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Flayerman
2009-10-25, 11:34 PM
http://sugaring.hp.infoseek.co.jp/images/daizenga3.gif
A Cosmic Enforcer prepares to lay down the law on a reality criminal


Cosmic Enforcers

Alcyon Fluff:
The Inevitables of Axiomaton are powerful, but so too are they limited, programmed as they are to singular tasks and incapable of imagination, thought, or free will. This is where the Warforged come in. Built in factories on Alcyon proper, they are servants of the law unto the highest degree, but with the advantage of sapience to aid them in their tasks. Some few Warforged, however, seek even greater advantages in their war on chaos. These daring individuals - such that they are - grasp in their hands the power of the Axiomaton, pursuing a path to become an entirely new type of being, a merger of Inevitable and Warforged known as the Cosmic Enforcer. Arbitrators of the natural order, Cosmic Enforcers proceed with creativity, intellect, and cleverness mixed with the unstoppable determination of the Inevitables, pursuing the greatest reality criminals and dimensional terrorists with fearsome, unstoppable power.

Some Warforged are not content to merely be. Called by the higher, orderly power of Mechanus, these daring, brave few leave their home plane, swearing oaths before the Inevitables of the plane of law to uphold and assist in spreading order and reason throughout the worlds. They are given access to great power in exchange for these oaths, acting as self-aware, sapient enforcers for the natural and human laws with fearsome, unstoppable determination tempered by the creativity and intellect of their natural race. Arguably, however, it is their free will - their ability to choose what laws are important enough to protect and what laws require reordering - that is most important; each Cosmic Enforcer is different, from the most iron-fisted iron tyrant to the gleaming hero who works to change the system even as he helps those it has wronged. They are not the cogs of the Inevitables; they are something greater entirely.

HD: d10

Requirements: To become a Cosmic Enforcer, one must meet the following criteria:
Race: Warforged
Alignment: Lawful Neutral
Base Attack Bonus: +5
Skills: Knowledge (Local) 8 ranks, Knowledge (The Planes) 8 ranks, Gather Information 8 ranks
Feats: Improved Toughness
Special: The hopeful Cosmic Enforcer must have traveled to the plane of Mechanus and sworn an oath before a council of no less than five and no more than ten Inevitables.


Cosmic Enforcer
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+1|
+0|
+0|
+2|Protection from Chaos, Aura of Law, Detect Chaos, Smite Chaos +1d6

2nd|
+2|
+0|
+0|
+3|Enforcement of the Natural Order 1/day

3rd|
+3|
+1|
+1|
+3|Certainty of Purpose +1

4th|
+4|
+1|
+1|
+4|Enforcement of the Natural Order 2/day, Smite Chaos +2d6

5th|
+5|
+1|
+1|
+4|Certainty of Purpose +2, Axiom Enforcer

6th|
+6|
+2|
+2|
+5|Enforcement of the Natural Order 3/day

7th|
+7|
+2|
+2|
+5|Smite Chaos +3d6, Certainty of Purpose +3

8th|
+8|
+2|
+2|
+6|Enforcement of the Natural Order 4/day

9th|
+9|
+3|
+3|
+6|Certainty of Purpose +4, Undying Determination

10th|
+10|
+3|
+3|
+7|Enforcement of the Natural Order 5/day, Smite Chaos +4d6, Inevitability[/table]

{table=head]Level|Man. Known|Man. Readied|Stances Known

1st|
1|
0|
0

2nd|
0|
0|
0

3rd|
1|
1|
0

4th|
0|
0|
0

5th|
1|
0|
1

6th|
0|
1|
0

7th|
1|
0|
0

8th|
0|
0|
0

9th|
1|
1|
0

10th|
0|
0|
0[/table]

The Cosmic Enforcer's class skills (and the key ability modifier for each skill) are Concentration (Con), Escape Artist (Dex), Gather Information (Cha), Intimidate (Cha), Knowledge (Local) (Int), Knowledge (The Planes) (Int), Search (Int), Sense Motive (Wis), and Spot (Wis).
Skill Points per level: 4 + Intelligence modifier.

Weapons and Armor Proficiency
Cosmic Enforcers gain no additional weapon or armor proficiencies.

