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WorldWalker
2009-12-28, 06:50 PM
Soooo...

I'm new to Never Winter nights and have a few questions. As follows:

-What game/expansion am I playing if I start in "The Academy" and Aribeth is asking me to fix the wailing death/creature problem?

-In that game, what the hell good does "Subrace" do? I enter a sub race "Draconian" for example, and I can't add benefits or +/- abilities or modify it in any way. I'm just "Draconian". What the -hell- purpose would that serve? Why would I give up all the nifty abilities of the other races just for a title? Help.

-Second: I keep dying when I have any one other than a barbarian or a mage. Am I a bad player or is the game designed to punish anyone who can't summon a familiar/creature/henchman to his aid simultaneously OR whoop the crap out of enemies with a great axe. I feel I just may be poor at the systems game play.

-Also, since I'm new, what's the fastest way to get "Great Cleave" with a fighter type?

-Why can't I choose PrC's, or at least see the PrC's. Can you get them in the game I am discussing? Also, can you add in base classes like Dragonfire Adept or Warlock? Not possible?

-What's the best tactic you've found for the game? First few levels/character design?

-Is there anything else I -should- know? Any kinks/hits and misses on the game designers part that I can take advantage of?

-Best class for this game so far? Straight wizard/straight Barbarian? Is the monk just as useless in NWN as in ANY other D and D based game?

Thanks!

Flickerdart
2009-12-28, 07:16 PM
1. You are playing the original campaign; don't.
2. It does nothing, far as I know.
3. The game expects you to hire a companion. Tomi Undergallows is pretty good at what he does. I generally go with Tomi when I'm not playing a Rogue.
4. Great Cleave sucks, but if you really want it, a regular Fighter can get it pretty fast with all his bonus feats. A Human Fighter can get it at 1st level, I think.
5. You can't add classes without mods. The original NWN doesn't have Prestige Classes, but the expansions add a few.
6. Never been very successful at the game, can't say.
7. Hordes of the Underdark is vastly superior to the original campaign, play that instead. The OC is pretty awful.
8. Wizard doesn't do as well as it does in PnP because most of the broken spells are gone.

WorldWalker
2009-12-28, 07:19 PM
I already have Hordes of the Underdark...and one other...whatever that may be. Can I be really stupid and ask what the difference is/what changes? Do I still play the same quests as now but with upgraded abilities/weapons/choices/classes etc?

Hmmm Bugger about the Wizard being unbroken.

Why does great cleave suck? Any recommendations about what a good choice would be other than the cleave feat tree for a fighter?

Druid seemed to die pretty quick also.... When does he get shape shifting? Also I noticed a distinct lack of natural spell? Does it come when he gets wild shape?

Kish
2009-12-28, 07:25 PM
The Natural Spell feat isn't in the 3.0ed Player's Handbook; I'm not going to bother to look it up in the 3.5ed one so I don't know if it's there, but no, it isn't in Neverwinter Nights at all.

Each expansion comes with a campaign, and each changes the rules of the game some. If you want prestige classes, you'll need to install Shadows of Undrentide and/or Hordes of the Underdark; if you want the latest patch, you'll need to install both; and I can't think of any reason you wouldn't want to install both. You can play the campaign that came with the basic game (commonly called the OC, for Original or Official Campaign), the Shadows of Undrentide campaign, and the Hordes of the Underdark campaign all with all three installed. (The OC and Shadows of Undrentide are designed for first-level characters to start; Hordes of the Underdark is designed for a character who completed Shadows of Undrentide already.)

Tomi's a vile little humanoid cockroach, if that matters to you.

Flickerdart
2009-12-28, 07:26 PM
Hordes of the Underdark has its own campaign, and also gives you more race and class options. Shadows of Undrentide does as well, but HotU goes into Epic levels.

Druids get Wildshape at level 5, I don't believe that Natural Spell existed in 3E. If you want the 3.5 ruleset, you want Neverwinter Nights 2.

WorldWalker
2009-12-28, 07:27 PM
Thanks guys. Luckily I bought the set that comes with shadows and hordes so that's good. I'll install both tonight.

Looking forward to trying out the new classes.

Any suggestions on best routes for both Arcane and Fighter tracks seperately?

Bugger about there being no natural spell!!!

Asheram
2009-12-28, 07:30 PM
By the way, if you want hordes of the underdark, you might want to play through the original campaign, as it'll reference a bit...

And joy! You get to play alongside Deekin with Shadows of Undertide! The most awesome and useless little fellow around. :D

WorldWalker
2009-12-28, 07:32 PM
By the way, if you want hordes of the underdark, you might want to play through the original campaign, as it'll reference a bit...

