root9125
2009-10-06, 11:00 AM
Exactly What It Says On The Tin (http://tvtropes.org/pmwiki/pmwiki.php/Main/ExactlyWhatItSaysOnTheTin).
The PCs, through mishap after mishap, have started an international war. In a single session. Oops. Their actions attracted the attention of an underground group of necromancers (who, for obvious reasons, like war) that I came up with on the fly (they were SUPPOSED TO GO TO A DUNGEON, but... you know PCs). The Necromancers are a cult of Nerull, with some stylistic things making them easily recognizable to anyone who knows of their existence. They're mostly dread necromancers, from HoH, but there are some specialist wizards and even several evil clerics in there. None of which have stats yet, but that's beside the point.
Needless to say, they wiped out MY plot points. I need some help. What can I do to keep continuity without turning this into a really boring war campaign? I've read HoB, and it seems to be helpful, but can anyone think of a good broad plot arc that the PCs could start on, with war as a background, necromancers as tenuous allies, and evil as an objective? Also, anyone who can help me flesh out the secret cult of Nerull that focuses on raising those who have been slain in order to satisfy their god's thirst for blood? Anyone who can think of some particularly awesome ideas for enemies (Big bad good guys, OR big bad evil guys? Theoretically, either side of the conflict could find the necromancers distasteful and try to wipe them out)?
I just need a bit to jump-start me writing plot.
Thanks, GITP forum.
The PCs, through mishap after mishap, have started an international war. In a single session. Oops. Their actions attracted the attention of an underground group of necromancers (who, for obvious reasons, like war) that I came up with on the fly (they were SUPPOSED TO GO TO A DUNGEON, but... you know PCs). The Necromancers are a cult of Nerull, with some stylistic things making them easily recognizable to anyone who knows of their existence. They're mostly dread necromancers, from HoH, but there are some specialist wizards and even several evil clerics in there. None of which have stats yet, but that's beside the point.
Needless to say, they wiped out MY plot points. I need some help. What can I do to keep continuity without turning this into a really boring war campaign? I've read HoB, and it seems to be helpful, but can anyone think of a good broad plot arc that the PCs could start on, with war as a background, necromancers as tenuous allies, and evil as an objective? Also, anyone who can help me flesh out the secret cult of Nerull that focuses on raising those who have been slain in order to satisfy their god's thirst for blood? Anyone who can think of some particularly awesome ideas for enemies (Big bad good guys, OR big bad evil guys? Theoretically, either side of the conflict could find the necromancers distasteful and try to wipe them out)?
I just need a bit to jump-start me writing plot.
Thanks, GITP forum.