EdroGrimshell
2009-10-18, 11:50 AM
I need a few incarnum things for a campaign i will be starting in a few months, it has no arcane magic, divine magic is not the normal spell slot style, and psionics is actually a series of feats called "the gift". Incarnum is going to be the most prevalent type of magic in the campaign. It also uses channeling from Dreamscarred Press.
Two races, an incarnum version of the elf and a race related to the skarn and rilkan. I am working on the elf (Azure Elves) and will post them ASAP.
New Incarnum feats. I currently have two completed feats and will post them below.
New solemelds. I am really at a standstill here, i am just stuck when it comes to soulmelds.
Incarnum Racial Sub Levels (i really want to see a shifter totemist sub level). These i will be working on for a while.
And lastly, a few base classes to fill the roles that are now freed up. I am working on one called the soul savant which completely internalizes the power of incarnum without creating soulmelds. All class features and Incarnum feats are the driving force behind these guys.
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Incarnum Healing [Incarnum]
You can use incarnum as a conduit for positive energy allowing you to heal wounds.
Prerequisites: Con 13, Healing Soul
Benefits: At the beginning of the day, you can invest essentia into this feat. You can heal wounds (your own or those of others) with a touch equal to a number of point of damage equal to twice your Con bonus x the amount of essentia invested in this feat, you can spread this healing among multiple recipients and multiple healings, you need not spend all of this healing at once. Once the amount of essentia invested is chosen, it cannot be altered and remains invested for 24 hours.
You gain one point of essentia.
Special: This feat can be used to meet the prerequisite for and can benefit from the Azure Touch feat.
Special: A character with access to the Soul chakra can heal a total amount equal to four times his Con mod x the amount of essentia invested in this feat.
Withdraw Essentia [Incarnum]
You can regain some of your spent essentia.
Prerequisites: Any other Incarnum feat
Benefits: Once per day, you can uninvest essentia from an Incarnum feat you possess. Any remaining benefits from the feat are immediately lost.
Special: You can select this feat multiple time, each time you select this feat, you can use this ability one extra time per day.
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Barbarian Variant: Totem Soul Barbarian
Skills: Add Concentration, Knowledge (arcana/the planes), and Spellcraft.
Rage: A totem soul barbarian can rage once per day at 1st level, and one additional time per day at 5th level and every five levels thereafter. While raging, a barbarian can make Concentration checks to shape soulmelds albeit at a -4 penalty.
Improved Uncanny Dodge: You don't gain improved uncanny dodge.
Meldshaping: See the table below. The saves against a totem soul barbarian’s soulmelds are determined by his Con score.
Lv Soulmelds Essentia Chakras
1st 0 0 0
2nd 0 0 0
3rd 0 0 0
4th 1 0 0
5th 1 0 0
6th 1 1 0
7th 1 1 0
8th 2 2 1
9th 2 2 1
10th 2 3 1
11th 2 3 1
12th 3 4 1
13th 3 4 2
14th 3 5 2
15th 3 5 2
16th 4 6 2
17th 4 7 3
18th 4 8 3
19th 4 9 3
20th 5 10 3
Chakra Binds:
8th level: Totem
10th level: Crown, Hands, Feet
14th level: Arms, Shoulder, Brow
18th level: Waist, Throat
Soulmelds: At 4th level, a totem soul barbarian has knowledge of 2 soulmelds and learns 1 extra soulmeld every 2 levels thereafter. Totem soul barbarian use the totemist soulmeld list.
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Paladin Variant: Spiritualist
Alignment: A spiritualist can have any alignment without a neutral component.
Skills: Add Knowledge (arcana/the planes)
Smite Evil: A spiritualist can smite any creature with an alignment opposing at least one component of his alignment.
Lay on Hands: Good aligned spiritualist gains the normal lay on hands ability. An evil aligned spiritualist instead gains a pool of points they can spend to harm living creatures and heal undead.
Spells: A spiritualist cannot cast spells.
Bonus Feats: At 4th level, a spiritualist gains a bonus Incarnum or Fighter feat.
Meldshaping: See the table below. The saves against a spiritualist’s soulmelds are determined by his Wis score. A spiritualist cannot shape soulmelds with an opposing alignment to their own.
Lv Soulmelds Essentia Chakras
1st 0 0 0
2nd 0 0 0
3rd 0 0 0
4th 1 0 0
5th 1 0 0
6th 1 1 0
7th 1 1 0
8th 2 2 1
9th 2 2 1
10th 2 3 1
11th 2 3 1
12th 3 4 1
13th 3 4 2
14th 3 5 2
15th 3 5 2
16th 4 6 2
17th 4 7 3
18th 4 8 3
19th 4 9 3
20th 5 10 3
Chakra Binds:
8th level: Crown
10th level: Hands, Feet
14th level: Arms, Shoulder, Brow
18th level: Waist, Throat
Soulmelds: At 4th level, a spiritualist has knowledge of 2 soulmelds and learns 1 extra soulmeld every 2 levels thereafter. Spiritualists use the Incarnate and Soulborn soulmeld lists.
