Random832
2009-10-07, 11:46 AM
Action
Usually none. In most cases, making a Knowledge check doesn’t take an action—you simply know the answer or you don’t.
Try Again
No. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place.
So it's a probability of having learned something in the past, rather than something you are actually doing at this moment. It really makes no sense for whether you ever learned something to depend on whether you are threatened or distracted at the moment when it comes up, or on any circumstance penalties. However, it _does_ make sense for whether you can recall it at that moment to depend on it.
So here is my proposal: note - please specify which item you are referring to in feedback
You know everything that you could make by taking ten, in addition to anything that you roll higher for on the one chance you get to make the check.
Your first check defines whether you know something that is a higher DC than you could take ten for.
Actually taking ten to recall something means spending up to a minute to think about it, so can't be done in combat or while otherwise threatened.
When pressed for time (as in combat) you always must make the check. Circumstance penalties can be applied to this check, but are not applied to the first check for a Target>10 fact for the purpose of determining whether you ever learned it. You can make the check for free once, then as a standard action each round until you get it.
You can re-do (including optionally taking ten) the check to actually know any fact, once per level on which you put ranks in the relevant knowledge skill
Fresh in your mind - For any fact which has actually come up (in any context, whether in combat, in in-character discussions, in planning, and whether by having made a successful knowledge check at the time, being told by someone else, or e.g. "learning the hard way" that red dragons aren't vulnerable to fireballs) in the past ten days, you make the check to recall it in combat at a modifier of INT+Your Character Level+3, with an additional bonus of +1 for each day less than 10 that has passed since the last time it came up (i.e. +1 for nine days ago, +2 for eight days ago). (If your skill check for the relevant knowledge skill would be higher for this you may still use it instead)
Thoughts? I considered allowing WIS instead for the 'fresh in your mind' bit.
NOTE: I have a lot to say about the rules for setting knowledge DCs, but that's not what this thread is about, so just take either the RAW or some sensible set of DCs as read for the purpose of this discussion
Usually none. In most cases, making a Knowledge check doesn’t take an action—you simply know the answer or you don’t.
Try Again
No. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place.
So it's a probability of having learned something in the past, rather than something you are actually doing at this moment. It really makes no sense for whether you ever learned something to depend on whether you are threatened or distracted at the moment when it comes up, or on any circumstance penalties. However, it _does_ make sense for whether you can recall it at that moment to depend on it.
So here is my proposal: note - please specify which item you are referring to in feedback
You know everything that you could make by taking ten, in addition to anything that you roll higher for on the one chance you get to make the check.
Your first check defines whether you know something that is a higher DC than you could take ten for.
Actually taking ten to recall something means spending up to a minute to think about it, so can't be done in combat or while otherwise threatened.
When pressed for time (as in combat) you always must make the check. Circumstance penalties can be applied to this check, but are not applied to the first check for a Target>10 fact for the purpose of determining whether you ever learned it. You can make the check for free once, then as a standard action each round until you get it.
You can re-do (including optionally taking ten) the check to actually know any fact, once per level on which you put ranks in the relevant knowledge skill
Fresh in your mind - For any fact which has actually come up (in any context, whether in combat, in in-character discussions, in planning, and whether by having made a successful knowledge check at the time, being told by someone else, or e.g. "learning the hard way" that red dragons aren't vulnerable to fireballs) in the past ten days, you make the check to recall it in combat at a modifier of INT+Your Character Level+3, with an additional bonus of +1 for each day less than 10 that has passed since the last time it came up (i.e. +1 for nine days ago, +2 for eight days ago). (If your skill check for the relevant knowledge skill would be higher for this you may still use it instead)
Thoughts? I considered allowing WIS instead for the 'fresh in your mind' bit.
NOTE: I have a lot to say about the rules for setting knowledge DCs, but that's not what this thread is about, so just take either the RAW or some sensible set of DCs as read for the purpose of this discussion