And joy! You get to play alongside Deekin with Shadows of Undertide! The most awesome and useless little fellow around. :D

Wtf is Deekin? lol. Hmmm maybe I should play through the original campaign. I've started like 20 new characters and I can't think of the best one to take through yet. They keep dying when surrounded by enemies. (Bar Barbarian with Parry/Greataxe, and Mage with Familiar/Summon Creature/Tommy).

Cheesegear
2009-12-28, 07:33 PM
-What game/expansion am I playing if I start in "The Academy" and Aribeth is asking me to fix the wailing death/creature problem?

...You're playing the Original Campaign.


- In that game, what the hell good does "Subrace" do?

As far a I know; it does nothing.


Is the game designed to punish anyone who can't summon a familiar/creature/henchman to his aid simultaneously OR whoop the crap out of enemies with a great axe?

Yes. Yes it is. As a Combat RPG the primary way to win is to hit things with your stick. Fighter/Paladins and Fighter/Barbarians can, and will simply plow through the game pretty easily on their own. Especially since almost any locked chest can be opened with elemental damage weapons.


Also, since I'm new, what's the fastest way to get "Great Cleave" with a fighter type?

You need Shadows of Undrentide or Hordes of the Underdark. Great Cleave is not in the original game.

BAB 4+, STR 13+, Power Attack => Cleave => Great Cleave. The quickest you can get it is Fighter Level 4, or Barbarian 6.


Why can't I choose PrC's, or at least see the PrC's. Can you get them in the game I am discussing?

The PrCs were added on in the expansions. They're greyed out because either you have the most recent patch without the actual expansions, or, if you do, you don't meet the minimum requirements to get into said class. Or both.


Also, can you add in base classes like Dragonfire Adept or Warlock? Not possible?

You can with the Community Expansion Pack (CEP). Google it.


What's the best tactic you've found for the game? First few levels/character design?

Lawful Good Beaters have the easiest time. Without the expansion packs (and the PrCs therin); a Greatsword Fighter 4 / Paladin X does reasonably well.


Is there anything else I -should- know? Any kinks/hits and misses on the game designers part that I can take advantage of?

XP Gain is based on your BAB and how many followers you have. A wizard that has no followers and never summons things to fight for him will gain XP very rapidly. But, will also fight very slowly and you may find that this takes a while.
The higher your BAB, the less XP you get. Wizards get lots of XP, Fighters get less.
Every follower you have - including summoned creatures and animal companions/familiars - reduces your XP gain.

You can rest (almost) whenever you want.

Cleave is probably the best feat ever. Great Cleave is...Less good because it doesn't really scale. Since at higher levels your enemies will have more hit points.


Best class for this game so far? Straight wizard/straight Barbarian? Is the monk just as useless in NWN as in ANY other D and D based game?

Best class is still the Wizard and the Cleric. Although they do take a while to get used to and the casting system in NWN is fiddly when you get to higher levels and have that many spells. And due to the fact that you can rest pretty much whenever you want, spell retention isn't really an issue.

Monks are not useless. And look pretty cool doing it.

Matar
2009-12-28, 07:36 PM
And joy! You get to play alongside Deekin with Shadows of Undertide! The most awesome and useless little fellow around. :D

I LOVE DEEKIN!

A few facts about NwN that I know about.

1: Gish's are fecking awesome.
2: Monks are god like when made correctly.
3: The Sorc Class freaking sucks.
4: Bard suck as well, but can be salvaged.
5: Play with the PRC, but never use the newer stuff. It will always be buggy at first.
6: Humans are the best race, bar none.
7: The Bigby spells, along with the IGMM are the best freaking spells out there.
8: Epic spells suck ass.

WorldWalker
2009-12-28, 07:38 PM
Fun fun.

Straight beater it is.

When I add the expansions, what's the best PrC to hit after taking a Barbarian or Fighter?

How on earth could a Wizard survive WITHOUT summoning anything or having a henchman? I get the crap kicked out of me with a thief doing constant sneak attack damage, let alone a wizard who takes 4 hits to die. lol.

CEP expansion pack. Done. Thanks!

WorldWalker
2009-12-28, 07:39 PM
I LOVE DEEKIN!

A few facts about NwN that I know about.

1: Gish's are fecking awesome.
2: Monks are god like when made correctly.
3: The Sorc Class freaking sucks.
4: Bard suck as well, but can be salvaged.
5: Play with the PRC, but never use the newer stuff. It will always be buggy at first.
6: Humans are the best race, bar none.
7: The Bigby spells, along with the IGMM are the best freaking spells out there.
8: Epic spells suck ass.

