Lord of Syntax
2009-11-04, 08:16 PM
(Please, be kind this is my first try)
Divine Trickster
Requirements:
Spells: Must have the ability to cast 3rd level divine spells
Special: Sneak Attack 2d6, Ability to turn/rebuke undead
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+2|
+2|Invisibility, Sneak Attack +1d6|+1 level of existing spellcasting class
2nd|
+1|
+0|
+3|
+3|Extra Domain (Trickery), Sneak Attack +2d6|+1 level of existing spellcasting class
3rd|
+2|
+1|
+3|
+3|Impromptu sneak attack 1/day|+1 level of existing spellcasting class
4th|
+3|
+1|
+4|
+4|Sneak Attack +3d6, Extra Domain (Chaos)|+1 level of existing spellcasting class
5th|
+3|
+1|
+4|
+4|Impromptu sneak attack 2/day|+1 level of existing spellcasting class
6th|
+4|
+2|
+5|
+5|Sneak Attack +4d6|+1 level of existing spellcasting class
7th|
+5|
+2|
+5|
+5|Bonus Feat (Reach Spell), Greater Invisibility|+1 level of existing spellcasting class
8th|
+6/+1|
+2|
+6|
+6|Sneak Attack +5d6, Extra Domain (Luck)|+1 level of existing spellcasting class
9th|
+6/+1|
+3|
+6|
+6|Impromptu sneak attack 3/day, Bonus Feat (Divine Metamagic: Reach Spell)|+1 level of existing spellcasting class
10th|
+7/+1|
+3|
+7|
+7|Sneak Attack +6d6, Divine Sneak Attack|+1 level of existing spellcasting class [/table]
Invisibility (Su): Class Level/day, a Divine Trickster may become invisible as the spell Invisibility with a caster level equal to his Divine Trickster level plus his Wisdom Modifier.
Sneak Attack: This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every other level plus first (1st, 2nd, 4th, 6th, 8th, and 10th). If an Divine Trickster gets a sneak attack bonus from another source the bonuses on damage stack.
Extra Domain: At 2nd level, a Divine Trickster gains the Trickery domain if he does not already have it.
At 4th level he gains the Chaos domain.
At 8th level he gains the Luck domain.
Impromptu Sneak Attack: Beginning at 3rd level, once per day an divine trickster can declare one melee or ranged attack he makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack). The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack).
At 5th level, an divine trickster can use this ability twice per day.
At 9th level, an divine trickster can use this ability three times per day.
Bonus Feat: At 7th level a Divine Trickster gets Reach Spell if he does not have it.
At 9th level he gets Divine Metamagic: Reach Spell if he does not already have it.
Greater Invisibility (Su): As Invisibility, but functions as Greater Invisibility.
Divine Sneak Attack: By expending a turning attempt a divine trickster can cast on his weapon any spell with a range of touch and have the spell effect the creature sneak attacked.
Divine Trickster
Requirements:
Spells: Must have the ability to cast 3rd level divine spells
Special: Sneak Attack 2d6, Ability to turn/rebuke undead
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+2|
+2|Invisibility, Sneak Attack +1d6|+1 level of existing spellcasting class
2nd|
+1|
+0|
+3|
+3|Extra Domain (Trickery), Sneak Attack +2d6|+1 level of existing spellcasting class
3rd|
+2|
+1|
+3|
+3|Impromptu sneak attack 1/day|+1 level of existing spellcasting class
4th|
+3|
+1|
+4|
+4|Sneak Attack +3d6, Extra Domain (Chaos)|+1 level of existing spellcasting class
5th|
+3|
+1|
+4|
+4|Impromptu sneak attack 2/day|+1 level of existing spellcasting class
6th|
+4|
+2|
+5|
+5|Sneak Attack +4d6|+1 level of existing spellcasting class
7th|
+5|
+2|
+5|
+5|Bonus Feat (Reach Spell), Greater Invisibility|+1 level of existing spellcasting class
8th|
+6/+1|
+2|
+6|
+6|Sneak Attack +5d6, Extra Domain (Luck)|+1 level of existing spellcasting class
9th|
+6/+1|
+3|
+6|
+6|Impromptu sneak attack 3/day, Bonus Feat (Divine Metamagic: Reach Spell)|+1 level of existing spellcasting class
10th|
+7/+1|
+3|
+7|
+7|Sneak Attack +6d6, Divine Sneak Attack|+1 level of existing spellcasting class [/table]
Invisibility (Su): Class Level/day, a Divine Trickster may become invisible as the spell Invisibility with a caster level equal to his Divine Trickster level plus his Wisdom Modifier.
Sneak Attack: This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every other level plus first (1st, 2nd, 4th, 6th, 8th, and 10th). If an Divine Trickster gets a sneak attack bonus from another source the bonuses on damage stack.
Extra Domain: At 2nd level, a Divine Trickster gains the Trickery domain if he does not already have it.
At 4th level he gains the Chaos domain.
At 8th level he gains the Luck domain.
Impromptu Sneak Attack: Beginning at 3rd level, once per day an divine trickster can declare one melee or ranged attack he makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack). The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack).
At 5th level, an divine trickster can use this ability twice per day.
At 9th level, an divine trickster can use this ability three times per day.
Bonus Feat: At 7th level a Divine Trickster gets Reach Spell if he does not have it.
At 9th level he gets Divine Metamagic: Reach Spell if he does not already have it.
Greater Invisibility (Su): As Invisibility, but functions as Greater Invisibility.
Divine Sneak Attack: By expending a turning attempt a divine trickster can cast on his weapon any spell with a range of touch and have the spell effect the creature sneak attacked.