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Kyeudo
2010-03-01, 01:13 PM
Kimbery, the Sea That Marched Against the Flame

Involved with the Reclamation since the beginning, but indecisive, Kimbery lost her chance to claim a portion of the stolen Solar Exaltations. Finally, she has consented to teach her Charms to the Green Sun Princes.


First Kimbery Excellency
Cost: 1m per die; Mins: Essence 1; Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-Ok
Duration: Instant
Prerequisite Charms: None
This Charm functions identically to the other First (Yozi) Excellencies, except that its benefits only apply to actions that meet Kimbery's particular set of criteria. A description of Kimbery's purview follows.
Kimbery: The Sea That Marched Against the Flame is moody and unpredictable. She shifts moods suddenly, moving from calm to extreme rage in moments.
In her moments of calm, Kimbery is mysterious. She conceals many things beneath her waves, both treasures undreamed of and horrors best left alone. Even when calm, Kimbery is hostile and inhospitable, treating friend and foe alike with caustic sarcasm and scathing rhetoric.
When angered, Kimbery is relentless in her attacks, wearing down her enemies until they are overwhelmed. She is spiteful and petulant, ready to bring ruin to any who earn her ire, in ways disproportionate to the offense.
In battle, the Sea That Marched Against the Flame is ruthless and without mercy, caring nothing for those who die in her service so long as they serve their purpose. She attacks in unison, burying her enemies beneath waves after wave of attacks.
As the progenitor of oceans, Kimbery authored the concept of sailing. As such, all Sail rolls can be enhanced by her Excellencies.

Kimbery Mythos Exultant
Cost: -; Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: First Kimbery Excellency
As with other versions of (Yozi) Mythos Exultant, this Charm enhances any stunt the Infernal performs that could benefit from the First Kimbery Excellency.
The Sea That Marched Against the Flame: Kimbery is a mercurial being, chaotic and unpredictable at even the best of times. Her version of this Charm alters the stunt itself rather than its reward, doubling the number of stunt dice awarded but preventing 10s from counting as two successes on the stunt dice. If the stunt succeeds, the Infernal still receives the normal reward for the stunt.

Sea's Fickle Favor
Cost: 4m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-Ok, Stackable
Duration: One scene
Prerequisite Charms: First Kimbery Excellency
Kimbery's feelings change with her ever-shifting tides. This Charm allows an Infernal to form a new Intimacy or to lose one of his existing Intimacies instantly. Once the scene ends, however, any Intimacies created by this Charm fade and any Intimacies lost this way return.
This Charm cannot be invoked more times in a single scene than the Infernal has dots of Compassion; Even Kimbery's heart cannot change her cares so frequently.

Sudden Storm Fury
Cost: 8m; Mins: Essence 2; Type: Simple (Speed 3)
Keywords: Combo-Ok, Emotion
Duration: One Scene
Prerequisite Charms: Sea's Fickle Favor
The sea can stir itself into a storm in an instant. The Sea That Marched Against the Flame can rouse herself to terrible anger no less swiftly, lashing out at her enemies with the speed of a tempest.
While this Charm is active, the Infernal ignores multiple action penalties on his first two attacks. Any actions after the penalty-free attacks take the same penalties as if this Charm was not active. Further, the Infernal reduces all wound penalties by one.
This Charm does have its drawbacks, as it exerts unnatural mental influence upon its user. As long as the Infernal is under the effects of this Charm, his thoughts are consumed by battle. He must be engaged in combat or attempting to become so engaged. He can bark orders clearly and perform complex actions, such as retrieving a small item from a pack, so long as those actions directly serve the battle at hand, but any other action is not even considered, including retreat.
Anyone who attempts to stop the character from unleashing his rage upon his foes or otherwise hampers him in battle, be they innocent bystander or dearest friend, becomes considered an enemy for the duration of the Charm.
This Charm lasts until the Infernal can no longer locate an enemy to kill. Ending the Charm prematurely requires the Infernal to expend two Willpower to break free of the Charm's unnatural mental influence, which causes the Infernal to accrue Limit as normal. Ending the Charm can be done at any time, such as just before the Infernal would strike at valued ally.
This Charm can be purchased multiple times, up to a maximum of [Essence / 2] times (an Essence 5 Infernal would be able to have three copies of this Charm). Each additional purchase increases both the number of penalty-free attacks and the wound penalty reduction by one.