1 Gish?
2 Explain made correctly, as I love the -idea- of a monk, however I've always seen them suck compared to other classes.
3 I agree
4 Can they? Seriously though?
5 which PRC in particular?
6 I concur, that extra feat and extra skills are top notch
7 So you suggest playing with a wizard then or....?
8. Why? :-(

Cheesegear
2009-12-28, 07:44 PM
When I add the expansions, what's the best PrC to hit after taking a Barbarian or Fighter?

'Best' for the game appears to be
Fighter 4 / Bard 1 / Red Dragon Disciple 10 / Weapon Master 5
Make sure you max Lore as a Fighter or you wont get into RDD at level 6.


How on earth could a Wizard survive WITHOUT summoning anything or having a henchman?

Fairly easily if you do it right because of rapid XP gain equals faster levels equals better spells equals everyone's dead. The only issue is the beginning at level 1 only having a light crossbow. If you can get past that, the rest of the game should be easy.


CEP expansion pack.

Community Expansion Pack Expansion Pack?

Asheram
2009-12-28, 07:45 PM
1 Gish?
2 Explain made correctly, as I love the -idea- of a monk, however I've always seen them suck compared to other classes.
3 I agree
4 Can they? Seriously though?
5 which PRC in particular?
6 I concur, that extra feat and extra skills are top notch
7 So you suggest playing with a wizard then or....?
8. Why? :-(

1 Gish. = Spellcaster/melee. Fighter 10/ Wizard 10 Works surprisingly well in NWN.

And. Deekin is a bit like Rodney McKay from Stargate Atlantis. Either you Hate him with a passion, or you worship the very ground he walks.

WorldWalker
2009-12-28, 07:48 PM
'Best' for the game appears to be
Fighter 4 / Bard 1 / Red Dragon Disciple 10 / Weapon Master 5
Make sure you max Lore as a Fighter or you wont get into RDD at level 6.



Fairly easily if you do it right. The only issue is the beginning at level 1 only having a light crossbow. If you can get past that, the rest of the game should be easy.



Community Expansion Pack Expansion Pack?

BAHAHA!! Face palm. CEP it is**

Yeah I noticed the wizard sucking quite hard with that crossbow, and playing NWN really makes me miss Shadows of Amn magic missile awesomeness. It hit so hard.

Gish actually works? Don't you miss the lost spell levels? Fighter doesn't really lose much multiclassing to wizard....but wizard loses those awesome later level spells?

Also....Cheesegear? Bard 1 I take is necessary for the full awesomeness of that build? Otherwise it bites hard or I can't get into class? As I've never been fond of bardyness. lol

Matar
2009-12-28, 07:51 PM
1 Gish?

A melee caster class. Like, a wizard with a sword or a Cleric. They are -gods-.


2 Explain made correctly, as I love the -idea- of a monk, however I've always seen them suck compared to other classes.

I've only seen them made correctly, I've never actually done it myself. However, I know for a fact that it can be done. I'll do some googling and see if I can find a guide.


3 I agree

Indeed.


4 Can they? Seriously though?

Iiii play with the PRC. With that I know they can. Without it, I'm not too sure. You will never be the strongest class of course, but you can do some kickass things.


5 which PRC in particular?

This one. (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=4560)


6 I concur, that extra feat and extra skills are top notch

Also, Half Orcs suck. NEVER PICK THEM. Dwarves are freaking awesome though.


7 So you suggest playing with a wizard then or....?

They are easy to mess up, but yeah. I do suggest playing a Wizard. Druids as well. Really, any caster class besides Sorc. They are all really fun.


8. Why? :-(

Because Epic spells without the PRC are just feats, that's all. And summons suck ass =/.


1 Gish. = Spellcaster/melee. Fighter 10/ Wizard 10 Works surprisingly well in NWN.

It's better to just go pure Wizard, honestly.

Cheesegear
2009-12-28, 07:52 PM
Also....Cheesegear? Bard 1 I take is necessary for the full awesomeness of that build? Otherwise it bites hard or I can't get into class? As I've never been fond of bardyness. lol

Red Dragon Disciple; Requires Bard or Sorcerer. Yes. 1 Bard level is integral to the build. Still, it's only one level. And you should have 4 levels of Fighter to fall back on.

Bard is better simply because you get bard song.

This is not the PnP game. Wizards aren't that good. And Fighters and Monks can - and will - waltz through the game. Monks are useful having like, 10 attacks with the right build and some decent magic kamas (which are everywhere). And there's nothing wrong with Bards.

