Morth
2010-02-15, 10:38 PM
Combat Chemist
Hit Dice: d6
Skills: Int modifier + 4
Appraise (Int); Concentration (Con); Craft (Int); Decipher Script (Int; Trained Only); Escape Artist (Dex; Armor Check Penalty); Knowledge (Int; Trained Only); Search (Int); Sleight Of Hand (Dex; Trained Only; Armor Check Penalty); Tumble (Dex; Trained Only; Armor Check Penalty)
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Recipe Book; Explosive Experience; Recipes; Knowledge of Components
2nd|
+1|
+3|
+0|
+3| Grenadier
3rd|
+2|
+3|
+1|
+3| Additional Recipe
4th|
+3|
+4|
+1|
+4| Insightful Aim; Recipe Usage
5th|
+3|
+4|
+1|
+4| Evasion; Mettle
6th|
+4|
+5|
+2|
+5| Additional Recipe
7th|
+5|
+5|
+2|
+5| Wreak the Line; Recipe Usage
8th|
+6|
+6|
+2|
+6| Combat Expertise
9th|
+6|
+6|
+3|
+6| Additional Recipe
10th|
+7|
+7|
+3|
+7| Scavenger's Boon; Recipe Usage
11th|
+8|
+7|
+3|
+7| Blindfight
12th|
+9|
+8|
+4|
+8| Additional Recipe
13th|
+9|
+8|
+4|
+8| Strong Concoction; Recipe Usage
14th|
+10|
+9|
+4|
+9| Escape Clause
15th|
+11|
+9|
+5|
+9| Additional Recipe
16th|
+12|
+10|
+5|
+10| Potent Blend; Recipe Usage
17th|
+12|
+10|
+5|
+10| Shaped Splash
18th|
+13|
+11|
+6|
+11| Additional Recipe
19th|
+14|
+11|
+6|
+11| Recipe Usage
20th|
+15|
+12|
+6|
+12| Master Chemist[/table]
Proficiencies: The Combat Chemist is proficient with light armor and all one handed simple and martial weapons.
Recipe Book: A Combat Chemist is adept at using concoctions and chemical reactions to combat her foes. A Combat Chemist carries a book of recipes with her at all times from which she puts her concoctions together. Every day, the Combat Chemist prepares a recipe from his book for each recipe slot he has. To use one, the Combat Chemist makes a ranged touch attack with a pouch filled with the concoction. Treat this weapon as a splash weapon the Combat Chemist is proficient with. The
spell casts on impact, with the pouch as the center of the spell. Treat your Combat Chemist levels as the level of the appropriate class and intelligent as the casting stat.
At levels 1, 4, and every third level up to 19, the Combat Chemist gains an additional 3 recipe slots.
At levels 1, 3, and every third level up to 18, the Combat Chemist gains an additional recipe scribed into his book from the following list:
{table]
Name of the Recipe |
Spell being Mimicked
Illuminatis Compund | Light
Slipwood Leave Extract | Grease
Ghastfog Mix | Obscuring Fog
Shinwend Dust | Hypnotism
Kingsfoil Light | Mass Cure Light Wounds *
Kingsfoil Compound | Mass Cure Moderate Wounds **
Kingsfoil Extract | Mass Cure Serious Wounds ***
Kingsfoil Essence | Mass Cure Critical Wounds ****
Okyren Washing Compund | Erase
Spiderwick Extract | Web*
Sparklestrike Mix | Mass Hold Person***
Mintfrost Compound | Sleet Storm**
Burnrog Extract | Fireball*
Bangshot Mix | Soundburst*
Acidbreath Dust | Cloudkill**
Magekill Compound | Antimagic Field
Deathkiss Extract | Circle of Death***
Dazzlespray Dust | Glitterdust*
Saltspite Extract | Horrid Wilting***
Fearseeker Dust | Weird****
[/table]
* Can only be taken at level three or higher.
**Can only be taken at level six or higher.
***Can only be taken at level twelve or higher.
****Can only be taken at level eighteen or higher.
Explosive Experience (Ex): The Combat Chemist has dealt with the explosive weapons she uses all her life, and has gotten good at avoiding them. A Combat Chemist may add her intelligence modifier to her saves against effects produced by her concoctions or another Combat Chemist's concoctions.
