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Thelas
2010-01-30, 12:03 PM
Deck (40) & Extra Deck (9)

1) Breaker the Magical Warrior
2) Breaker the Magical Warrior
3) Breaker the Magical Warrior
4) Magical Citadel of Endymion
5) Magical Citadel of Endymion
6) Magical Citadel of Endymion
7) Spell Power Grasp
8) Spell Power Grasp
9) Spell Power Grasp
10) Swords of Revealing Light
11) Defender, the Magical Knight
12) Crusader of Endymion
13) Crusader of Endymion
14) Crusader of Endymion
15) Apprentice Magician
16) Heavy Storm
17) Spellcaster's Circle
18) Dark Red Enchanter
19) Dark Red Enchanter
20) Apprentice Magician
21) Magical Dimension
22) Defender, the Magical Knight
23) Defender, the Magical Knight
24) Magical Exemplar
25) Magical Exemplar
26) Magical Exemplar
27) Mega Ton Magical Cannon
28) Mega Ton Magical Cannon
29) Frequency Magician
30) Frequency Magician
31) Night's End Sorcerer
32) Magical Dimension
33) Sunny Pixie
34) Sunny Pixie
35) Book of Moon
36) Book of Moon
37) Arcane Barrier
38) Arcane Barrier
39) Royal Decree
40) Royal Decree

Extra Deck
1) Explosive Magician
2) Explosive Magician
3) Explosive Magician
4) Tempest Magician
5) Tempest Magician
6) Tempest Magician
7) Arcanite Magician
8) Arcanite Magician
9) Arcanite Magician


((I believe I was told something about rolling not working in the OP, so I'll post my rolls after you, instead.))

Shades of Gray
2010-01-30, 12:08 PM
[roll0][roll1][roll2][roll3][roll4]
[roll5]

Field: None
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

Hand (5)
Ancient Gear Knight
Heavy Storm
Cyber Dragon
Ancient Gear Workshop
Ultimate Offering


Graveyard
TBA

Removed From Play
TBA

Ancient Gears

Ancient Gear Golem
Ancient Gear Golem
Ancient Gear Gadjiltron Dragon
Ancient Gear Gadjiltron Chimera
Ancient Gear Engineer
Ancient Gear Engineer
Ancient Gear Beast
Ancient Gear Beast
Ancient Gear Knight
Ancient Gear Knight
Ancient Gear Soldier
Ancient Gear Soldier
Red Gadget
Green Gadget
Yellow Gadget
Mobius the Frost Monarch
The Earth - Hex Sealed Fusion
The Earth - Hex Sealed Fusion
Geartown
Geartown
Geartown
Ancient Gear Castle
Ancient Gear Castle
Magical Hats
Power Bond
Power Bond
Power Bond
Miracle Fusion
Ancient Gear Workshop
Mirror Force
Mystical Space Typhoon
Hand Destruction
Hand Destruction
Limiter Removal
Limiter Removal
Ultimate Offering

Extra Deck:
Ultimate Ancient Gear Golem
Ultimate Ancient Gear Golem
Ultimate Ancient Gear Golem

Thelas
2010-01-30, 12:09 PM
[roll0]
Extras: [roll1]
Turn order: [roll2]

Deck (35) & Extra Deck (9)

2) Breaker the Magical Warrior
3) Breaker the Magical Warrior
4) Magical Citadel of Endymion
5) Magical Citadel of Endymion
7) Spell Power Grasp
8) Spell Power Grasp
9) Spell Power Grasp
10) Swords of Revealing Light
11) Defender, the Magical Knight
12) Crusader of Endymion
13) Crusader of Endymion
14) Crusader of Endymion
15) Apprentice Magician
16) Heavy Storm
17) Spellcaster's Circle
18) Dark Red Enchanter
20) Apprentice Magician
21) Magical Dimension
22) Defender, the Magical Knight
23) Defender, the Magical Knight
24) Magical Exemplar
25) Magical Exemplar
26) Magical Exemplar
27) Mega Ton Magical Cannon
28) Mega Ton Magical Cannon
29) Frequency Magician
31) Night's End Sorcerer
32) Magical Dimension
33) Sunny Pixie
34) Sunny Pixie
35) Book of Moon
36) Book of Moon
38) Arcane Barrier
39) Royal Decree
40) Royal Decree

Extra Deck
1) Explosive Magician
2) Explosive Magician
3) Explosive Magician
4) Tempest Magician
5) Tempest Magician
6) Tempest Magician
7) Arcanite Magician
8) Arcanite Magician
9) Arcanite Magician


Hand (5)

Breaker the Magical Warrior, Magical Citadel of Endymion, Dark Red Enchanter, Arcane Barrier, Frequency Magician


LP: 8000
Graveyard: 0
RFG: 0

Shades of Gray
2010-01-30, 12:11 PM
"It seems that I'm going first, son."

[roll0]

"First I play my favourite field card, the almighty Geartown. Next, I summon my Ancient Gear Knight in attack mode. He's a normal monster now, but I can summon him again to give him the effect to ignore your traps when he attacks. But for now I play a facedown. End turn." The man smiles.

Field: Geartown
{table=head]1|2|3|4|5
-|-|K|-|-
-|-|F|-|-[/table]
Ancient Gear Knight: 1800/600

Hand (3)

Heavy Storm
Cyber Dragon
Ancient Gear Workshop


Graveyard
TBA

Removed From Play
TBA

Ancient Gears

Ancient Gear Golem
Ancient Gear Golem
Ancient Gear Gadjiltron Dragon
Ancient Gear Gadjiltron Chimera
Ancient Gear Engineer
Ancient Gear Engineer
Ancient Gear Beast
Ancient Gear Beast
Ancient Gear Knight
Ancient Gear Knight
Ancient Gear Soldier
Ancient Gear Soldier
Red Gadget
Green Gadget
Yellow Gadget
Mobius the Frost Monarch
The Earth - Hex Sealed Fusion
The Earth - Hex Sealed Fusion
Geartown
Geartown
Ancient Gear Castle
Ancient Gear Castle
Magical Hats
Power Bond
Power Bond
Power Bond
Miracle Fusion
Ancient Gear Workshop
Mirror Force
Mystical Space Typhoon
Hand Destruction
Hand Destruction
Limiter Removal
Limiter Removal
Ultimate Offering

Extra Deck:
Ultimate Ancient Gear Golem
Ultimate Ancient Gear Golem
Ultimate Ancient Gear Golem