Matar
2009-12-28, 07:55 PM
This is not the PnP game. Wizards aren't that good. And Fighters can, and will, waltz through the game. Monks are useful having like, 10 attacks with the right build and some decent magic kamas (which are everywhere). And there's nothing wrong with Bards.

Nine. NwN has an attack cap of nine.

Let me see... A pure monk has 15 BaB by 20, so that's three attacks per round. Double that with maxed out two-weapon fighting... so you have six. One more from flurry, so seven.

Uh, I'm forgetting something I think.

WorldWalker
2009-12-28, 07:56 PM
Red Dragon Disciple; Requires Bard or Sorcerer. Yes. 1 Bard level is integral to the build. Still, it's only one level. And you should have 4 levels of Fighter to fall back on.

Bard is better simply because you get bard song.

This is not the PnP game. Wizards aren't that good. And Fighters can, and will, waltz through the game. Monks are useful having like, 10 attacks with the right build and some decent magic kamas (which are everywhere). And there's nothing wrong with Bards.

And that's achievable with Shadows and Hordes? I think I'll try it. 10 attacks doesn't sound too bad. But I am NOT a good optimizer so I might just leave that alone I think.

WorldWalker
2009-12-28, 07:57 PM
Nine. NwN has an attack cap of nine.

Let me see... A pure monk has 15 BaB by 20, so that's three attacks per round. Double that with maxed out two-weapon fighting... so you have six. One more from flurry, so seven.

Uh, I'm forgetting something I think.

But with such a low BAB....is it plausible? Even having that many attacks?

Cheesegear
2009-12-28, 08:01 PM
Nine. NwN has an attack cap of nine.

Let me see... A pure monk has 15 BaB by 20, so that's three attacks per round.

Double that with maxed out two-weapon fighting... so you have six. One more from flurry, so seven.

Uh, I'm forgetting something I think.

You are...A pure monk has five attacks by level 20.


But with such a low BAB....is it plausible? Even having that many attacks?

I keep telling you. This isn't PnP. BAB is easy to get. Magic Items litter the ground like grass.

Matar
2009-12-28, 08:02 PM
But with such a low BAB....is it plausible? Even having that many attacks?

15 BaB by 20 means three attacks. Two Weapon Fighting doubles that if you get all the feats for it. Flurry adds +1 attack to that when using a Kama or being Unarmed (Use a Kama, of course).

So... yeah.


You are...A pure monk has five attacks by level 20.

Wat. You start with one, gain another by level 6, gain another at 12, and another at 18.

Cheesegear
2009-12-28, 08:02 PM
15 BaB by 20 means three attacks.

Five for a monk.

Matar
2009-12-28, 08:03 PM
Five for a monk.

How so? Are Monks different then other classes or something? I admit, I never messed with them myself, but...


Magic Items litter the ground like grass.

What magic items boost BaB? I know the Cleric has a spell that does, along with Tensars if you use the PRC. But other then that...

WorldWalker
2009-12-28, 08:04 PM
Five for a monk.

Either way, you've all been a huge kick ass help. I'm going to install Hordes and Shadows as soon as I'm home.

Shyftir
2009-12-28, 08:13 PM
Don't play a fighter/rogue/weapons master in the OC, you stand no chance against the end game, three friggin UNDEAD dragons at once!, You have any clue how hard it is to hurt Undead Dragons with a heavy crit build?

That being said, Shadows of Undrentide is really fun, I played Fighter/Sorc/Arcane Archer had no serious problems, I love Deekin.

Matar
2009-12-28, 08:15 PM
Oh hey, if you ever wanna play online I'm willing to give it a whirl. I've been meaning to play some Endless Nights for a long time now.

Just in case...

Endless Nights (http://nwvault.ign.com/View.php?view=modules.Detail&id=5034)

Newest PRC. (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7870)

And the CEP that you need for it. (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7665)

So... yeah.


fighter/rogue/weapons master

I take it you used a Sythe? 'Cause that would be scary as all hell.

Douglas
2009-12-28, 08:15 PM
You are...A pure monk has five attacks by level 20.
A Fighter 4/Monk 16 has six attacks. NWN is based on 3.0 rules, remember, where Monk unarmed attacks went down by 3 instead of 5. 16/13/10/7/4/1, and kamas use the same progression. Add Haste, Flurry, and Improved TWF and you get the maximum of 10 attacks per round.