Dark Depths Unseen
Cost: 3m; Mins: Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-Ok, Social
Duration: One scene
Prerequisite Charms: Sea's Fickle Favor
Kimbery's dark waters hide many things. As long as an Infernal has this Charm active, it provides a perfect defense against all attempts to read the Infernal's emotions, Motivation, Intimacies, or mind.

Hidden Currents Awareness
Cost: 4m; Mins: Essence 2; Type: Simple
Keywords: Social, Combo-Ok
Duration: Instant
Prerequisite Charms: Dark Depths Unseen
Many currents pass through the Sea That Marched Against the Flame, but Kimbery knows them all. When the Infernal activates this Charm, he rolls (Perception + [Investigation or Socialize]) adding his Essence in automatic successes and compares the result to every character present. If the Infernal garners more successes than one half the (Manipulation + Socialize) of any individual, the Infernal learns that character's goal in the current scene, his Motivation, and any Intimacies that may be present.

Endless Surf Pounding
Cost: 3m; Mins: Essence 2; Type: Supplemental
Keywords: Combo-Ok
Duration: Instant
Prerequisite Charms: None
The never-ending waves of the Sea That Marched Against the Flame wear away even Malfeas's hardened stones, given enough time. This Charm adds a number of bonus successes to any attack roll (physical or social) equal to one half the greatest onslaught penalty that the target suffered from the Infernal on the Infernal's last action.
For example, an Infernal made three attacks against a Solar on his last turn, causing the Solar to suffer a -3 onslaught penalty. If the Infernal invokes this Charm on an attack he makes this turn, he would receive two bonus successes on the attack roll.

Untiring Sea Prana
Cost: 5m; Mins: Essence 2; Type: Simple
Keywords: Combo-Ok
Duration: Indefinite
Prerequisite Charms: Endless Surf Pounding
Since before the dawn of Creation, Kimbery's waves have pounded against her shores, never tiring. As long as this Charm is active, the Infernal ignores any source of fatigue. He can go days without sleep, march for hours in heavy plate armor, and perform heavy labor from sunrise to sunset without tiring.

Heart Eroding Method
Cost: 6m, 1wp; Mins: Essence 2; Type: Supplemental
Keywords: Social, Combo-Ok
Duration: Up to (Essence) days
Prerequisite Charms: Endless Surf Pounding, Sea's Fickle Favor
Even the strongest fortress cannot stand against Kimbery's waves. What chance then do frail human hearts stand to resist the Sea That Marched Against the Flame?
This Charm can supplement any social attack aimed at destroying an Intimacy. If the social attack succeeds, it has its normal effects and imposes unnatural mental influence upon the victim.
For the duration of this Charm's effect, the rating of the targeted Intimacy cannot be 'repaired' or otherwise increased. Further, every day that passes counts as one scene spent eroding the targeted Intimacy. Preventing this erosion requires the victim to spend one Willpower each day.
This Charm lasts until the targeted Intimacy wears away to nothing or until (Essence) days have passed.
At Essence 4, an Infernal with this Charm can cause the erosion to go on beyond wearing away the original Intimacy. At the Infernal's option, once the original Intimacy is gone he may have the Charm continue to wear upon the victim. Each day thereafter counts as a scene of building an Intimacy opposed to the original in some way. The victim can spend one Willpower each day to resist this effect. This growing Intimacy cannot be eroded while this Charm remains active.

Crashing Wave Unity
Cost: 3m; Mins: Essence 2; Type: Reflexive
Keywords: Combo-Ok
Duration: Instant
Prerequisite Charms: Endless Surf Pounding
Every drop of water in Kimbery knows its place, striking together as they lash the shores of Malfeas.
This Charm allows the Infernal to coordinate attacks as a reflexive action instead of needing to take a miscellaneous action.

