Pie Guy
2010-02-05, 11:32 PM
The Aurist
Fluff coming!
Loosely based off a Stephan King novel I read last summer.
The Aurist
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+0|
+2|Aura points, Absorb Aura +1d6, Least Aura
2nd|
+1|
+0|
+0|
+3| Least Influence
3rd|
+2|
+1|
+1|
+3|Least Aura
4th|
+3|
+1|
+1|
+4|Absorb Aura +2d6
5th|
+3|
+1|
+1|
+4|Absorb Aura (Ranged), Least Aura
6th|
+4|
+2|
+2|
+5|Least Aura, Lesser Influence
7th|
+5|
+2|
+2|
+5|Absorb Aura +3d6, Minor Aura
8th|
+6/ +1|
+2|
+2|
+6|Aura Sight, Extend Aura
9th|
+6/+1|
+3|
+3|
+6| Minor Aura
10th|
+7/+2|
+3|
+3|
+7|Absorb Aura +4d6, Absorb Aura (30 ft. Emanation), Minor Influence
11th|
+8/+3|
+3|
+3|
+7|Minor Aura
12th|
+9/4|
+4|
+4|
+8|Retain Aura Points
13th|
+9/+4|
+4|
+4|
+8|Absorb Aura +5d6, Greater Aura
14th|
+10/+5|
+4|
+4|
+9|Greater Influence
15th|
+11/+6/+1|
+5|
+5|
+9|Absorb Aura (60 ft. Emanation), Greater Aura
16th|
+12/+7/+2|
+5|
+5|
+10|Absorb Aura + 6d6
17th|
+12/+7/+2|
+5|
+5|
+10|Greater Aura
18th|
+13/+8/+3|
+6|
+6|
+11|Total Influence
19th|
+14/+9/+4|
+6|
+6|
+11|Absorb Aura +7d6
20th|
+15/+10/+5|
+6|
+6|
+12|Super Charge, Ultimate Aura[/table]
Alignment: Any Alignment
Hit Die: d6
The Aurist's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), and Profession (Wis).
Skill Points at First Level: (2 + Int modifier) x4
Skill Points at Each Additional Level: 2 + Int modifier
Auras: Auras can affect all allies or enemies within Class level * 10 feet. The save is specified in the aura, and the dc is 10 + halfclass level + Cha. An aura cannot be used more than once per round.
Aura Points: The Aurist can hold a number of Aura Points (AP) equal to her class level plus Charisma modifier. These points are used to power her special abilities below. Aura Points last for one day, or until the Aurist goes to sleep or falls unconcious.
Absorbing AP from creatures without damaging them takes one minute per point gained. The Aurist does not need to concentrate specifically during this time.
Absorb Aura (Su): The Aurist can siphon away enemies' auras to damage their very essence. This is a standard action and does damage shown on the table. A will save of (dc = 10 + half class level + Cha) negates this damage. If an enemy fails, the Aurist gains one Aura Point. She can only absorb from creatures with at least one full hit die.
At first level, Absorb Aura targets one creature within threatened range.
At 4th level, AP gathered increases to 2 AP per creature damaged.
At 5th Level, she can target one creature within 60 ft.
At 10th level, She can choose to intead use a 30 ft. emanation, centered on her. This gives the aurist AP equal to the number of creatures that failed their save. All affected creatures take the same amount of damage.
At 12th level, AP gathered increases to 3 points per creature damaged.
At 15th level, the emanation improves to 60 ft.
At 17th level, AP gathered increases to 4 points per creature damaged.
Least Aura (Su): At first, 3rd, and 5th level, the Aurist gains an aura from the list of least auras. These auras cost one AP per round to maintain. This is a free action that can only be made on her turn.
Minor Aura (Su): At 7th, 9th, and 11th, the theAurist ganis an aura from the list of Minor Auras. Minor Auras cost three AP per round to maintain.This is a free action that can only be made on her turn.
Greater Aura (Su): At 13th, 15th, and 17th, the theAurist ganis an aura from the list of Greater Auras. Minor Auras cost six AP per round to maintain. This is a free action that can only be made on her turn.
Ultimate Aura (Su): At 20th level, the Aurist gains an Ultimate Aura. An Ultimate Aura cost 10 AP per round to maintain. This is a free action that can only be made on her turn.
Influence (Su): An Aurist gains one Influence of the appropriate level indicated on the table. Influences are always mind-affecting. Influences take a standard action to use, and the Aurist must be touching the target (in combat, this is a melee touch attack). Influences offer a will save of (dc = 10 + half class level + Cha).
Least Influences cost 2 AP.
Lesser Influences cost 5 AP.
Minor Influences cost 8 AP.
Greater Influences cost 11 AP.
Total Influences cost 14 AP.
Aura Sight (Su): At 8th level, the Aurist begins to see the auras of sentient beings. She can discern the alignment and attitude to the Aurist as a standard action.
As a side effect, she can see invisible creatures normally.
Extend Aura (Su): At 8th level, the aurist's auras last an additional round after she stops maintaining them.
Retain Aura Points (Su): At 12th level, the Aurist retains half of her AP indefinitly, even if she falls unconcious.
Super Charge (Su): At 20th level, the Aurist intantly recieves her full allotment of AP every round once per day for Charisma modifier rounds. This means that she could, for example, use 20 + Charisma modifier least auras, if she possesed so many auras.
Auras! (http://www.giantitp.com/forums/showpost.php?p=7832514&postcount=7)
Or you could just scroll down the page.
