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View Full Version : [d20r, Style Feat] Leader's Obligation



Fax Celestis
2009-10-09, 10:40 PM
Leader's Obligation [Style]
Prerequisites: Charisma 15

Benefit: The Leader's Obligation feat allows the following options, with enough prowess expenditure:

http://img.photobucket.com/albums/v216/FaxCelestis/leadersobligation.png

Battle Commands (3 Prowess): As a move action, you may gain a number of command points equal to your level. You may divide these points as you choose to provide a competence bonus to any attack, damage, save, or skill check roll an ally (other than yourself) makes within 30' of you before the start of your next turn. You may divide this bonus as many times as you like, but the bonus cannot provide a larger bonus than your Charisma modifier to any one roll.

Demoralizing Taunt (4 Prowess): Once per encounter, you may take an immediate action when you or an ally fells a foe within 30'. If you do so, you may immediately make an Intimidate check against an opponent in an attempt do demoralize them (as described in the skill). You gain a bonus on this check equal to the number of abilities you have purchased from this feat.

Hit Them While They're Down (4 Prowess): Once per encounter, you may take an immediate action when you or an ally fells a foe within 30'. If you do so, you may immediately make a single melee or ranged attack. You gain a bonus on your damage roll equal to one-half the number of abilities you have purchased from this feat, rounded down.

Leading the Charge (5 Prowess): Once per encounter, you may activate this ability as a free action while charging. If you strike the foe you charge, allies who were within 30' of you when you started the charge gain a +4 bonus on attack rolls against that foe until the start of your next turn.

Lead by Example (5 Prowess): Once per encounter, you may automatically succeed on a saving throw or automatically force an incoming attack roll to miss. Allies within 30' of you when you activate this ability gain a +1 morale bonus on saving throws and to Armor Class until the start of your next turn.

Fearless (4 Prowess): You become immune to fear.

Fearless Presence [Aura] (4 Prowess): Allies within 30' gain a morale bonus on Will saves versus mind-affecting effects equal to half the number of abilities you have purchased from this feat, rounded down.

Broad Influence (5 Prowess): Your [Aura] effects add 10' to their effective radius.

Bolstered Auras (5 Prowess): Any ally affected by at least one of your [Aura] effects also gains a +1 bonus on attack and damage rolls.

Combat Tactics (4 Prowess): Once per encounter, you may take a move action to allow all allies within 30' to immediately take a 5' step.

Shield Ally (4 Prowess): You provide adjacent allies a +1 dodge bonus to AC as long as you are not flat-footed. If you wield a shield, as an immediate action you may subtract an amount from your own Armor Class less than or equal to your shield's AC bonus and add that same amount to your ally's AC until you move, your ally moves, or your next turn begins.

Defensive Tactics [Aura] (5 Prowess): Allies within 30' of you gain one additional attack of opportunity per round.

Leader's Challenge (5 Prowess): Once per encounter, as a standard action, you may challenge an opponent with more than 3 Intelligence. They must make a Will save (DC 10 + your level + your Charisma modifier) or be forced to include you in any attack they make. If they make a melee attack, you must be a target. If they make a ranged attack, you must be a target. If they cast a spell, you must be the spell's target or be included within its area of effect. The creature receives a new saving throw each round to resist the effect, but the ability persists until the creature makes a save.

Legendary Reputation (6 Prowess): Once per encounter as a free action, you may add your class level to Diplomacy or Intimidate checks for a number of rounds equal to your Charisma modifier. Further, whenever you activate your Battle Commands ability, double the number of points it provides.

Morty
2009-10-10, 02:51 PM
Looks good. I'm looking forward to more style feats. I guess Warlords will get this one as a free feat.

Fax Celestis
2009-10-10, 02:54 PM
Minor verbage tinkering (mostly, making the bonus from Fearless Presence into 1:2 abilities rather than 1:1 and making Bolstered Auras +1 regardless of how many auras affect them).


I guess Warlords will get this one as a free feat.

Actually, they won't. But it's readily available to them and they get a ton of bonus feats to grab this with. It's a gimme feat, but not required.