Thelas
2010-01-30, 12:16 PM
My turn. Let's see here...
Draw: [roll0]. Possible rerolls if duplicate: [roll1]

Deck (33) & Extra Deck (9)

2) Breaker the Magical Warrior
3) Breaker the Magical Warrior
4) Magical Citadel of Endymion
5) Magical Citadel of Endymion
8) Spell Power Grasp
10) Swords of Revealing Light
11) Defender, the Magical Knight
12) Crusader of Endymion
13) Crusader of Endymion
14) Crusader of Endymion
15) Apprentice Magician
16) Heavy Storm
17) Spellcaster's Circle
18) Dark Red Enchanter
20) Apprentice Magician
21) Magical Dimension
22) Defender, the Magical Knight
23) Defender, the Magical Knight
24) Magical Exemplar
25) Magical Exemplar
26) Magical Exemplar
27) Mega Ton Magical Cannon
28) Mega Ton Magical Cannon
29) Frequency Magician
31) Night's End Sorcerer
32) Magical Dimension
33) Sunny Pixie
34) Sunny Pixie
35) Book of Moon
36) Book of Moon
38) Arcane Barrier
39) Royal Decree
40) Royal Decree

Extra Deck
1) Explosive Magician
2) Explosive Magician
3) Explosive Magician
4) Tempest Magician
5) Tempest Magician
6) Tempest Magician
7) Arcanite Magician
8) Arcanite Magician
9) Arcanite Magician


Hand (3)

Dark Red Enchanter, Frequency Magician, Spell Power Grasp


Okay then, here we go. I'll play my own Field Spell, Magical Citadel of Endymion. Play Arcane Barrier from my hand, putting a spell counter on my Citadel since it's a spell card (1). Summon Breaker the Magical Warrior (1600 + 300/1000), which comes into play with 1 spell counter on it. Play Spell Power Grasp, putting a spell counter on my Citadel (2), plus another because it's a spell card (3), and taking another from my Deck into my hand. If you have no responses, I will then remove one of the three spell counters from my Citadel (2), using its effect to activate Breaker's effect, destroying your spell-or-trap-and-hopefully-mirror-force. I will then proceed to my Battle Phase and attack your Ancient Gear Knight, which should deal 100 points of damage to you and destroy it, if you have no counters. At that point, I will end my turn. (Please note all actions are subject to change if you play anything during my turn.)

LP: 8000
Graveyard: 1 (Spell Power Grasp.)
RFG: 0

Field:
{table]1|2|3|4|5
| |BR(1)| |
| | AB(0)| |
[/table]
Field Spell:
Magical Citadel of Endymion

Shades of Gray
2010-01-30, 12:28 PM
"Ah, but you are forgetting something. When Geartown is destroyed (Such as by playing that field spell you just played) I get to summon a monster from my deck. I pick the Ancient Gear Gajiltron Dragon. Does this alter your turn at all?"

(Ancient Gear Gajiltron Dragon: 3000 ATK. No traps can be used against it when it attacks)

Thelas
2010-01-30, 12:32 PM
((Will you let me just not play the magic citadel or do you want me to keep that in and go from there?))

Shades of Gray
2010-01-30, 12:38 PM
((If you were not aware that playing field spells destroyed the one in play, then that's fine. It's not a commonly known rule. You may retake your turn.))

Thelas
2010-01-30, 12:59 PM
((I thought it was like Magic.
Magic details on the "world rule", regarding "enchant world cards", are in spoiler.

420.5i If two or more permanents have the supertype world, all except the one that has been a permanent with the world supertype in play for the shortest amount of time are put into their owners’ graveyards. In the event of a tie for the shortest amount of time, all are put into their owners’ graveyards. This is called the “world rule.”

Note how it's "put into their owners' graveyards", not "destroyed", and wouldn't trigger "destroyed" effects.
. ))

((Actual content will be inserted at a later date.))

Shades of Gray
2010-01-30, 01:01 PM
((Sadly, this is not the case. The field spell formerly in play is destroyed and sent to the graveyard. And when Geartown is destroyed its effect activates. Regardless, I'm already letting you re-do your turn.))

Thelas
2010-01-30, 05:37 PM
My turn. Let's see here...
Deck (33) & Extra Deck (9)

2) Breaker the Magical Warrior
3) Breaker the Magical Warrior
4) Magical Citadel of Endymion
5) Magical Citadel of Endymion
8) Spell Power Grasp
10) Swords of Revealing Light
11) Defender, the Magical Knight
12) Crusader of Endymion
13) Crusader of Endymion
14) Crusader of Endymion
15) Apprentice Magician
16) Heavy Storm
17) Spellcaster's Circle
18) Dark Red Enchanter
20) Apprentice Magician
21) Magical Dimension
22) Defender, the Magical Knight
23) Defender, the Magical Knight
24) Magical Exemplar
25) Magical Exemplar
26) Magical Exemplar
27) Mega Ton Magical Cannon
28) Mega Ton Magical Cannon
29) Frequency Magician
31) Night's End Sorcerer
32) Magical Dimension
33) Sunny Pixie
34) Sunny Pixie
35) Book of Moon
36) Book of Moon
38) Arcane Barrier
39) Royal Decree
40) Royal Decree

Extra Deck
1) Explosive Magician
2) Explosive Magician
3) Explosive Magician
4) Tempest Magician
5) Tempest Magician
6) Tempest Magician
7) Arcanite Magician
8) Arcanite Magician
9) Arcanite Magician


Hand (3)

Dark Red Enchanter, Frequency Magician, Spell Power Grasp, Magical Citadel of Endymion


Okay then, here we go. I'll play Arcane Barrier from my hand. Summon Breaker the Magical Warrior (1600 + 300/1000), which comes into play with 1 spell counter on it. I will remove that spell-counter from it (0) to destroy your face-down, and then put another back on with a Spell Power Grasp from my hand (1) (which I can then replace from my deck). I will then proceed to my Battle Phase and attack your Ancient Gear Knight, which should deal 100 points of damage to you and destroy it, if you have no counters. At that point, I will end my turn. (Please note all actions are subject to change if you play anything during my turn.)

LP: 8000
Graveyard: 1 (Spell Power Grasp.)
RFG: 0

Field:
{table]1|2|3|4|5
| |BR(1)| |
| | AB(0)| |
[/table]
Field Spell: Shades of Grey's Geartown


((Sorry for delay, was busy.))