Due to Monk-specific magic items, the general nature of the game's design, and some of the bonus stuff Monks get, Monk is actually a very good class in NWN. Take four levels of Fighter for that extra attack and Weapon Specialization (yes, it's worth it in the NWN version of D&D), and you can end up with a very powerful character. Not as powerful as the strength focused Devastating Critical Weapon Master build with a Keen scimitar or rapier (the AC from a shield does matter at high levels in this game) doing 10-20/x3 crits with a save or die attached, but still quite powerful.

Cheesegear
2009-12-28, 08:17 PM
How so? Are Monks different then other classes or something?

Yes. Yes they are. (http://nwn.wikia.com/wiki/Unarmed_Base_Attack_Bonus)


What magic items boost BaB? I know the Cleric has a spell that does, along with Tensars if you use the PRC.

+STR (or DEX if Finessing) items, +X kamas, etc.

Oops. Sorry everyone. I cracked open my save file; I remember how I did it.

Ranger 4 / Monk 16

Ranger for free TWFing and a couple of stealth points. Rather than fighter.

BAB 16 for four attacks. Crazy Unarmed Monk for +2 attacks at UBAB 16.
Off-hand kama for +1 = 7 attacks
Improved two-weapon fighting = 8 attacks
Flurry = 9 attacks
Haste effect (I like the boots) = 10 attacks. That's the cap.

Said Ranger/Monk also has an AC on par with Fighters.

Matar
2009-12-28, 08:17 PM
A Fighter 4/Monk 16 has six attacks. NWN is based on 3.0 rules, remember, where Monk unarmed attacks went down by 3 instead of 5. 16/13/10/7/4/1, and kamas use the same progression. Add Haste, Flurry, and Improved TWF and you get the maximum of 10 attacks per round.

Haste! Aha, I forgot haste! That makes for... eight attacks.

I am so lost. Am I missing something about being a Monk? .__.


Due to Monk-specific magic items, the general nature of the game's design, and some of the bonus stuff Monks get, Monk is actually a very good class in NWN. Take four levels of Fighter for that extra attack and Weapon Specialization (yes, it's worth it in the NWN version of D&D), and you can end up with a very powerful character. Not as powerful as the strength focused Devastating Critical Weapon Master build with a Keen scimitar or rapier (the AC from a shield does matter at high levels in this game) doing 10-20/x3 crits with a save or die attached, but still quite powerful.

Devastating Crit is insane. >_>.

Cheesegear
2009-12-28, 08:22 PM
Due to Monk-specific magic items, the general nature of the game's design, and some of the bonus stuff Monks get, Monk is actually a very good class in NWN.

My aforementioned Ranger/Monk build has been playing in Battle of the Dragons for quite some time. Due to decent Monk SR and Monk-specific items that shrug off spells, in addition to stealth, most casters are dead. No, it's not sneak attack or death attack. It's just pure damage output.

WorldWalker
2009-12-28, 08:30 PM
Oh hey, if you ever wanna play online I'm willing to give it a whirl. I've been meaning to play some Endless Nights for a long time now.

Just in case...

Endless Nights (http://nwvault.ign.com/View.php?view=modules.Detail&id=5034)

Newest PRC. (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7870)

And the CEP that you need for it. (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7665)

So... yeah.



I take it you used a Sythe? 'Cause that would be scary as all hell.

Would love to if that was directed at me. But can't. lol. No internet at home. I just play basic myself.

Douglas
2009-12-28, 08:32 PM
I am so lost. Am I missing something about being a Monk? .__.
Yes. The fact, as I already mentioned, that their iteratives are at -3, not -5. A Fighter with 16 BAB has a full attack routine of 16/11/6/1. Four attacks. A Monk with 16 BAB has a full attack routine of 16/13/10/7/4/1. Six attacks.

Matar
2009-12-28, 08:34 PM
Holy hell, I never knew this. EVERYTHING I KNEW ABOUT NWN WAS A LIE! =(

Also, uh. Is anyone out there willing to play some Endless Nights with me? D: Worldwalker can't, but maybe someone else is interested in it.

WitchSlayer
2009-12-28, 09:03 PM
I think the Subrace does do something, but only with a certain module. I think Witch's Wake adds certain subraces.

Cheesegear
2009-12-28, 09:27 PM
Holy hell, I never knew this. EVERYTHING I KNEW ABOUT NWN WAS A LIE! =(

Not really. It's only a truckload of attacks. A monk is only using d6 damage Kamas and the last few attacks never really hit anyway (to be honest, it's really just extra chances to roll 20s).

Any 'proper' RDD build or Weapon Master build will still stick kick it's rear-end.

I would play Endless Nights, but, it turns out that I haven't played NWN in a long time and need to get the Critical Rebuild patch.

