DracoDei
2010-01-11, 02:27 PM
Started this for one of Vorpal Tribble's contests, but didn't get it finished (actually, it is missing rather a lot...)
Angelatinous Orb
Huge Outsider (Angel, Lawful, Good)
HD 25d10+275? (412 hp)
Speed 40 ft. (8 squares); Fly 100 ft (Good)
Init: -2 (-2 Dex)
AC 6; touch 6; flat-footed 6
(-2 Size, -2 Dex, ?Some Natural?)
BAB +25; Grp +50?
Attack Slam +36 melee (2d6+13)
Full-Attack 6 slams +36 melee (2d6+13)
Space 15 ft.; Reach 15 ft.
Special Attacks
Special Qualities Damage Reduction 15/Silver and Evil, S.R. 20
Saves Fort +21 Ref +10 Will +16
Abilities Str 37, Dex 6, Con 33, Int 14, Wis 15, Cha 12
Skills Concentration +X, Craft(Weapon Smith)? +X, Knowledge(History) +, Knowledge(The Planes) +, Knowledge(Religion) +30, Sense Motive +,
Feats (7) Cleave, Improved Grapple, Power Attack, Great Fortitude, Lightning Reflexes
Environment
Organization Solitary or Pair or strikeforce (1 plus CR X worth of other Angels (equal CR to what a Balor can summon))
Challenge Rating X
Treasure X gold; X gems; X art; X magical items
Alignment Always Lawful Good
Advancement by TYPE; Favored Class
Level Adjustment +X
This sphere of gleaming white protoplasm shot through with slightly red metallic-colored streaks is about 8 feet in diameter, and hangs in the air in much the same way that marble columns don't.
AKA "Gelatenous Sphere"?
Cold Iron Body (Su): An Angelatinous Orb's slam attacks count as magic, cold iron, good, and lawful for the purposes of penetrating damage reduction and regeneration.
Ooze-like Traits (Ex): Angelatinous Orbs are built much like oozes. This grants them several advantages: they are immune to critical hits, and precision based damage, and use d10s for racial hit-dice instead of d8s.
(Other qualities), Disease, Fear, Poison
Improved Grab(Ex):
Doesn't die until -60 HP.
Greater Spell Immunity: (Pick 6) Blashemy, Dominate Monster*, Implosion, Insanity, Fire-Storm, Power-Word Stun
Yes, it would possible to Dominate one of these in theory if they weren't specifically immune to it. One way for a single caster is a Quickened Greater Dispel magic with a good roll, followed by the Dominate Monster.
SLA's: At-Will - Dimensional Anchor, 2/day - Concecrate Caster level 25th
Fire Resistance 35.
Angelatinous Orb
Huge Outsider (Angel, Lawful, Good)
HD 25d10+275? (412 hp)
Speed 40 ft. (8 squares); Fly 100 ft (Good)
Init: -2 (-2 Dex)
AC 6; touch 6; flat-footed 6
(-2 Size, -2 Dex, ?Some Natural?)
BAB +25; Grp +50?
Attack Slam +36 melee (2d6+13)
Full-Attack 6 slams +36 melee (2d6+13)
Space 15 ft.; Reach 15 ft.
Special Attacks
Special Qualities Damage Reduction 15/Silver and Evil, S.R. 20
Saves Fort +21 Ref +10 Will +16
Abilities Str 37, Dex 6, Con 33, Int 14, Wis 15, Cha 12
Skills Concentration +X, Craft(Weapon Smith)? +X, Knowledge(History) +, Knowledge(The Planes) +, Knowledge(Religion) +30, Sense Motive +,
Feats (7) Cleave, Improved Grapple, Power Attack, Great Fortitude, Lightning Reflexes
Environment
Organization Solitary or Pair or strikeforce (1 plus CR X worth of other Angels (equal CR to what a Balor can summon))
Challenge Rating X
Treasure X gold; X gems; X art; X magical items
Alignment Always Lawful Good
Advancement by TYPE; Favored Class
Level Adjustment +X
This sphere of gleaming white protoplasm shot through with slightly red metallic-colored streaks is about 8 feet in diameter, and hangs in the air in much the same way that marble columns don't.
AKA "Gelatenous Sphere"?
Cold Iron Body (Su): An Angelatinous Orb's slam attacks count as magic, cold iron, good, and lawful for the purposes of penetrating damage reduction and regeneration.
Ooze-like Traits (Ex): Angelatinous Orbs are built much like oozes. This grants them several advantages: they are immune to critical hits, and precision based damage, and use d10s for racial hit-dice instead of d8s.
(Other qualities), Disease, Fear, Poison
Improved Grab(Ex):
Doesn't die until -60 HP.
Greater Spell Immunity: (Pick 6) Blashemy, Dominate Monster*, Implosion, Insanity, Fire-Storm, Power-Word Stun
Yes, it would possible to Dominate one of these in theory if they weren't specifically immune to it. One way for a single caster is a Quickened Greater Dispel magic with a good roll, followed by the Dominate Monster.
SLA's: At-Will - Dimensional Anchor, 2/day - Concecrate Caster level 25th
Fire Resistance 35.