Current Shifting Technique
Cost: 5m, 1wp; Mins: Essence 3; Type: Simple
Keywords: Combo-Ok, (Illusion, Emotion, or Compulsion)
Duration: Instant
Prerequisite Charms: Hidden Currents Awareness, Crashing Wave Unity
Kimbery changes her currents at a whim and the rest of Malfeas must follow. This Charm allows an Infernal to impose any sort of belief, emotion, or policy change on a social group with a Magnitude of at least 1.
The Infernal need only activate this Charm while interacting with a member of that social group for it to take effect. He then rolls (Manipulation + Socialize) against the leader's MDV plus half the group's Magnitude.
If he succeeds, the social group immediately feels the dictated emotion or adopts the dictated belief or policy change. The social group can ignore this for a scene by spending one Loyalty. The social group - and any social groups of magnitude 1+ that splinter off from the target - continue to suffer the Infernal's influence until they have spent a total of 10 Loyalty resisting its effects.
This Charm has no effect on individuals - only on groups. The character can redefine a church's dogma or change the prevailing beliefs of a nation, but any given individual reacts if his own accord.

Dreg Purging Method
Cost: 8m, 1wp; Mins: Essence 4; Type: Supplemental
Keywords: Combo-Ok, Stackable
Duration: Instant
Prerequisite Charms: Current Shifting Technique
Filth and corruption build within Malfeas's sewers until Kimbery chooses to scour them clean.
This Charm supplements any attempt by the Infernal to improve the efficiency of any sort of bureaucracy the Infernal may be in charge of, be it a governmental, mercantile, or military organization.
Each week he spends working to improve efficiency permanently reduces any penalties the organization might suffer from inefficiency by one. If the organization doesn't currently suffer from any penalties from inefficiency, each week spent on improving efficiency instead grants the organization a one die bonus on all bureaucratic actions it may take. This dice bonus stacks with itself, up to a maximum of the Infernal's Essence.
However, this improved efficiency is not granted without cost. Every three weeks of work reduces the organization's Magnitude by one, as the Infernal purges the most inefficient members of the bureaucracy. This purging may be relatively painless, such as firing lazy clerks on the spot, or violent, such as executing a embezzling manager, as appropriate to the Infernal.

Tide Turning Gesture
Cost: 5m; Mins: Essence 3; Type: Supplemental
Keywords: War, Combo-Ok
Duration: Instant
Prerequisite Charms: Crashing Wave Unity
If Kimbery's assault ever wanes, it is because she gathers her forces for an even greater attack.
This Charm supplements a Rally action by the Infernal, adding his Essence in bonus successes to the attempt. If the Infernal successfully rallies for numbers, this Charm ensures that all deserters from allied units flock to his banner, increasing his unit's Magnitude by the maximum possible amount instead of only 1.

Waves Fall Back Emulation
Cost: 2m; Mins: Essence 3; Type: Reflexive
Keywords: War, Combo-Ok
Duration: Instant
Prerequisite Charms: Tide Turning Gesture
In her calmer moments, Kimbery sometimes chooses to flow past her opposition and focus upon those that matter.
This Charm is a supernaturally effective Disengage action. When the Infernal activates it, his unit automatically disengages from all units it is currently engaged with. Further, the unit automatically succeeds on the rout check caused by disengaging.

Flood of Violence Prana
Cost: 8m, 1wp; Mins: Essence 4; Type: Simple
Keywords: War, Combo-Ok
Duration: One action
Prerequisite Charms: Tide Turning Gesture
When angered, Kimbery surges from forward to engulf her foes with incredible speed.
This Charm is a supernaturally potent charging attack made by the Infernal's unit. The unit can move up to its full dashing speed, suffering no DV penalty for the move, suffering no fatigue for doing so, and ignoring terrain penalties, as the unit's members flow over, around, and through any obstacles with near perfect coordination. The unit can make as many attacks as its Rate allows with no multiple action penalties and the unit doubles its effective Magnitude for the rest of the action, as the Infernal's soldiers suddenly seem to be everywhere.
Because this Charm allows for a supernaturally aided flurry, this Charm cannot be placed in a Combo with Extra Action Charms.

