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View Full Version : 3.5 Conversion for Return to the Tomb of Horrors?



Scarlet Tropix
2009-11-20, 10:04 PM
I want to run my players through some of the more famous dungeons in D&D history, particularly those which are lovingly Gygaxianly killfulicious.

To that end, I'm wondering if anyone knows about a 3.5 conversion for Return to the Tomb of Horrors, or, if that's a no go, just some nice dungeons.

Thanks in advance.

Glimbur
2009-11-20, 10:12 PM
Here (http://www.wizards.com/default.asp?x=dnd/oa/20051031a) is the original Tomb of Horrors for 3.5. That might help.

One observation I have seen is that if you want really Gygaxian dungeons, ban the Trapfinding ability and settle traps via role-played searching.

Scarlet Tropix
2009-11-20, 10:13 PM
I already have the original, but thanks muchly.

^_^

Very good advice.

Thurbane
2009-11-20, 10:29 PM
There's a few threads at the Enworld Conversion forums, but I'm struggling to find an active download link:

http://www.enworld.org/forum/conversions/79807-return-tomb-horrors-conversion.html
http://www.enworld.org/forum/conversions/111444-notes-my-return-tomb-horrors-conversion.html
http://www.enworld.org/forum/conversions/15050-return-tomb-horrors.html

drengnikrafe
2009-11-20, 10:35 PM
One observation I have seen is that if you want really Gygaxian dungeons, ban the Trapfinding ability and settle traps via role-played searching.

I like this idea. Especially for the extreme parties. The kind where the rogue can take 10, and always find the trap, or the kind where he has no chance.

Scarlet Tropix
2009-11-20, 10:42 PM
Yeah, I try to keep roleplaying as the predominate focus, so that sort of variant suits me fine.

ken-do-nim
2009-11-21, 07:07 AM
I like this idea. Especially for the extreme parties. The kind where the rogue can take 10, and always find the trap, or the kind where he has no chance.

I'd hope there can be a happy medium, where the rogue can keep his trapfinding skill but must say specifically what, where, and maybe how he is searching.

Anyways, pick up Crypt of the Devil Lich, it's exactly what you are looking for and written for 3.5.

jmbrown
2009-11-21, 09:11 AM
I'd hope there can be a happy medium, where the rogue can keep his trapfinding skill but must say specifically what, where, and maybe how he is searching.

Anyways, pick up Crypt of the Devil Lich, it's exactly what you are looking for and written for 3.5.

The way I handle skills at the table is ask players exactly what they're doing, have them make their roll, then modify the roll based on their action. The problem arises when you have players that are, unfortunately, not that clever or misunderstand your explanation of the trap in which case it boils down to good judgement.

I can't count the number of players I've had who had high charisma but OOC couldn't lie to save their lives.

Akal Saris
2009-11-21, 10:24 AM
For free:
-There's also Whiteplume Mountain's conversion on the WoTC archives. It's in the link below.
-The Crumbling Hall of the Frost Giant Jarl is a short, free 3.5 module that definitely captures the Against the Giants series modules spirit well, my PCs had a blast with it. It's in the link below.

For money:
-Rappan Athak is an original gygax adventure produced by a 3rd party. It didn't look that thrilling to me though.
-Expedition to Greyhawk is a module set in ye olde Greyhawk with Robilar and Mordenkainen, etc. I've not DM'd it yet though.
-Expedition to the Demonweb Pits is a re-make of the Against the Drow module series, with a strong 2E influence from Planescape. I fell in love with it, but it's light on Gygaxian death traps and heavy on combat.
-Expedition to Castle Ravenloft is really more Weis & Hickman, but it's a classic dungeon that was very well re-done for 3.5, you could easily shuffle a new devious traps in and call it a day.

100+ free modules for 3.5/4E (http://www.dungeonmastering.com/campaigns-adventures/83-free-dd-adventures): This is a great resource for cheap DMs like myself :) Also has lots of 1E modules if you want to update them yourself.