WorldWalker
2009-12-28, 09:48 PM
So what's so wonderful about the Weapon Master out of sheer curiousity?

Douglas
2009-12-28, 10:07 PM
So what's so wonderful about the Weapon Master out of sheer curiousity?
+2 crit range, +1 crit multiplier. It's the single biggest boost to weapon damage in the game.

WorldWalker
2009-12-28, 10:16 PM
+2 crit range, +1 crit multiplier. It's the single biggest boost to weapon damage in the game.

Ohhhh ouch.

Douglas
2009-12-28, 10:31 PM
If you're playing into epic, with Hordes of the Underdark or a lot of the fan-made modules, it also combines very well with Devastating Critical. 10-20 crit range (assuming an 18-20 base range and keen), and every crit is a save or die, DC = 10 + 1/2 level + strength bonus.

WorldWalker
2009-12-28, 10:32 PM
If you're playing into epic, with Hordes of the Underdark or a lot of the fan-made modules, it also combines very well with Devastating Critical. 10-20 crit range, and every crit is a save or die, DC = 10 + 1/2 level + strength bonus.

....that....is just broken. Like....REALLY...REALLY broken. So 50% of the time? Craziness

Kish
2009-12-28, 10:37 PM
....that....is just broken. Like....REALLY...REALLY broken. So 50% of the time? Craziness
10 to 20 on a d20 is actually 55% of the time.

WorldWalker
2009-12-28, 10:53 PM
10 to 20 on a d20 is actually 55% of the time.

Then I protest that it is far too broken lol

Cheesegear
2009-12-28, 11:04 PM
Oh, a couple of other things I need to mention for the Original Campaign (The OC...But, not that OC);

Always take a weapon focus at some point (earlier the better), otherwise you'll spend the whole game finding magical clubs. Yeah, the loot system is based on what you're good at. Most magic weapons and armour you pick up (aside from 'fixed' loot) will be somehow useful to you. Very rarely will a Wizard find a magic Greatsword. And, very rarely will a Fighter find a magic Staff.

With Weapon Foci, you up your chances of finding something good significantly...Unless you want to spend the game picking up magical clubs...

Always. Always max your Heal skill.
Max your Persuade skill too - if you can.

WorldWalker
2009-12-28, 11:07 PM
Oh, a couple of other things I need to mention for the Original Campaign (The OC...But, not that OC);

Always take a weapon focus at some point (earlier the better), otherwise you'll spend the whole game finding magical clubs. Yeah, the loot system is based on what you're good at. Most magic weapons and armour you pick up (aside from 'fixed' loot) will be somehow useful to you. Very rarely will a Wizard find a magic Greatsword. And, very rarely will a Fighter find a magic Staff.

With Weapon Foci, you up your chances of finding something good significantly...Unless you want to spend the game picking up magical clubs...

Always. Always max your Heal skill.
Max your Persuade skill too - if you can.


SON OF A ____ Is that why when I took the Barbarian and Weapon Focused Great Axe, every SINGLE time I started the game there was a great axe in the chest next to me? DAMMIT. So then all I have to do is take Mage with Weapon focus quarter staff and I'll keep finding staves? Dammmmmit that would of made it much easier. lol.

Is there anyway to make persuade a Class Skill for mage other than by multiclassing from rogue?

Matar
2009-12-28, 11:39 PM
I would play Endless Nights, but, it turns out that I haven't played NWN in a long time and need to get the Critical Rebuild patch.

I will love you forever if you do it and get the CEP+PRC.

Forever and ever...

WitchSlayer
2009-12-29, 12:30 AM
I'd get it, but every time I try it never works right.

Kish
2009-12-29, 12:43 AM
Is there anyway to make persuade a Class Skill for mage other than by multiclassing from rogue?
You mean for wizard, or for sorcerer?

Either way, even multiclassing from rogue won't make it a class skill on your wizard/sorcerer levels.

Cheesegear
2009-12-29, 12:55 AM
So then all I have to do is take Mage with Weapon focus quarter staff and I'll keep finding staves? Dammmmmit that would of made it much easier. lol.

...Yeah, but, really, then you'll be a Wizard with Weapon Focus (Quarterstaff). I don't really think you want to do that... :smallconfused:


Is there anyway to make persuade a Class Skill for mage other than by multiclassing from rogue?

Able Learner is not available in the original games. I think the CEP/PRC might have it though.

So, the following have persuade as a Class Skill;
Bard, Blackguard, Cleric, Druid, Harper Scout, Monk, Paladin, Pale Master, Red Dragon Disciple, Rogue, Shadowdancer and Shifter.

