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GreatWyrmGold
2009-10-24, 11:19 AM
I'll add more if they're noticed/read/pointed out.


Bugsby's Expressive Single Digit (http://www.giantitp.com/comics/oots0624.html)
Evocation (force)
Sor/Wiz 2
Components: V, S, F
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: 10-ft. hand
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: no

You create a hand of magical force. It can, once per round, flip the bird at someone in range. Do not use this spell at parties.
The person who got the bird flipped at him recieves a -1 morale penalty on all rolls except ones to harm you, which gain a +1 morale bonus. This applies for 1d6 rounds after th bird was flipped.
Focus: The middle finger of a glove.

Detect Moron (http://www.giantitp.com/comics/oots0154.html)
Divination
Sor/Wiz 0
Components: V, S
Casting Time: 1 action
Range: 100 ft
Area: Cone
Duration: Concentration
Saving throw: None
Spell Resistance: No

This spell detects those with low Inteligence and Wisdom scores. you gain more information the longer you concentrate in one area.
See the table below:
{table=head]Concentration Time|Combined Int+Wis 2-|CIW 5-|C 10-|C 15-|C 20-
1 rnd|Place|Number|Presence|-|-
2 rnds|Place|Place|Number|Presence|-
3 rnds|Place|Place|Place|Number|Presence
4+ rnds|Place|Place|Place|Place|Number[/table]
-: No information
Presence: If there are any of that Int+Wis score, and if so, their approximate combined scores.
Number: How many, and their average Int and Wis scores.
Place: Where they are, and all of their exact Int/Wis scores.
This spell does not detect creatures without Int scores.

Evan's Spiked tentacles of Forced Intrusion (http://www.giantitp.com/comics/oots0020.html)
Evocation (Creation)
Sor/Wiz 5
Saving Throw: Will partial (see text)

This spell functions as Black Tentacles (http://www.d20srd.org/srd/spells/blackTentacles.htm), except as noted. the tentacles deal 1d10+4 points of bludgeoning and piercing damage, as well as inflicting a -5 pain penalty to all rolls for as long as the tentacles grapple them and for 1d3 minutes thereafter. This latter effect only applies if the Will save is failed.
(See also post 20)

Summon Plot Expostiton (http://www.giantitp.com/comics/oots0013.html)
I'll get back to this one.

Xykon's Moderately-Escapable Forcecage (http://www.giantitp.com/comics/oots0376.html)
I'll get back to this one, but it'll be based on forcecage (obviously)

-----

Say, any other spells?

DracoDei
2009-10-24, 11:51 AM
Probably all d20 rolls... and I would let anything that returned them to full health end the penalty early, but only if they also are immune to fear or have a fear-ending effect cast on them afterwards or whatever. Basically make it pain AND horror.

Also due to the "Intrusion" part, armor should probably help against grapples.

Jergmo
2009-10-24, 01:09 PM
It could always have the same effect as caltrops. >_>

Debihuman
2009-10-24, 04:49 PM
the tentacles deal 1d10+4 points of bludgeoning and piercing damage

Do you mean that the tentacles do 1d10+4 bludgeoning damage and 1d10+4 piercing damage or that they do 1d10+4 half bludgeoning and half piercing damage? It isn't clear.

Debby

Milskidasith
2009-10-24, 04:54 PM
Not to mention the tentacles seem kind of OP... I know we don't have anything to go by, but I don't think any spell inflicts a -5 penalty on all rolls with no save... hell, that's actually good enough for a fifth level spell on it's own. All creatures within a 20 ft radius get a -5 penalty on all rolls, no save, no SR.

DracoDei
2009-10-24, 06:53 PM
They have to end up grappled... that gives a mode of failure, although I don't know how OFTEN it would fail. So "No Save, No SR" doesn't apply.

GreatWyrmGold
2009-10-24, 09:18 PM
Do you mean that the tentacles do 1d10+4 bludgeoning damage and 1d10+4 piercing damage or that they do 1d10+4 half bludgeoning and half piercing damage? It isn't clear.

Debby
Actually, it's like a morningstar:all both.


Not to mention the tentacles seem kind of OP... I know we don't have anything to go by, but I don't think any spell inflicts a -5 penalty on all rolls with no save... hell, that's actually good enough for a fifth level spell on it's own. All creatures within a 20 ft radius get a -5 penalty on all rolls, no save, no SR.