Maneuvers and Stances
A Cosmic Enforcer gains maneuvers and stances at the indicated levels, whether they had access to maneuvers and stances before or not. A Cosmic Enforcer gains maneuvers and stances from the Diamond Mind, Iron Heart, and Setting Sun disciplines in addition to any disciplines he had access to prior to becoming a Cosmic Enforcer.

Protection from Chaos (Su): At first level, a Cosmic Enforcer is affected as though he had a permanent Protection from Chaos spell cast upon him.

Aura of Law (Su): A Cosmic Enforcer radiates a strong aura of law when under Detect spells.

Smite Chaos (Su): A Cosmic Enforcer's weapon is treated as dealing an additional 1d6 damage to creatures with the Chaotic subtype, though not creatures who are merely of the Chaotic alignment. This damage improves by 1d6 every three levels. At seventh level, a Cosmic Enforcer's weapon is treated as always being Lawful for the purposes of overcoming DR.

Detect Chaos (Sp): A Cosmic Enforcer may cast Detect Chaos at will.

Enforcement of the Natural Order (Sp): Beginning at 2nd level, a Cosmic Enforcer becomes capable of calling forth supernatural representations of various laws of the universe to punish foes. Each time this ability is used, select one of the following effects. A Cosmic Enforcer can use this ability once per day at 2nd level, and gains one extra use per day every two levels.

Gravity: Any flight spells upon the target are canceled. The target is affected by slow and takes 1d6 damage for a number of rounds equal to the Cosmic Enforcer's class level.

Light: The target loses concealment, if any. The target is affected by blindness for 1d6 rounds, and takes 1d8 damage per class level of Cosmic Enforcer evoking the effect.

Sound: The target becomes deafened, taking a -20 penalty to Listen. The target also takes 1d8 damage per class level of Cosmic Enforcer evoking the effect.

Motion: The target is imprisoned as a Force Cage of the Cosmic Enforcer's class level.

Heat: The target takes 2d8 fire damage per class level of Cosmic Enforcer.

Space: The target is afflicted with a Dimensional Anchor spell of the Cosmic Enforcer's class level.

Time: Any haste spells on the target are cancelled. In addition, unless the target makes a Will save (DC 10 + Cosmic Enforcer class levels) , the target loses a move action (and thus a full-round action) from his next round. At 5th level, this progresses to a lost standard action; at 10th level, the target loses their entire round.


Certainty of Purpose: Beginning at third level, a Cosmic Enforcer gains a bonus to Will saves thanks to their unstoppable determination to enforce the laws of man and the universe. In addition, the Cosmic Enforcer gains Spell Resistance equal to 10 + class level as the immutable laws of the world begin to wrap about his certainty and defend him from the unnatural, arbitrary rules of magic.

Axiom Enforcer: At 5th level, a Cosmic Enforcer achieves a new state of understanding of the laws of man. By making a Knowledge (Local) check when dealing with a criminal, the Cosmic Enforcer may immediately deal untyped damage equal to the check's result to the criminal. A will save (DC 10 + Cosmic Enforcer's level) halves the damage - Justice cannot be ecaped, after all, merely delayed. In addition, those slain by a Cosmic Enforcer of this level are harder to resurrect as the law of death clings to his judged victims, requiring that the would-be healer beat the Cosmic Enforcer's SR before the resurrection occurs.

Undying Determination: A Cosmic Enforcer is almost impossible to placate or destroy, powered as much by the laws of the universe as they are by their unyielding willpower. A Cosmic Enforcer of 9th level can continue fighting when brought below 0 HP; in addition, they do not die until they have taken an amount of damage equal to 10 + their Will save past 0 (ex. a Cosmic Enforcer with Will save of +10 requires -20 HP before death). Finally, their Spell Resistance improves to 15 + class Level.

Inevitablity: The greatest Cosmic Enforcers are no longer Warforged. They become Outsiders, with all the benefits and downsides that this holds, though they retain the Living Construct subtype. Cosmic Enforcers gain DR 10/Chaos, and their Spell Resistance improves to 20 + class level. Finally, such Cosmic Enforcers gain Fast Healing 10 so long as they still have one hit point above 0 left. Cosmic Enforcers below 0 do not recover HP, nor do they recover damage done by Chaotic weapons.