Shades of Gray
2010-01-30, 05:43 PM
"You destroyed my facedown Ultimate Offering."

[roll0]

"Since you have a monster and I do not, I can summon Cyber Dragon to the field. I then play Heavy Storm, destroying your Arcane Barrier and my geartown. This lets me summon my Ancient Gear Gajiltron Dragon to the field. I then play Ancient Gear Workshop to add Ancient Gear Knight to my hand, which I can summon as both of my other monster were not normal summoned, but special summoned. Then, for the final move of my turn, I activate Limiter Removal, doubling the attacks of all my monsters." The eyes of his various machine monsters all glow, and several loose screws and bolts fall off of his ancient gears. "And now, I attack. Cyber Dragon will destroy your monster, and my two ancient gear monsters will attack directly." The old man grins. "Magic can't stand up to the raw power of steel! Go! Evolution Burst!" The Cyber Dragon shoots a beam of raw energy, destroying the spellcaster. "Antique Piercing Lance!" The Ancient Gear Knight rushes forward, and stabs at the duelist. "And finally, Ancient Gear Gajiltron Dragon, Ancient Breath!" The massive construct releases a stream of steam at the player, several loose bolts being carried along with it. "And that's game, son."

(Total of 2600+3600+6000=12200 damage)

Field: None
{table=head]1|2|3|4|5
-|K|CD|GD|-
-|-|-|-|-[/table]
Ancient Gear Knight: 3600/600
Ancient Gear Gajiltron dragon: 6000/2000
Cyber Dragon: 4200/1400

Hand (0)

None


Graveyard
Ultimate Offering
Ancient Gear Workshop
Limiter Removal
Heavy Storm

Removed From Play
TBA

Ancient Gears

Ancient Gear Golem
Ancient Gear Golem
Ancient Gear Gadjiltron Dragon
Ancient Gear Gadjiltron Chimera
Ancient Gear Engineer
Ancient Gear Engineer
Ancient Gear Beast
Ancient Gear Beast
Ancient Gear Knight
Ancient Gear Knight
Ancient Gear Soldier
Ancient Gear Soldier
Red Gadget
Green Gadget
Yellow Gadget
Mobius the Frost Monarch
The Earth - Hex Sealed Fusion
The Earth - Hex Sealed Fusion
Geartown
Geartown
Ancient Gear Castle
Ancient Gear Castle
Magical Hats
Power Bond
Power Bond
Power Bond
Miracle Fusion
Ancient Gear Workshop
Mirror Force
Mystical Space Typhoon
Hand Destruction
Hand Destruction
Limiter Removal
Ultimate Offering

Extra Deck:
Ultimate Ancient Gear Golem
Ultimate Ancient Gear Golem
Ultimate Ancient Gear Golem

Thelas
2010-01-30, 05:55 PM
...

...

...

Thelas walks over and shakes his opponent's hand.

Another duel?

((PS: It's "loose" screws, not "lose" screws. Just thought you should know. And "both of my other monsters"))

Shades of Gray
2010-01-30, 06:01 PM
The man grins. "Now that's the spirit!"

[roll0]
[roll1][roll2][roll3][roll4][roll5]

Hand (5)
Green Gadget
Mobius the Frost Monarch
Power Bond
Ancient Gear Golem
Ancient Gear Gajiltron Dragon


Graveyard
TBA

RFG
TBA

Ancient Gears

Ancient Gear Golem
Ancient Gear Gadjiltron Chimera
Ancient Gear Engineer
Ancient Gear Beast
Ancient Gear Beast
Ancient Gear Knight
Ancient Gear Knight
Ancient Gear Knight
Ancient Gear Soldier
Ancient Gear Soldier
Ancient Gear Soldier
Ancient Gear
Ancient Gear
Red Gadget
Yellow Gadget
The Earth - Hex Sealed Fusion
The Earth - Hex Sealed Fusion
Geartown
Geartown
Geartown
Ancient Gear Castle
Ancient Gear Castle
Magical Hats
Magical Hats
Power Bond
Power Bond
Ancient Gear Workshop
Ancient Gear Workshop
Mirror Force
Heavy Storm
Mystical Space Typhoon
Limiter Removal
Limiter Removal
Ultimate Offering
Ultimate Offering

Extra Deck:
Ultimate Ancient Gear Golem
Ultimate Ancient Gear Golem
Ultimate Ancient Gear Golem

Thelas
2010-01-30, 06:02 PM
[roll0]
[roll1]
[roll2]

Deck (35) & Extra Deck (9)

1) Breaker the Magical Warrior
2) Breaker the Magical Warrior
3) Breaker the Magical Warrior
4) Magical Citadel of Endymion
5) Magical Citadel of Endymion
6) Magical Citadel of Endymion
7) Spell Power Grasp
8) Spell Power Grasp
10) Swords of Revealing Light
11) Defender, the Magical Knight
12) Crusader of Endymion
13) Crusader of Endymion
15) Apprentice Magician
16) Heavy Storm
17) Spellcaster's Circle
18) Dark Red Enchanter
19) Dark Red Enchanter
20) Apprentice Magician
21) Magical Dimension
22) Defender, the Magical Knight
23) Defender, the Magical Knight
25) Magical Exemplar
26) Magical Exemplar
27) Mega Ton Magical Cannon
28) Mega Ton Magical Cannon
29) Frequency Magician
31) Night's End Sorcerer
32) Magical Dimension
33) Sunny Pixie
34) Sunny Pixie
35) Book of Moon
37) Arcane Barrier
38) Arcane Barrier
39) Royal Decree
40) Royal Decree

Extra Deck
1) Explosive Magician
2) Explosive Magician
3) Explosive Magician
4) Tempest Magician
5) Tempest Magician
6) Tempest Magician
7) Arcanite Magician
8) Arcanite Magician
9) Arcanite Magician


Hand (5)

Frequency Magician, Book of Moon, Magical Exemplar, Spell Power Grasp, Crusader of Endyminion

Shades of Gray
2010-01-30, 06:05 PM
[roll0]

"I summon the completely new-fangled Green Gadget, whose effect allows me to add Red Gadget to my hand. I then end my turn."

