devotion to their cause will lend them a massive but temporary burst of power, and allow them to give the party a challenge.
Temporary boss(template)
Recquirements:The TB must fight completely alone. Besides that, any creature can be a TB. From the BBEG's dog to his pet dragon to his evil general, any and all creatures can have their moment of awesome.
Bonuses:
I'll face you all at once!
Many of the temporary boss abilities are based on the number of elements of the party. This includes cohortos, summons and NPC allies who join the fight. We'll refer ourselves to that number by X, where X is the number of creatures the TB is fighting.
The TB doesn't need to be aware of his enemies. Invisible, ethereal, long range scriers, snipers in waiting, ect, all count for X.
If the TB neutralizes enemies(either by killing them or rendering them helpless somehow), he gets weaker as he feels the pressure over him lessen. If the party gets reinforcments, the TB surges forward with his devotion and fights harder than ever on the face of overwhelming defeat
From now on, party member will refer to any independent creature fighting against the TB, including the PCs themselves, summons, cohorts, familiars, ect, ect.
The DM is expected to don't be a jerk and consider anything and everything an enemy to fuel this ability. Swarms count as a single creature each.
At your service!
The TB knows the party is a mighty oponent, and doesn't understimat them for a split second.
Nobody threatened by the TB may do anything defensively. All movement under his threatened area provoke Aoos. Even 5-feet steps and tumble.
In adition, the TB has no limit to the number of Aoos he may do per turn with his normal reach, and he gains a "bonus" reach of +25 feet per each 5 party members(minimum +25 feets) that only works for aoos. The TB can only do X/2 Aoos per round, rounded up, against targets inside his "bonus" reach.
Is this the best you can do?
As the party tries to swarm him/her/it, a TB closes his defences, his senses sharpen to the limit and he attacks whitout holding back anything.
The TB gets a bonus to all his iniative, saves, AC, skills, ability checks and attack bonus of X.
I'll take you all to hell with me!
Version A(more complicated)
Time seems to slow down for the TB, allowing him to counter all of his oponent's movements.
Whenever a party member takes a fullround or standard, he and the TB roll iniative against each other. If the TB rolls more or equal, he can do a partial action himself after the player takes his own action that trigered this. This ability consumes no actual action from the TB.
The TB may choose to take a swift action instead of a partial action.
If a party member takes an immediate action of any kind, the TB may perform an extra move action, in adition to the normal ones from the turn of the player.
This ability doesn't work against a party member who only took move actions or full defense, but it works against readied actions when they are trigered. This ability may only be used X/2, rounded up, times per round.
Version B(more simple)
Time seems to slow down for the TB, allowing him to counter all of his oponent's movements.
At the begining of battle the TB rolls iniative X/2 times, rounded up, and acts on all those iniatives.
pick just one of the above.
There are no second chances!
The TB pushes behind his limits. And of his oponents. Few things are impossible for a cornered warrior.
X times per battle, the TB may ignore any spell, class feature, item, enviroment obstacle or effect for 1 round. This can be activated anytime, but no more than once per round.
For example, the TB could pass trough lava as it was nothing, breack out of a forcecage, or try to dominate monster a player protected by mindblanck. If he has a way to cast dominate monster of course
Not yet! If I can land just one more blow...
Even death will have an hard time geting ahold of a TB. He'll fight with tooth and claw trough the most grievous wounds and the strongest curses.
Upon receiving this template, the TB receives X/2 fate points, rounded down, wich cannot be recovered/changed by any means. If the TB would die, or any other time of his choice, the TB may expend a fate point to remove all harmfull effects from himself, plus restore his HP, negative levels and heal any ability damage/drain by X*10%, rounding up, and then teleport whitout error as the spell(CL=TB CR) to any place in line of sight of at least one party member. The TB can do this even if completely helpless. No dimensional anchor or any other effect, not even the gods themselves, can stop this.
Damn...
Eventually, a TB will be defeated, or forced to retreat. In this case the party should be well rewarded.
Use the base monster's normal CR, but assume that each player defeated it alone, aka multiply the exp each player receives by X.
If the party actually managed to kill the TB, then they'll soon be contacted by either neutral familiars/friends or even some divine agent who'll offer to buy the bodily remains of the TB for a price of X times the standard treasure a creature of his CR should drop.
They'll then take the remains and properly bury/enshrine them as a relic in honor of the TB's bravery to the end.
If the DM doesn't feel ok with that, he may reward monetarily the part in any other way he feels it's more adequated.
CR:base creature+4(basically a very hard but winable batle for all the party)
So, what do you think? I created this template for anyone who wishes to throw a single monster at the party and make it challenging.
It also works well if the party sudenly corners an important NPC and you didn't have time to properly pimp it up.
PEACH? Please?
Changelog: v1.1, nerfed I'll take you all to hell with me!, diferent explanation for "Damn..."
v1.3, nerfed all the strongest abilities to just X/2.