Tides of Battle Approach
Cost: 5m, 1wp; Mins: Essence 4; Type: Reflexive
Keywords: War, Combo-Ok
Duration: One scene
Prerequisite Charms: Waves Fall Back Emulation, Flood of Violence Prana
War is like the shores of the Sea That Marched Against the Flame. Waves of soldiers surge forward and crash against the bulwarks of the defenders, eating away at the enemy's strength and then falling back to regroup for another attack. Kimbery is intimately familiar with this endless cycle.
While this Charm is active, the Infernal becomes aware of all military units with Magnitude 1+ that are within (Essence x 10) miles of the Infernal's position.
This awareness allows the Infernal to pinpoint each unit's position relative to other military units and major landmarks such as rivers, cities, and mountains. Further, he is aware of which faction each unit owes its loyalty to and each unit's current fatigue, order, and magnitude.
This Charm gives the Infernal awareness of all major landmarks within one mile of any military unit that the Infernal is aware of.

One Mind Ocean
Cost: 10m, 1wp; Mins: Essence 5; Type: Reflexive
Keywords: War, Combo-Ok
Duration: One scene
Prerequisite Charms: Tides of Battle Approach
Each of Kimbery's waves is but an extension of the Sea That Marched Against the Flame.
This Charm ensures perfect coordination between all units loyal to the Infernal. As long as this Charm is active, any unit within (Essence x 10) miles that is loyal to the Infernal instinctively understands what the Infernal wishes them to do. Not only does this effectively convey the Infernal's orders instantly, but it also removes the need for relays to effectively coordinate each unit and improves each affected units' Drill by 1.
At Essence 7+, the effective Drill of each affected unit becomes 5 if it wasn't already.

Stone Eroding Touch
Cost: 3m; Mins: Essence 2; Type: Simple
Keywords: Combo-Ok, Touch
Duration: Instant, Obvious
Prerequisite Charms: None
Kimbery's water can eat away anything, even the hardest stone, in mere moments if the Yozi but wills it. This Charm deals (Essence) dice of lethal damage to a touched object or half that damage to a touched creature. This damage ignores soak and hardness.

Filth Consuming Dissolution
Cost: - (1m); Mins: Essence 3; Type: Permanent
Keywords: None
Duration: Instant
Prerequisite Charms: Stone Eroding Touch
The denizens of Malfeas endlessly dump their filth into Kimbery's waters, yet she never suffers ill effect. An Infernal with this Charm may reflexively spend one mote whenever he would be exposed to poison or disease. If he does, the poison or disease has no effect as vitriolic Essence dissolves it away. This does not count as a Charm activation.

Caustic Wave Embrace
Cost: 5m, 1wp; Mins: Essence 3; Type: Reflexive
Keywords: Combo-Ok, Obvious
Duration: One scene
Prerequisite Charms: Stone Eroding Touch
Those that fall into Kimbery's grasp feel her deadly embrace.
While this Charm is active, the Infernal's skin sweats green-black acid. This does not harm the Infernal or his gear, but any other creature that touches him suffers (Essence) dice of unsoakable lethal damage. Anyone striking the Infernal unarmed or struck by the Infernal's unarmed attacks suffers this damage, as does any in a grapple with the Infernal, although those grappled by or grappling with the Infernal only suffer the damage once per action.

Vile Brine Distillation
Cost: 5m; Mins: Essence 3; Type: Simple
Keywords: Poison
Duration: Instant
Prerequisite Charms: Caustic Wave Embrace
Kimbery's waters are poisonous as well as caustic. Those who foolishly drink from her deserve their painful death. When activated, this Charm causes the Infernal to sweat caustic fluid from his hands that dries near instantly into a green-black salt. If ingested, this salt has the same poisonous properties as drinking from Kimbery's depths. It has a Damage of 5L/tick, Toxicity of 4, Tolerance -/-, and a Penalty of -4. Each use of this Charm produces enough toxic salt for one dose.