Actually, I meant for the Will save to apply to the penalty. Oops.

Zeta Kai
2009-10-24, 09:55 PM
Say, any other spells?

I'd like to see a version of familicide (http://www.giantitp.com/comics/oots0639.html). That'd be most sweet.

GreatWyrmGold
2009-10-25, 09:50 AM
I'd like to see a version of familicide (http://www.giantitp.com/comics/oots0639.html). That'd be most sweet.

Yeah...maybe if you tell me what you think it really did. If what V said was literally true, with all the halfbreeds and such, there'd be almost no life left. Just one half-dragon human can kill many humans, then, through half-orcs, half-ogres, half-elves. etc, kill all orcs. ogres, ELVES, etc. In short, it would leave bugs and lucky animals.

DracoDei
2009-10-25, 10:21 AM
I think it stops after 5 degrees of removal or something...Dragons are incredibly rare compared to humans, and it "only" killed 25% of the black dragons in the world.

Frog Dragon
2009-10-25, 10:28 AM
Bugsby's Expressive Single Digit! (http://www.giantitp.com/comics/oots0624.html)

GreatWyrmGold
2009-10-25, 10:50 AM
Bugsby's Expressive Single Digit! (http://www.giantitp.com/comics/oots0624.html)

I think that that is a...creative...use of Bugsby's Grasping Hand...But, what the hey, sure.

Debihuman
2009-10-25, 11:02 AM
Shouldn't the Expressive Single Digit grant a morale bonus on all allies who see it and a morale penalty against all enemies who see it? That could be rather useful.

Debby

Cieyrin
2009-10-25, 11:14 AM
They have to end up grappled... that gives a mode of failure, although I don't know how OFTEN it would fail. So "No Save, No SR" doesn't apply.

Not to mention that it can be FoM to get out of jail free, which is freely available when this spell come online.

GreatWyrmGold
2009-10-26, 08:06 AM
Shouldn't the Expressive Single Digit grant a morale bonus on all allies who see it and a morale penalty against all enemies who see it? That could be rather useful.

Debby

Not a bad idea...

Debihuman
2009-10-26, 12:54 PM
The person who got the bird flipped at him recieves a -1 morale penalty on all rolls except ones to harm you, which gain a +1 morale bonus. This applies for 1d6 rounds after th bird was flipped.

You get get penalized for flipping someone the bird as he gains a +1 morale bonus to harm you? Ouch.

Debby

Edwin
2009-10-26, 01:50 PM
You might want to add that 1 foot of concrete, 3 feet of earth or dirt, and 1 inch of lead stops the Detect Moron spell, otherwise you could literally use it to detect the exact number, and how smart they are, of basically all enemies in a dungeon.

Or whereever.

Pretty useful.

GreatWyrmGold
2009-10-26, 08:00 PM
You might want to add that 1 foot of concrete, 3 feet of earth or dirt, and 1 inch of lead stops the Detect Moron spell, otherwise you could literally use it to detect the exact number, and how smart they are, of basically all enemies in a dungeon.

Or whereever.

Pretty useful.

A. Concrete? Et be magic. (http://www.giantitp.com/comics/oots0344.html)
He can pronounce "concrete" but not "it"? (http://www.giantitp.com/comics/oots0130.html)

B. Well, if they're not too smart, and all within 120 ft, and in a cone.

C. Still.

Anonymouswizard
2009-10-27, 03:42 AM
Xykon's Moderately-Escapable Forcecage! (http://www.giantitp.com/comics/oots0376.html)

Revan Ordo
2009-10-28, 07:38 AM
Here is a slightly different take on Evan's Spiked Tentacles of Forced Intrusion. I found a similar version created by Red Fox on rpgnet and changed it a bit.

Spiked Tentacles of Forced Intrusion
Conjuration (Creation)
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 1 target creature
Duration: 1 round/level (D)
Saving Throw: Special
Spell Resistance: No

This spell conjures a mass of rubbery spiked tentacles, each 10 feet long. These waving members seem to spring forth from the earth, floor, or whatever surface is underfoot—including water. They grasp and entwine around the creature, holding it fast and forcibly entering any orifice with great strength.

The target creature must make a grapple check, opposed by the grapple check of the tentacles. Treat the tentacles as a Large creature with a base attack bonus equal to your caster level and a Strength score of 23. The tentacles are immune to all types of damage.