Gralamin
2009-10-13, 02:10 AM
[size=3]
Battle Commands (3 Prowess): As a move action, you may gain a number of command points equal to your level. You may divide these points as you choose to provide a competence bonus to any attack, damage, save, or skill check roll an ally (other than yourself) makes within 30' of you before the start of your next turn. You may divide this bonus as many times as you like, but the bonus cannot provide a larger bonus than your Charisma modifier to any one roll.
Awesometastic must take immediately for a Warlord (Who this might be SLIGHTLY made for ::smallwink: ) or a bard


Demoralizing Taunt (4 Prowess): Once per encounter, you may take an immediate action when you or an ally fells a foe within 30'. If you do so, you may immediately make an Intimidate check against an opponent in an attempt do demoralize them (as described in the skill). You gain a bonus on this check equal to the number of abilities you have purchased from this feat.
This doesn't even compare to the previous ability


Hit Them While They're Down (4 Prowess): Once per encounter, you may take an immediate action when you or an ally fells a foe within 30'. If you do so, you may immediately make a single melee or ranged attack. You gain a bonus on your damage roll equal to one-half the number of abilities you have purchased from this feat, rounded down.
Much better then the above.


Leading the Charge (5 Prowess): Once per encounter, you may activate this ability as a free action while charging. If you strike the foe you charge, allies who were within 30' of you when you started the charge gain a +4 bonus on attack rolls against that foe until the start of your next turn.
Isn't this like a Level 1 White Raven Maneuver?


Lead by Example (5 Prowess): Once per encounter, you may automatically succeed on a saving throw or automatically force an incoming attack roll to miss. Allies within 30' of you when you activate this ability gain a +1 morale bonus on saving throws and to Armor Class until the start of your next turn.
Awesome.


Fearless (4 Prowess): You become immune to fear.
Useful.


Fearless Presence [Aura] (4 Prowess): Allies within 30' gain a morale bonus on Will saves versus mind-affecting effects equal to half the number of abilities you have purchased from this feat, rounded down.
Fearless presence stops Dominate hm? I like.


Broad Influence (5 Prowess): Your [Aura] effects add 10' to their effective radius.
Oh wow. Thats amazing.


Bolstered Auras (5 Prowess): Any ally affected by at least one of your [Aura] effects also gains a +1 bonus on attack and damage rolls.
Meh.


Combat Tactics (4 Prowess): Once per encounter, you may take a move action to allow all allies within 30' to immediately take a 5' step.
Pretty nice in certain circumstances.


Shield Ally (4 Prowess): You provide adjacent allies a +1 dodge bonus to AC as long as you are not flat-footed. If you wield a shield, as an immediate action you may subtract an amount from your own Armor Class less than or equal to your shield's AC bonus and add that same amount to your ally's AC until you move, your ally moves, or your next turn begins.
This is pretty nice, especially when enemies have trouble getting to you.


Defensive Tactics [Aura] (5 Prowess): Allies within 30' of you gain one additional attack of opportunity per round.
Unless you plan on ways of provoking more, I don't see much use from this.


Leader's Challenge (5 Prowess): Once per encounter, as a standard action, you may challenge an opponent with more than 3 Intelligence. They must make a Will save (DC 10 + your level + your Charisma modifier) or be forced to include you in any attack they make. If they make a melee attack, you must be a target. If they make a ranged attack, you must be a target. If they cast a spell, you must be the spell's target or be included within its area of effect. The creature receives a new saving throw each round to resist the effect, but the ability persists until the creature makes a save.
Your making 3.5 into a video game! (Not really, but just reminds me of the same sort of stuff people say about 4e defenders). Very nice ability.


Legendary Reputation (6 Prowess): Once per encounter as a free action, you may add your class level to Diplomacy or Intimidate checks for a number of rounds equal to your Charisma modifier. Further, whenever you activate your Battle Commands ability, double the number of points it provides.

Its the solution to the Kobayashi Maru! Good ability.

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Overall, I like it, but the progression of ability power seems strange.

Fax Celestis
2009-10-13, 01:32 PM
Overall, I like it, but the progression of ability power seems strange.

How would you reorganize them, then? You don't necessarily have to keep the tree-shape: that can be changed.

Gralamin
2009-11-24, 12:51 AM
How would you reorganize them, then? You don't necessarily have to keep the tree-shape: that can be changed.

Might as well mention this in the thread, in case you forgot.



Demoralizing............... Fearless...........Combat Tactics
...Taunt.......................|.................. ....|
......|........................|.................. ....|
Hit them While..............Fearless.............Shield Ally
They're Down............... Presence..................|
.......\........................|................. ... /
........\_______________________|_________________ ___/
................................|
...............One of any of the above required
................................|
..........................Battle Commands
................................|
......../-----------------------|----------------\
......./........................|.................\
Leading the.............. Broad Influence.......Defender's
Charge......................... |................Tactics
....|.......................... |...................|
Lead by......................Bolstered.......... Leader's
Example.......................Auras............. Challenge
....\.......................... |.................. /
.....\__________________________|_________________ _/
................................|
..................... Legendary Reputation

Darkkwalker
2009-11-24, 11:45 PM
Question: Do you need to take all three trees in order to get Legendary Reputation? Or can you just take one?