Zaydos
2009-10-30, 09:31 AM
I have a list of dwarven subraces I made over the course of years of 3.X (sometimes a mix of 3.0 core books and 3.5 splatbooks, some using ToB). I've been thinking about using some of them in a new world (they would be refluffed of course) and decided I'd post them here to see what people think.
They are in order Battleforged dwarves (which includes a half-breed with normal dwarves), autarch dwarves, and half-dwarves. I'm quite unsure of the balance since they were stuff I made years ago when fiddling with the Savage Species rules and well I hope I've learned some stuff since then (actually removed some for being so badly made).
Fluff will follow if requested.
Battleforged Dwarf racial traits:
+2 Str, +4 Con, -2 Cha.
Medium sized
20-ft speed.
Dwarf traits except stonecunning and skill bonuses.
Their racial attack bonus against orcs and goblinoids rises to +2 and they gain a +2 racial bonus to damage against such foes.
+1 Natural Armor
+2 damage on a charge, +4 if they are wielding a 2-handed weapon.
They may use the stone bones maneuver once per encounter. This maneuver does not count as a readied maneuver for a warblade or swordsage, or crusader, but does count as known for the prerequisites of feats, and other maneuvers. Even if they have a maneuver using class this maneuver is only recovered between encounters.
3 Weapon Familiarities instead of 2, one of these must be Dwarven War-Axe.
LA +1.
Favored Class: Warblade.
Half-breeds between dwarves and battleforged dwarves have the following traits:
+2 Con, -2 Cha.
Medium sized
20-ft speed.
Dwarf traits except stonecunning and skill bonuses.
Their racial attack bonus against orcs and goblinoids rises to +2 and they gain a +2 racial bonus to damage against such foes.
+1 damage on a charge, +2 if they are wielding a 2-handed weapon.
3 Weapon Familiarities instead of 2, one of these must be Dwarven War-Axe.
Favored Class: Warblade
Autarch dwarf racial traits:
+2 Con, -2 Dex.
Medium sized
Humanoid with the Dwarf and Dragonblooded subtypes (meaning they are dwarves with the dragonblooded subtype)
20-ft speed.
Dwarf traits except as noted below
+1 Natural Armor
+1 racial bonus to attack rolls versus creatures of the dragon type; this replaces their bonus to attack rolls against orcs and goblinoids.
+4 dodge bonus to AC against dragons; this replaces their bonus to AC against giants.
+2 racial bonus on saving throws against Breath Weapons; this replaces their +2 to saving throws against poison.
+2 racial bonus on saving throws against dragons (and only dragons) frightful presence; they were bred to slay evil dragons and trained by golden ones.
Favored Class: Knight.
Half-Dwarf Racial Traits:
Medium-sized
Speed 30 ft
Human Blooded: They are affected by human specific spells and abilities as if they were human.
Dwarf Blooded: They are affected by dwarf specific spells and abilities as if they were dwarf.
Darkvision 60 ft.
+1 racial bonus to all Fortitude saves.
+1 racial bonus to saving throws against spells and spell-like effects.
Stonecunning: Half-dwarves gain a +2 racial bonus on checks to notice unusual stonework. If they come within 10 ft of such they automatically get a check as if actively searching.
+1 skill rank per level (+4 at first).
Choose one craft skill it is always a class skill for the half-dwarf. It must sometimes deal with metal or stone or gems and the choice may never be changed, they also gain a +2 racial bonus on this skill.
+1 racial bonus on Disable Device and Open Locks.
Automatic Languages: Common and Dwarven.
Favored Class: Any.
They are in order Battleforged dwarves (which includes a half-breed with normal dwarves), autarch dwarves, and half-dwarves. I'm quite unsure of the balance since they were stuff I made years ago when fiddling with the Savage Species rules and well I hope I've learned some stuff since then (actually removed some for being so badly made).
Fluff will follow if requested.
Battleforged Dwarf racial traits:
+2 Str, +4 Con, -2 Cha.
Medium sized
20-ft speed.
Dwarf traits except stonecunning and skill bonuses.
Their racial attack bonus against orcs and goblinoids rises to +2 and they gain a +2 racial bonus to damage against such foes.
+1 Natural Armor
+2 damage on a charge, +4 if they are wielding a 2-handed weapon.
They may use the stone bones maneuver once per encounter. This maneuver does not count as a readied maneuver for a warblade or swordsage, or crusader, but does count as known for the prerequisites of feats, and other maneuvers. Even if they have a maneuver using class this maneuver is only recovered between encounters.
3 Weapon Familiarities instead of 2, one of these must be Dwarven War-Axe.
LA +1.
Favored Class: Warblade.
Half-breeds between dwarves and battleforged dwarves have the following traits:
+2 Con, -2 Cha.
Medium sized
20-ft speed.
Dwarf traits except stonecunning and skill bonuses.
Their racial attack bonus against orcs and goblinoids rises to +2 and they gain a +2 racial bonus to damage against such foes.
+1 damage on a charge, +2 if they are wielding a 2-handed weapon.
3 Weapon Familiarities instead of 2, one of these must be Dwarven War-Axe.
Favored Class: Warblade
Autarch dwarf racial traits:
+2 Con, -2 Dex.
Medium sized
Humanoid with the Dwarf and Dragonblooded subtypes (meaning they are dwarves with the dragonblooded subtype)
20-ft speed.
Dwarf traits except as noted below
+1 Natural Armor
+1 racial bonus to attack rolls versus creatures of the dragon type; this replaces their bonus to attack rolls against orcs and goblinoids.
+4 dodge bonus to AC against dragons; this replaces their bonus to AC against giants.
+2 racial bonus on saving throws against Breath Weapons; this replaces their +2 to saving throws against poison.
+2 racial bonus on saving throws against dragons (and only dragons) frightful presence; they were bred to slay evil dragons and trained by golden ones.
Favored Class: Knight.
Half-Dwarf Racial Traits:
Medium-sized
Speed 30 ft
Human Blooded: They are affected by human specific spells and abilities as if they were human.
Dwarf Blooded: They are affected by dwarf specific spells and abilities as if they were dwarf.
Darkvision 60 ft.
+1 racial bonus to all Fortitude saves.
+1 racial bonus to saving throws against spells and spell-like effects.
Stonecunning: Half-dwarves gain a +2 racial bonus on checks to notice unusual stonework. If they come within 10 ft of such they automatically get a check as if actively searching.
+1 skill rank per level (+4 at first).
Choose one craft skill it is always a class skill for the half-dwarf. It must sometimes deal with metal or stone or gems and the choice may never be changed, they also gain a +2 racial bonus on this skill.
+1 racial bonus on Disable Device and Open Locks.
Automatic Languages: Common and Dwarven.
Favored Class: Any.