{table=head]1|2|3|4|5
-|-|GG|-|-
-|-|-|-|-[/table]
Green Gadget: 1400 ATK

Hand (6)
Red Gadget
Mobius the Frost Monarch
Power Bond
Ancient Gear Golem
Ancient Gear Gajiltron Dragon
The Earth - Hex Sealed Fusion


Graveyard
TBA

RFG
TBA

Ancient Gears

Ancient Gear Golem
Ancient Gear Gadjiltron Chimera
Ancient Gear Engineer
Ancient Gear Beast
Ancient Gear Beast
Ancient Gear Knight
Ancient Gear Knight
Ancient Gear Knight
Ancient Gear Soldier
Ancient Gear Soldier
Ancient Gear Soldier
Ancient Gear
Ancient Gear
Red Gadget
Yellow Gadget
The Earth - Hex Sealed Fusion
Geartown
Geartown
Geartown
Ancient Gear Castle
Ancient Gear Castle
Magical Hats
Magical Hats
Power Bond
Power Bond
Ancient Gear Workshop
Ancient Gear Workshop
Mirror Force
Heavy Storm
Mystical Space Typhoon
Limiter Removal
Limiter Removal
Ultimate Offering
Ultimate Offering

Extra Deck:
Ultimate Ancient Gear Golem
Ultimate Ancient Gear Golem
Ultimate Ancient Gear Golem

Thelas
2010-01-30, 06:11 PM
Okay, here we go again. My turn, and it might just come with a good draw.
[roll0] (take the first one not yet used)
Deck (35) & Extra Deck (9)

1) Breaker the Magical Warrior
2) Breaker the Magical Warrior
3) Breaker the Magical Warrior
4) Magical Citadel of Endymion
5) Magical Citadel of Endymion
6) Magical Citadel of Endymion
7) Spell Power Grasp
8) Spell Power Grasp
10) Swords of Revealing Light
11) Defender, the Magical Knight
12) Crusader of Endymion
13) Crusader of Endymion
15) Apprentice Magician
16) Heavy Storm
17) Spellcaster's Circle
18) Dark Red Enchanter
19) Dark Red Enchanter
20) Apprentice Magician
21) Magical Dimension
22) Defender, the Magical Knight
23) Defender, the Magical Knight
25) Magical Exemplar
26) Magical Exemplar
27) Mega Ton Magical Cannon
29) Frequency Magician
31) Night's End Sorcerer
32) Magical Dimension
33) Sunny Pixie
34) Sunny Pixie
35) Book of Moon
37) Arcane Barrier
38) Arcane Barrier
39) Royal Decree
40) Royal Decree

Extra Deck
1) Explosive Magician
2) Explosive Magician
3) Explosive Magician
4) Tempest Magician
5) Tempest Magician
6) Tempest Magician
7) Arcanite Magician
8) Arcanite Magician
9) Arcanite Magician


Hand (3)

Frequency Magician, Crusader of Endyminion, Megaton Magical Cannon


I'll summon Magical Exemplar (1700/1400), play Spell Power Grasp on it (3, because of M.E.'s effect) and attack your Green Thingimabobber. Then I set a card face-down and end my turn, if you have no responses.

Facedowns

Book of Moon


Graveyard(1)

Spell Power Grasp

Shades of Gray
2010-01-30, 06:19 PM
((Messed up with rolls)

Shades of Gray
2010-01-30, 06:21 PM
[roll0]

"I'm sorry that I have to do this to you again, nothing personal. I activate the spell card Power Bond. I use The Earth - Hex Sealed Fusion, the Ancient Gear Golem, and the Ancient Gear Gajiltron Dragon in my hand to summon the Ultimate Ancient Gear Golem. I then activate Limiter Removal, increasing his attack to 17,600. Now, Ultimate Ancient Gear Golem will destroy your Magical Exemplar, and you take 15,900 damage."

LP: 7700
Field: None
{table=head]1|2|3|4|5
-|-|UAGG|-|-
-|-|-|-|-[/table]
Ultimate Ancient Gear Golem: 17,600/3400

Hand (2)
Red Gadget
Mobius the Frost Monarch


Graveyard
Green Gadget
Power Bond
Ancient Gear Golem
Ancient Gear Gajiltron Dragon
The Earth - Hex Sealed Fusion
Limiter Removal

RFG
TBA

Ancient Gears

Ancient Gear Golem
Ancient Gear Gadjiltron Chimera
Ancient Gear Beast
Ancient Gear Beast
Ancient Gear Knight
Ancient Gear Knight
Ancient Gear Knight
Ancient Gear Soldier
Ancient Gear Soldier
Ancient Gear Soldier
Ancient Gear
Ancient Gear
Yellow Gadget
The Earth - Hex Sealed Fusion
Geartown
Geartown
Geartown
Ancient Gear Castle
Ancient Gear Castle
Magical Hats
Magical Hats
Power Bond
Power Bond
Ancient Gear Workshop
Ancient Gear Workshop
Mirror Force
Heavy Storm
Mystical Space Typhoon
Limiter Removal
Ultimate Offering
Ultimate Offering

Extra Deck:
Ultimate Ancient Gear Golem
Ultimate Ancient Gear Golem
Ultimate Ancient Gear Golem

Thelas
2010-01-30, 06:29 PM
It's not QUITE that easy this time. I'll activate my face-down card at the end of your Main Phase 1 - Book of Moon!

((EDIT: Actually, if I can, I'll use it at the beginning of your Battle Phase before you attack.))

Shades of Gray
2010-01-30, 06:49 PM
"Very well. Though during my end phase Ultimate Ancient Gear Golem is not destroyed, but I still take the damage. In addition, during my second main phase I summon Red Gadget, adding Yellow Gadget to my hand."

LP: 3300
Field: None
{table=head]1|2|3|4|5
-|-|F|RG|-
-|-|-|-|-[/table]
Red Gadget: 1300/1500
Facedown: Ancient Gear Golem: 4400/3400

Hand (2)
Yellow Gadget
Mobius the Frost Monarch


Graveyard
Green Gadget
Power Bond
Ancient Gear Golem
Ancient Gear Gajiltron Dragon
The Earth - Hex Sealed Fusion
Limiter Removal

RFG
TBA

Ancient Gears

Ancient Gear Golem
Ancient Gear Gadjiltron Chimera
Ancient Gear Beast
Ancient Gear Beast
Ancient Gear Knight
Ancient Gear Knight
Ancient Gear Knight
Ancient Gear Soldier
Ancient Gear Soldier
Ancient Gear Soldier
Ancient Gear
Ancient Gear
The Earth - Hex Sealed Fusion
Geartown
Geartown
Geartown
Ancient Gear Castle
Ancient Gear Castle
Magical Hats
Magical Hats
Power Bond
Power Bond
Ancient Gear Workshop
Ancient Gear Workshop
Mirror Force
Heavy Storm
Mystical Space Typhoon
Limiter Removal
Ultimate Offering
Ultimate Offering