Armor Corroding Attack
Cost: 4m; Mins: Essence 4; Type: Supplemental
Keywords: Combo-Ok, Stackable
Duration: Instant
Prerequisite Charms: Caustic Wave Embrace
The toughest steel and hardest stone cannot long resist the attentions of the Sea That Marched Against the Flame. Mimicking this, the Infernal infuses his attacks with the vitriolic Essence of Kimbery, causing his attacks to sear through armor like a hot poker through ice.
An attack supplemented by this Charm becomes piercing. In addition, if the attack deals any damage at all, the victim's soak from armor, both lethal and bashing, is reduced by an amount equal to the Infernal's Essence. This soak penalty stacks with itself.
Mundane armor thus effected is permanently damaged and is destroyed if its soak bonus, both lethal and bashing, is reduced to 0 or below. Artifact armor is more resilient and only suffers the penalties for a single scene before hardening once more.

Inescapable Whirlpool Grasp
Cost: 3m, 1wp; Mins: Essence 4; Type: Supplemental
Keywords: Combo-Ok
Duration: Instant
Prerequisite Charms: Caustic Wave Embrace
Kimbery's reach never exceeds her grasp. This Charm can supplement any grappling roll the character makes, causing it to automatically succeed. Used to supplement the initial attack roll, this makes the attack unblockable and undodgeable. On all other grappling rolls, this Charm guarantees that the Infernal will score more successes than his opponent. Even if the opponent scores a higher result on his opposed roll, treat the result as though the Infernal scored one more success than his opponent's result before applying the effects.

Dark Water Embrace
Cost: -; Mins: Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
Kimbery is perfectly comfortable inside herself. An Infernal with this Charm can breathe water as easily as he breathes air, but not any more exotic fluid such as lava or blood. His movement rate is not halved while swimming or wading, nor does he suffer any penalties for fighting while partially or fully submerged in water. Lastly, he is immune to the acidic and poisonous properties of Kimbery's waters, but not to other acids or poisons.
An Infernal who knows this Charm may bestow all its benefits as an abomination of the same name using appropriate Desecration Charms.

Flame Quenching Presence
Cost: 3m; Mins: Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-Ok, Obvious
Duration: Instant
Prerequisite Charms: Dark Water Embrace
Kimbery earned her title as the Sea That Marched Against the Flame in her many forays into Creation back before the Primordial War, snuffing out both Hessiah's blazes and the flame of life with equal ease.
When activated, this Charm automatically snuffs out all non-magical blazes within (Essence x 2) yards of the Infernal. If used as a defense, this Charm provides a perfect parry against any non-magical fire-based attack, such as a firewand blast.
A second purchase of this Charm allows it to affect magical fires. A magical fire with an unfixed duration, such as the anima banner of a Fire Aspected Dragon-Blood, is only extinguished until the Infernal's next action.

Storm Surge Stance
Cost: 5m; Mins: Essence 3; Type: Simple
Keywords: Obvious
Duration: One scene
Prerequisite Charms: Flame Quenching Presence
Kimbery's anger stirs the wind and the waves into a frenzy, conjuring storms at the slightest provocation.
When activated, this Charm surrounds the Infernal in a localized storm, out to a radius of (Essence x 100) yards. The storm might cause driving rain, flurries of snow, a howling sandstorm, or some other weather appropriate to the climate, but the mechanical effects are identical regardless of source. Anyone except the Infernal caught in this supernatural storm suffers from poor visibility, taking a -1 external penalty on all actions. This penalty increases to -2 if the target of the actions is more than 20 yards away.

Storm Curse Condemnation
Cost: 8m, 1wp; Mins: Essence 3; Type: Simple
Keywords: Obvious, Sorcerous
Duration: (Essence) hours
Prerequisite Charms: Storm Surge Stance
No matter how far or how long you run, Kimbery's wrath will follow.
When the Infernal activates this Charm, he chooses any one creature or object within his sight to target. For the duration of the Charm, the target is surrounded by a localized storm. The storm extends outwards from the target to a distance of (Essence x 100 yards). Anyone caught in this storm suffers from poor visibility, taking a -1 external penalty on all actions. This penalty increases to -2 if the target of the actions is more than 20 yards away.
Use of this Charm does not constitute an attack, so it cannot be dodged, parried, or soaked in any manner. This includes perfect defenses.
With a second purchase of this Charm at Essence 4+, the Infernal can choose to extend the duration to (Essence) days.

