imp_fireball
2010-01-19, 07:44 PM
Sean 'Dark Smoke Puncher' Mcninja
http://drmcninja.com/mcninja-images/sean.gif
Yo, you saw the beets were madly gruzzled.
- DSP commenting on the beets his mother made for him.
Medium Humanoid (Human)
9d6 HD (31 hp), Ninja 8, Expert 1
Speed 30 ft. (6 squares)
Init: +19
AC 27; touch 27; flat-footed 12 (Dex +15, Misc +2)
BAB +6/+1; Grp +16
Attack Unarmed +16 (1d6+10 Bludgeoning, 20/x2), or Shuriken +21 (1d2 Piercing, 20/x2), or Katana +16 (1d8+10 Slashing, 19-20/x3) or Nunchaku +16 (1d6+10 Bludgeoning, 20/x2)
Full-Attack Unarmed +16/+11, or Shuriken +21/+16, or Katana +16/+11 or Nunchaku +16/+11
Space 5 ft.; Reach 5 ft.
Special Attacks Sudden Strike 4d6, Ghost Strike
Special Qualities Ki Power, Trap Finding, Ghost Step (invisible), Poison Use, Great Leap, Acrobatics +2, Ki Dodge, Speed Climb, Just a Ninja, Mcninja Code of Honor, Ninja Dash
Saves Fort +2 Ref +21 Will +2
Abilities Str 30, Dex 40, Con 10, Int 16, Wis 10, Cha 8
Skills Move Silently +27, Hide +27, Balance +26, Jump +23, Tumble +29, Techcraft +15, Knowledge (Science and Technology) +15, Use Technological Device +18, Climb +24, Escape Artist +21, Listen +12, Craft (Automaton) +12
Feats Improved Unarmed Strike, Skill Focus (Use Technological Device), Skill Focus (Craft [Automaton])
Environment Mcninja Residence
Organization Mcninja Family
Challenge Rating 10
Treasure Gray Gas Grenades, Katana, Nunchaku, Infinite Shurikens, Gold Chain, Ball Cap, Ninja Outfit
Alignment Lawful Neutral
Advancement by Level (Any Class)
Level Adjustment +2
Just a Ninja (Trait)
DSM may not be a doctor, but being a ninja alone gives him +20 Strength, +20 Dexterity, and automatic proficiency with the katana. Additionally, he may reduce falling damage from 'jumping down' by up to 50ft. instead of 10ft.
http://drmcninja.com/mcninja-images/sean.gif
Yo, you saw the beets were madly gruzzled.
- DSP commenting on the beets his mother made for him.
Medium Humanoid (Human)
9d6 HD (31 hp), Ninja 8, Expert 1
Speed 30 ft. (6 squares)
Init: +19
AC 27; touch 27; flat-footed 12 (Dex +15, Misc +2)
BAB +6/+1; Grp +16
Attack Unarmed +16 (1d6+10 Bludgeoning, 20/x2), or Shuriken +21 (1d2 Piercing, 20/x2), or Katana +16 (1d8+10 Slashing, 19-20/x3) or Nunchaku +16 (1d6+10 Bludgeoning, 20/x2)
Full-Attack Unarmed +16/+11, or Shuriken +21/+16, or Katana +16/+11 or Nunchaku +16/+11
Space 5 ft.; Reach 5 ft.
Special Attacks Sudden Strike 4d6, Ghost Strike
Special Qualities Ki Power, Trap Finding, Ghost Step (invisible), Poison Use, Great Leap, Acrobatics +2, Ki Dodge, Speed Climb, Just a Ninja, Mcninja Code of Honor, Ninja Dash
Saves Fort +2 Ref +21 Will +2
Abilities Str 30, Dex 40, Con 10, Int 16, Wis 10, Cha 8
Skills Move Silently +27, Hide +27, Balance +26, Jump +23, Tumble +29, Techcraft +15, Knowledge (Science and Technology) +15, Use Technological Device +18, Climb +24, Escape Artist +21, Listen +12, Craft (Automaton) +12
Feats Improved Unarmed Strike, Skill Focus (Use Technological Device), Skill Focus (Craft [Automaton])
Environment Mcninja Residence
Organization Mcninja Family
Challenge Rating 10
Treasure Gray Gas Grenades, Katana, Nunchaku, Infinite Shurikens, Gold Chain, Ball Cap, Ninja Outfit
Alignment Lawful Neutral
Advancement by Level (Any Class)
Level Adjustment +2
Just a Ninja (Trait)
DSM may not be a doctor, but being a ninja alone gives him +20 Strength, +20 Dexterity, and automatic proficiency with the katana. Additionally, he may reduce falling damage from 'jumping down' by up to 50ft. instead of 10ft.