SurvivorX
2009-12-06, 05:42 PM
The Blackguard is, in my eyes at least, meant to be the Evil foil for the Paladin. It's never really made any sense to me then, for Paladin to be a base class and Blackguard to be a prestige class - isn't Evil usually viewed as the "easy way" to solve a problem? After all, it's easier to just let a village of people die than to save them, so why should it be easier to be a righteous defender than to be a villainous monster?
So, even though I'm sure it's been done in the past, I've decided to alter the Blackguard to become a base class. I'm basically keeping everything the same as the one in the 3.5 rulebook, except cutting the prereq's and converting all of his abilities to match up with the Paladins, stretching it out over 20 levels, etc.
The Blackguard
{table="head"]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+0|+2|Aura of Evil, Detect Good, Smite Good 1/encounter
2nd|+2|+3|+0|+3|Dark Blessing, Poison Use
3rd|+3|+3|+1|+3|Aura of Despair
4th|+4|+4|+1|+4|Rebuke Undead
5th|+5|+4|+1|+4|Smite Good 2/encounter, Fiendish Servant
6th|+6/+1|+5|+2|+5|Sneak Attack +1d6
7th|+7/+2|+5|+2|+5|
8th|+8/+3|+6|+2|+6|
9th|+9/+4|+6|+3|+6|Sneak Attack +2d6
10th|+10/+5|+7|+3|+7|Smite Good 3/encounter
11th|+11/+6/+1|+7|+3|+7|
12th|+12/+7/+2|+8|+4|+8|Sneak Attack +3d6
13th|+13/+8/+3|+8|+4|+8|
14th|+14/+9/+4|+9|+4|+9|
15th|+15/+10/+5|+9|+5|+9|Smite Good 4/encounter, Sneak Attack +4d6
16th|+16/+11/+6/+1|+10|+5|+10|
17th|+17/+12/+7/+2|+10|+5|+10|
18th|+18/+13/+8/+3|+11|+6|+11|Sneak Attack +5d6
19th|+19/+14/+9/+4|+11|+6|+11|
20th|+20/+15/+10/+5|+12|+6|+12|Smite Good 5/encounter
[/table]
Note that with the exception of switching out the Paladin's abilities for the Blackguard's, this is totally identical to the 3.5ed Paladin's chart.
All abilities are identical to the ones in the blackguard description in the 3.5 DMG, with the following exceptions:
Weapon and Armor Proficiency: Blackguards are not proficient with tower shields.
Aura of Evil (ex): The power of a blackguard's aura of evil (see the detect evil spell) is equal to his blackguard level, just like the aura of a cleric of an evil diety.
Rebuke Undead: The blackguard rebukes undead as would an evil gleric of three levels lower.
Blackguard Spells
A blackguard's spells per day are exactly the same as the Paladin's.
1st-level spell list:
Bane, Curse Water, Corrupt Weapon, Create Water, Inflict Light Wounds, Detect Poison, Detect Undead, Doom, Endure Elements, Magic Weapon, Protection from Good, Read Magic, Resistance, Summon Monster I*
2nd-level spell list:
Bull's Strength, Darkness, Delay Poison, Eagle's Splendor, Ghoul Touch, Owl's Wisdom, Resist Energy, Shield, Undetectable Alignment, Zone of Truth, Summon Monster II*
3rd-level spell list:
Inflict Moderate Wounds, Deeper Darkness, Discern Lies, Dispel Magic, Heal Mount, Magic Circle against Good, Greater Magic Weapon, Prayer, Blindness/Deafness, Bestow Curse, Summon Monster III*
4th-level spell list:
Break Enchantment, Inflict Serious Wounds, Death Knell, Dispel Good, Unholy Blight, Symbol of Pain, Poison, Enervation, Summon Monster IV*
*Evil monsters only.
What do you all think? Does it seem to match up with what I'm looking for - the Blackguard converted to a base class that matches up with the Paladin in nearly all regards?
So, even though I'm sure it's been done in the past, I've decided to alter the Blackguard to become a base class. I'm basically keeping everything the same as the one in the 3.5 rulebook, except cutting the prereq's and converting all of his abilities to match up with the Paladins, stretching it out over 20 levels, etc.
The Blackguard
{table="head"]Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+0|+2|Aura of Evil, Detect Good, Smite Good 1/encounter
2nd|+2|+3|+0|+3|Dark Blessing, Poison Use
3rd|+3|+3|+1|+3|Aura of Despair
4th|+4|+4|+1|+4|Rebuke Undead
5th|+5|+4|+1|+4|Smite Good 2/encounter, Fiendish Servant
6th|+6/+1|+5|+2|+5|Sneak Attack +1d6
7th|+7/+2|+5|+2|+5|
8th|+8/+3|+6|+2|+6|
9th|+9/+4|+6|+3|+6|Sneak Attack +2d6
10th|+10/+5|+7|+3|+7|Smite Good 3/encounter
11th|+11/+6/+1|+7|+3|+7|
12th|+12/+7/+2|+8|+4|+8|Sneak Attack +3d6
13th|+13/+8/+3|+8|+4|+8|
14th|+14/+9/+4|+9|+4|+9|
15th|+15/+10/+5|+9|+5|+9|Smite Good 4/encounter, Sneak Attack +4d6
16th|+16/+11/+6/+1|+10|+5|+10|
17th|+17/+12/+7/+2|+10|+5|+10|
18th|+18/+13/+8/+3|+11|+6|+11|Sneak Attack +5d6
19th|+19/+14/+9/+4|+11|+6|+11|
20th|+20/+15/+10/+5|+12|+6|+12|Smite Good 5/encounter
[/table]
Note that with the exception of switching out the Paladin's abilities for the Blackguard's, this is totally identical to the 3.5ed Paladin's chart.
All abilities are identical to the ones in the blackguard description in the 3.5 DMG, with the following exceptions:
Weapon and Armor Proficiency: Blackguards are not proficient with tower shields.
Aura of Evil (ex): The power of a blackguard's aura of evil (see the detect evil spell) is equal to his blackguard level, just like the aura of a cleric of an evil diety.
Rebuke Undead: The blackguard rebukes undead as would an evil gleric of three levels lower.
Blackguard Spells
A blackguard's spells per day are exactly the same as the Paladin's.
1st-level spell list:
Bane, Curse Water, Corrupt Weapon, Create Water, Inflict Light Wounds, Detect Poison, Detect Undead, Doom, Endure Elements, Magic Weapon, Protection from Good, Read Magic, Resistance, Summon Monster I*
2nd-level spell list:
Bull's Strength, Darkness, Delay Poison, Eagle's Splendor, Ghoul Touch, Owl's Wisdom, Resist Energy, Shield, Undetectable Alignment, Zone of Truth, Summon Monster II*
3rd-level spell list:
Inflict Moderate Wounds, Deeper Darkness, Discern Lies, Dispel Magic, Heal Mount, Magic Circle against Good, Greater Magic Weapon, Prayer, Blindness/Deafness, Bestow Curse, Summon Monster III*
4th-level spell list:
Break Enchantment, Inflict Serious Wounds, Death Knell, Dispel Good, Unholy Blight, Symbol of Pain, Poison, Enervation, Summon Monster IV*
*Evil monsters only.
What do you all think? Does it seem to match up with what I'm looking for - the Blackguard converted to a base class that matches up with the Paladin in nearly all regards?