Tempest Calming Gesture
Cost: 8m, 1wp; Mins: Essence 3; Type: Simple
Keywords: Obvious, Sorcerous
Duration: up to (Essence) hours
Prerequisite Charms: Storm Surge Stance
The Sea That Marched Against the Flame can change from deceptive tranquility to furious tempest and back again with shocking speed. This Charm allows the Infernal to invoke the spirit of Kimbery's calmer moments, turning blizzards and hurricanes into fairer weather.
When activated, any inclement weather within (Essence x 100) yards of the Infernal immediately abates. Until (Essence) hours have passed or the storm abates naturally, no form of inclement weather can occur within the affected area, neutralizing any penalties or hazards posed by the weather. This area of calm does not move with the Infernal.
With a second purchase of this Charm at Essence 4+, the Infernal can choose to extend the duration to (Essence) days.

Storm-Tossed Sea Prana
Cost: - (1wp); Mins: Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Storm Curse Condemnation
Kimbery's rage can drowned whole layers of Malfeas. This Charm enhances Storm Curse Condemnation and Tempest Calming Gesture. An Infernal with this Charm can spend an additional point of Willpower when activating either of those Charms to increase the radius of their effect. The maximum radius the Infernal can choose is (Essence) miles, but he can opt for a smaller radius if he so desires.
This Charm can be purchased a second time at Essence 6+ and again at Essence 8+. Each purchase multiplies the maximum radius allowed by this Charm by 10, to (Essence x 10) miles and (Essence x 100) miles respectively.

Font of Vitriol Invocation
Cost: 10m, 1wp; Mins: Essence 5; Type: Simple
Keywords: Shaping, Sorcerous, Obvious
Duration: Permanent
Prerequisite Charms: Storm Curse Condemnation, Caustic Wave Embrace
In Malfeas, all rivers and streams eventually become part of Kimbery. This Charm allows the Infernal to hasten the process.
When invoked, this Charm transforms either a single water source, such as a well, spring, or rainstorm, or a circular stretch of water (Essence x 10) yards in diameter into a portion of the Sea That Marched Against the Flame. The water immediately takes on all the properties of Kimbery's surface waters (see CoCD: Malfeas, page 102).
If the Infernal transmutes a source of water, that source will continue to produce more of Kimbery's caustic seawater at its regular pace until it runs dry or, in the case of a storm so transmuted, the storm ceases.
A transmuted storm becomes acid rain, an environmental effect dealing 1L/action with a Trauma of 5 for unprotected creatures or Trauma 3 for creatures protected by supernatural clothing or armor. Creatures immune to the effects of Kimbery's waters, such as metody or Infernals with Dark Water Embrace, are immune to this acid rain.
If the Infernal transmutes a stretch of water instead of a water source, Kimbery's corrosive seas will eventually dilute to harmlessness, though the rate at which this happens depends on the stretch's location. For example, a stretch of water in the middle of a swift flowing river will dilute far faster than a farmer's rain-fed pond. This dilution, however, never occurs before the end of the current scene.

Sea Home Stance
Cost: 5m; Mins: Essence 1; Type: Reflexive
Keywords: Combo-Ok
Duration: Indefinite
Prerequisite Charms: Dark Water Embrace
The tossing waves and sudden storms of the Seat That Marched Against the Flame are Kimbery's tools; they cannot hamper their mistress.
While this Charm is active, the Infernal ignores all penalties caused by rough seas and current weather conditions, whether mundane or supernatural. This includes the reduction in visibility caused by heavy precipitation or fog.

Treacherous Waters Navigation
Cost: 10m; Mins: Essence 3; Type: Reflexive
Keywords: Combo-Ok
Duration: Indefinite
Prerequisite Charms: Sea Home Stance
Kimbery knows what dangers lurk beneath her waves and the surest course to pass through them. While this Charm is active, the Infernal becomes supernaturally aware of any dangers or hazards within one mile that exist in or on a body of water, such as reefs, sandbars, hungry sharks, or enemy ships.
The Charm provides the Infernal with a general description of every danger within range and an intuition of their relative danger (easily dealt with, moderately inconveniencing ,challenging, or overwhelming), but does not give the Infernal the exact specifics of the danger, such as an accounting of what forces may crew a vessel or the precise location where a submerged assassin is hiding. Infernals using this Charm in Malfeas learn to ignore the constant overwhelming danger posed by Kimbery herself.
This awareness also allows the Infernal to perfectly navigate through or around any mundane inanimate hazard, such as a reef or sandbar, and gives the Infernal two bonus successes on all Sail rolls to navigate around or away from all other hazards, such as pirates or sea monsters.
As a final benefit, this Charm protects the Infernal from the danger of becoming lost at sea. As long as the Infernal knows where his destination is, he can navigate there unerringly using any system of waterways. If a Charm contests this effect, add the Infernal's Essence in automatic successes to the opposed roll.