Knowledge of Components (Ex): A Combat Chemist's knowledge of the uses of the world around him is sublime. If a skill check involves identifying or knowledge about plants or other chemicals, the Combat Chemist may add her intelligence modifier to those checks.
Grenadier: A Combat Chemist gains Grenadier as a bonus feat at level 2.
Insightful Aim (Ex): The Combat Chemist is adept at aiming with her knowledge of physics. A Combat Chemist of level 4 or higher may add her intelligence modifier to ranged touch attacks.
Mettle (Ex): See the knight ability of the same name.
Evasion (Ex): See the rogue ability of the same name.
Wreak the Line (Ex): The Combat Chemist is an amazing tool in large scale battle. A Combat Chemist of level 7 or higher may treat all concoctions used as effected by Enlarge Spell.
Combat Expertise: A Combat Chemist gains Combat Expertise at level 8, regardless of prerequisites.
Scavenger's Boon (Ex) A Combat Chemist learns that the land is bountiful for components. A Combat Chemist of tenth level or higher may make a Knowledge (Geography) or Knowledge (Nature) of DC 20 once a day to replenish one recipe slot.
Blindfight: A Combat Chemist of level 11 has grown used to combat in smogs, usually of his own creation, and gains the Blindfight feat.
Strong Concoction (Ex) You have become a master of powerful concoctions. A Combat Chemist of level 13 or higher may treat all concoctions used as effected by Empower Spell if possible, and if not, the spell gains +2 to it's DC.
Escape Clause (Ex): A Combat Chemist is a master of fighting in smog. If a Combat Chemist of level 14 or higher is fighting in an area without complete visibility, her concealment goes up one step and she may add her intelligence modifier to her AC.
Potent Blend (Ex): You improve your ability to strengthen your blends. A Combat Chemist of level 16 or higher may add an additional 3 dice to the damage of a concoction, or give the concoction +3 to it's DC.
Shaped Splash: A Combat Chemist gains Shaped Splash as a bonus feat at level 17, regardless of prerequisites.
Master Chemist (ex): You are a paragon of chemical understanding. A Combat Chemist of level 20 may add his intelligence modifier to the damage rolls and spell penetration of concoctions. You may also prepare an additional 5 concoctions a day.
Please criticize and review!
Hit Dice: d6
Skills: Int modifier + 4
Appraise (Int); Concentration (Con); Craft (Int); Decipher Script (Int; Trained Only); Escape Artist (Dex; Armor Check Penalty); Knowledge (Int; Trained Only); Search (Int); Sleight Of Hand (Dex; Trained Only; Armor Check Penalty); Tumble (Dex; Trained Only; Armor Check Penalty)
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+2|
+0|
+2|Recipe Book; Explosive Experience; Recipes; Knowledge of Components
2nd|
+1|
+3|
+0|
+3| Grenadier
3rd|
+2|
+3|
+1|
+3| Additional Recipe
4th|
+3|
+4|
+1|
+4| Insightful Aim; Recipe Usage
5th|
+3|
+4|
+1|
+4| Evasion; Mettle
6th|
+4|
+5|
+2|
+5| Additional Recipe
7th|
+5|
+5|
+2|
+5| Wreak the Line; Recipe Usage
8th|
+6|
+6|
+2|
+6| Combat Expertise
9th|
+6|
+6|
+3|
+6| Additional Recipe
10th|
+7|
+7|
+3|
+7| Scavenger's Boon; Recipe Usage
11th|
+8|
+7|
+3|
+7| Blindfight
12th|
+9|
+8|
+4|
+8| Additional Recipe
13th|
+9|
+8|
+4|
+8| Strong Concoction; Recipe Usage
14th|
+10|
+9|
+4|
+9| Escape Clause
15th|
+11|
+9|
+5|
+9| Additional Recipe
16th|
+12|
+10|
+5|
+10| Potent Blend; Recipe Usage
17th|
+12|
+10|
+5|
+10| Shaped Splash
18th|
+13|
+11|
+6|
+11| Additional Recipe
19th|
+14|
+11|
+6|
+11| Recipe Usage
20th|
+15|
+12|
+6|
+12| Master Chemist[/table]
Proficiencies: The Combat Chemist is proficient with light armor and all one handed simple and martial weapons.