Extra Deck:
Ultimate Ancient Gear Golem
Ultimate Ancient Gear Golem
Ultimate Ancient Gear Golem

Thelas
2010-01-30, 06:55 PM
My turn. Come on...
[roll0] (take the first one not yet used)
Deck (33) & Extra Deck (9)

1) Breaker the Magical Warrior
2) Breaker the Magical Warrior
3) Breaker the Magical Warrior
4) Magical Citadel of Endymion
5) Magical Citadel of Endymion
6) Magical Citadel of Endymion
10) Swords of Revealing Light
11) Defender, the Magical Knight
12) Crusader of Endymion
13) Crusader of Endymion
15) Apprentice Magician
16) Heavy Storm
17) Spellcaster's Circle
18) Dark Red Enchanter
19) Dark Red Enchanter
20) Apprentice Magician
21) Magical Dimension
22) Defender, the Magical Knight
23) Defender, the Magical Knight
25) Magical Exemplar
26) Magical Exemplar
27) Mega Ton Magical Cannon
29) Frequency Magician
31) Night's End Sorcerer
33) Sunny Pixie
34) Sunny Pixie
35) Book of Moon
37) Arcane Barrier
38) Arcane Barrier
39) Royal Decree
40) Royal Decree

Extra Deck
1) Explosive Magician
2) Explosive Magician
3) Explosive Magician
4) Tempest Magician
5) Tempest Magician
6) Tempest Magician
7) Arcanite Magician
8) Arcanite Magician
9) Arcanite Magician


Hand (3)

Frequency Magician, Megaton Magical Cannon, Spell Power Grasp


Facedowns

Magical Dimension


Graveyard(2)

2 Spell Power Grasp


I will set another face-down card, Normal Summon Crusader of Endymion (1900/1200) to my field, use a second Spell Power Grasp and retrieve a third (6 total on Exemplar). Then the Crusader will attack your Red Doohickey. That will end my turn.


{TABLE]1|2|3|4|5
||ME(6)|CoE|
||F||
[/TABLE]

Shades of Gray
2010-01-30, 07:33 PM
[roll0]

I flip my Ultimate Ancient Gear Golem back to attack mode. I also set a monster. Ultimate Ancient Gear Golem will attack Magical Exemplar.

LP: 2800
Field: None
{table=head]1|2|3|4|5
-|-|UAGG|F|-
-|-|-|-|-[/table]
Ultimate Ancient Gear Golem: 4400/3400
Facedown

Hand (1)

Mobius the Frost Monarch


Graveyard
Green Gadget
Power Bond
Ancient Gear Golem
Ancient Gear Gajiltron Dragon
The Earth - Hex Sealed Fusion
Limiter Removal

RFG
TBA

Ancient Gears

Ancient Gear Golem
Ancient Gear Gadjiltron Chimera
Ancient Gear Beast
Ancient Gear Beast
Ancient Gear Knight
Ancient Gear Knight
Ancient Gear Knight
Ancient Gear Soldier
Ancient Gear Soldier
Ancient Gear Soldier
Ancient Gear
Ancient Gear
The Earth - Hex Sealed Fusion
Geartown
Geartown
Geartown
Ancient Gear Castle
Ancient Gear Castle
Magical Hats
Magical Hats
Power Bond
Power Bond
Ancient Gear Workshop
Ancient Gear Workshop
Heavy Storm
Mystical Space Typhoon
Limiter Removal
Ultimate Offering
Ultimate Offering

Extra Deck:
Ultimate Ancient Gear Golem
Ultimate Ancient Gear Golem
Ultimate Ancient Gear Golem

Thelas
2010-01-30, 07:39 PM
After you Flip Summon it, I'll activate my face-down Quick-Play spell card, putting another two counters on Magical Exemplar. ((Also, please note that I missed two counters from Book of Moon - this makes 10 counters)).
The face-down card is... Magical Dimension! I tribute Crusader to Special Summon Frequency Magician in Defense Position (800/400, 1 counter), and to destroy any one monster... hmm... how about Hyper Extreme Ultimate Turbo Mega Ultimate Extremely Ancient Super Gear Golem Electric Boogaloo 3.0 On Fire? :smalltongue: Yes, that sounds good. Will that change anything?

Shades of Gray
2010-01-30, 08:11 PM
"Yes, but not in the way you think. When Ultimate Ancient Gear Golem is destroyed, I can special summon Ancient Gear Golem from my graveyard, ignoring its conditions. Ancient Gear Golem will destroy Exemplar. Now, instead of setting that monster, I summon Yellow Gadget, and he will destroy your frequency magician."

(Total of 1100 damage)

LP: 2800
Field: None
{table=head]1|2|3|4|5
-|-|AGG|YG|-
-|-|-|-|-[/table]
Ancient Gear Golem: 3000/3000
Yellow Gadget: 1200/1200

Hand (1)

Mobius the Frost Monarch


Graveyard (6)
Green Gadget
Power Bond
Ultimate Ancient Gear Golem
Ancient Gear Gajiltron Dragon
The Earth - Hex Sealed Fusion
Limiter Removal

RFG
TBA

Ancient Gears

Ancient Gear Golem
Ancient Gear Gadjiltron Chimera
Ancient Gear Beast
Ancient Gear Beast
Ancient Gear Knight
Ancient Gear Knight
Ancient Gear Knight
Ancient Gear Soldier
Ancient Gear Soldier
Ancient Gear Soldier
Ancient Gear
Ancient Gear
The Earth - Hex Sealed Fusion
Geartown
Geartown
Geartown
Ancient Gear Castle
Ancient Gear Castle
Magical Hats
Magical Hats
Power Bond
Power Bond
Ancient Gear Workshop
Ancient Gear Workshop
Heavy Storm
Mystical Space Typhoon
Limiter Removal
Ultimate Offering
Ultimate Offering

Extra Deck:
Ultimate Ancient Gear Golem
Ultimate Ancient Gear Golem
Ultimate Ancient Gear Golem

Thelas
2010-02-03, 10:38 AM
Ugh, this is not quite so good... There is at least one cad that can save me in here, though, so I'm not quit ready to give up.
[roll0] (take the first one not yet used)
Deck (30) & Extra Deck (9)