Favorable Current Benevolence
Cost: 4m, 1wp; Mins: Essence 3; Type: Simple
Keywords: Sorcerous, Obvious, Combo-Ok
Duration: (Essence) days
Prerequisite Charms: Treacherous Waters Navigation
When Kimbery is feeling generous, fair weather and a swift journey are her blessings.
With this Charm, the Infernal can cause a vessel to experience favorable currents heading in whatsoever direction its captain chooses to go. This provides the vessel with all the propulsion it needs and carries it along its course at twice its normal maximum speed.

Spare the Unworthy Vessel
Cost: 5m, 1wp; Mins: Essence 3; Type: Simple (Speed 3, DV -1)
Keywords: Combo-Ok, Sorcerous
Duration: Up to (Essence) days
Prerequisite Charms: Treacherous Waters Navigation
Those Kimbery chooses to favor are spared from a watery grave.
By activating this Charm, the Infernal declares that a vessel within sight is safe from harm. As long as the vessel remains beneath its effect, it suffers no ill effect from the corrosive nature of Kimbery's waters, nor will any creature native to Kimbery or any demon descended from her less powerful than a Third Circle Demon attack the vessel or its occupants unless forced. The vessel is free from all minor damage, such as wood rot or paint scratches, for as long as the Charm remains in effect.
The vessel is also protected from more serious damage, such as would be caused by a hurled boulder or the teeth of an aquatic behemoth, but the effect of this Charm only negates the first such instance of damage and then is dispelled.
A second purchase of this Charm at Essence 4+ makes the Charm stackable. The Infernal may invoke this Charm on any given vessel up to (Essence / 2) times and only one invocation is dispelled each time the vessel takes damage.

Hull Crushing Wrath
Cost: 8m,1wp; Mins: Essence 5; Type: Simple
Keywords: Obvious, Combo-Basic
Duration: Until escaped; see below.
Prerequisite Charms: Inescapable Whirlpool Grasp, Treacherous Waters Navigation
The greatest hazard of the Sea That Marched Against the Flame is Kimbery herself and she will not be avoided.
With this Charm, an Infernal can emulate Kimbery's terrible grasp, causing crushing tentacles to extend from any body of liquid nearby. The Infernal can create enough tentacles to simultaneously attack up to (Essence) targets, each of which can be no more than (Essence x 3) yards away from at least a barrel's worth of liquid. The Infernal rolls (Essence + Martial Arts) and applies the result to the DV of each target. This is an undodgeable attack.
Each target that is successfully attacked by the tentacles becomes grappled. On each of the Infernal's successive actions, the tentacles crush their victims. The tentacles continue to roll only a single (Essence + Martial Arts) roll for all victims, though the victims can resist the clinch as normal. The tentacles have a base damage of the (Essence x 2) piercing bashing damage. Extra successes on the clinch roll add to damage as normal. The Infernal remains free to move and act while the invoked tentacles grapple his enemies for him.
If a victim manages to escape the tentacles grip, the tentacles will not attempt to grapple him anew; the Infernal must re-invoke the Charm to affect him again. A creature currently being grappled by one invocation of this Charm is not a valid target for a second activation of this Charm.
Note that size is not an issue to this Charm's effect, nor does a target need to be a creature. A ship or any other object is just as susceptible to this Charm's effect, even more so even, as an inanimate object cannot roll to resist the clinches and the damage ignores Hardness.
This Charm ends when either all victims have either escaped the tentacles grasp or have been crushed completely.

