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Lysander
2009-10-30, 03:24 PM
A useful spell in a battle with other magicians or other foes with magic:

Sequenced Dispelling
Abjuration
Level: Sor/Wiz 7
Components: V, S
Casting Time: 1 standard action
Target: Self
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No

For the spell's duration the caster gains the ability to cast Dispel Magic at will as a spell like ability with an effective caster level of 10, but requiring verbal and somatic components. Using this ability takes one standard action.

Dante & Vergil
2009-11-02, 10:48 PM
I would love to use this against DMM Clerics. Take that you overhyped punks!:smallcool:

Milskidasith
2009-11-02, 10:52 PM
So I spend a seventh level slot to be able to use a third level spell? That's it?

By the time you actually get this, you couldn't even dispel anybody with it. Hell, a Chained Dispelling is cheaper, and that lets you knock their items out, too.

Lysander
2009-11-03, 12:34 AM
So I spend a seventh level slot to be able to use a third level spell? That's it?

By the time you actually get this, you couldn't even dispel anybody with it. Hell, a Chained Dispelling is cheaper, and that lets you knock their items out, too.

You spend it to cast a third level spell as much as you want for several minutes. It's useful if you're fighting waves of buffed enemies, or dispelling your way through a series of magical obstacles, or if you want to counterspell numerous spells from different low-level magicians. Obviously it's not as useful in a duel against someone of similar level.

Milskidasith
2009-11-03, 07:01 AM
You spend it to cast a third level spell as much as you want for several minutes. It's useful if you're fighting waves of buffed enemies, or dispelling your way through a series of magical obstacles, or if you want to counterspell numerous spells from different low-level magicians. Obviously it's not as useful in a duel against someone of similar level.

Chained Dispel does everything you are suggesting and more for a lower level spell slot. This isn't useful, at all, against any level appropriate encounters.

Lysander
2009-11-03, 07:59 AM
Chained Dispel does everything you are suggesting and more for a lower level spell slot. This isn't useful, at all, against any level appropriate encounters.

But Chained Spell just creates secondary spells to affect enemies within 30 feet of your original target, but it all happens right away. It doesn't let you cast the spell repeatedly over several minutes of time.

Edwin
2009-11-03, 10:59 AM
It's not particularly mechanical useful, I'll give the other guys that, but the idea is well enough.

Maybe make it a free/swift action to cast dispel for the duration of the spell, and then make it round/level. Waiver the set caster level, though.

Milskidasith
2009-11-03, 01:18 PM
But Chained Spell just creates secondary spells to affect enemies within 30 feet of your original target, but it all happens right away. It doesn't let you cast the spell repeatedly over several minutes of time.

So? If you dispel all your enemies with a Chained Dispel, that's better than spending a massive number of rounds dispelling them all; if there are enough you need to spend multiple rounds, by the time you dispel them all the first ones can just have their buffs back up. It's like playing whack a mole with either a stick, or a grenade; the grenade wins, they just pop back up if you use a stick.

DracoDei
2009-11-03, 01:29 PM
Against a single foe with a lot of buffs that are towards the upper range of your ability to dispel, this might be better... or when trying to move through an area with a lot of magical traps that AREN'T within 30' of eachother. (Yes, it probably only suppresses each trap for 1d4 rounds, but so what if the GM rules that permanent traps can be suppressed like that? Of course, testing to see if the trap is still active is another problem, but PCs are creative...)

Milskidasith
2009-11-03, 02:22 PM
Against a single foe with a lot of buffs that are towards the upper range of your ability to dispel, this might be better...

Since it's capped at CL 10, and when you get 7th level spells your CL is anywhere from a 13 to an 18 or so (without needing much optimization, plus a possible +2 from a dispelling cord) a Greater Dispel Magic will be more efficient than slowly dispelling somebody who can attack you while you do so. I mean, if it's, say, DC 25 to dispel the buffs, it's either a 25% per buff (this) or a 75% chance per buff (Greater Dispel Magic). The Greater Dispel Magic, while possibly unable to get rid of all the buffs, would certainly better than spending three turns dispelling.

DracoDei
2009-11-03, 05:38 PM
Ok, I got mixed up and thought that Edwin's suggestion about raising the cap was a change by the original poster.

If he does as Edwin says and raise or removes the cap. Which basically makes it Dispel Magic, Greater for almost all practical purposes.

Milskidasith
2009-11-03, 08:49 PM
Raising the cap would be fine. Removing the cap would actually make it essentially a free Epic Dispel, since, well, every other dispel effect in the game has a CL cap (except Disjunction, but we lock him in solitary confinement.)