This class is one that replaces the soulborn
Two races, an incarnum version of the elf and a race related to the skarn and rilkan. I am working on the elf (Azure Elves) and will post them ASAP.
New Incarnum feats. I currently have two completed feats and will post them below.
New solemelds. I am really at a standstill here, i am just stuck when it comes to soulmelds.
Incarnum Racial Sub Levels (i really want to see a shifter totemist sub level). These i will be working on for a while.
And lastly, a few base classes to fill the roles that are now freed up. I am working on one called the soul savant which completely internalizes the power of incarnum without creating soulmelds. All class features and Incarnum feats are the driving force behind these guys.
__________________________________________________ _____________
Incarnum Healing [Incarnum]
You can use incarnum as a conduit for positive energy allowing you to heal wounds.
Prerequisites: Con 13, Healing Soul
Benefits: At the beginning of the day, you can invest essentia into this feat. You can heal wounds (your own or those of others) with a touch equal to a number of point of damage equal to twice your Con bonus x the amount of essentia invested in this feat, you can spread this healing among multiple recipients and multiple healings, you need not spend all of this healing at once. Once the amount of essentia invested is chosen, it cannot be altered and remains invested for 24 hours.
You gain one point of essentia.
Special: This feat can be used to meet the prerequisite for and can benefit from the Azure Touch feat.
Special: A character with access to the Soul chakra can heal a total amount equal to four times his Con mod x the amount of essentia invested in this feat.
Withdraw Essentia [Incarnum]
You can regain some of your spent essentia.
Prerequisites: Any other Incarnum feat
Benefits: Once per day, you can uninvest essentia from an Incarnum feat you possess. Any remaining benefits from the feat are immediately lost.
Special: You can select this feat multiple time, each time you select this feat, you can use this ability one extra time per day.
__________________________________________________ ______________
Barbarian Variant: Totem Soul Barbarian
Skills: Add Concentration, Knowledge (arcana/the planes), and Spellcraft.
Rage: A totem soul barbarian can rage once per day at 1st level, and one additional time per day at 5th level and every five levels thereafter. While raging, a barbarian can make Concentration checks to shape soulmelds albeit at a -4 penalty.
Improved Uncanny Dodge: You don't gain improved uncanny dodge.
Meldshaping: See the table below. The saves against a totem soul barbarian’s soulmelds are determined by his Con score.
Lv Soulmelds Essentia Chakras
1st 0 0 0
2nd 0 0 0
3rd 0 0 0
4th 1 0 0
5th 1 0 0
6th 1 1 0
7th 1 1 0
8th 2 2 1
9th 2 2 1
10th 2 3 1
11th 2 3 1
12th 3 4 1
13th 3 4 2
14th 3 5 2
15th 3 5 2
16th 4 6 2
17th 4 7 3
18th 4 8 3
19th 4 9 3
20th 5 10 3
Chakra Binds:
8th level: Totem
10th level: Crown, Hands, Feet
14th level: Arms, Shoulder, Brow
18th level: Waist, Throat
Soulmelds: At 4th level, a totem soul barbarian has knowledge of 2 soulmelds and learns 1 extra soulmeld every 2 levels thereafter. Totem soul barbarian use the totemist soulmeld list.
__________________________________________________ _______________
Paladin Variant: Spiritualist
Alignment: A spiritualist can have any alignment without a neutral component.
Skills: Add Knowledge (arcana/the planes)
Smite Evil: A spiritualist can smite any creature with an alignment opposing at least one component of his alignment.
Lay on Hands: Good aligned spiritualist gains the normal lay on hands ability. An evil aligned spiritualist instead gains a pool of points they can spend to harm living creatures and heal undead.
Spells: A spiritualist cannot cast spells.
Bonus Feats: At 4th level, a spiritualist gains a bonus Incarnum or Fighter feat.
Meldshaping: See the table below. The saves against a spiritualist’s soulmelds are determined by his Wis score. A spiritualist cannot shape soulmelds with an opposing alignment to their own.
Lv Soulmelds Essentia Chakras
1st 0 0 0
2nd 0 0 0
3rd 0 0 0
4th 1 0 0
5th 1 0 0
6th 1 1 0
7th 1 1 0
8th 2 2 1
9th 2 2 1
10th 2 3 1
11th 2 3 1
12th 3 4 1
13th 3 4 2
14th 3 5 2
15th 3 5 2
16th 4 6 2
17th 4 7 3
18th 4 8 3
19th 4 9 3
20th 5 10 3
Chakra Binds:
8th level: Crown
10th level: Hands, Feet
14th level: Arms, Shoulder, Brow
18th level: Waist, Throat
Soulmelds: At 4th level, a spiritualist has knowledge of 2 soulmelds and learns 1 extra soulmeld every 2 levels thereafter. Spiritualists use the Incarnate and Soulborn soulmeld lists.
This class is one that replaces the soulborn