Multiclassing into any of those classes will net you some Persuade action. Pale Master (enterable by level 4) is a fun class for helping your Wizard survive. Made reasonable by the fact that spell levels aren't really that important in NWN (at least in solo play).

Matar
2009-12-29, 01:55 AM
I'd get it, but every time I try it never works right.

Really? What happens?


Multiclassing into any of those classes will net you some Persuade action. Pale Master (enterable by level 4) is a fun class for helping your Wizard survive. Made reasonable by the fact that spell levels aren't really that important in NWN (at least in solo play).

Really? I find spell slots extremely valuable.

Cheesegear
2009-12-29, 02:28 AM
Well, I got around to get the PRC pack. It's working fine.

...The CEP, being 700+ Megs will have to wait for tomorrow.


Really? I find spell slots extremely valuable.

Not in Official content. Online, spell slots are damned important. In the OC you can rest whenever you want, the game is more focused on melee anyway, etc.

WitchSlayer
2009-12-29, 04:56 AM
Really? What happens?



Really? I find spell slots extremely valuable.

Before it always said I was missing some file or something.

Matar
2009-12-29, 05:03 AM
Well, I got around to get the PRC pack. It's working fine.

...The CEP, being 700+ Megs will have to wait for tomorrow.

YaaaaaaaaaaY!

Here is hoping I get a playmate soon! I've been wanting to try a Druid as a pure caster.


Before it always said I was missing some file or something.

Weird. Do you install the PRC with the .Exe version? Do you install the CEP with the .exe and wait for it to finish? It won't tell you that it's working, only when it's finished.

WitchSlayer
2009-12-29, 05:15 AM
Yes on both accounts. I suppose I could try it again, though, which one do I download?

Matar
2009-12-29, 05:16 AM
Oh hey, if you ever wanna play online I'm willing to give it a whirl. I've been meaning to play some Endless Nights for a long time now.

Just in case...

Endless Nights (http://nwvault.ign.com/View.php?view=modules.Detail&id=5034)

Newest PRC. (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7870)

And the CEP that you need for it. (http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7665)

So... yeah.


I like quoting myself. It makes me feel... sexy. Oh yes. Very sexy.

Also, be sure you have the 1.69 version of NwN. Veeery important.

WitchSlayer
2009-12-29, 05:18 AM
I already have the newest PRC, the fully upgraded NwN and both of the CEPs that are used. My question is which download link on the Endless Nights page do I use.

Matar
2009-12-29, 05:20 AM
EN6CEP2.zip

I think. You then install the PRC onto it. Give it a shot, it should work.

WitchSlayer
2009-12-29, 05:30 AM
Well hey. It works!

Matar
2009-12-29, 05:32 AM
Yay!

So, do you wanna be a playmate like Cheesegear might be?

It's not as bad as it sounds! Honest!

WitchSlayer
2009-12-29, 05:34 AM
Sure. Why not. Also this might be better to discuss over PMs or something.

That said, I can host if no one else can.

Matar
2009-12-29, 05:36 AM
It might just be. Then again, someone else might wanna jump in...

I can host, just an FYI. Not sure how good my little net will be at it, but we can find out.

WorldWalker
2009-12-29, 04:12 PM
So, a new problem.

I installed Shadows of U -everything fine- then I popped in Hordes of the U, and it installed. However, following this, Neverwinter nights the original disk now doesn't work, then I find that Shadows tells me to pop in Hordes of the U, and I do, and it KEEPS saying "Please insert the next disk: Hordes of the U". It will not stop doing this.

I uninstall, I reinstall NWN, and then I find that now NWN now also doesn't work and I can't play at all! WTF!

Matar
2009-12-29, 04:47 PM
With the 1.69 patch you shouldn't even NEED a CD to play NwN.

Are you using the latest patch?

WorldWalker
2009-12-29, 04:49 PM
Um...er...well...you see.....

I don't have any patches. lol. No internet at home. Only work.

Had it, got rid of it.

Now what? lol

Matar
2009-12-29, 04:50 PM
Well. I'd suggest somehow getting the patch >_>.

I always have to get the critical rebuild, however. The update never seems to work for me. The rebuild is... 300 something megs I think.

Douglas
2009-12-29, 04:57 PM
Er, well, the game has this very easy patching mechanism, but it requires an internet connection. Getting patched through other means is rather a lot more difficult. Er, do you have an external hard drive you could bring to work? Install the game on that, bring it to work, patch it at work, and bring it back home to play?

