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Barbarian MD
2010-02-09, 07:15 AM
This is a 5-level version of the Hellfire Warlock (reposted from this (http://www.giantitp.com/forums/showthread.php?t=140764) thread). The goal is to truly represent the idea of gaining a lot of power, quickly, in exchange for part of the character's life force. There's a whole other thread where this was getting hashed out, but it became a design contest between various people and it was scaring off all the PEACH'ing that needed doing. Suggestions that have been made, but not included in this version, is con-healing built into the hellfire warlock, as opposed to having to take a level dip in Binder. Also suggested was a "nova" type ability, in which the hellfire warlock actually became a whirlwind of fire, as a capstone.


The entry level has been reduced to 6, rather than 10.
Instead of providing a static increase to damage, which doesn't scale very well, we instead use modifiers to your existing Eldritch Blast.
There is an incentive to not mitigate the Constitution damage by scaling the bonus damage to the damage that you're currently experiencing. So while you can legally use Naberius or a Strongheart Vest to mitigate it, you'll be limiting the full benefits of the class.
The capstone is an Eldritch Blast Essence that bypasses SR. Vitriolic Blast does the same thing, but Acid Immunity negates the damage. This truly bypasses SR and resistances.
Because the damage is advanced based on your Con damage, rather than a static increase by level, Bloodline/Legacy Champion cheese provides no benefit, aside from continuing to increase your invoker level. So you're better off returning to Warlock after taking Hellfire Warlock 5.


I'd love to hear your thoughts, particularly about balance and flavor. I'd also be particularly interested in people's opinions on ways that this might be abused, and whether it would be dangerous to allow this in combination with Eldritch Glaive.

Here's the latest iteration of this homebrew.

Hellfire Warlock

Entry requirements:
Skills: Intimidate 6 ranks, Knowledge (the planes) 8 ranks, Spellcraft 6 ranks.
Language: Infernal.
Warlock Invocation: Must know brimstone blast or hellrime blast.

{table]Level|Special|Invoking
1|Hellfire Blast, Fire Resistance 5|+1 level of existing invoking class
2|Hellfire Infusion, Fire Resistance 10|+1 level of existing invoking class
3|Hellfire Shield, Fire Resistance 20|+1 level of existing invoking class
4|Quick Burn, Immunity to Fire|+1 level of existing invoking class
5|Devastating Hellfire|+1 level of existing invoking class[/table]

Hellfire Blast (Sp): This is an Eldritch Blast Essence that you may apply to your eldritch blast. A hellfire blast deals your normal eldritch blast damage multipled by X (see chart below). If your blast hits multiple targets (for example, the eldritch chain or eldritch cone blast shape invocations), each target takes the extra damage. This damage is not fire damage. Hellfire burns hotter than any normal fire, as described in the sidebar on page 119. You may not apply any other Blast Essence to an Eldritch Blast with the Hellfire Essence applied.

Each time you use this ability, you take 1 point of Constitution damage. Because the diabolical forces behind the power of hellfire demand part of your essence in exchange for this granted power, if you do not have a Constitution score or are somehow immune to Constitution damage, you cannot use this ability. Soulmelds and Vestiges are legal ways in which to heal the Constitution damage. However, only 1 point of Constitution damage elicited by using Hellfire can be mitigated each round; if you pump 2 essentia points into a Strongheart Vest, it will still only mitigate 1 point this round, and 1 point the following round.

Special: If you have any ways of amplifying your Eldritch Blast, such as a Chausable of Fell Power, add this extra damage in before multiplying the damage by 2. This does not apply to damage from other sources, such as sneak attack, giant-felling/mage-slaying/etc.

Your Hellfire Pool equals the number of Constitution damage you are currently suffering from due to usage of Hellfire.
{table]Hellfire Pool|Extra Hellfire Damage
0|x2
2|x4
4|x6
6|x8
8|x10[/table]

Hellfire Infusion (Su): Starting at 2nd level, you can infuse magic items that you wield with the power of hellfire. Whenever you use a charged magic item (such as a wand or a staff), you can apply one of the following metamagic effects to your next use of the item: empower, enlarge, widen, or energy substitution. These effects work just like the metamagic feats of the same name (the Energy Substitution feat is described on page 79 of Complete Arcane). Using hellfire infusion is a swift action. You can use this ability a number of times per day equal to your Charisma modifier (minimum one). When you infuse an item with hellfire, it glows briefly with fiery symbols that are disturbing to look upon.

Hellfire Shield (Sp): Starting at 3rd level, you can call up hellfire to avenge yourself on your foes. Whenever someone directs a melee attack against you, you can, as an immediate action, cause Hellfire to leap from your body, striking that creature through their weapon. This blast deals damage equal to your eldritch blast (including bonus damage from the hellfire blast ability). This blast automatically strikes the target, which can attempt a Reflex saving throw for half damage (DC 10 + 1/2 your character level + your Cha modifier). This counts toward your allowed number of attacks of opportunity for this round, and cannot be used twice in the same round against the same creature (so you get one attack against Bob the Barbarian, as he full attacks you for three iterative attacks).

Each time you use this ability, you take 1 point of Constitution damage. Because the diabolical forces behind the power of hellfire demand part of your essence in exchange for this granted power, if you do not have a Constitution score or are somehow immune to Constitution damage, you cannot use this ability. Soulmelds and Vestiges are legal ways in which to heal the Constitution damage. However, only 1 point of Constitution damage elicited by using Hellfire can be healed each round.

Immunity to Fire (Ex): At 4th level, you become immune to fire damage.

Quick Burn (Sp): At 4th level, you may, rather than slowly working your way up the damage table, instead immediately skip to a higher damage tier. However, you pay the full Constitution damage price to reach it, and 1/4 of that Constitution damage takes the form of Constitution Drain.

Devastating Hellfire (Sp): At 5th level, any time you apply your Hellfire Blast Essence, it becomes Devastating Hellfire. Your Hellfire Blast gains many of the benefits of a Supernatural, rather than Spell-Like ability. It bypasses SR, cannot be dispelled or counterspelled, and cannot be disrupted. If your ranged attacks normally provoke attacks of opportunity, so does your Eldritch Blast, but the act of invoking a Hellfire Blast itself does not provoke an AoO. Your Hellfire Blast is still a SLA, however, which means that you may still apply metamagic-SLA feats to it.

Reaper_Monkey
2010-02-09, 07:27 AM
Forking the build hey? Fair enough.

Well my suggestions still stand from the previous collaborative work, in that they should have the innate ability to heal back the Con damage after combat/during combat to manage how hard they burn. If you wish to keep it only 5 levels deep then I'd suggest dropping the first level of equivalent level of invoking class as so to mimic the dip into binder. This really wont break the warlock progression too much as the multiplication of the EB damage outweighs the gain of one more damage die.

Also, I will point out that currently I can one level dip, chug some con damaging poison (thus evading the need to use quick burn and emulating its features much earlier) and get the top end multipliers for my EB. And considering it even gives me an equivilent level of warlock, I just do this on a level which generally sucks, like level 10 as I gain the fire resistance from this class anyway.

So for the cost of nothing, I gain the ability the get x10 damage on my blasts at the cost of some con damage, slightly too potent I thinks. I fixed these problems in my latest build btw, so look there if you want to copy how I did that.

Edit: Actually, you have said "Constitution damage you are currently suffering from due to usage of Hellfire." so the poison chugging wont work persay, even if this is easily overlooked. But I can still get x10 damage with only one level dip at the cost of nothing but the Con damage.