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gallagher
2009-12-09, 12:35 AM
hey, i was wondering, i couldnt find the table online and i dont currently have any books in front of me, but what does adding a +1 modifier do for armor?

say i had Masterwork Full Plate, which is a +8 armor, max dex of 2, check penalty of -6... what would a +1 (and additional plusses) do for my armor? does it increase my AC? decrease the check penalty?

PairO'Dice Lost
2009-12-09, 12:40 AM
AC goes up by +1, and that's about it. Additional pluses up to +5 increase AC by that much, and you can add special abilities up to a +5 equivalent as well.

Temotei
2009-12-09, 12:44 AM
In general, magic armor protects the wearer to a greater extent than nonmagical armor. Magic armor bonuses are enhancement bonuses, never rise above +5, and stack with regular armor bonuses (and with shield and magic shield enhancement bonuses). All magic armor is also masterwork armor, reducing armor check penalties by 1.

From the SRD.

Hawriel
2009-12-09, 01:52 AM
The enchantment bonus also is added to saves to prevent distruction of an enchanted item.

sonofzeal
2009-12-09, 01:54 AM
"Each +1 of enhancement bonus adds 2 to the hardness of armor, a weapon, or a shield and +10 to the itemís hit points."

awa
2009-12-09, 02:07 AM
keep in mind also that all magic items are also masterwork which lowers armor check penalty by one (was not sure if you had included that in)

Vizzerdrix
2009-12-09, 02:09 AM
And can make the armor give off light as a torch (or is that just weapons?)

herrhauptmann
2009-12-09, 02:22 AM
Weapons only. 30% chance for randomly generated items.

Grumman
2009-12-09, 02:32 AM
AC goes up by +1, and that's about it. Additional pluses up to +5 increase AC by that much, and you can add special abilities up to a +5 equivalent as well.
Not quite: the maximums are (enhancement) ≤ 5 and (enhancement) + (special) ≤ 10. This means you can have more than +5 worth of special abilities if you don't have the maximum enhancement bonus.

Vizzerdrix
2009-12-09, 03:16 AM
Weapons only. 30% chance for randomly generated items.

Ah. Good thing for throwing weapons and ammo then.

gorfnab
2009-12-09, 03:27 AM
Ah. Good thing for throwing weapons and ammo then.

Tracer rounds...I'll have to remember that trick because normally I get non glowing weapons so that I don't give away my position. But glowing arrows or throwing daggers could be of some use in certain situations.

Grumman
2009-12-09, 03:34 AM
But glowing arrows or throwing daggers could be of some use in certain situations.
A glowing harpoon would probably be better. You could use other glowing ranged weapons for signalling, but a glowing harpoon is harder for your target to leave behind.