Once the tentacles grapple an opponent, they may make a grapple check each round on your turn to deal 1d8+6 points of piercing damage. The tentacles continue to violate the opponent until the spell ends or the opponent escapes.

In addition, the target of the spell must succeed at a Will saving throw or be panicked for the duration of the spell.

Any creature with an intelligence score that witnesses spiked tentacles of forced intrusion actually succeed at doing damage to a target for the first time must make a successful Fortitude check or become nauseated for 1d6 rounds. The caster, and anyone who has witnessed the spell do damage to a target at least once before, is immune to this effect.

Material Components
A piece of tentacle from a giant octopus or a giant squid and the quill of a porcupine

GreatWyrmGold
2009-10-28, 03:01 PM
Here is a slightly different take on Evan's Spiked Tentacles of Forced Intrusion. I found a similar version created by Red Fox on rpgnet and changed it a bit.

Spiked Tentacles of Forced Intrusion
Conjuration (Creation)
Level: Sor/Wiz 5
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 1 target creature
Duration: 1 round/level (D)
Saving Throw: Special
Spell Resistance: No

This spell conjures a mass of rubbery spiked tentacles, each 10 feet long. These waving members seem to spring forth from the earth, floor, or whatever surface is underfoot—including water. They grasp and entwine around the creature, holding it fast and forcibly entering any orifice with great strength.

The target creature must make a grapple check, opposed by the grapple check of the tentacles. Treat the tentacles as a Large creature with a base attack bonus equal to your caster level and a Strength score of 23. The tentacles are immune to all types of damage.

Once the tentacles grapple an opponent, they may make a grapple check each round on your turn to deal 1d8+6 points of piercing damage. The tentacles continue to violate the opponent until the spell ends or the opponent escapes.

In addition, the target of the spell must succeed at a Will saving throw or be panicked for the duration of the spell.

Any creature with an intelligence score that witnesses spiked tentacles of forced intrusion actually succeed at doing damage to a target for the first time must make a successful Fortitude check or become nauseated for 1d6 rounds. The caster, and anyone who has witnessed the spell do damage to a target at least once before, is immune to this effect.

Material Components
A piece of tentacle from a giant octopus or a giant squid and the quill of a porcupine

Good, only problem being that V can't cast it. I'll note it, though.

Revan Ordo
2009-10-29, 07:14 AM
Good, only problem being that V can't cast it. I'll note it, though.

Are you certain? I was under the impression that she could cast 5th level spells. If not, what is the highest level spell that she can cast?

Mercenary Pen
2009-10-29, 07:47 AM
Are you certain? I was under the impression that she could cast 5th level spells. If not, what is the highest level spell that she can cast?

Vaarsuvius cannot cast Conjuration spells, IIRC.

Anonymouswizard
2009-10-30, 03:25 AM
I think it stops after 5 degrees of removal or something...Dragons are incredibly rare compared to humans, and it "only" killed 25% of the black dragons in the world.

V states that it kills all creatures directly related to the target, and all creatures that can draw their linage directly to one of those creatures, so it familicide would stop after 2 or 3 removels. I'll post up a two removels version if I can get roung to making it.

GreatWyrmGold
2009-10-30, 04:33 PM
V states that it kills all creatures directly related to the target, and all creatures that can draw their linage directly to one of those creatures, so it familicide would stop after 2 or 3 removels. I'll post up a two removels version if I can get roung to making it.

Actually, s/he said:
Every living creature that directly shares your bloodline is dead. Every living creature that is directly related to any of THOSE* creatures is also dead. ANYONE WHO COULD MAKE A CLAIM TO BE PART OF YOUR FAMILY IS GONE NOW. (http://www.giantitp.com/comics/oots0640.html)
*Can you double-bold something?
something
Nope.

The bolded part's "any" seems to contrast with the rest (thanks to the "living" clause), meaning that those who were children of a deceased of other causes dragon might be OK if they weren't direct relatives. Meaning there may be dragons older than Momma that have dead siblings who are A-OK and angry at V.

But let's ignore that disrespecrancy for now, and its implications.

It means that any other kids she had (evil dragon affairs?) would be dead, as would all living ancestors of Mamma. All descendants and ancestors of those would die, and so on until around 1/4 of all black dragons (plus half-dragons and many of their relatives) were dead.