1) Breaker the Magical Warrior
2) Breaker the Magical Warrior
3) Breaker the Magical Warrior
4) Magical Citadel of Endymion
5) Magical Citadel of Endymion
6) Magical Citadel of Endymion
11) Defender, the Magical Knight
12) Crusader of Endymion
13) Crusader of Endymion
15) Apprentice Magician
16) Heavy Storm
17) Spellcaster's Circle
18) Dark Red Enchanter
19) Dark Red Enchanter
20) Apprentice Magician
21) Magical Dimension
22) Defender, the Magical Knight
23) Defender, the Magical Knight
25) Magical Exemplar
26) Magical Exemplar
27) Mega Ton Magical Cannon
29) Frequency Magician
31) Night's End Sorcerer
33) Sunny Pixie
34) Sunny Pixie
35) Book of Moon
37) Arcane Barrier
38) Arcane Barrier
39) Royal Decree
40) Royal Decree

Extra Deck
1) Explosive Magician
2) Explosive Magician
3) Explosive Magician
4) Tempest Magician
5) Tempest Magician
6) Tempest Magician
7) Arcanite Magician
8) Arcanite Magician
9) Arcanite Magician


Hand (2)

Megaton Magical Cannon, Spell Power Grasp



Graveyard(4)

2 Spell Power Grasp
1 Frequency Magician
1 Magical Exemplar


Yes! I activate the spell card Swords Of Revealing Light from my hand. You may go.

LP: 6900

Field:
{TABLE]1|2|3|4|5
||||
||S||
[/TABLE]

Shades of Gray
2010-02-03, 10:51 AM
[roll0]

"Since I have an Ancient Gear on the field I can special summon an Ancient Gear to the field. I then tribute him to summon Mobius the Frost Monarch, whose effect destroys your swords. I then attack directly for 6600 damage."

LP: 2800
Field: None
{table=head]1|2|3|4|5
-|Mb|AGG|YG|-
-|-|-|-|-[/table]
Ancient Gear Golem: 3000/3000
Yellow Gadget: 1200/1200
Mobius the Frost monarch: 2400/1000

Hand (0)
None


Graveyard (7)
Green Gadget
Power Bond
Ultimate Ancient Gear Golem
Ancient Gear Gajiltron Dragon
The Earth - Hex Sealed Fusion
Limiter Removal
Ancient Gear

RFG
TBA

Ancient Gears

Ancient Gear Golem
Ancient Gear Gadjiltron Chimera
Ancient Gear Beast
Ancient Gear Beast
Ancient Gear Knight
Ancient Gear Knight
Ancient Gear Knight
Ancient Gear Soldier
Ancient Gear Soldier
Ancient Gear Soldier
Ancient Gear
The Earth - Hex Sealed Fusion
Geartown
Geartown
Geartown
Ancient Gear Castle
Ancient Gear Castle
Magical Hats
Magical Hats
Power Bond
Power Bond
Ancient Gear Workshop
Ancient Gear Workshop
Heavy Storm
Mystical Space Typhoon
Limiter Removal
Ultimate Offering
Ultimate Offering

Extra Deck:
Ultimate Ancient Gear Golem
Ultimate Ancient Gear Golem
Ultimate Ancient Gear Golem

Thelas
2010-02-03, 11:03 AM
Ugh, this is really bad for me at this point... might as well see if somehow the next card can save me, suppose.
[roll0] (take the first one not yet used)
Deck (30) & Extra Deck (9)

1) Breaker the Magical Warrior
2) Breaker the Magical Warrior
3) Breaker the Magical Warrior
4) Magical Citadel of Endymion
5) Magical Citadel of Endymion
6) Magical Citadel of Endymion
11) Defender, the Magical Knight
12) Crusader of Endymion
13) Crusader of Endymion
15) Apprentice Magician
16) Heavy Storm
17) Spellcaster's Circle
18) Dark Red Enchanter
19) Dark Red Enchanter
20) Apprentice Magician
21) Magical Dimension
22) Defender, the Magical Knight
23) Defender, the Magical Knight
25) Magical Exemplar
26) Magical Exemplar
27) Mega Ton Magical Cannon
29) Frequency Magician
31) Night's End Sorcerer
33) Sunny Pixie
34) Sunny Pixie
35) Book of Moon
37) Arcane Barrier
38) Arcane Barrier
39) Royal Decree
40) Royal Decree

Extra Deck
1) Explosive Magician
2) Explosive Magician
3) Explosive Magician
4) Tempest Magician
5) Tempest Magician
6) Tempest Magician
7) Arcanite Magician
8) Arcanite Magician
9) Arcanite Magician


Hand (2)

Megaton Magical Cannon, Spell Power Grasp



Graveyard(4)

2 Spell Power Grasp
1 Frequency Magician
1 Magical Exemplar


LP: 300

Field:
{TABLE]1|2|3|4|5
||||
||||
[/TABLE]

Thelas
2010-02-03, 11:08 AM
Nope, that won't work. Good game.

How about a Structure Deck duel, if you have time?

For your convenience: http://yugioh.wikia.com/wiki/Structure_Deck
If you want to do one, pick any of the TCG ones (including the ones in both OCG and TCG).

My choice is in spoilers, don't read it until after you pick.

Spellcaster's Command, what did you expect?

Shades of Gray
2010-02-03, 11:20 AM
I pick Blaze of Destruction.

[roll0]
[roll1][roll2][roll3][roll4][roll5]

Hand (5)
Call of the Haunted
Level Limit - Area B
Premature Burial
Heavy Storm
Mystical Space Typhoon

Blaze of Destruction
Infernal Flame Emperor
Great Angus
Blazing Impachi
UFO Turtle
UFO Turtle
UFO Turtle
Little Chimera
Inferno
Inferno
Molten Zombie
Solar Flare Dragon
Solar Flare Dragon
Ultimate Baseball Kid
Ultimae Baseball Kid
Raging Flame Sprite
Thestalos the Firestorm Monarch
Gaia Soul the Combustible Collective
Fox Fire
Snatch Steal
Molten Destruction
Molten Destruction
Nobleman of Crossout
Pot of Greed
Tribute to the Doomed
Heavy Storm
Dark Room of Nightmare
Reload
Level Limit - Area B
Necklace of Command
Meteor of Destruction
Dust Tornado
Dust Tornado
Jar of Greed
Spell Shield - Type 8
Backfire
Backfire

Thelas
2010-02-03, 11:34 AM
[roll0]
[roll1]
[roll2]