Ex-Cosmic Enforcers: A Cosmic Enforcer who ceases to be lawful or breaks his oaths to the Inevitables of Mechanus in any way instantly loses access to all his class features (mind control does not cause this to occur) besides learned maneuvers and stances. A Cosmic Enforcer should also be advised that the Inevitables do not take oathbreakers lightly...

A Cosmic Enforcer who changes the neutral portion of his alignment, but does not break the oath or cease being lawful, may continue to be a Cosmic Enforcer, though they are advised to watch their actions carefully, lest they draw the ire of the Inevitables who allowed them their strength.

Flayerman
2009-10-25, 11:35 PM
Suggestions for new Universal Laws (and effects) would be much-beloved, as would any critiques on balance.

DracoDei
2009-10-26, 12:25 AM
For a far ranging tracker/investigator, I would think that Gather Information would make more sense than Knowledge(Local).

Flayerman
2009-10-26, 12:31 AM
Knowledge: Local actually covers local laws, which is why it's included in both it and a class ability. But you're right. *adds*

Flayerman
2009-10-26, 03:16 AM
So I just realized that in the current wording, the first ability of Axiom Enforcer can only be used once, upon meeting the criminal. This wasn't my original intent; I intended it to be useable over and over.

However, now I kinda like it this way. It's like the universe is reflexively hurting the criminal by your very presence.

Anybody have an opinion on this?

Flayerman
2009-10-26, 09:36 AM
Nearly a hundred views and nothin'? No love for the Warforged Inevitables?

Somewhere, there's a law out there that says a kitten should die, and it's -going unenforced- because a Cosmic Enforcer is crying!

Vadin
2009-10-26, 11:15 AM
So I just realized that in the current wording, the first ability of Axiom Enforcer can only be used once, upon meeting the criminal. This wasn't my original intent; I intended it to be useable over and over.

However, now I kinda like it this way. It's like the universe is reflexively hurting the criminal by your very presence.

Anybody have an opinion on this?

I think it's pretty good as a one-time thing, and, in the context of the setting, would make a lot of people wary of Cosmic Enforcers- they live by a very strict 'take no prisoners' ethos. If one comes to your town, you don't want to break a law while he's there- if one of these guys catches you breaking a law, you're probably dead. They could be viewed as taking things way, way too far for very minor offenses. And if your town has a prison...well, you'd better not bring it to the Cosmic Enforcer's attention. One look at the guilty and the crushing weight of absolute law will make sure that they never break any laws again. If there's a powerful criminal harassing your town, however, this is just the guy to call and be very, very careful around.

Flayerman
2009-10-27, 04:26 AM
Added Fast Healing 10 (the level of Fast Healing the nearest CR-Inevitables, Marut, possess) to Inevitability, making them well and truly Inevitables when they hit level 10.

Flayerman
2009-10-27, 05:46 AM
Axiom Enforcer now has a Will save (DC 10 + Cosmic Enforcer's class level) to halve the damage from the big hit, because I realized that with a good roll, an Axiom Enforcer could easily kill a 10th-level wizard before even -attacking-.

Flayerman
2009-10-28, 05:17 PM
Time added to the list of cosmic laws enforceable.

The class just feels...off-balance for some reason. Maybe a bit lackluster, but I'm not sure what I can do to fix it...

Lappy9000
2009-10-28, 05:31 PM
Well, I can't help you with the Maneuvers and Stances, but I can say that I love the idea and execution of the class. It's a brilliant to have a warforged turn into an inevitable :smallcool:

-Baldur-
2009-10-28, 08:10 PM
I love the fact he practically becomes an inevitable. I may just be missing it, but being healed by a law aligned weapon would be a pretty sweet deal. Can't see it occuring often enough to really hinder the play....You could state the blow must come from an enemy.

Anyway, may of glossed over, or seen it somewhere else.

Other than this, this class seems pretty sweet. Walks the universe dishing out all amounts of bad assery. :-)

Bibliomancer
2009-10-28, 08:15 PM
It's an interesting idea. However, there are a few problems:

1) What constitutes a Reality Criminal? Is this prestige class attempting to wipe out magic?

