Waargh!

2009-10-05, 03:35 PM

We are currently making an RPG game and we are discussing, thoroughly, which of the following options should we use for the random factor of the game. We would really like your opinion about the matter.

1) A single die system. Maybe not d20, but d12 or d100. You add your modifiers and try to pass a number (a DC)

Examples: d20 system

2) Use 3d6 system. Like above you add modifiers and try to pass a number (a DC). The difference is that you have more possibilities getting the average numbers, like a 10 or 11 and less the "extreme" numbers, like 15 or 5.

Examples: GURPS

3) Use a multiple success system. You will roll an amount of d6 and count the 5s and 6s. Those are your successes. Successes are "how good" your check was. You don't just pass or fail a check, you have a degree of success. Failure is 0 successes. The better you get for a given action the more d6 you get to roll for it (instead of applying a bonus on the roll, like a +5, +2)

So, for example, you might roll a 5d6 attack. If you get 3 5s and/or 6s you have 3 successes and you might deal 3 damage. If you had 2 you might have dealt 2 damage.

Examples: World of Darkness, New World of Darkness, Shadowrun

(Hope they make sense. If not I can explain better)

So which one sounds more appealing to you? Which one sound more interesting? What are your thoughts?

Personally, I would also want you to answer this question:

Is rolling a lot of d6 (lets say 8d6) per attack and counting 5s and 6s too much trouble? Lets say you have 3-4 attacks per turn.

1) A single die system. Maybe not d20, but d12 or d100. You add your modifiers and try to pass a number (a DC)

Examples: d20 system

2) Use 3d6 system. Like above you add modifiers and try to pass a number (a DC). The difference is that you have more possibilities getting the average numbers, like a 10 or 11 and less the "extreme" numbers, like 15 or 5.

Examples: GURPS

3) Use a multiple success system. You will roll an amount of d6 and count the 5s and 6s. Those are your successes. Successes are "how good" your check was. You don't just pass or fail a check, you have a degree of success. Failure is 0 successes. The better you get for a given action the more d6 you get to roll for it (instead of applying a bonus on the roll, like a +5, +2)

So, for example, you might roll a 5d6 attack. If you get 3 5s and/or 6s you have 3 successes and you might deal 3 damage. If you had 2 you might have dealt 2 damage.

Examples: World of Darkness, New World of Darkness, Shadowrun

(Hope they make sense. If not I can explain better)

So which one sounds more appealing to you? Which one sound more interesting? What are your thoughts?

Personally, I would also want you to answer this question:

Is rolling a lot of d6 (lets say 8d6) per attack and counting 5s and 6s too much trouble? Lets say you have 3-4 attacks per turn.