View Full Version : Disney d20

2010-01-29, 08:55 AM

By Akizhao

The most powerful and moving scene from Mulan (http://www.youtube.com/watch?v=RZk2zN7yhik)

Medium Humanoid (Human)
Aristocrat 2/Fighter 6
Hit Dice: 2d8 + 6d10 + 6 (48 hp)
Initiative: +2
Speed: 30 ft.
Armor Class: 16 (+4 armor, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +7/+8
Attack: Masterwork longsword +9 melee (1d8 + 1/19 - 20) or unarmed strike +9 melee (1d6 + 1) or composite longbow +9 ranged (1d8 + 1/x3)
Full Attack: Masterwork longsword +9/+4 melee (1d8 + 1/19 - 20) or flurry of blows +8/+8/+3 melee (1d6 + 1) or composite longbow +9 ranged (1d8 + 1/x3)
Space/Reach: 5 ft./5 ft.
Saves: Fort +6, Ref +4, Will +7
Abilities: Str 13, Dex 15, Con 13, Int 15, Wis 14, Cha 13
Skills: Bluff +5, Climb +10, Disguise +12, Handle Animal +10, Hide +8, Jump +6, Listen +10, Ride (Khan) +12, Move Silently +8, Perform (sing) +10, Search +8, Sense Motive +6, Spot +10, Swim +8, Tumble +4
Feats: Combat Expertise, Dodge, Improved Disarm, Improved Trip, Improved Unarmed Strike, Mounted Archery, Mounted Combat
Environment: Ancient China
Organization: Solitary (unique)
Challenge Rating: 5
Treasure: Possessions
Alignment: Chaotic Good

Possessions: Composite longbow, masterwork longsword, quiver with 20 arrows, mithral scale mail, fan, Khan, Mushu, Cri-Kee

2010-01-29, 09:05 AM
Looks about right to me. I was going to suggest that her Bluff should be higher, but then I remembered that she's not terribly good at that...

edit: Who else? Aladdin would be a Rogue no doubt, and the Genie some sort of Djinn, that's a no-brainer. What's the most useless class in existence? Most of the Disney princesses would be them. Or Aristocrat 1-5, I suppose. Or Bard, what with all the singing. There any classes that allow a character to Charm animals through song?
Pocahontas a Ranger?
The Beast would probably have to be made from scratch.
Ariel a mermaid Bard?
Lots of awakened animals...
Quasimodo a Monk?

2010-01-29, 10:51 AM
Just a few nitpicky things.

Hit points are wrong.: 2d8+2 + 6d10+6 (50 hp). You add her Con bonus (+1) to all of her her hit dice, her Commoner hit dice and her Fighter hit dice, not just her Fighter HD.

Armor Class: 16 (+4 armor mithral scale mail, +2 Dex), touch 14, flat-footed 12. You should list the type of armor in this line.

You should note her bonus Fighter Feats and her Human bonus feat as such or at least mention it somewhere.

Organization should also include Army or Family. You don't normally list named individuals as Unique. The Tarrasque is Unique. Humans are not.


2010-01-29, 12:03 PM
Someone did a Gaston a while back, but I don't remember the precise stats.

I think the gist of it went like this:

Human NE Fighter 4
STR 18, DEX 14, CON 15, INT 11, WIS 8, CHA 15
Feats: Power Attack, Precise Shot, Alertness, Endurance

The Tygre
2010-01-29, 12:56 PM
GENTLEMEN! BEHOLD! (http://dicefreaks.superforums.org/viewtopic.php?f=27&t=1712)

Yeah, some of the art Kain got is... um... childhood... scarred... Anyway, I'd be eager to see this list expanded on.

2010-01-29, 01:23 PM
I'm not sure how Ursula's powers could be statted out.

The base being, however, could be a Tauric Merfolk/Giant Octopus, maybe.

2010-01-29, 01:48 PM
I'm not sure how Ursula's powers could be statted out.

Isn't there a Sea Witch PrC in Stormwrack? I think it bases off Druid. It's been a while since I've seen TLM, but it could work.

2010-01-29, 02:38 PM
the "pact" with Ariel was more what I was thinking of as tricky- there are spells for Colossal size (or the Trident could simply grant the user salient divine abilities) and spells for creating whirlpools, granting a merfolk legs even, in Savage Species. But the pact is a little weirder. And not something the Sea Witch PRC grants.

I thought about Fiend of Temptation, but as a rule, becoming an outsider with the Evil subtype by various means (unholy scion from Heroes of Horror is the least physically dramatic, since it is physically about identical to the base creature), would mean the creature no longer qualifies for the Tauric template. Though it could be an exception to the rule.

2010-01-29, 02:52 PM
Why Muland has "Unarmed Strike 1d6+1"?

If I remember correct it was "Superior Unarmed Strike" that allowed you to enchane your unarmed damage.

2010-01-29, 03:11 PM
Str 13- hence, +1 to damage- its not saying its a +1 magical weapon.

In 3.5, it would be "magic and bludgeoning" rather than "+1" anyway, if they wanted to show it overcame DR/magic.

2010-01-29, 03:45 PM
No what I meant was "Shouldn't the damage be 1d3+1" since that's the basic unarmed strike damage.

2010-01-29, 03:56 PM
Good point- there is a feat (Superior Unarmed Strike, in The Book of Nine Swords) that would give a character of level 4-7 a base damage of 1d6 on unarmed strikes- maybe this should have been in her statblock somewhere?

I think it requires you to have Improved Unarmed Strike though.