2) Warforged are from Eberron. Mechanus is from Planescape. If you want to make this Eberron, you should change the required plane to Daanvi, Plane of Order. Either this, or specify that it is a custom setting containing standard cosmology and warforged.

Flayerman
2009-10-28, 08:21 PM
1) A reality criminal is a random blurb I put under the pic to gain interest, never referenced in the mechanics or fluff. Pay it no mind - Cosmic Enforcers enforce the rules of reality, the laws of man, and laws in general, like proper Inevitables. A reality criminal, if you really have to have a definition, is someone who breaks the rules of reality - anything an Inevitable might punish you for.

2) The second spoiler contains the home setting information for Ages of Alcyon, where Warforged are already baby Inevitables and this class completes their evolution. The next bit of fluff is meant for interchangeable settings, for ease of slipping it into any world, using terminology anyone would be aware of. Daanvi, Axiomaton, Mechanus, or whatever your equivalant plane of Order is, whatever your Warforged are called, is equally valid. It's just fluff.

Bibliomancer
2009-10-28, 08:25 PM
1) A reality criminal is a random blurb I put under the pic to gain interest, never referenced in the mechanics or fluff. Pay it no mind - Cosmic Enforcers enforce the rules of reality, the laws of man, and laws in general, like proper Inevitables. A reality criminal, if you really have to have a definition, is someone who breaks the rules of reality - anything an Inevitable might punish you for.

2) The second spoiler contains the home setting information for Ages of Alcyon, where Warforged are already baby Inevitables and this class completes their evolution. The next bit of fluff is meant for interchangeable settings, for ease of slipping it into any world, using terminology anyone would be aware of. Daanvi, Axiomaton, Mechanus, or whatever your equivalant plane of Order is, whatever your Warforged are called, is equally valid. It's just fluff.

Arguably, fluff is what separates DnD from WoW. I consider it rather important.

Reality criminal still needs better definitions. The Monster Manual clearly has a certain task for each type of inevitable that it only enforces if the law has been abused badly. A Marut doesn't show up the first time Raise Dead is used on someone, for example. You need to define what the class does. One possibility is you pick a specific inevitable goal (pick a type to emulate) and gain stronger but less numerous reality fixing powers related to that.

-Baldur-
2009-10-28, 08:26 PM
1) A reality criminal is a random blurb I put under the pic to gain interest, never referenced in the mechanics or fluff. Pay it no mind - Cosmic Enforcers enforce the rules of reality, the laws of man, and laws in general, like proper Inevitables. A reality criminal, if you really have to have a definition, is someone who breaks the rules of reality - anything an Inevitable might punish you for.

2) The second spoiler contains the home setting information for Ages of Alcyon, where Warforged are already baby Inevitables and this class completes their evolution. The next bit of fluff is meant for interchangeable settings, for ease of slipping it into any world, using terminology anyone would be aware of. Daanvi, Axiomaton, Mechanus, or whatever your equivalant plane of Order is, whatever your Warforged are called, is equally valid. It's just fluff.

Ok, just a small nitpick. Why would a Cosmic Enforcer be travelling with your average day to day party? I mean reality laws and local laws/continental laws probably differ a lot from each other. E.G there's no inevitables running around with a party to catch the local bad guy. Just a tinnnnny nit pick. Feel free to tell me to shut up. I just want to know what motivates the Cosmic Enforcer to travel on such a small scale.

Flayerman
2009-10-28, 08:30 PM
The reason they don't do that is because they aren't mindless Inevitables. They're Warforged. Yes, they eventually become "true" Inevitables (arguably), but their purpose in the grand fabric of being Inevitables is to have the free will to hunt down whatever criminals they deem are important.

Think of them like the Private Investigator to the other Inevitables' specialists. They're there not to emulate, but to be something similar, while still distinctly different. The goal is not "I want to be a Maryut" or "I want to be a Kohryut"; if you wanted to do that, I imagine one would make a class progression for it. The goal is "I want to be a Warforged who enforces the laws of reality."

Similarly, they don't "just show up" whenever. They have the free will to determine what is and is not worthy of their attentions; you have as many hard-ball lunatic criminal-hunting badass Cosmic Enforcers as you do ones who overlook things like stealing food for a family with a greedy king abusing the laws.