Fluff coming!
Loosely based off a Stephan King novel I read last summer.
The Aurist
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+0|
+2|Aura points, Absorb Aura +1d6, Least Aura
2nd|
+1|
+0|
+0|
+3| Least Influence
3rd|
+2|
+1|
+1|
+3|Least Aura
4th|
+3|
+1|
+1|
+4|Absorb Aura +2d6
5th|
+3|
+1|
+1|
+4|Absorb Aura (Ranged), Least Aura
6th|
+4|
+2|
+2|
+5|Least Aura, Lesser Influence
7th|
+5|
+2|
+2|
+5|Absorb Aura +3d6, Minor Aura
8th|
+6/ +1|
+2|
+2|
+6|Aura Sight, Extend Aura
9th|
+6/+1|
+3|
+3|
+6| Minor Aura
10th|
+7/+2|
+3|
+3|
+7|Absorb Aura +4d6, Absorb Aura (30 ft. Emanation), Minor Influence
11th|
+8/+3|
+3|
+3|
+7|Minor Aura
12th|
+9/4|
+4|
+4|
+8|Retain Aura Points
13th|
+9/+4|
+4|
+4|
+8|Absorb Aura +5d6, Greater Aura
14th|
+10/+5|
+4|
+4|
+9|Greater Influence
15th|
+11/+6/+1|
+5|
+5|
+9|Absorb Aura (60 ft. Emanation), Greater Aura
16th|
+12/+7/+2|
+5|
+5|
+10|Absorb Aura + 6d6
17th|
+12/+7/+2|
+5|
+5|
+10|Greater Aura
18th|
+13/+8/+3|
+6|
+6|
+11|Total Influence
19th|
+14/+9/+4|
+6|
+6|
+11|Absorb Aura +7d6
20th|
+15/+10/+5|
+6|
+6|
+12|Super Charge, Ultimate Aura[/table]
Alignment: Any Alignment
Hit Die: d6
The Aurist's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), and Profession (Wis).
Skill Points at First Level: (2 + Int modifier) x4
Skill Points at Each Additional Level: 2 + Int modifier
Auras: Auras can affect all allies or enemies within Class level * 10 feet. The save is specified in the aura, and the dc is 10 + halfclass level + Cha. An aura cannot be used more than once per round.
Aura Points: The Aurist can hold a number of Aura Points (AP) equal to her class level plus Charisma modifier. These points are used to power her special abilities below. Aura Points last for one day, or until the Aurist goes to sleep or falls unconcious.
Absorbing AP from creatures without damaging them takes one minute per point gained. The Aurist does not need to concentrate specifically during this time.
Absorb Aura (Su): The Aurist can siphon away enemies' auras to damage their very essence. This is a standard action and does damage shown on the table. A will save of (dc = 10 + half class level + Cha) negates this damage. If an enemy fails, the Aurist gains one Aura Point. She can only absorb from creatures with at least one full hit die.
At first level, Absorb Aura targets one creature within threatened range.
At 4th level, AP gathered increases to 2 AP per creature damaged.
At 5th Level, she can target one creature within 60 ft.
At 10th level, She can choose to intead use a 30 ft. emanation, centered on her. This gives the aurist AP equal to the number of creatures that failed their save. All affected creatures take the same amount of damage.
At 12th level, AP gathered increases to 3 points per creature damaged.
At 15th level, the emanation improves to 60 ft.
At 17th level, AP gathered increases to 4 points per creature damaged.
Least Aura (Su): At first, 3rd, and 5th level, the Aurist gains an aura from the list of least auras. These auras cost one AP per round to maintain. This is a free action that can only be made on her turn.
Minor Aura (Su): At 7th, 9th, and 11th, the theAurist ganis an aura from the list of Minor Auras. Minor Auras cost three AP per round to maintain.This is a free action that can only be made on her turn.
Greater Aura (Su): At 13th, 15th, and 17th, the theAurist ganis an aura from the list of Greater Auras. Minor Auras cost six AP per round to maintain. This is a free action that can only be made on her turn.
Ultimate Aura (Su): At 20th level, the Aurist gains an Ultimate Aura. An Ultimate Aura cost 10 AP per round to maintain. This is a free action that can only be made on her turn.
Influence (Su): An Aurist gains one Influence of the appropriate level indicated on the table. Influences are always mind-affecting. Influences take a standard action to use, and the Aurist must be touching the target (in combat, this is a melee touch attack). Influences offer a will save of (dc = 10 + half class level + Cha).
Least Influences cost 2 AP.
Lesser Influences cost 5 AP.
Minor Influences cost 8 AP.
Greater Influences cost 11 AP.
Total Influences cost 14 AP.
Aura Sight (Su): At 8th level, the Aurist begins to see the auras of sentient beings. She can discern the alignment and attitude to the Aurist as a standard action.
As a side effect, she can see invisible creatures normally.
Extend Aura (Su): At 8th level, the aurist's auras last an additional round after she stops maintaining them.
Retain Aura Points (Su): At 12th level, the Aurist retains half of her AP indefinitly, even if she falls unconcious.
Super Charge (Su): At 20th level, the Aurist intantly recieves her full allotment of AP every round once per day for Charisma modifier rounds. This means that she could, for example, use 20 + Charisma modifier least auras, if she possesed so many auras.
Auras! (http://www.giantitp.com/forums/showpost.php?p=7832514&postcount=7)
Or you could just scroll down the page.