Gitman00
2010-01-20, 05:05 PM
I did a quick search and didn't see this one anywhere, so I thought I'd homebrew it up. I did it two ways, and I'll explain my reasoning afterwards.
In-comic reference: The Exposition Fairy (http://www.giantitp.com/comics/oots0532.html)
__________
Method 1:
Cloister
Abjuration
Spellcraft DC: 109
Components: V, S, F
Casting Time: 10 Minutes
Range: Long (400 ft + 40/lvl)
Target: 1 mile radius and all creatures within
Duration: 1 week per caster level
Saving Throw: None or Will negates (harmless, object)
To Develop: 981,000 gp; 20 days; 39,240 XP. Seeds: conceal (DC 17), ward (DC 14). Factors: increase duration to 1 wk/lvl (+14 DC), change from target to area 20ft radius (+10 DC), increase area to 1-mile radius (+32 DC), use conceal seed to block divinations (+6 DC), effect lingers on creatures leaving the area (ad hoc +4 DC), use ward seed to block transportation and communication spells up to epic level (+36 DC). Mitigating factors: increase casting time by 9 minutes (-18 DC), allow summoning spells within the area of effect (ad hoc -2 DC), material focus - headband containing a canary diamond worth at least 25,000 gp that is worn while casting (ad hoc -4 DC)
This spell blocks all divination and communication spells, spell-like effects, and epic spells developed using the reveal or contact seed upon a given area. Any creature present within the area of effect when the spell is cast continues to be warded, even if it leaves the area. The spell also blocks all magical transportation into, but not out of, the area. Summoning spells are still effective.
Method 2:
Cloister
Abjuration
Spellcraft DC: 183
Components: V, S, F, XP
Casting Time: 10 Minutes
Range: Long (400 ft + 40/lvl)
Target: 1 mile radius and all creatures within
Duration: 1 week per caster level
Saving Throw: None or Will negates (harmless, object)
To Develop: 1,647,000 gp; 33 days; 65,880 XP. Seeds: conceal (DC 17), ward (DC 14). Factors: increase duration to 1 wk/lvl (+50 DC), change from target to area 20ft radius (+10 DC), increase area to 1-mile radius (+264 DC), use conceal seed to block divinations (+6 DC), lingering effect on creatures leaving the area (ad hoc +4 DC), use ward seed to block transportation and communication spells up to epic level (+36 DC). Mitigating factors: burn 20,000 XP during casting (-200 DC), increase casting time by 9 minutes (-18 DC), allow summoning spells within the area of effect (ad hoc -2 DC) material focus - headband containing a canary diamond worth at least 25,000 gp that is worn while casting(ad hoc -4 DC)
This spell blocks all divination and communication spells, spell-like effects, and epic spells developed using the reveal or contact seed upon a given area. Any creature present within the area of effect when the spell is cast continues to be warded, even if it leaves the area. The spell also blocks all magical transportation into, but not out of, the area. Summoning spells are still effective.
XP Cost: 20,000
__________
I changed the school from Illusion to Abjuration because Xykon specifically calls it the most powerful abjuration ever devised, and it also makes more sense when you add the transportation protection.
Now, as for the two different methods. In the development rules (http://www.d20srd.org/srd/epic/developingEpicSpells.htm), the language is rather ambiguous when it comes to increasing the area and duration. It could be taken to mean A) that each time you double it (e.g. 20-40-80-160), you add the DC modifier, or B) that each time you add the original amount (e.g. 20-40-60-80) you add the modifier. The first method uses assumption A and gives us a DC of 133 before mitigating factors, and the second method uses assumption B, giving us a DC of 407 before mitigating factors.
Thoughts?
Edit: After further consideration, I've added the Ward seed for blocking transportation.
Edit Again: I forgot to block communication spells in the original writeup. Fixed.
In-comic reference: The Exposition Fairy (http://www.giantitp.com/comics/oots0532.html)
__________
Method 1:
Cloister
Abjuration
Spellcraft DC: 109
Components: V, S, F
Casting Time: 10 Minutes
Range: Long (400 ft + 40/lvl)
Target: 1 mile radius and all creatures within
Duration: 1 week per caster level
Saving Throw: None or Will negates (harmless, object)
To Develop: 981,000 gp; 20 days; 39,240 XP. Seeds: conceal (DC 17), ward (DC 14). Factors: increase duration to 1 wk/lvl (+14 DC), change from target to area 20ft radius (+10 DC), increase area to 1-mile radius (+32 DC), use conceal seed to block divinations (+6 DC), effect lingers on creatures leaving the area (ad hoc +4 DC), use ward seed to block transportation and communication spells up to epic level (+36 DC). Mitigating factors: increase casting time by 9 minutes (-18 DC), allow summoning spells within the area of effect (ad hoc -2 DC), material focus - headband containing a canary diamond worth at least 25,000 gp that is worn while casting (ad hoc -4 DC)
This spell blocks all divination and communication spells, spell-like effects, and epic spells developed using the reveal or contact seed upon a given area. Any creature present within the area of effect when the spell is cast continues to be warded, even if it leaves the area. The spell also blocks all magical transportation into, but not out of, the area. Summoning spells are still effective.
Method 2:
Cloister
Abjuration
Spellcraft DC: 183
Components: V, S, F, XP
Casting Time: 10 Minutes
Range: Long (400 ft + 40/lvl)
Target: 1 mile radius and all creatures within
Duration: 1 week per caster level
Saving Throw: None or Will negates (harmless, object)
To Develop: 1,647,000 gp; 33 days; 65,880 XP. Seeds: conceal (DC 17), ward (DC 14). Factors: increase duration to 1 wk/lvl (+50 DC), change from target to area 20ft radius (+10 DC), increase area to 1-mile radius (+264 DC), use conceal seed to block divinations (+6 DC), lingering effect on creatures leaving the area (ad hoc +4 DC), use ward seed to block transportation and communication spells up to epic level (+36 DC). Mitigating factors: burn 20,000 XP during casting (-200 DC), increase casting time by 9 minutes (-18 DC), allow summoning spells within the area of effect (ad hoc -2 DC) material focus - headband containing a canary diamond worth at least 25,000 gp that is worn while casting(ad hoc -4 DC)
This spell blocks all divination and communication spells, spell-like effects, and epic spells developed using the reveal or contact seed upon a given area. Any creature present within the area of effect when the spell is cast continues to be warded, even if it leaves the area. The spell also blocks all magical transportation into, but not out of, the area. Summoning spells are still effective.
XP Cost: 20,000
__________
I changed the school from Illusion to Abjuration because Xykon specifically calls it the most powerful abjuration ever devised, and it also makes more sense when you add the transportation protection.
Now, as for the two different methods. In the development rules (http://www.d20srd.org/srd/epic/developingEpicSpells.htm), the language is rather ambiguous when it comes to increasing the area and duration. It could be taken to mean A) that each time you double it (e.g. 20-40-80-160), you add the DC modifier, or B) that each time you add the original amount (e.g. 20-40-60-80) you add the modifier. The first method uses assumption A and gives us a DC of 133 before mitigating factors, and the second method uses assumption B, giving us a DC of 407 before mitigating factors.
Thoughts?
Edit: After further consideration, I've added the Ward seed for blocking transportation.
Edit Again: I forgot to block communication spells in the original writeup. Fixed.