WorldWalker
2009-12-29, 04:58 PM
300 Meg?

Yeah see that'll never happen.

lol. If I ever get the net again at home, it will be for university for me and my partner.

Dammit. Why's it gotta be so big.

WorldWalker
2009-12-29, 04:59 PM
Er, well, the game has this very easy patching mechanism, but it requires an internet connection. Getting patched through other means is rather a lot more difficult. Er, do you have an external hard drive you could bring to work? Install the game on that, bring it to work, patch it at work, and bring it back home to play?

I like the way you think you intelligent individual you.

We do have an external hard drive. But it may or may not be broken. I'm not exactly "good" with computers.

Power light comes on, hard drive "whirrs", but does not register as a drive on the computer.

Matar
2009-12-29, 05:52 PM
Well, this is odd. I can't seem to install the PRC onto the EndlessNight CEP 2.0 moduel that I pointed out before.

Can anyone here use the PRC updater to do it? Or am I going to have to open the mod up, and manually install the PRC?

-Edit: Actually. Imma try it out WITHOUT the beta of the PRC. I have no idea why I am using the Beta. The Beta always breaks something >_>.

-Double Edit:

And it works! So, a little update for anyone who wants to play online with me/us.

You need to add the PRC 3.3G to the EndlessNights CEP2.0 module. It's really simple, just use the PRC updater on it. I'll toss in the links if anyone needs them.

Wraith
2009-12-29, 06:30 PM
Er, well, the game has this very easy patching mechanism, but it requires an internet connection. Getting patched through other means is rather a lot more difficult. Er, do you have an external hard drive you could bring to work? Install the game on that, bring it to work, patch it at work, and bring it back home to play?

Another alternative is to download the patch as an .exe file - you should be able to find it quite easily with a bit of Google-Fu - and take THAT home with you.

I myself had a similar problem not long after first picking up NWN. Find your file, copy/paste onto the computer with the game on it, run it, and all should be well. Much less hassle than having to keep your hard drive handy too, while retaining the benefit of having the patch back-up where you can get at it :smallsmile:

WorldWalker
2009-12-29, 06:49 PM
How big is the exe file? It doesn't require anything else to run?

Matar
2009-12-29, 10:51 PM
How big is the exe file? It doesn't require anything else to run?

I think it's around 350 megs. I think. I'd have to double check. And nope, the crit rebuild doesn't require anything else.

The normal patches though... I don't know. Like I said, they never worked for me.

WitchSlayer
2009-12-30, 12:56 AM
I updated Endless Nights just fine.

Matar
2009-12-30, 01:29 AM
I updated Endless Nights just fine.

Yes, well.

3.3G works just fine. But it doesn't seem to work with 3.3H R.1

So, yeah.

How will we go about contacting each other, and when will you dudes (If any d00dz) be able to play?

WitchSlayer
2009-12-30, 04:42 AM
Well my email is hunteromegacot@hotmail.com. I'm on most any time. Except for most of tomorrow.

Matar
2009-12-30, 06:44 AM
Aighty. I won't be able to play today either. Maybe Thursday or Friday? Do ya have an IM or something, so we can share the information and time easier?

WitchSlayer
2009-12-31, 05:08 AM
I have MSN, same as my email address.

bansidhe
2010-01-09, 04:34 PM
Anyone play on gamespy multiplayer,under roleplay?

If so which server?,The one Ive been playing on mainly is down for a little while being updated[community adventure project ,by 9fires],check it out on the offical nwn boards,well worth dl,ing the haks!

Also for your build questions try the epic builders guild on the same boards,everything you need too know is there for a build that really rocks!

and even though WM may seem broken ,dont forget a LOT of the big bads are crit immune!...so its not so handy then.

anyone want too team up,be shown the ropes of online play just pm me and Ill return a msg asap :)

Milo v3
2010-08-28, 07:26 PM
If you ask me the best build is a Elven Wizard. He can learn spells from scrolls craft his own to sell, and use a longsword and bow.

The Subrace option is that you chose a race then write the name of the subrace into the subrace box.

E.g. I chose elf, click the subrace box and write in Drow. I stay an elf but it will be called a Drow. No extra things added or taken away.

Note: Deekin is ultimate and the best thing in all of NWN 1. All he is in NWN 2 in a merchant. Except in my mod where he is a Companion. :smallbiggrin:

Milo v3
2010-08-28, 07:28 PM
If you want custom races, classes, spells, creatures in NWN 1 or 2 go to
-NWN Vault

The Glyphstone
2010-08-28, 10:04 PM
Great Modthulhu: Thread Necromancy.