flabort
2010-02-18, 08:27 PM
Long Claws
The Long Claws were first discovered being used by a band of roving kobolds, who, when discovered, attacked a party of archeologists surveying the area. They consist of a ring-like harness of braided leather straps, becoming a long braided length of leather, which holds a short, curved peice of sharpened rock or steel. A skilled warrior can weild up to four on each hand at a time, as well as hold a sword firmly. Such warriors often devote thier lives to studying new weapons and arms.
Long Claws are an exotic, reach weapon. They are not held in the hand, and as such, can be wielded by the same hand as another weapon. Only one can be used on a hand by a character not profitient with them. A profitient character can wield four on each hand.
For purposes of penelties and bonuses, all the Long Claws wielded with one hand count collectively as a light weapon, and always as an off-hand weapon, no matter which hand is using it.
A single Long Claw costs 10 Gp, and wheighs two ounces (8 to the pound).
A Long Claw of small size deals 1 damage (4 damage for the set), and a Long Claw of medium size deals 1d2 damage (4d2 damage for the set), and has a critical modifier of x3. The damage dealt is both blugeoning and slashing. Apply the strength moddifier of the wielder to the overall damage dealt by all the Long Claws in one attack. Using eight Long Claws in one attack as a two-handed attack yields adding one half again of the strength moddifier. The moddifier is not applied to each individual Long Claw.
When using eight Long Claws as a two handed weapon, there is a 25% (76-100) chance that one or more will get tangled, reducing the damage by one quarter. It takes a move action to untangle them again.
As a reach weapon, it is unable to hit anything adjacent to the wielder, but can hit anything within 10 feet.
Use a single attack roll for a set of Long Claws. Matching the target's AC will result in a single Long Claw hitting. For every 2 points above the target's AC, another Long Claw hits, with 6 points above the target's AC causing all four to hit. Long Claws are unable to be used in a Full Attack against an adjacent target.
An attempt to disarm the wielder of his Long Claws can only target one out of a set, and takes a -5 penelty to the disarm check of the person trying to disarm them.
Each Long Claw may be enchanted seperately, as they may be bought seperately. Enchanting or buying magic Long Claws in sets of four reduces the price by one half, as if enchanting or buying only two. the price is not reduced for non-magic Long Claws.
Specific weapon: Pest Biters
This set of four Long Claws was found in possesion of the leader of the roving band of kobolds who was first discovered to be using Long Claws. Interestingly, the Kobold's leader was a human possesing necromantic capabilities.
Vicious Long Claws, x4 (2,310 gp (4,640 for the set))
Medium sized light reaching melee weapon, 4+other melee wieldable per hand, deals 1d2+2d6 damage (4d2+8d6 for the set), slashing and bludgeoning damage, x3 critical multiplier, deals 1d6 damage to user on a hit (4d6 for the set). cannot target adjacent, 10 foot range. opponent takes -5 penelty to disarm checks.
Feat: Long Claws Study
prerequisites: Profitient with Long Claws
Bonus: When using eight Long Claws as a single two-handed weapon, the chance of tangle is ignored. As well, Long Claws may be used in a full-attack against an adjacent target.
Normal: Long Claws have a 25% chance of tangling, and doing one quarter damage, when eight are used as a two-handed weapon, and Long-Claws cannot be used in a full attack against an adjacent foe.
Please Examine And Comment Honestly. But ignor speling erores.
Edit: fixed items as described below, added feat.
The Long Claws were first discovered being used by a band of roving kobolds, who, when discovered, attacked a party of archeologists surveying the area. They consist of a ring-like harness of braided leather straps, becoming a long braided length of leather, which holds a short, curved peice of sharpened rock or steel. A skilled warrior can weild up to four on each hand at a time, as well as hold a sword firmly. Such warriors often devote thier lives to studying new weapons and arms.
Long Claws are an exotic, reach weapon. They are not held in the hand, and as such, can be wielded by the same hand as another weapon. Only one can be used on a hand by a character not profitient with them. A profitient character can wield four on each hand.
For purposes of penelties and bonuses, all the Long Claws wielded with one hand count collectively as a light weapon, and always as an off-hand weapon, no matter which hand is using it.
A single Long Claw costs 10 Gp, and wheighs two ounces (8 to the pound).
A Long Claw of small size deals 1 damage (4 damage for the set), and a Long Claw of medium size deals 1d2 damage (4d2 damage for the set), and has a critical modifier of x3. The damage dealt is both blugeoning and slashing. Apply the strength moddifier of the wielder to the overall damage dealt by all the Long Claws in one attack. Using eight Long Claws in one attack as a two-handed attack yields adding one half again of the strength moddifier. The moddifier is not applied to each individual Long Claw.
When using eight Long Claws as a two handed weapon, there is a 25% (76-100) chance that one or more will get tangled, reducing the damage by one quarter. It takes a move action to untangle them again.
As a reach weapon, it is unable to hit anything adjacent to the wielder, but can hit anything within 10 feet.
Use a single attack roll for a set of Long Claws. Matching the target's AC will result in a single Long Claw hitting. For every 2 points above the target's AC, another Long Claw hits, with 6 points above the target's AC causing all four to hit. Long Claws are unable to be used in a Full Attack against an adjacent target.
An attempt to disarm the wielder of his Long Claws can only target one out of a set, and takes a -5 penelty to the disarm check of the person trying to disarm them.
Each Long Claw may be enchanted seperately, as they may be bought seperately. Enchanting or buying magic Long Claws in sets of four reduces the price by one half, as if enchanting or buying only two. the price is not reduced for non-magic Long Claws.
Specific weapon: Pest Biters
This set of four Long Claws was found in possesion of the leader of the roving band of kobolds who was first discovered to be using Long Claws. Interestingly, the Kobold's leader was a human possesing necromantic capabilities.
Vicious Long Claws, x4 (2,310 gp (4,640 for the set))
Medium sized light reaching melee weapon, 4+other melee wieldable per hand, deals 1d2+2d6 damage (4d2+8d6 for the set), slashing and bludgeoning damage, x3 critical multiplier, deals 1d6 damage to user on a hit (4d6 for the set). cannot target adjacent, 10 foot range. opponent takes -5 penelty to disarm checks.
Feat: Long Claws Study
prerequisites: Profitient with Long Claws
Bonus: When using eight Long Claws as a single two-handed weapon, the chance of tangle is ignored. As well, Long Claws may be used in a full-attack against an adjacent target.
Normal: Long Claws have a 25% chance of tangling, and doing one quarter damage, when eight are used as a two-handed weapon, and Long-Claws cannot be used in a full attack against an adjacent foe.
Please Examine And Comment Honestly. But ignor speling erores.
Edit: fixed items as described below, added feat.