Bagelz

2009-12-03, 03:57 PM

So another forums was talking about which weapons are best

(mostly about executions axe vs full blade vs mordenkrad)

So i put together an excel sheet with weapon properties

EDIT: some errors were pointed out in my math, and it is often situational

So for heroic teir (i was assuming 60% hit chance, 1[w]+5 dmg)

again for 1W+main stat attacks. Ignoring feats

+3(+0 main stat) and high crit (multiply high crit per teir, and double THAT at epic if you crit on 19)

for 1d6 adds average 0.175dmg per swing (not hit)

for 1d8 adds avg 0.225 per swing

for 1d10 adds avg 0.275 per swing

for 1d12 adds avg 0.325 per swing

+3(+5 main stat)

d6 0.425

d8 0.475

d10 0.525

d12 0.575

brutal 1 (does not depend on dmg die) (brutal2 is x2)

0.025 per 5% chance to hit

ie hit range roll at least than

3.........0.125dmg (thats hitting an ac of 20 with a + 17 to hit)

11.......0.225dmg (hitting an ac of 20 with a +9 to hit)

12.......0.25dmg

13.......0.3dmg

19.......0.425dmg

increase die one size 0.05 for every 5% (double brutal 1)

ie + 0.95dmg if you can only miss on a 1

+0.05 if you can only hit on a nat 20

+0.5 if you need to roll an 11 or better (hit ac 20 with +9 to hit)

ok so onehanders 1d12 waraxe just beats out craighammer (1d10 brutal2) by 0.1 dmg reguardless of hit chance, and they only beat out bastard sword by up to if you have better than 40% chance to hit. or less than +5 ability mod

twohanders

hitchance....execution axe - fullblade at heroic

30%............ -0.075

50%............0.125

70%............0.325

90%............0.525

(mostly about executions axe vs full blade vs mordenkrad)

So i put together an excel sheet with weapon properties

EDIT: some errors were pointed out in my math, and it is often situational

So for heroic teir (i was assuming 60% hit chance, 1[w]+5 dmg)

again for 1W+main stat attacks. Ignoring feats

+3(+0 main stat) and high crit (multiply high crit per teir, and double THAT at epic if you crit on 19)

for 1d6 adds average 0.175dmg per swing (not hit)

for 1d8 adds avg 0.225 per swing

for 1d10 adds avg 0.275 per swing

for 1d12 adds avg 0.325 per swing

+3(+5 main stat)

d6 0.425

d8 0.475

d10 0.525

d12 0.575

brutal 1 (does not depend on dmg die) (brutal2 is x2)

0.025 per 5% chance to hit

ie hit range roll at least than

3.........0.125dmg (thats hitting an ac of 20 with a + 17 to hit)

11.......0.225dmg (hitting an ac of 20 with a +9 to hit)

12.......0.25dmg

13.......0.3dmg

19.......0.425dmg

increase die one size 0.05 for every 5% (double brutal 1)

ie + 0.95dmg if you can only miss on a 1

+0.05 if you can only hit on a nat 20

+0.5 if you need to roll an 11 or better (hit ac 20 with +9 to hit)

ok so onehanders 1d12 waraxe just beats out craighammer (1d10 brutal2) by 0.1 dmg reguardless of hit chance, and they only beat out bastard sword by up to if you have better than 40% chance to hit. or less than +5 ability mod

twohanders

hitchance....execution axe - fullblade at heroic

30%............ -0.075

50%............0.125

70%............0.325

90%............0.525