Recipe Book: A Combat Chemist is adept at using concoctions and chemical reactions to combat her foes. A Combat Chemist carries a book of recipes with her at all times from which she puts her concoctions together. Every day, the Combat Chemist prepares a recipe from his book for each recipe slot he has. To use one, the Combat Chemist makes a ranged touch attack with a pouch filled with the concoction. Treat this weapon as a splash weapon the Combat Chemist is proficient with. The
spell casts on impact, with the pouch as the center of the spell. Treat your Combat Chemist levels as the level of the appropriate class and intelligent as the casting stat.
At levels 1, 4, and every third level up to 19, the Combat Chemist gains an additional 3 recipe slots.
At levels 1, 3, and every third level up to 18, the Combat Chemist gains an additional recipe scribed into his book from the following list:
{table]
Name of the Recipe |
Spell being Mimicked
Illuminatis Compund | Light
Slipwood Leave Extract | Grease
Ghastfog Mix | Obscuring Fog
Shinwend Dust | Hypnotism
Kingsfoil Light | Mass Cure Light Wounds *
Kingsfoil Compound | Mass Cure Moderate Wounds **
Kingsfoil Extract | Mass Cure Serious Wounds ***
Kingsfoil Essence | Mass Cure Critical Wounds ****
Okyren Washing Compund | Erase
Spiderwick Extract | Web*
Sparklestrike Mix | Mass Hold Person***
Mintfrost Compound | Sleet Storm**
Burnrog Extract | Fireball*
Bangshot Mix | Soundburst*
Acidbreath Dust | Cloudkill**
Magekill Compound | Antimagic Field
Deathkiss Extract | Circle of Death***
Dazzlespray Dust | Glitterdust*
Saltspite Extract | Horrid Wilting***
Fearseeker Dust | Weird****
[/table]
* Can only be taken at level three or higher.
**Can only be taken at level six or higher.
***Can only be taken at level twelve or higher.
****Can only be taken at level eighteen or higher.
Explosive Experience (Ex): The Combat Chemist has dealt with the explosive weapons she uses all her life, and has gotten good at avoiding them. A Combat Chemist may add her intelligence modifier to her saves against effects produced by her concoctions or another Combat Chemist's concoctions.
Knowledge of Components (Ex): A Combat Chemist's knowledge of the uses of the world around him is sublime. If a skill check involves identifying or knowledge about plants or other chemicals, the Combat Chemist may add her intelligence modifier to those checks.
Grenadier: A Combat Chemist gains Grenadier as a bonus feat at level 2.
Insightful Aim (Ex): The Combat Chemist is adept at aiming with her knowledge of physics. A Combat Chemist of level 4 or higher may add her intelligence modifier to ranged touch attacks.
Mettle (Ex): See the knight ability of the same name.
Evasion (Ex): See the rogue ability of the same name.
Wreak the Line (Ex): The Combat Chemist is an amazing tool in large scale battle. A Combat Chemist of level 7 or higher may treat all concoctions used as effected by Enlarge Spell.
Combat Expertise: A Combat Chemist gains Combat Expertise at level 8, regardless of prerequisites.
Scavenger's Boon (Ex) A Combat Chemist learns that the land is bountiful for components. A Combat Chemist of tenth level or higher may make a Knowledge (Geography) or Knowledge (Nature) of DC 20 once a day to replenish one recipe slot.
Blindfight: A Combat Chemist of level 11 has grown used to combat in smogs, usually of his own creation, and gains the Blindfight feat.
Strong Concoction (Ex) You have become a master of powerful concoctions. A Combat Chemist of level 13 or higher may treat all concoctions used as effected by Empower Spell if possible, and if not, the spell gains +2 to it's DC.
Escape Clause (Ex): A Combat Chemist is a master of fighting in smog. If a Combat Chemist of level 14 or higher is fighting in an area without complete visibility, her concealment goes up one step and she may add her intelligence modifier to her AC.
Potent Blend (Ex): You improve your ability to strengthen your blends. A Combat Chemist of level 16 or higher may add an additional 3 dice to the damage of a concoction, or give the concoction +3 to it's DC.
Shaped Splash: A Combat Chemist gains Shaped Splash as a bonus feat at level 17, regardless of prerequisites.
Master Chemist (ex): You are a paragon of chemical understanding. A Combat Chemist of level 20 may add his intelligence modifier to the damage rolls and spell penetration of concoctions. You may also prepare an additional 5 concoctions a day.
Please criticize and review!