Spellcaster's Command (35)

1)Blast Magician
3)Skilled Dark Magician
4)Apprentice Magician
5)Defender, the Magical Knight
6)Hannibal Necromancer
7)Silent Magician LV4
8)Summoner Monk
9)Old Vindictive Magician
10)Breaker the Magical Warrior
11)Magical Plant Madragola
12)Royal Magical Library
13)Mythical Beast Cerberus
14)Mei-Kou, Master of Barriers
15)Crystal Seer
17)Magical Marionette
18)Dark Red Enchanter
19)Disenchanter
20)Silent Magician LV8
21)Magicians Unite
22)Mist Body
23)Fissure
24)Mage Power
25)Mega Ton Magical Cannon
26)Magical Blast
27)Magical Dimension
29)Twister
30)Spell Power Grasp
31)Magical Citadel of Endymion
32)Giant Trunade
33)Hidden Book of Spell
35)Tower of Babel
37)Black Horn of Heaven
38)Magician’s Circle
39)Pitch-Black Power Stone
40)Pitch-Black Power Stone


Hand(5)

Magic Cylinder
Anti-Spell
Terraforming
Skilled White Magician
Endymion, the Master Magician

Shades of Gray
2010-02-03, 11:36 AM
[roll0]

"Pyro deck eh... I play two facedowns and summon Solar Flare Dragon. At the end of this turn you will take 500 damage."

Field: Non
{table]-|-|SFD|-|-
-|-|F|F|-[/table]
Solar Flare Dragon: 1500/1000 (Deals 500 damage in the end phase of each turn)

Hand (5)
F: Call of the Haunted
F: Level Limit - Area B
Premature Burial
Heavy Storm
Mystical Space Typhoon

Blaze of Destruction
Infernal Flame Emperor
Great Angus
Blazing Impachi
UFO Turtle
UFO Turtle
UFO Turtle
Little Chimera
Inferno
Inferno
Molten Zombie
Solar Flare Dragon
Ultimate Baseball Kid
Ultimae Baseball Kid
Raging Flame Sprite
Thestalos the Firestorm Monarch
Gaia Soul the Combustible Collective
Fox Fire
Snatch Steal
Molten Destruction
Molten Destruction
Nobleman of Crossout
Pot of Greed
Tribute to the Doomed
Heavy Storm
Dark Room of Nightmare
Reload
Level Limit - Area B
Necklace of Command
Meteor of Destruction
Dust Tornado
Dust Tornado
Jar of Greed
Spell Shield - Type 8
Backfire
Backfire

Thelas
2010-02-03, 11:41 AM
[roll0]
Alright then, my turn.
Spellcaster's Command (34)

1)Blast Magician
3)Skilled Dark Magician
4)Apprentice Magician
5)Defender, the Magical Knight
6)Hannibal Necromancer
7)Silent Magician LV4
8)Summoner Monk
9)Old Vindictive Magician
10)Breaker the Magical Warrior
11)Magical Plant Madragola
12)Royal Magical Library
13)Mythical Beast Cerberus
14)Mei-Kou, Master of Barriers
15)Crystal Seer
17)Magical Marionette
18)Dark Red Enchanter
19)Disenchanter
21)Magicians Unite
22)Mist Body
23)Fissure
24)Mage Power
25)Mega Ton Magical Cannon
26)Magical Blast
27)Magical Dimension
29)Twister
30)Spell Power Grasp
32)Giant Trunade
33)Hidden Book of Spell
35)Tower of Babel
37)Black Horn of Heaven
38)Magician’s Circle
39)Pitch-Black Power Stone
40)Pitch-Black Power Stone


Hand(2) and Facedowns (2 S/T)

FD - Magic Cylinder
FD - Anti-Spell
Endymion, the Master Magician
Silent Magician L8

LP 7500

I'll summon Skilled White Magician to the field. (1700/1900). Activate Terraforming from my hand to get Magical Citadel of Endymion, play that from my hand.
Set two face-down cards, attack your monster.
Then you can go.
Field: Magical Citadel of Endymion
{TABLE]1|2|3|4|5
||SWM (2)||
||FD|FD|
[/TABLE]

Grave (1):

Terraforming

Shades of Gray
2010-02-03, 11:49 AM
"I activate Level Limit - Area B. Your Skilled White Magician and my Flare Dragon are switched to defense mode."

Thelas
2010-02-03, 11:58 AM
Ugh... In that case, I suppose it's your turn.

Shades of Gray
2010-02-03, 11:59 AM
[roll0]

"I set another facedown. You take another 500 damage."

Field: None
{table]-|-|SFD|-|-
-|-|F|F|F[/table]
Solar Flare Dragon: 1500/1000 (Deals 500 damage in the end phase of each turn)
Level Limit - Area B

Hand (3)
F: Call of the Haunted
F: Dust Tornado
Premature Burial
Heavy Storm
Mystical Space Typhoon

Blaze of Destruction
Infernal Flame Emperor
Great Angus
Blazing Impachi
UFO Turtle
UFO Turtle
UFO Turtle
Little Chimera
Inferno
Inferno
Molten Zombie
Solar Flare Dragon
Ultimate Baseball Kid
Ultimae Baseball Kid
Raging Flame Sprite
Thestalos the Firestorm Monarch
Gaia Soul the Combustible Collective
Fox Fire
Snatch Steal
Molten Destruction
Molten Destruction
Nobleman of Crossout
Pot of Greed
Tribute to the Doomed
Heavy Storm
Dark Room of Nightmare
Reload
Level Limit - Area B
Necklace of Command
Meteor of Destruction
Dust Tornado
Jar of Greed
Spell Shield - Type 8
Backfire
Backfire

Thelas
2010-02-03, 12:03 PM
[roll0]
Okay, let's see what I get this turn.
Spellcaster's Command (33)

1)Blast Magician
3)Skilled Dark Magician
4)Apprentice Magician
5)Defender, the Magical Knight
6)Hannibal Necromancer
7)Silent Magician LV4
8)Summoner Monk
9)Old Vindictive Magician
10)Breaker the Magical Warrior
11)Magical Plant Madragola
12)Royal Magical Library
13)Mythical Beast Cerberus
14)Mei-Kou, Master of Barriers
15)Crystal Seer
17)Magical Marionette
18)Dark Red Enchanter
19)Disenchanter
21)Magicians Unite
22)Mist Body
23)Fissure
24)Mage Power
25)Mega Ton Magical Cannon
26)Magical Blast
27)Magical Dimension
29)Twister
30)Spell Power Grasp
32)Giant Trunade
33)Hidden Book of Spell
35)Tower of Babel
37)Black Horn of Heaven
38)Magician’s Circle
39)Pitch-Black Power Stone
40)Pitch-Black Power Stone


Hand(3) and Facedowns (2 S/T)

FD - Magic Cylinder
FD - Anti-Spell
Endymion, the Master Magician
Silent Magician L8
Mist Body

LP 7000
Field: Magical Citadel of Endymion
{TABLE]1|2|3|4|5
||SWM (2)||
||FD|FD|
[/TABLE]

Grave (1):

Terraforming

Ugh.. You can go, I suppose.