Ocean Carving Futility
Cost: - (3m); Mins: Essence 2; Type: Permanent (Step 10)
Keywords: Obvious
Duration: Instant
Prerequisite Charms: Dark Water Embrace
Cut a stream off from the ocean, and it finds another path. Shatter a wave, and it just merges with the next. This Charm allows the Infernal to mimic this resilience. Whenever the Infernal is subjected to a Crippling effect, he can pay three motes to negate the Crippling effect. Broken bones, severed sinews, and shredded muscle all flow back together like water when this Charm is activated. This does not negate any damage the Infernal may have suffered along with the Crippling effect, nor does it remove wound penalties.

Fury Absorbing Vastness
Cost: 4m; Mins: Essence 3; Type: Reflexive
Keywords: Combo-Ok, Obvious
Duration: Instant
Prerequisite Charms: Ocean Carving Futility
The Sea That Marched Against the Flame gives little thought to the blades of her enemies. Let them churn her waters to a froth with their attacks, for it cannot harm her.
This Charm provides a perfect soak against any attack the Infernal is aware of. His flesh parts like water before the attack and then flows back together, sending ripples dancing across his form but leaving him unharmed. This Charm suffers from the Imperfection of the Sea That Marched Against the Flame.



Kimbery cannot contain her rage at those who would dare attempt to harm her. As such, any Charm that suffers from the Imperfection of the Sea That Marched Against the Flame forces the user to attack his attacker to the best of his ability until his DV refreshes twice.


Sunken Treasure Technique
Cost: 3m; Mins: Essence 3; Type: Simple
Keywords: Touch, Combo-Ok
Duration: Indefinite
Prerequisite Charms: Ocean Carving Futility
Kimbery hides many treasures within her depths, some too deep for any to find.
When activating this Charm, the Infernal plunges an object no larger than he can lift with one hand into his own body. His flesh ripples like the surface of a pond as the item is swallowed into Elsewhere, where it remains until the Infernal takes a miscellaneous action to retrieve it in a similar manner. Since the object no longer exists on the Infernal's person, it cannot be found by any natural means.
The Infernal can keep no more than (Essence) items stored in this manner at any given time. Should the Infernal release the Essence committed to storing an item hidden this way, the item falls to the ground at his side.

Pipe Navigating Flow
Cost: 10m, 1wp; Mins: Essence 4; Type: Simple
Keywords: Combo-Ok, Shaping
Duration: Indefinite
Prerequisite Charms: Sunken Treasure Technique
Though Kimbery is vast, she easily passes through the narrow sewers of Malfeas.
This Charm transforms the Infernal into green-black seawater long enough to pass through some narrow space, such as a crack, a keyhole, or a pipe. Only barriers that are watertight can impede the Infernal's passage.
While in liquid form, the Infernal loses the benefits of any weapons or armor he may be wearing and cannot make use of his Parry DV, nor can he lift or carry objects, but otherwise retains his normal statistics, including his Dodge DV. He may move along any solid surface, even along walls or ceilings, at his normal movement speed.
After the Infernal begins to pass through a narrow space, he automatically reforms as soon as enough space exists for his normal shape to occupy.

Sorcerous Enlightenment of Kimbery
Cost: -; Mins: Essence 3; Type: Permanent
Keywords: Sorcerous
Duration: Permanent
Prerequisite Charms: First Kimbery Excellency
The sorcerous initiation granted by Kimbery grants the user an affinity for spells that shape or call the element of water or alter the weather, reducing the cost to cast such spells by 10 motes and one Willpower (to a minimum of five motes, one Willpower). Such spells include Impenetrable Frost Barrier, Stormwind Rider, Rain of Doom, Calling the Wind's Kiss, Cirrus Skiff, Empathic Wind, Impervious Sphere of Water, Mists of Eventide, The Parting of the Seas, River of Blood, Storm Rider Enchantment, The Titan's Icy Breath, Unstoppable Fountain of the Depths, Viridian Mantle of Underwater Journeys, Water From Stone, Torrential Cascade, Curse of Unyielding Mist, and Winds of Confusion.
The Sea That Marched Against the Flame, however, will not countenance the act of unleashing the element of Fire to run rampant in Creation. Any spell whose primary purpose is to create or manipulate fire cannot be cast using the Sorcerous Enlightenment of Kimbery.