That's why it's free will.


EDIT: Baludr: free will and their own goals. They aren't mindless.

-Baldur-
2009-10-28, 08:37 PM
The reason they don't do that is because they aren't mindless Inevitables. They're Warforged. Yes, they eventually become "true" Inevitables (arguably), but their purpose in the grand fabric of being Inevitables is to have the free will to hunt down whatever criminals they deem are important.

Think of them like the Private Investigator to the other Inevitables' specialists. They're there not to emulate, but to be something similar, while still distinctly different. The goal is not "I want to be a Maryut" or "I want to be a Kohryut"; if you wanted to do that, I imagine one would make a class progression for it. The goal is "I want to be a Warforged who enforces the laws of reality."

Similarly, they don't "just show up" whenever. They have the free will to determine what is and is not worthy of their attentions; you have as many hard-ball lunatic criminal-hunting badass Cosmic Enforcers as you do ones who overlook things like stealing food for a family with a greedy king abusing the laws.

That's why it's free will.


EDIT: Baludr: free will and their own goals. They aren't mindless.

Fluff this in the class. That saves you explaining it again. Hehe. Just from a first reading it seems like they are meant to enforce grand cosmic laws as opposed to smaller scale ones that they deem important. *nods* Fluff it for sure. Great class though. I loved it.

Bibliomancer
2009-10-28, 08:41 PM
It apparently got missed, so I'll post it again:

You should have them specialize. Have each pick an inevitable type to emulate and gain powers from, thus limiting their jurisdiction. Any one of the 3 inevitable types in the MM could get involved in practically any adventure, especially if they're mentally flexible warforged.

Flayerman
2009-10-28, 08:43 PM
I saw it. That still just kinda feels like emulating a monster class, though.

Bibliomancer
2009-10-28, 08:47 PM
I saw it. That still just kinda feels like emulating a monster class, though.

Better than making a prestige class that hypothetically needs to fight EVERY spellcaster in existence (and would thus have a life expectancy of -2 seconds).

If you don't want to imitate inevitables, pick other causes for the players to choose from like gravity, time, etc. Make them open-ended but still somewhat defined so that the character isn't fighting party members.

Flayerman
2009-10-28, 08:50 PM
I'm not sure where you're getting this mage-killer idea from?

They aren't mage-killers. You've latched onto a literally meaningless blurb under a picture and turned it into the motivation for the entire class, which is not the case. They aren't mean to go out and hunt down wizards. Yes, they gain protection from magic to some degree, and its equally abnormal self-enforcing, often-contrary rules. They are not required, nor is it at all desired, that they go hunt down wizards.

I'm seriously not seeing why you're latching onto this, and it's starting to bother me, because I can't see it and I'm the one who made the class.

Vadin
2009-10-28, 09:02 PM
I'm seriously not seeing why you're latching onto this, and it's starting to bother me, because I can't see it and I'm the one who made the class.

It would seem that there some people who don't see a difference between fluff and mechanics and who would probably lose their bananas if a player proposed that they wanted to use the psion class to play a character who used magic from his divine ancestry to alter the world around him and have a book they carried with them that helped them focus their powers. They would likely say, "No, that is a psion. They make things with their brains. That is a psicrystal, not a book. You can't change that!", even though the mechanics would all be exactly the same and only the fluff would be different.

Come on, people. You can change fluff however you want when you use this class in your own games. No need to excessively harp on it here. The mechanics of the class and its balance should be what gets the most review and discussion, not how you think the class shouldn't exist because you're convinced that every member of this class would do anything but save the world and hunt down bad guys (you know, like adventurers do).

Lappy9000
2009-10-28, 09:35 PM
Better than making a prestige class that hypothetically needs to fight EVERY spellcaster in existenceThis doesn't look like a mage-killer class.


(and would thus have a life expectancy of -2 seconds).This doesn't look like the Tippyverse.


If you don't want to imitate inevitables, pick other causes for the players to choose from like gravity, time, etc. Make them open-ended but still somewhat defined so that the character isn't fighting party members.Enforcement of the Natural Order. The class already does that.

Flayerman
2009-11-04, 12:32 AM
Well then, I guess nothing is wrong with this class...still, one more go through probably wouldn't hurt!