Shades of Gray
2010-02-03, 12:05 PM
[roll0]

"I activate Dust Tornado, destroying your Citadel. End turn."

Field: None
{table]-|-|SFD|-|-
-|-|F|Ab|-[/table]
Solar Flare Dragon: 1500/1000 (Deals 500 damage in the end phase of each turn)
Level Limit - Area B

Hand (4)
F: Call of the Haunted
Gaia Soul the Combustible collective
Premature Burial
Heavy Storm
Mystical Space Typhoon

Blaze of Destruction
Infernal Flame Emperor
Great Angus
Blazing Impachi
UFO Turtle
UFO Turtle
UFO Turtle
Little Chimera
Inferno
Inferno
Molten Zombie
Solar Flare Dragon
Ultimate Baseball Kid
Ultimae Baseball Kid
Raging Flame Sprite
Thestalos the Firestorm Monarch
Fox Fire
Snatch Steal
Molten Destruction
Molten Destruction
Nobleman of Crossout
Pot of Greed
Tribute to the Doomed
Heavy Storm
Dark Room of Nightmare
Reload
Level Limit - Area B
Necklace of Command
Meteor of Destruction
Dust Tornado
Jar of Greed
Spell Shield - Type 8
Backfire
Backfire

Thelas
2010-02-04, 11:49 AM
[roll0]
There has to be SOMETHING good in this deck...
Spellcaster's Command (33)

1)Blast Magician
3)Skilled Dark Magician
4)Apprentice Magician
5)Defender, the Magical Knight
6)Hannibal Necromancer
7)Silent Magician LV4
8)Summoner Monk
9)Old Vindictive Magician
10)Breaker the Magical Warrior
11)Magical Plant Madragola
12)Royal Magical Library
13)Mythical Beast Cerberus
14)Mei-Kou, Master of Barriers
15)Crystal Seer
17)Magical Marionette
19)Disenchanter
21)Magicians Unite
22)Mist Body
23)Fissure
24)Mage Power
25)Mega Ton Magical Cannon
26)Magical Blast
27)Magical Dimension
29)Twister
30)Spell Power Grasp
32)Giant Trunade
33)Hidden Book of Spell
35)Tower of Babel
37)Black Horn of Heaven
38)Magician’s Circle
39)Pitch-Black Power Stone
40)Pitch-Black Power Stone


Hand(3) and Facedowns (2 S/T)

FD - Magic Cylinder
FD - Anti-Spell
Endymion, the Master Magician
Silent Magician L8
Mist Body

LP 6500
Field:
{TABLE]1|2|3|4|5
||SWM (2)||
||FD|FD|
[/TABLE]

Grave (3):

Skilled White Magician
Magical Citadel of Endymion
Terraforming

Tribute my Skilled White Magician for Dark Red Enchanter (1700 + 600 / 2200) [2], you can go.

Shades of Gray
2010-02-05, 03:45 PM
[roll0]

"I tribute Solar Flare Dragon to summon Gaia Soul the Combustible Collective. During the end phase of my turn, he is destroyed. I activate Backfire, dealing 500 damage to you. I then activate Call of the Haunted, bringing back Solar Flare Dragon for another 500 damage."

Field: None
{table]-|-|SFD|-|-
-|-|CotH|Ab|-[/table]
Solar Flare Dragon: 1500/1000 (Deals 500 damage in the end phase of each turn)
Level Limit - Area B
Call of the Haunted - Solar Flare Dragon

Hand (3)

Premature Burial
Heavy Storm
Mystical Space Typhoon

Blaze of Destruction
Infernal Flame Emperor
Great Angus
Blazing Impachi
UFO Turtle
UFO Turtle
UFO Turtle
Little Chimera
Inferno
Inferno
Molten Zombie
Solar Flare Dragon
Ultimate Baseball Kid
Ultimae Baseball Kid
Raging Flame Sprite
Thestalos the Firestorm Monarch
Fox Fire
Snatch Steal
Molten Destruction
Molten Destruction
Nobleman of Crossout
Pot of Greed
Tribute to the Doomed
Heavy Storm
Dark Room of Nightmare
Reload
Level Limit - Area B
Necklace of Command
Meteor of Destruction
Dust Tornado
Jar of Greed
Spell Shield - Type 8
Backfire
Backfire

Thelas
2010-02-18, 11:47 AM
[roll0]
Come on, I know there's a useful card in here somewhere..
Spellcaster's Command (33)

1)Blast Magician
3)Skilled Dark Magician
4)Apprentice Magician
5)Defender, the Magical Knight
6)Hannibal Necromancer
7)Silent Magician LV4
8)Summoner Monk
9)Old Vindictive Magician
10)Breaker the Magical Warrior
11)Magical Plant Madragola
12)Royal Magical Library
13)Mythical Beast Cerberus
14)Mei-Kou, Master of Barriers
15)Crystal Seer
17)Magical Marionette
19)Disenchanter
21)Magicians Unite
22)Mist Body
23)Fissure
24)Mage Power
26)Magical Blast
27)Magical Dimension
29)Twister
30)Spell Power Grasp
32)Giant Trunade
33)Hidden Book of Spell
35)Tower of Babel
37)Black Horn of Heaven
38)Magician’s Circle
39)Pitch-Black Power Stone
40)Pitch-Black Power Stone


Hand(4) and Facedowns (2 S/T)

FD - Magic Cylinder
FD - Anti-Spell
Endymion, the Master Magician
Silent Magician L8
Mist Body
Megaton Magical Cannon

LP 5500
Field:
{TABLE]1|2|3|4|5
||SWM (2)||
||FD|FD|
[/TABLE]

Grave (3):

Skilled White Magician
Magical Citadel of Endymion
Terraforming